raph Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -10, D:1) 17 bolts (9, 6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -2, D:2) a +0 mace (1, -1, D:2) a +0 club (1, 4, D:2) a +0 club (2, -1, D:2) a +0 club a +0 club (5, -3, D:2) a large rock (5, 5, D:2) a +0 robe (12, 0, D:2) 16 poisoned darts (33, 28, D:2) 14 arrows (49, -3, D:2) a +0 hunting sling (54, 17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 25 bolts (6, -3, D:3) 22 poisoned darts (6, 27, D:3) a +0 spear (24, 41, D:3) 14 gold pieces (39, 8, D:3) a +0 chain mail a +3 hand axe a +0 short sword (44, 7, D:3) a cursed -3 flail (45, 32, D:3) a +0 flail (46, 22, D:3) a cursed -3 club (48, 32, D:3) a +0 dagger a +0 leather armour a +0 trident a +0 whip (50, 32, D:3) a +0 flail a +0 chain mail a +0 dagger a +0 robe (50, 55, D:3) a +0 robe a +0 dagger (51, 55, D:3) a +0 mace a +0 chain mail (52, 55, D:3) a +0 whip a +0 leather armour (53, 7, D:3) a +0 morningstar (55, 54, D:3) a cursed +0 robe (still there?) a +2 scythe of venom (still there?) a potion of degeneration (still there?) (56, 53, D:3) a +0 club Level 4 of the Dungeon (3, -31, D:4) a +0 giant club (6, -2, D:4) a +0 dagger of venom a +0 robe (6, 5, D:4) 22 arrows (8, -3, D:4) a +0 flail (9, -2, D:4) a +0 flail 5 boomerangs (9, 0, D:4) a +0 hand axe a +0 trident (11, -41, D:4) a +0 ring mail (11, -23, D:4) a potion of degeneration (13, -34, D:4) a +0 spear (13, -26, D:4) a +0 chain mail (17, -22, D:4) a +0 hand axe (17, -21, D:4) a +0 club (17, 5, D:4) a +0 quarterstaff (21, -41, D:4) 9 poisoned darts (21, -18, D:4) a +0 leather armour a +0 hand axe (21, -17, D:4) a +0 dagger a +0 robe a +0 club a +0 falchion a +0 leather armour (32, -9, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Nayc Keu's Weapon Boutique a +0 mace (39 gold) the +8 glaive of the Guard {elec, spectral, AC+5} (1094 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your AC (+5). a +0 flail (45 gold) a +0 bardiche (117 gold) 19 stones (24 gold) 16 stones (20 gold) 8 sling bullets (52 gold) a +1 vorpal scimitar (169 gold) the +11 battleaxe of Indomitability {vorpal, +Rage rF+ Str+5 Dex-3} (1123 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-3). It protects you from fire. It lets you go berserk. a +0 spear (39 gold) a +0 flail (45 gold) 14 sling bullets (91 gold) 27 sling bullets (175 gold) (0, 0, D:5) a +0 short sword (1, -4, D:5) a +0 club (1, 2, D:5) a +0 hand axe a +0 ring mail (2, -4, D:5) a +0 falchion a +0 chain mail (6, -10, D:5) a +0 mace a +0 chain mail (6, -9, D:5) a +0 short sword a +0 ring mail (7, -10, D:5) a +0 mace a +0 plate armour (8, -13, D:5) a +0 scale mail a +0 giant spiked club (8, -11, D:5) a +0 club a +0 ring mail (8, -8, D:5) a +0 short sword (12, -43, D:5) 20 bolts (16, -29, D:5) an uncursed ring of attention (23, 8, D:5) a +0 war axe of venom (27, 8, D:5) a +0 whip a +0 leather armour (28, 8, D:5) a cursed +0 leather armour a +0 short sword a +0 chain mail a +0 club a +0 leather armour (28, 10, D:5) a +0 hand axe 2 boomerangs (29, 8, D:5) a +0 flail (29, 10, D:5) a +0 club (61, 5, D:5) a cursed -1 shortbow 20 arrows Level 6 of the Dungeon (0, 0, D:6) 15 gold pieces (7, 1, D:6) 7 gold pieces (22, 29, D:6) a potion of lignification (23, -1, D:6) a scorpion corpse (23, 16, D:6) 20 sling bullets (24, 30, D:6) an adder corpse (skeletalised by now) (35, 22, D:6) a potion of attraction (44, 8, D:6) a jackal corpse (53, 5, D:6) a jackal corpse a jackal corpse (53, 6, D:6) a jackal corpse