Dungeon Crawl Stone Soup version 0.26.1-11-gd32895ea62 (webtiles) character file. Game seed: 9145947458809319805 7 raph the Grave Robber (level 1, 0/15 HPs) Began as a Deep Dwarf Necromancer on June 16, 2021. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (172 turns). raph the Grave Robber (Deep Dwarf Necromancer) Turns: 172, Time: 00:01:06 Health: 0/15 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 0/3 EV: 12 Int: 15 God: Gold: 4 SH: 0 Dex: 13 Spells: 1/3 levels left rFire . . . SeeInvis . b - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of amnesia {unknown} Skills: - Level 2.1 Dodging - Level 2.4 Stealth - Level 1.7 Spellcasting + Level 4.9 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Pain Necr 64% 3% 1 b - Animate Skeleton Necr 32% 3% 1 Your spell library contained the following spells: Spells Type Power Failure Level Vampiric Draining Necr 8% 9% 3 Animate Dead Necr 8% 30% 4 Agony Necr 16% 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History There is a stone staircase leading up here. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 87%) The jackal barely resists. The jackal closely misses you. The hobgoblin hits you with a cursed -1 club. The hobgoblin misses you. You don't have enough magic to cast that spell. Unknown command. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The hobgoblin misses you. The jackal bites you. The hobgoblin hits you with a +0 club. You hit the jackal. You kill the jackal! The hobgoblin hits you with a cursed -1 club. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The hobgoblin hits you with a +0 club. You die... * ### #.. * #.# * #.#,* , **#.# * ,, #h# *#@# * #gg.# ,, * #.### * ..# , , ... * #...,*** , * .... , #..## * * , You could see a jackal and 2 hobgoblins. Vanquished Creatures 2 leopard geckos (D:1) A bat (D:1) 2 jackals A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Deep Dwarf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 76 | D:1 | Learned a level 1 spell: Animate Skeleton 172 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic D:2: layout_basic, nzn_hepliaklqana_mist_gate, hangedman_decor_points Action || total -------------------------++------- Melee: Whip || 8 Cast: Pain || 11 Animate Skeleton || 1 Armor: Robe || 4 Dodge: Dodged || 27