random the Dungeon (10, 1, D) the +6 shillelagh "Devastator" {shatter} a +0 shield a +0 scale mail a +0 war axe the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a phantom mirror (63, 1, D) an uncursed staff of earth (67, 1, D) a box of beasts (69, 1, D) a +4 chain mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (50, 2, D) a +2 war axe of freezing (51, 2, D) a +0 hand axe (52, 2, D) a +0 mace (53, 2, D) a manual of Staves (54, 2, D) a +0 trident (55, 2, D) the Papyrus of the Supportive Compass Spells Type Level a - Summon Butterflies Summoning 1 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Summon Ice Beast Ice/Summoning 4 e - Phase Shift Translocation 5 (67, 2, D) a +0 trident (unseen) (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 2, D) a plain deck of summoning (75, 2, D) a cursed -3 ring of dexterity (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +3 dagger of venom (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) a tomahawk (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (57, 8, D) a +0 war axe (unseen) (61, 9, D) a phial of floods (63, 9, D) a crystal ball of energy (71, 9, D) a +2 robe (72, 9, D) an uncursed staff of cold (62, 10, D) a book of Death (70, 10, D) an uncursed staff of poison (71, 12, D) a polar bear corpse (skeletalised by now) (49, 13, D) a +6 glaive of venom (50, 13, D) a +2 robe of fire resistance (51, 13, D) a lamp of fire (52, 13, D) a plain deck of summoning (53, 13, D) an uncursed staff of power (54, 13, D) an uncursed staff of fire (55, 13, D) a +2 ring of strength (50, 14, D) a +5 short sword of venom (51, 14, D) a +2 large shield of cold resistance (52, 14, D) a +5 rapier of draining (53, 14, D) an uncursed staff of energy (54, 14, D) a cursed -6 ring of protection (55, 14, D) the ring "Lounash" {Wiz Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). (61, 17, D) a sack of spiders (62, 17, D) the +0 plate armour of Tore {rN+ MR+ Dex+2 Stlth-} It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (63, 17, D) a lantern of shadows (71, 17, D) the +6 broad axe of Extermination {venom, +Rage} It poisons the flesh of those it strikes. It lets you go berserk. (55, 18, D) a +0 flail (still there?) a black mamba corpse (still there?) (56, 18, D) a black mamba corpse a guardian serpent corpse (57, 18, D) a guardian serpent corpse (still there?) a ball python corpse (still there?) (62, 18, D) an uncursed staff of death (64, 18, D) a +4 chain mail of cold resistance (71, 18, D) an uncursed staff of conjuration (72, 18, D) the +7 hand crossbow "Gram" {flame, *Drain rElec Dex+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (73, 18, D) a +5 lajatang of speed (57, 19, D) a +0 spear (still there?) a ball python corpse (still there?) (62, 19, D) a +0 trident (unseen) (63, 19, D) an uncursed staff of summoning a +0 shortbow an arrow (64, 19, D) a +0 trident (unseen) (57, 20, D) a +0 scimitar (62, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 20, D) a +1 scimitar of holy wrath a +0 shortbow 15 arrows (72, 20, D) a +0 scythe a +1 robe of the Archmagi (62, 21, D) 2 arrows (63, 21, D) a +0 shortbow (unseen) (71, 21, D) a +2 quarterstaff of chaos (unseen) (72, 21, D) a +0 short sword (73, 21, D) a +0 scimitar (unseen) (62, 22, D) 3 arrows (71, 22, D) a +0 dagger (unseen) (62, 23, D) a silver tomahawk an arrow (72, 23, D) a +0 robe (unseen) (60, 24, D) an arrow (63, 24, D) a tomahawk (49, 25, D) a +2 shortbow of evasion (50, 25, D) a +2 flail of protection (51, 25, D) a disc of storms (53, 25, D) an uncursed staff of energy (54, 25, D) a +1 morningstar of distortion (55, 25, D) the ring "Jioceth" {rF+ AC+3} [ring of protection] It affects your AC (+3). It protects you from fire. (50, 26, D) a phantom mirror (51, 26, D) the +1 plate armour of Lolus {+Blink rF- rCorr} It makes you vulnerable to fire. It lets you blink. It protects you from acid and corrosion. (52, 26, D) an uncursed staff of energy (53, 26, D) the cursed +0 chain mail of Fedhas's Pride {*Corrode rN+ Dex+6} It affects your dexterity (+6). It protects you from negative energy. It may corrode your equipment when you take damage. It has a curse placed upon it. (54, 26, D) an uncursed staff of air (61, 27, D) an uncursed staff of energy (62, 27, D) a +0 mace (63, 27, D) a book of Enchantments (64, 27, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (65, 27, D) an uncursed staff of summoning (72, 27, D) a +1 scimitar of holy wrath (73, 27, D) the +2 mace of Compound Interest {freeze, +Inv MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you turn invisible. (62, 28, D) an uncursed ring of invisibility (64, 28, D) a +2 vampiric hand axe (71, 28, D) a disc of storms (73, 28, D) a plain deck of changes (54, 30, D) a cursed +3 halberd (unseen) (62, 31, D) a +0 mace (unseen) (63, 31, D) a +0 falchion a +0 dagger a +0 robe a +0 dire flail a cursed +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 31, D) a +0 dagger (unseen) (72, 31, D) a cursed +0 scimitar a +0 robe (62, 32, D) a +0 flail (unseen) (49, 37, D) an uncursed staff of power (50, 37, D) an uncursed ring of see invisible (51, 37, D) a disc of storms (52, 37, D) an uncursed staff of conjuration (53, 37, D) a book of Fire (54, 37, D) a +1 quarterstaff of speed (62, 37, D) a +5 battleaxe of venom (70, 37, D) a book of Party Tricks (71, 37, D) a +2 war axe of chopping (72, 37, D) an Akashic Record (49, 38, D) a +1 flail of holy wrath (51, 38, D) the +3 hand crossbow of Autumn {elec, +Fly rElec Int+5 Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It affects your dexterity (+4). It insulates you from electricity. It lets you fly. (52, 38, D) a book of Beasts (53, 38, D) the +5 buckler "Geteguur" {Str+2} It affects your strength (+2). (60, 38, D) a +0 flail of holy wrath (61, 38, D) a +2 plate armour of fire resistance (62, 38, D) an uncursed amulet of faith (63, 38, D) a +3 scale mail of magic resistance (71, 38, D) a +1 ring mail of fire resistance (72, 38, D) the Reference Book on Bewitchment Spells Type Level a - Confuse Hexes 3 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Hexes 4 d - Darkness Hexes 7 (49, 40, D) a +6 vampiric scythe (52, 40, D) a +3 demon trident of flaming (73, 40, D) a +0 long sword (unseen) (60, 41, D) a +0 short sword of draining (70, 41, D) a +0 mace (still there?) an adder corpse (skeletalised by now) (still there?) (71, 41, D) a water moccasin corpse (skeletalised by now) (73, 41, D) a +0 mace (unseen) (58, 42, D) the +11 quick blade of Fosheuv {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (70, 42, D) an adder corpse (skeletalised by now) (72, 42, D) a black mamba corpse (skeletalised by now) a ball python corpse (skeletalised by now)