raph Level 1 of the Dungeon (12, 26, D:1) a +0 dagger (14, -4, D:1) 28 arrows (16, -13, D:1) a +0 robe (25, 25, D:1) a staff of fire (26, -5, D:1) a +0 whip 3 stones (30, 8, D:1) 12 stones (34, -6, D:1) a +0 whip (43, 12, D:1) a +0 dagger (44, -9, D:1) a +0 club (53, -6, D:1) a +0 dagger 5 stones Level 2 of the Dungeon [Shop] Unig's Antique Weapon Shoppe a +0 dagger (36 gold) a +0 mace (54 gold) a +0 spear (54 gold) a +0 hunting sling (27 gold) the +6 morningstar of the Sun {venom, Fly rF- rC+ Str+4} (941 gold) It poisons the flesh of those it strikes. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. a +2 vorpal battleaxe (390 gold) a +0 falchion (54 gold) the +7 flail of the Orb {antimagic, rPois Dex+6} (1247 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+6). rPois: It protects you from poison. (0, 0, D:2) a jackal corpse