Dungeon Crawl Stone Soup version 0.26-a0-259-g1effd001a9 (webtiles) character file. Game seed: 704600069003001779 35 raph the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on July 18, 2020. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:38 (785 turns). raph the Conjurer (Deep Elf Conjurer) Turns: 785, Time: 00:02:39 Health: -1/19 AC: 3 Str: 5 XL: 3 Next: 17% Magic: 4/9 EV: 12 Int: 22 God: Gold: 38 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Faith + (no shield) rNeg . . . Spirit . f - +0 leather armour {rPois} rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . (no gloves) MR ..... (no boots) Stlth ++........ b - amulet of faith HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe f - a +0 leather armour of poison resistance (worn) Jewellery b - an amulet of faith (around neck) Scrolls g - a scroll of magic mapping {unknown} Potions d - a potion of ambrosia {unknown} Comestibles c - 4 rations Skills: + Level 0.1 Fighting + Level 2.7 Dodging + Level 2.7 Stealth + Level 3.3 Spellcasting * Level 5.2 Conjurations + Level 0.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 2% 1 b - Searing Ray Conj ####.. 3% 2 c - Dazzling Flash Conj/Hex ###... 21% 3 Your spell library contained the following spells: Spells Type Power Failure Level Fulminant Prism Conj/Hex ###....... 56% 4 Iskenderun's Mystic Bla Conj/Tloc ###..... 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 whip. You see here a hobgoblin corpse. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll completely misses you. The searing ray misses the gnoll. The gnoll hits you with a +0 whip! You die... ######### #.......# #.#####.####### #.# #........ #############.#####........ ......!..g@................ #..##########.###.......... #.# #(#........ #.# #.#........ #.##.#......... #.#.###.####### #### #..# ##.## ..# #.## ##.# #.# #..# ##.## You could see a gnoll. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) A leopard gecko (D:1) 3 bats (D:1) 2 hobgoblins (D:1) 7 kobolds (D:1) 4 goblins (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Reached skill level 5 in Conjurations 194 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/8 264 | D:1 | Learned a level 2 spell: Searing Ray 517 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 772 | D:1 | Learned a level 3 spell: Dazzling Flash 785 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.2 Fighting | | 0.1 Dodging | | 2.7 Stealth | | 2.7 Spellcasting | | 3.3 Action || total -------------------------++------- Melee: Short sword || 3 Cast: Magic Dart || 35 Searing Ray || 2 Armor: Leather armour || 1 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 51 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 51 | 0 | 0.0 | 20 | 0 | 0.0 +---------+---------+-------+---------+---------+-------