raph Level 1 of the Dungeon (3, -3, D:1) a +0 short sword (10, -1, D:1) a +0 robe (16, -8, D:1) a +0 short sword (41, 4, D:1) 10 arrows (44, 25, D:1) a +0 club (48, 31, D:1) a +0 hunting sling (51, 18, D:1) a +0 club a +0 dagger (51, 19, D:1) 13 poisoned darts Level 2 of the Dungeon (9, -5, D:2) a +0 club (10, -10, D:2) a +0 club a +0 dagger a +0 dagger a +0 club a +1 vampiric dagger a +0 dagger a +2 dagger of venom (11, -3, D:2) a +0 robe (16, 15, D:2) a +0 dagger a +0 buckler (16, 16, D:2) a +0 club a +0 animal skin a +0 helmet (22, 16, D:2) a +0 club a +0 flail (23, 16, D:2) a +0 spear (31, 3, D:2) a +0 short sword 2 stones a +1 dagger of venom (32, -11, D:2) 19 stones (42, -8, D:2) a +0 club a +2 morningstar of protection (42, -4, D:2) a +0 robe (43, -9, D:2) a +0 dagger (45, -9, D:2) a +0 trident (unseen) Level 3 of the Dungeon (1, -16, D:3) a +0 dagger (5, -21, D:3) a +0 club (9, 1, D:3) 13 stones (10, -15, D:3) 13 arrows (37, -16, D:3) 27 stones (43, 4, D:3) a staff of conjuration a +0 robe (47, 3, D:3) a +0 whip 14 arrows (47, 4, D:3) a +0 trident (51, 8, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Qilot's Jewellery Shoppe a +6 ring of dexterity (702 gold) an amulet of guardian spirit (360 gold) an amulet of guardian spirit (360 gold) an amulet of reflection (360 gold) an amulet of regeneration (360 gold) an amulet of reflection (360 gold) the amulet of Uhamim {RegenMP -Tele Regen+ Str+4} (477 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. an amulet of guardian spirit (360 gold) a ring of willpower (300 gold) a ring of magical power (240 gold) a +6 ring of intelligence (702 gold) (0, 0, D:4) a +0 hand axe (3, -5, D:4) a +0 leather armour (4, -45, D:4) 11 stones (6, -18, D:4) a +0 flail (6, -3, D:4) a +0 dagger (unseen) (7, -3, D:4) a +0 scale mail (still there?) a +0 short sword (still there?) (7, -2, D:4) a +0 club (7, -1, D:4) a +0 chain mail (still there?) a +0 club (still there?) (11, -26, D:4) a +0 flail (11, -25, D:4) a +0 flail a +0 spear (19, -41, D:4) 30 arrows (23, -11, D:4) a +0 club a +0 hunting sling 14 stones (39, -13, D:4) a +0 robe (41, -18, D:4) 26 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club (2, 7, D:5) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} rN: It protects you from negative energy. +Rage: It lets you go berserk. Will: It greatly increases your willpower. (4, 8, D:5) a +1 barding (7, -6, D:5) 2 scrolls of vulnerability (11, 4, D:5) a +0 trident (15, -1, D:5) a +0 robe (20, 4, D:5) 14 sling bullets (24, -30, D:5) 18 arrows (40, -29, D:5) a +0 short sword a stone a hobgoblin corpse (skeletalised by now) (42, -21, D:5) 25 arrows