random the Dungeon (7, 1, D) a +0 scale mail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (22, 1, D) an uncursed ring of see invisible (23, 1, D) a +3 blowgun (24, 1, D) a +4 war axe of chopping (25, 1, D) a +4 broad axe of venom (26, 1, D) a +6 hand axe of chopping (27, 1, D) a plain deck of defence (28, 1, D) a +1 helmet of intelligence (29, 1, D) a +0 robe of fire resistance (35, 1, D) an ornate deck of wonders (36, 1, D) a book of the Earth (37, 1, D) the +1 pair of boots "Odof" {rElec rN+++ Str-3 Int-4} It affects your strength (-3). It affects your intelligence (-4). It insulates you from electricity. It renders you almost immune to negative energy. (40, 1, D) a +2 ring mail of fire resistance (41, 1, D) an uncursed ring of see invisible (49, 1, D) an uncursed staff of conjuration (51, 1, D) a +2 rapier of venom (52, 1, D) a +1 hand crossbow of velocity (53, 1, D) an uncursed staff of fire (54, 1, D) a +2 spear of freezing (55, 1, D) a +2 vampiric trident (61, 1, D) a +1 spear of venom (62, 1, D) an uncursed amulet of stasis (63, 1, D) the +5 trident of Tegruax {pain, rC- Int+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It makes you vulnerable to cold. (67, 1, D) the +1 leather armour of Yrroq {rC+ rCorr Slay-4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It protects you from acid and corrosion. It makes you more stealthy. (68, 1, D) an uncursed staff of wizardry (69, 1, D) a +0 war axe the +2 battleaxe of the Imperium {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) the Incunabulum of Toxins Spells Type Level a - Alistair's Intoxication Transmutation/Poison 4 b - Venom Bolt Conjuration/Poison 5 c - Poisonous Cloud Conjuration/Poison/Air 6 (20, 2, D) a book of Party Tricks (21, 2, D) a +0 arbalest of flaming (23, 2, D) a +3 ring mail of magic resistance (24, 2, D) a book of Burglary (25, 2, D) a +3 chain mail of magic resistance (26, 2, D) a phantom mirror (28, 2, D) an uncursed staff of death (29, 2, D) a +2 dagger of venom (36, 2, D) an uncursed staff of power (37, 2, D) the Catalogue of Feathers and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (39, 2, D) Sif Muna's Volume of the Glacier and the Compass Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Blink Translocation 2 c - Portal Projectile Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Simulacrum Ice/Necromancy 6 (40, 2, D) a +4 spear of piercing (42, 2, D) a +1 cloak of magic resistance (49, 2, D) a stone of tremors (50, 2, D) an uncursed staff of death (51, 2, D) the cursed +1 short sword of Mastery {pierce, rC- rN+++ MP-9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (52, 2, D) a phial of floods (55, 2, D) a crystal ball of energy (73, 2, D) an uncursed staff of power (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (20, 4, D) a +0 battleaxe (unseen) (36, 4, D) a +0 trident (unseen) (37, 4, D) 3 large rocks (38, 4, D) a +0 spear (unseen) (10, 5, D) an uncursed ring of flight (35, 5, D) a +0 trident (37, 5, D) a +4 antimagic spear 13 javelins a +0 leather armour (38, 5, D) a +0 trident (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (35, 6, D) a +4 spear of piercing (unseen) (37, 6, D) a large rock the +7 war axe "Tymasoci" {chop, rC+ Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It lets you see invisible. 18 javelins a +0 leather armour (4, 7, D) a +3 large shield a +3 shield a +3 buckler (36, 7, D) 2 javelins (37, 7, D) a +0 rapier of speed a +0 robe (38, 7, D) a +0 trident (unseen) (52, 7, D) a +0 spear (unseen) (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (28, 8, D) a +0 glaive (30, 9, D) a +0 whip (unseen) (34, 9, D) 2 javelins (53, 9, D) a +0 trident of protection (unseen) (54, 9, D) a +5 rapier of electrocution a +0 robe a +0 trident a throwing net (56, 9, D) a +0 spear of piercing (unseen) (61, 9, D) a phantom mirror (62, 9, D) a +3 leather armour of positive energy (63, 9, D) a book of Callings (70, 9, D) an uncursed staff of air (71, 9, D) a +0 shield an uncursed ring of flight (72, 9, D) a +0 trident (31, 10, D) a +0 glaive a +0 flail a +0 robe (33, 10, D) a tomahawk (unseen) (54, 10, D) a javelin a +0 trident the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. 2 throwing nets a +2 battleaxe of venom a +0 robe a +2 flail of holy wrath a +2 leather armour of magic resistance (55, 10, D) 5 javelins (56, 10, D) a +2 trident of venom (unseen) (70, 10, D) a +0 trident 6 tomahawks (72, 10, D) a +0 trident (30, 11, D) a +1 trident of venom (unseen) (31, 11, D) a +0 spear a +0 shield a potion of heal wounds (70, 11, D) a +0 trident (71, 11, D) a +0 trident (72, 11, D) a +1 mace of protection 4 tomahawks (72, 12, D) a +0 dire flail of protection a throwing net (2, 13, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (3, 13, D) a +3 executioner's axe of freezing (4, 13, D) a fan of gales (5, 13, D) a book of the Sky (6, 13, D) the Guide on Virous Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 (8, 13, D) an uncursed staff of power (9, 13, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (10, 13, D) an uncursed staff of summoning (30, 13, D) (unseen) (31, 13, D) a +0 short sword (unseen) (49, 13, D) a +4 dagger of draining (50, 13, D) a crystal ball of energy (52, 13, D) a +1 cloak of magic resistance (53, 13, D) a plain deck of defence (54, 13, D) a book of Power (55, 13, D) a +0 robe (71, 13, D) a tomahawk (2, 14, D) a phial of floods (3, 14, D) the cursed +0 leather armour of Hoodgh {rElec rPois rF+ MR-} It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 14, D) a phantom mirror (7, 14, D) an uncursed staff of air (8, 14, D) a +4 blowgun (9, 14, D) the +9 great mace of Uncomfortable Rashes {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (10, 14, D) an uncursed staff of earth (11, 14, D) a book of Flames (50, 14, D) a +0 great sword (52, 14, D) a +0 robe (54, 14, D) a +1 cloak of poison resistance (55, 14, D) a +0 robe (71, 14, D) a throwing net 2 tomahawks (2, 15, D) an uncursed staff of death (3, 15, D) a +2 rod of destruction (13/13) (5, 15, D) a book of Flames (6, 15, D) a plain deck of changes (8, 15, D) a box of beasts (9, 15, D) a stone of tremors (10, 15, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (11, 15, D) a +0 flail of crushing (12, 15, D) a +2 leather armour of magic resistance (37, 15, D) the +2 demon whip "Folofo" {flame, rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from cold. (38, 15, D) a +5 ring of dexterity (39, 15, D) a book of the Sky (40, 15, D) a +2 hand crossbow of flaming (41, 15, D) an uncursed staff of poison (43, 15, D) a plain deck of changes (35, 16, D) an uncursed staff of power (36, 16, D) the +8 rapier of Valiance {speed, rC+ MR+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from cold. It affects your resistance to hostile enchantments. (37, 16, D) a +2 hand axe of flaming (38, 16, D) a cursed staff of fire (39, 16, D) a lamp of fire (40, 16, D) an uncursed amulet of resist mutation (41, 16, D) an uncursed staff of fire (42, 16, D) an uncursed staff of summoning (43, 16, D) a book of Callings (19, 17, D) a cursed ring of loudness (20, 17, D) the Incunabulum of Confrontation and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Delayed Fireball Conjuration/Fire 7 (21, 17, D) a +0 spear of freezing (22, 17, D) a phial of floods (23, 17, D) an uncursed staff of cold (24, 17, D) a book of Air (25, 17, D) a +6 longbow of flaming the cursed ring "Qicu" {rF+ Dex-2} [ring of dexterity] It affects your dexterity (-2). It protects you from fire. It has a curse placed upon it. a +2 ring of intelligence a +4 ring of intelligence the ring "Poowoyxt" {rF+ rC++} [ring of protection from fire] It protects you from fire. It greatly protects you from cold. a +2 ring of slaying (28, 17, D) a fan of gales (29, 17, D) a +7 rod of the swarm (9/9) (62, 17, D) the +5 mace of Todiush {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (63, 17, D) a +2 ring mail of fire resistance (64, 17, D) a +2 scale mail of cold resistance (72, 17, D) a cursed amulet of inaccuracy (73, 17, D) an uncursed staff of death (19, 18, D) a lamp of fire (20, 18, D) the +4 shortbow of Sopaz {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (21, 18, D) an uncursed staff of death (22, 18, D) the +10 great sword of Grace {freeze, rN+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from negative energy. (23, 18, D) a plain deck of summoning (24, 18, D) a +1 ring mail of poison resistance (25, 18, D) an uncursed staff of air (26, 18, D) a +2 shortbow of flaming (27, 18, D) a book of Alchemy (28, 18, D) a sack of spiders (29, 18, D) an uncursed staff of summoning (62, 18, D) a book of Unlife (63, 18, D) a +3 chain mail of poison resistance (64, 18, D) a +3 rod of inaccuracy (12/12) (71, 18, D) a +2 great mace of crushing (72, 18, D) a +3 chain mail of poison resistance (73, 18, D) the +2 scimitar "Qeqeiloi" {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (23, 19, D) a cursed -2 ring of intelligence (24, 19, D) an uncursed ring of protection from magic (52, 19, D) a +0 short sword (53, 19, D) a +0 dagger a +0 robe a cursed +0 hand axe the +1 ring mail of the Furies {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. (54, 19, D) the +7 glaive of Ucytuinuo {flame, rElec SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. a +0 robe a potion of blood (52, 20, D) a cursed +3 morningstar of freezing a +2 chain mail of poison resistance (64, 20, D) a cursed staff of summoning (71, 20, D) a +0 scythe (unseen) (10, 21, D) a storm dragon corpse (24, 21, D) a spiny frog corpse (skeletalised by now) (71, 21, D) a +1 battleaxe of distortion (unseen) (72, 21, D) a +3 quarterstaff of chaos a +0 cloak a wand of frost (22) a +4 club a +2 robe of magic resistance a wand of frost (24) (73, 21, D) a cursed -1 short sword (26, 22, D) a basilisk corpse (skeletalised by now) (53, 22, D) a +2 chain mail of poison resistance (27, 23, D) a hippogriff corpse (skeletalised by now) (28, 23, D) a hydra corpse (skeletalised by now) (72, 23, D) a +0 dagger (unseen) (29, 25, D) a spiny frog corpse (skeletalised by now) (30, 25, D) a hydra corpse (skeletalised by now) (unseen) (31, 25, D) a polar bear corpse (skeletalised by now) (51, 25, D) a stone of tremors (9, 26, D) the +11 flail "Spiderslayer" {drain, rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. (unseen) (10, 26, D) a +0 robe an uncursed ring of magical power a +0 vampiric falchion a +0 robe an uncursed ring of wizardry a +5 falchion of freezing a cursed +0 robe a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (29, 26, D) a spiny frog corpse (skeletalised by now) (still there?) an elephant corpse (skeletalised by now) (still there?) (50, 26, D) a +2 leather armour of poison resistance (51, 26, D) a lantern of shadows (52, 26, D) an uncursed staff of death (53, 26, D) a phantom mirror (54, 26, D) a plain deck of changes (10, 27, D) a titan corpse (skeletalised by now) (61, 27, D) a book of Battle (71, 27, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. the ring "Ilummaph" {rC+ MP+9 EV+1 Dex+6} [ring of evasion] It affects your evasion (+1). It affects your dexterity (+6). It protects you from cold. It affects your magic capacity (+9). (72, 27, D) a book of Dreams (9, 28, D) a titan corpse (12, 28, D) a storm dragon corpse (skeletalised by now) (62, 28, D) the +1 leather armour of the Ladybird {rC++ MP+9 Str-4} It affects your strength (-4). It greatly protects you from cold. It affects your magic capacity (+9). (63, 28, D) a +0 quarterstaff of holy wrath (71, 28, D) a +0 flail (72, 28, D) a stone of tremors (34, 29, D) the cursed +1 scale mail of the Good {Int+7 Dex-2} It affects your intelligence (+7). It affects your dexterity (-2). It has a curse placed upon it. (35, 29, D) the cursed +1 trident of Resourcefulness {pierce, rElec Int+2 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (36, 29, D) an uncursed staff of power (38, 29, D) an ornate deck of changes (39, 29, D) a quicksilver dragon armour (40, 29, D) an uncursed amulet of clarity (41, 29, D) a book of Frost (42, 29, D) a +0 hand axe (43, 29, D) an uncursed staff of death (35, 30, D) a +1 plate armour of magic resistance (36, 30, D) a plain deck of wonders (37, 30, D) a phial of floods (38, 30, D) an uncursed staff of death (40, 30, D) a book of Spatial Translocations (56, 31, D) an uncursed staff of power a +0 arbalest a +0 dire flail the cursed +2 arbalest of Kismet {flame, rF+ Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from fire. It has a curse placed upon it. a +0 plate armour 3 large rocks a +0 arbalest 48 bolts (57, 31, D) a +0 short sword of venom a +0 arbalest 15 bolts 6 large rocks (71, 31, D) a +0 hand axe (unseen) (72, 31, D) the +9 dire flail "Niadghid" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. a +1 chain mail of poison resistance a +1 short sword of freezing a +0 plate armour (73, 31, D) a +0 war axe (unseen) (1, 32, D) a book of Burglary (2, 32, D) a plain deck of changes (3, 32, D) the ring of Temptation {rF+ MR+ Int-2 SInv} [ring of protection from fire] It affects your intelligence (-2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Xuexibewo" {rPois rF+ Str+3 Dex+3} [ring of protection from fire] It affects your strength (+3). It affects your dexterity (+3). It protects you from fire. It protects you from poison. a +5 rod of the swarm (12/12) (4, 32, D) a +2 arbalest of flaming (5, 32, D) a +0 scimitar (6, 32, D) an ornate deck of changes (7, 32, D) a +3 dagger of electrocution (9, 32, D) a fan of gales (12, 32, D) an uncursed staff of poison (13, 32, D) an uncursed staff of cold (57, 32, D) 2 bolts a +0 broad axe a +0 plate armour a +0 shield a +0 battleaxe a +0 chain mail a +0 battleaxe a +0 chain mail (71, 32, D) a +0 mace (unseen) (1, 33, D) a book of Ice (2, 33, D) a lamp of fire (4, 33, D) a cursed amulet of inaccuracy (6, 33, D) a sack of spiders (7, 33, D) a +0 long sword (8, 33, D) a lamp of fire (9, 33, D) an ornate deck of changes (11, 33, D) a +0 leather armour (13, 33, D) a +0 long sword (19, 33, D) a legendary deck of wonders (20, 33, D) an uncursed staff of air (21, 33, D) an uncursed staff of earth (22, 33, D) a +4 scythe of protection (23, 33, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (24, 33, D) a +0 cloak of invisibility (25, 33, D) a phial of floods (27, 33, D) a +2 chain mail of cold resistance (28, 33, D) a +3 leather armour of cold resistance (56, 33, D) 3 bolts (57, 33, D) 2 bolts (1, 34, D) a fan of gales (3, 34, D) the cursed +0 whip "Omaypaofudd" {freeze, rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (4, 34, D) the amulet of Juar Jiocsu {Ward rN+ Str-5 Dex+2 Stlth+} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (-5). It affects your dexterity (+2). It protects you from negative energy. It makes you more stealthy. (5, 34, D) an uncursed staff of energy (6, 34, D) a book of Callings (7, 34, D) a sack of spiders (8, 34, D) a +0 short sword (9, 34, D) a +2 chain mail of fire resistance (10, 34, D) the Grimoire of Noxious Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 d - Venom Bolt Conjuration/Poison 5 (11, 34, D) a book of Burglary (12, 34, D) a +0 long sword (13, 34, D) an uncursed ring of fire (20, 34, D) a plain deck of defence (21, 34, D) the Handbook of the Six Realms Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Confuse Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Silence Hexes/Air 5 (22, 34, D) Iskenderun's Handbook of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Conjure Flame Conjuration/Fire 3 (25, 34, D) a book of Dreams (27, 34, D) a phantom mirror (55, 34, D) a cursed -2 battleaxe (still there?) a +0 arbalest (still there?) (57, 34, D) a large rock (23, 35, D) a +0 antimagic rapier (24, 35, D) a +2 trident of protection (25, 35, D) a phial of floods (26, 35, D) a +3 quick blade (27, 35, D) an uncursed staff of death (39, 35, D) a +0 demon trident (40, 37, D) a +1 whip of electrocution a +0 robe an uncursed ring of invisibility (49, 37, D) a plain deck of wonders (50, 37, D) a disc of storms (51, 37, D) a +4 rapier of speed (52, 37, D) a crystal ball of energy (54, 37, D) an uncursed staff of poison (59, 37, D) a +2 steam dragon armour (60, 37, D) a +1 trident of protection (61, 37, D) an uncursed staff of energy (62, 37, D) a +2 hunting sling of flaming (63, 37, D) a disc of storms (69, 37, D) an uncursed ring of protection from fire (70, 37, D) an uncursed ring of see invisible (71, 37, D) a +0 mace of holy wrath (72, 37, D) a phantom mirror (73, 37, D) an uncursed ring of magical power (6, 38, D) a +0 long sword of holy wrath (8, 38, D) a +0 short sword (49, 38, D) a +1 vampiric rapier (51, 38, D) an uncursed staff of cold (52, 38, D) a book of Unlife (59, 38, D) a +3 ring mail of poison resistance (61, 38, D) a +5 broad axe a +5 battleaxe a cursed +4 rod of clouds (11/11) a book of Unlife (62, 38, D) a +2 ring mail of magic resistance (70, 38, D) a +2 falchion of freezing (71, 38, D) a book of Changes (72, 38, D) a +2 spear of flaming (73, 38, D) the +4 short sword of Watiev {elec, rPois rF- MR++ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (7, 39, D) a cursed -3 short sword a +0 ring mail (40, 39, D) a +1 ring mail of poison resistance (8, 40, D) an arrow (7, 41, D) 2 arrows (8, 41, D) 3 arrows (9, 41, D) an arrow (51, 41, D) a +0 halberd (29, 42, D) a +0 antimagic war axe (unseen) (30, 42, D) a +0 flail of draining (unseen) (31, 42, D) a +0 robe (unseen) (51, 42, D) a +0 long sword (52, 42, D) a +0 battleaxe (unseen) (28, 43, D) a +0 antimagic quarterstaff a +0 animal skin a +7 hand axe of freezing a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (29, 43, D) a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 animal skin an uncursed amulet of clarity a +3 rapier of holy wrath a +0 robe a +0 buckler a +2 rapier of holy wrath a +2 hand crossbow of velocity a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (30, 43, D) a +1 rapier of freezing a +0 robe a +0 buckler a +0 broad axe a +0 animal skin a +0 war axe a +0 animal skin a wind drake corpse (skeletalised by now) (8, 44, D) an arrow (13, 44, D) a +1 glaive of venom (28, 44, D) a +6 quick blade (unseen) (30, 44, D) a +3 falchion of protection (unseen) (31, 44, D) a +0 robe (unseen) (9, 45, D) an arrow (10, 45, D) a +0 long sword (unseen) (12, 45, D) the +11 dire flail of Autumn {crush, -Tele rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It prevents most forms of teleportation. a +0 longbow 5 arrows a +1 flail of holy wrath the +4 dagger of Ixegilal {freeze, rPois rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It lets you see invisible. a +6 rod of the swarm (7/9) a +0 long sword an elf corpse (30, 45, D) a +0 quarterstaff (unseen) (10, 46, D) a +0 shortbow (unseen) (11, 46, D) a +0 shortbow a +0 short sword a +0 short sword a +0 leather armour a +1 shield of protection 37 arrows an elf corpse an elf corpse (12, 46, D) a +0 long sword (unseen) (15, 46, D) an arrow (10, 47, D) a +2 broad axe of electrocution a +0 longbow 53 arrows a +0 leather armour a +0 short sword (11, 47, D) a +0 long sword (unseen) (12, 47, D) a +0 long sword (unseen) (13, 47, D) an arrow (15, 48, D) an arrow (0, 52, D) the +5 bardiche of Compound Interest {chop, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (1, 52, D) a +3 leather armour of magic resistance (2, 52, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. (3, 52, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (6, 52, D) a plain deck of summoning (11, 52, D) an uncursed staff of wizardry (13, 52, D) the +3 spear of the Sky {holy, rPois MR++ MP-9 Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (14, 52, D) a +4 antimagic great sword (1, 53, D) the ring of the Jester {*Drain rElec MP+9 Str-3 SInv} [ring of magical power] It affects your strength (-3). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (2, 53, D) an uncursed ring of positive energy (3, 53, D) a book of Conjurations (4, 53, D) a +2 ring of dexterity (8, 53, D) the ring "Atuomodgh" {+Blink rF+ Stlth+} [ring of stealth] It protects you from fire. It lets you blink. It makes you more stealthy. (9, 53, D) a +1 hand axe of electrocution (10, 53, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (11, 53, D) the cursed ring of Haiki {rPois Int-2 Dex+3} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (13, 53, D) an uncursed staff of poison