raph Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 14, D:1) a +0 leather armour (7, 3, D:1) a +0 dagger (10, 2, D:1) a +0 dagger (18, -1, D:1) a +0 club (22, 4, D:1) 32 bolts (25, 3, D:1) a +0 ring mail (25, 15, D:1) a +0 club (32, 20, D:1) a +0 short sword (33, 20, D:1) a +0 club (35, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 5, D:2) a +0 flail (5, 35, D:2) a +0 dagger (12, -16, D:2) a +0 plate armour (18, 31, D:2) a +0 dagger (19, -3, D:2) a +0 hunting sling a +0 club (23, 0, D:2) a +0 dagger (23, 14, D:2) a +0 dagger a +0 hunting sling (38, -3, D:2) a +0 plate armour (48, -11, D:2) a +0 dagger Level 3 of the Dungeon (12, 8, D:3) 17 poisoned darts (18, 2, D:3) a +0 club (23, -4, D:3) a +0 dagger (23, 1, D:3) a +0 short sword (24, -10, D:3) 21 arrows (32, 9, D:3) 14 arrows (35, -6, D:3) a +0 club (47, -13, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Letipp's Antique Weapon Shoppe a +0 hand crossbow (63 gold) a +0 rapier (72 gold) a +0 flail of holy wrath (149 gold) a +0 flail (63 gold) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} (1756 gold) It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. a +0 short sword (54 gold) a +0 short sword (54 gold) a +0 rapier (72 gold) a +0 falchion (54 gold) a +0 dagger (36 gold) [Shop] Sutokh's Weapon Boutique a +1 spear of venom (127 gold) a +0 quarterstaff (48 gold) a +0 vorpal war axe (86 gold) a +1 morningstar of protection (141 gold) 18 stones (21 gold) a +3 giant club (224 gold) a +0 whip (30 gold) a +1 long sword of freezing (159 gold) a +1 spectral quarterstaff (204 gold) [Shop] Exopuf's Weapon Shop 10 stones (10 gold) a +2 morningstar of draining (192 gold) a +2 halberd of venom (168 gold) a +1 vorpal spear (115 gold) a +0 dire flail (40 gold) a +0 hand axe (30 gold) a +0 spear (30 gold) 28 stones (28 gold) a +1 hand axe of draining (124 gold) 20 bolts (40 gold) a +2 vampiric battleaxe (315 gold) a +0 rapier (40 gold) [Shop] Tuovill's Magic Scroll Emporium a scroll of identify (22 gold) a scroll of noise (11 gold) a scroll of amnesia (38 gold) a scroll of fog (22 gold) a scroll of holy word (82 gold) a scroll of teleportation (33 gold) a scroll of amnesia (38 gold) [Shop] Focsy's Jewellery Shop an amulet of magic regeneration (300 gold) a ring of flight (175 gold) the amulet "Eblyrgh" {Reflect rF+ SH+5} (440 gold) [amulet of reflection] It reflects blocked missile attacks. rF: It protects you from fire. SH: It affects your SH (+5). a ring of willpower (250 gold) a ring of fire (250 gold) a ring of positive energy (200 gold) a +6 ring of intelligence (585 gold) a +4 ring of protection (360 gold) an amulet of faith (400 gold) a ring of poison resistance (200 gold) (0, 0, D:4) a +0 scale mail (1, 13, D:4) a +0 dagger (2, 11, D:4) a +0 whip a +0 leather armour (7, 10, D:4) 2 potions of haste (24, 8, D:4) a +0 robe (26, 34, D:4) a +0 giant club (29, 32, D:4) a +0 flail a +0 hunting sling a +0 scale mail (36, 5, D:4) a +0 giant spiked club (43, 22, D:4) 28 arrows (49, 20, D:4) 10 bolts (55, -9, D:4) a +0 flail a +2 scale mail of willpower (58, -10, D:4) a +0 club a +0 leather armour (58, 26, D:4) a +0 club a +0 robe (60, 27, D:4) a +0 flail (unseen) (61, 25, D:4) a +0 chain mail a +0 mace (61, 26, D:4) a +0 club (still there?) a scroll of identify (still there?) (62, -10, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (2, 12, D:5) 8 boomerangs (4, 18, D:5) 13 sling bullets (9, 17, D:5) 12 arrows (10, -6, D:5) a +0 club (16, 10, D:5) a +0 club (17, 7, D:5) a +0 robe a +0 dagger a +0 club (19, -1, D:5) 2 potions of degeneration (19, 8, D:5) a +0 club (19, 22, D:5) a +0 short sword (19, 29, D:5) a +0 robe (21, 17, D:5) a +0 hand axe (21, 18, D:5) a +0 dagger (22, 13, D:5) a +0 leather armour a +0 dagger (22, 18, D:5) a +0 flail (23, 7, D:5) a +0 quarterstaff (23, 16, D:5) a +0 ring mail a +0 falchion a +0 flail (27, 23, D:5) a +0 club (28, -5, D:5) a +0 long sword (28, 19, D:5) a +0 ring mail a +0 dagger (35, 5, D:5) a +0 flail (36, 26, D:5) a +0 ring mail (37, 6, D:5) a +0 club a +0 leather armour (39, 8, D:5) a +0 halberd a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (0, 1, D:6) a +0 dagger (1, -32, D:6) 7 sling bullets (3, -18, D:6) 24 arrows (4, 1, D:6) a +0 dagger a +0 robe (5, -52, D:6) a +0 robe (5, -9, D:6) a +0 leather armour (6, -1, D:6) a +0 whip (7, -33, D:6) a stone (8, -30, D:6) a stone (9, -32, D:6) a stone (10, -29, D:6) a +0 robe (11, -31, D:6) a stone (12, -38, D:6) a +0 scale mail (12, -33, D:6) a stone (12, -29, D:6) 5 large rocks (44, -19, D:6) a +0 great mace (48, -31, D:6) a +0 leather armour (49, -13, D:6) 22 arrows Level 7 of the Dungeon (0, 0, D:7) 12 poisoned darts (2, -5, D:7) 19 sling bullets (11, 22, D:7) a +0 spear a +0 spear a +0 spear a +0 spear (12, 26, D:7) a +0 scale mail (24, 26, D:7) a +0 shortbow a +0 hand axe 23 arrows (26, 23, D:7) a +4 falchion a +0 robe (26, 28, D:7) a +0 mace a +0 robe (27, 23, D:7) a +0 battleaxe a +0 robe Level 8 of the Dungeon [Shop] Kehun's Assorted Antiques a +0 war axe (133 gold) a +0 chain mail of willpower (437 gold) a scroll of identify (76 gold) a ring of poison resistance (760 gold) a wand of mindburst (14) (684 gold) a +0 spear (114 gold) a +0 scimitar (152 gold) a +0 chain mail (171 gold) a +0 club (38 gold) a staff of conjuration (950 gold) a +0 ring mail (152 gold) a potion of ambrosia (304 gold) (0, 0, D:8) a +0 club a +0 ring mail (1, -3, D:8) a +0 leather armour (1, -2, D:8) a +0 flail (5, -10, D:8) a +0 spear (6, -6, D:8) a +0 whip a +0 leather armour (10, -29, D:8) a +0 whip (10, -20, D:8) a +0 short sword (16, 0, D:8) an amulet of the acrobat (17, -11, D:8) a +0 robe (18, -16, D:8) 19 arrows (23, -21, D:8) a +0 vampiric short sword (24, -32, D:8) a +0 quarterstaff (27, -6, D:8) a +0 whip (29, -13, D:8) a +0 kite shield (50, 1, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (6, -5, D:9) 13 gold pieces (6, -2, D:9) a stone (7, -5, D:9) 7 large rocks (8, -3, D:9) a stone (10, -5, D:9) 24 gold pieces (10, -4, D:9) a stone (11, -6, D:9) a stone (11, -2, D:9) 4 large rocks (13, -11, D:9) the +1 hat "Ingetil" {rC+ Will+ Int-5} Int: It affects your intelligence (-5). rC: It protects you from cold. Will: It increases your willpower. (28, -32, D:9) a +0 hand axe a +0 dagger a +0 robe (28, -7, D:9) a +0 club a +0 leather armour a +0 short sword (29, -29, D:9) a +0 hand axe a +0 whip (29, -9, D:9) a +0 hand axe a +0 chain mail (29, -8, D:9) a +0 war axe (31, -5, D:9) a +0 falchion a +0 leather armour (33, -4, D:9) a +0 dagger a +0 robe (34, -3, D:9) a +1 spear of flaming a +0 animal skin (34, -2, D:9) a +0 hand axe a +0 plate armour (42, 1, D:9) a +0 long sword (43, 12, D:9) a +0 dagger a +0 leather armour a +0 dagger a +0 ring mail a +0 dagger a +0 robe (50, -12, D:9) a +0 leather armour (51, 12, D:9) a +0 morningstar Level 1 of the Lair of Beasts (0, 0, Lair:1) 25 arrows (4, -1, Lair:1) a +0 robe (4, 11, Lair:1) a scroll of noise (18, 11, Lair:1) a +0 robe (19, 12, Lair:1) 13 sling bullets (20, 16, Lair:1) a +0 chain mail (21, -2, Lair:1) a +0 rapier (22, 2, Lair:1) a +0 mace (25, 27, Lair:1) a hydra corpse (30, 18, Lair:1) a +0 scale mail (30, 23, Lair:1) a +0 flail (31, 15, Lair:1) the +3 war axe "Osogiu" {antimagic, *Slow rElec rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (42, 4, Lair:1) a +0 quarterstaff Level 2 of the Lair of Beasts (0, 0, Lair:2) a wyvern corpse (17, -3, Lair:2) a +0 ring mail