random the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (21, 1, D) a +0 club (22, 1, D) a book of Transfigurations (24, 1, D) a book of Frost (25, 1, D) a +0 leather armour (26, 1, D) a +1 hand crossbow of freezing (28, 1, D) a +0 scale mail (29, 1, D) a +0 hand axe (35, 1, D) a +2 trident of piercing (36, 1, D) a +1 buckler of protection (37, 1, D) a book of the Sky (38, 1, D) a sack of spiders (40, 1, D) a +3 chain mail of fire resistance (41, 1, D) the +8 plate armour of Amelioration {rPois rF++ MP-9 Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It protects you from poison. It affects your magic capacity (-9). (42, 1, D) a +1 pair of gloves of archery (49, 1, D) a plain deck of defence (50, 1, D) a +1 scale mail of magic resistance (52, 1, D) a lamp of fire (53, 1, D) a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. (54, 1, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (55, 1, D) the Disquisition on Supportive Transformation Spells Type Level a - Summon Small Mammal Summoning 1 b - Beastly Appendage Transmutation 1 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 e - Dragon's Call Summoning 9 (62, 1, D) a book of the Warp (63, 1, D) a +1 hunting sling of freezing (68, 1, D) a lamp of fire (69, 1, D) a stone of tremors (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (7, 2, D) a +0 shield a +0 scale mail (23, 2, D) the cursed +1 ring mail of Muakliz {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (24, 2, D) a +2 chain mail of magic resistance (25, 2, D) a +1 short sword of protection (26, 2, D) the +5 ring mail of Defence {rF+ rC+} It protects you from fire. It protects you from cold. (27, 2, D) the +7 arbalest "Astruy" {freeze, rElec Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It makes you more stealthy. (28, 2, D) Wayjetiah's Handbook of Transmutation and Dislocation Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Ice Form Ice/Transmutation 4 d - Passage of Golubria Translocation 4 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 (29, 2, D) a +0 dagger (37, 2, D) an uncursed staff of conjuration (38, 2, D) a +0 trident of flaming (39, 2, D) a lamp of fire (40, 2, D) the Guide on Translocation and Shape Shifting Spells Type Level a - Blink Translocation 2 b - Sticks to Snakes Transmutation 2 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Alistair's Intoxication Transmutation/Poison 4 f - Warp Weapon Charms/Translocation 5 (42, 2, D) a +4 flail of crushing (49, 2, D) a +4 dagger of venom (50, 2, D) a +1 broad axe of venom (51, 2, D) an uncursed ring of sustain attributes (52, 2, D) an uncursed ring of protection from magic a +6 ring of intelligence a +1 ring of evasion a +6 ring of intelligence a +6 ring of intelligence a +2 ring of evasion (53, 2, D) a +1 spear of venom (54, 2, D) the +7 hand crossbow "Suoqorpha" {velocity, Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). (62, 2, D) a box of beasts (73, 2, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (75, 2, D) a +1 hunting sling of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (67, 3, D) a +0 whip (68, 3, D) a +0 hand axe (69, 3, D) a +0 dagger (73, 3, D) a cursed +0 long sword a +0 leather armour (74, 3, D) a +0 scimitar a +0 leather armour a +0 buckler (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (26, 4, D) a +0 whip 2 tomahawks (27, 4, D) a +0 hand axe (unseen) (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (10, 5, D) an uncursed ring of flight (26, 5, D) a +2 dagger of flaming (27, 5, D) a tomahawk (unseen) (28, 5, D) a +0 flail (unseen) (55, 5, D) a +0 trident (10, 6, D) an uncursed staff of energy a crystal ball of energy (26, 6, D) a +5 lajatang of speed a cursed +0 leather armour (27, 6, D) a tomahawk a +0 flail the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (28, 6, D) 3 tomahawks (29, 6, D) a +0 flail (42, 6, D) (unseen) (43, 6, D) (unseen) (55, 6, D) a +3 scythe of protection (4, 7, D) a +3 large shield a +3 shield a +3 buckler (27, 7, D) a +0 club a +2 chain mail of poison resistance a +0 short sword (28, 7, D) a +0 flail (unseen) (29, 7, D) a +0 flail (unseen) (56, 7, D) a +0 scythe of flaming (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (26, 8, D) a +4 rod of clouds (5/10) (61, 9, D) a cursed staff of wizardry (62, 9, D) an uncursed staff of fire (71, 9, D) an uncursed staff of fire (72, 9, D) an uncursed staff of wizardry (62, 10, D) a +1 plate armour of poison resistance (70, 10, D) the +9 plate armour of the Yeti {rElec rF- rC+ MP+9} It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (72, 10, D) a plain deck of summoning (2, 13, D) a disc of storms (3, 13, D) a book of Conjurations (4, 13, D) a +2 spear of piercing (5, 13, D) a +0 trident (6, 13, D) a plain deck of changes (7, 13, D) the Catalogue of Dislocated Dark Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Agony Necromancy 5 f - Simulacrum Ice/Necromancy 6 (8, 13, D) a +1 hat (9, 13, D) a stone of tremors (10, 13, D) a +0 robe (11, 13, D) an uncursed staff of poison (12, 13, D) a +3 ring of strength (49, 13, D) a +1 plate armour of fire resistance (50, 13, D) an uncursed staff of cold (51, 13, D) a lamp of fire (54, 13, D) a book of Frost (55, 13, D) an uncursed staff of energy (2, 14, D) a +3 greatsling of flaming (3, 14, D) a disc of storms (5, 14, D) a +1 crystal plate armour (6, 14, D) a +3 plate armour of cold resistance (7, 14, D) an uncursed staff of energy (8, 14, D) a +1 spear of freezing (9, 14, D) an uncursed staff of summoning (11, 14, D) an uncursed staff of cold (12, 14, D) a +0 leather armour (50, 14, D) an uncursed staff of earth (51, 14, D) a stone of tremors (52, 14, D) the +9 hunting sling of Fyenujes {venom, Stlth+} It poisons the ammo it fires. It makes you more stealthy. (53, 14, D) a +3 blowgun (54, 14, D) a plain deck of wonders (55, 14, D) a +2 blowgun (2, 15, D) an ornate deck of summoning (4, 15, D) a plain deck of changes (5, 15, D) an uncursed ring of protection from fire (7, 15, D) a cursed staff of conjuration (8, 15, D) an uncursed ring of invisibility (9, 15, D) a plain deck of defence (10, 15, D) a +0 rapier (11, 15, D) a book of Changes (12, 15, D) a +0 buckler of protection (35, 15, D) an ornate deck of summoning (38, 15, D) a lantern of shadows (40, 15, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) a wand of disintegration (7) the +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (43, 15, D) a +0 dagger of holy wrath (35, 16, D) a +5 ring of protection (36, 16, D) a +2 robe of cold resistance (37, 16, D) a disc of storms (38, 16, D) a book of Debilitation (39, 16, D) a +0 cloak of magic resistance (40, 16, D) a stone of tremors (43, 16, D) a phantom mirror (5, 17, D) the +5 trident of Zin's Scorn {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (unseen) (6, 17, D) a +0 trident (7, 17, D) a +4 trident of freezing (unseen) (8, 17, D) a +2 trident of piercing (unseen) (19, 17, D) an uncursed staff of summoning (21, 17, D) an uncursed staff of fire (22, 17, D) a plain deck of wonders (24, 17, D) an uncursed staff of energy (25, 17, D) an Akashic Record (26, 17, D) a +2 plate armour of cold resistance (27, 17, D) a lantern of shadows (28, 17, D) the +10 falchion "Piwyeluy" {pain, rF+ MP-9 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (-9). (29, 17, D) a book of Transfigurations (61, 17, D) a +0 mace (62, 17, D) a plain deck of summoning (63, 17, D) a +0 whip (64, 17, D) a +2 large shield of poison resistance (72, 17, D) the +10 plate armour "Qeohoog" {rElec Dex+4} It affects your dexterity (+4). It insulates you from electricity. (73, 17, D) a disc of storms (5, 18, D) 3 steel javelins a +0 vampiric trident a +0 robe (6, 18, D) 2 steel javelins a +0 longbow a +0 spear 12 arrows a +0 spear a +1 ring mail of magic resistance 9 javelins (7, 18, D) a steel javelin (still there?) 2 arrows (still there?) a +2 spear of piercing (still there?) 15 javelins of returning (still there?) a +0 leather armour (still there?) a potion of might (still there?) a +2 spear of flaming (still there?) 13 javelins (still there?) a +0 leather armour (still there?) (8, 18, D) a +1 spear of freezing (unseen) (19, 18, D) the +0 flail of Deformation {flame, MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It makes you more stealthy. (20, 18, D) a Grand Grimoire (21, 18, D) a +4 glaive of venom (22, 18, D) a +3 long sword of slicing (23, 18, D) the ring of Gianapp {rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. (24, 18, D) a stone of tremors (25, 18, D) an uncursed staff of power (26, 18, D) an uncursed ring of poison resistance (27, 18, D) an Akashic Record (28, 18, D) a +3 dagger of freezing (29, 18, D) a +5 halberd of freezing (62, 18, D) the +3 flail "Guqu" {vamp, rPois Str+2 Dex-4 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your dexterity (-4). It protects you from poison. It lets you see invisible. (64, 18, D) a +0 flail (72, 18, D) a disc of storms (5, 19, D) a steel javelin (6, 19, D) 2 steel javelins an arrow a +2 great sword of slicing a +0 leather armour 19 javelins (7, 19, D) a +0 trident a +0 rapier of draining a +0 robe a +5 spear of piercing 21 javelins a +0 leather armour (8, 19, D) a +1 glaive of flaming (unseen) (23, 19, D) a disc of storms (24, 19, D) an uncursed ring of poison resistance (71, 19, D) an uncursed staff of air (4, 20, D) a +2 spear of flaming (5, 20, D) a +0 rapier (unseen) (6, 20, D) a +5 trident of freezing (still there?) 3 javelins (still there?) (7, 20, D) a javelin (8, 20, D) a +0 trident (unseen) (62, 20, D) a cursed +0 mace (unseen) (63, 20, D) a +0 dagger a +0 robe a +0 flail of protection (64, 20, D) a +6 flail of protection (unseen) (6, 21, D) 2 javelins (62, 21, D) a +3 rapier of electrocution (unseen) (64, 21, D) a +3 broad axe of freezing (unseen) (73, 21, D) a +1 shortbow of flaming (7, 22, D) a +2 trident of flaming (unseen) (29, 23, D) a +2 battleaxe of freezing a +2 battleaxe of freezing (38, 25, D) a +0 long sword (unseen) (39, 25, D) a +0 robe a cursed +0 morningstar the +4 scale mail of the Armoured One {-Cast MP+9 Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your magic capacity (+9). It lets you see invisible. It prevents spellcasting. a cursed +2 flail a +2 hunting sling of freezing a +0 robe (40, 25, D) a +0 dagger (unseen) (49, 25, D) a book of Changes (50, 25, D) an ornate deck of changes (52, 25, D) a +1 chain mail of positive energy (53, 25, D) a +0 flail of protection (54, 25, D) a +2 spear of piercing (55, 25, D) the Incunabulum of Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Dazzling Spray Conjuration/Hexes 3 d - Static Discharge Conjuration/Air 3 e - Bolt of Fire Conjuration/Fire 6 (0, 26, D) a javelin (38, 26, D) a +0 great mace (unseen) (40, 26, D) a +0 war axe (unseen) (50, 26, D) the +0 cloak of Infinity {Str+4 Dex-5} It affects your strength (+4). It affects your dexterity (-5). (51, 26, D) a +0 short sword of draining (52, 26, D) a +3 plate armour of positive energy (53, 26, D) a +1 double sword of flaming (62, 27, D) a cursed staff of fire (63, 27, D) a plain deck of changes (64, 27, D) a book of Envenomations (71, 27, D) a lantern of shadows (73, 27, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (62, 28, D) a +0 dagger (71, 28, D) the +4 troll leather armour "Meehiup" {MR- Regen+ Str+4 Dex+2 Stlth+} It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (72, 28, D) a disc of storms (34, 29, D) the +1 leather armour of Too Many Cooks {Str+2} It affects your strength (+2). (36, 29, D) Casting, Part Three Spells Type Level a - Regeneration Charms/Necromancy 3 b - Dazzling Spray Conjuration/Hexes 3 c - Static Discharge Conjuration/Air 3 d - Gell's Gravitas Hexes/Translocation 3 e - Call Canine Familiar Summoning 3 (37, 29, D) a +2 flail of protection (38, 29, D) a cursed staff of summoning (41, 29, D) a +2 ring mail of fire resistance (43, 29, D) a +2 naga barding of fire resistance (35, 30, D) the cursed +0 scale mail of Free Expression {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (36, 30, D) a cursed ring of loudness (38, 30, D) a +0 hand crossbow of flaming (40, 30, D) the Volume of Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Stone Arrow Conjuration/Earth 3 c - Poisonous Cloud Conjuration/Poison/Air 6 (41, 30, D) a +0 vampiric short sword (42, 30, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (43, 30, D) the cursed +1 spear "Xopuwnou" {venom, rPois rC++ Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (56, 31, D) 4 large rocks (57, 31, D) a cursed -1 morningstar a +0 dire flail (63, 31, D) a +0 spear (1, 32, D) a book of Conjurations a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity a +3 ring of strength (2, 32, D) a +0 dagger (3, 32, D) an uncursed staff of earth (4, 32, D) a book of Clouds (5, 32, D) a +0 leather armour (6, 32, D) an uncursed staff of wizardry (7, 32, D) an ornate deck of summoning (8, 32, D) a +0 mace (9, 32, D) a +1 dire flail of crushing (10, 32, D) a Necronomicon (12, 32, D) a manual of Slings (13, 32, D) an uncursed staff of summoning (57, 32, D) a large rock (65, 32, D) a +0 spear (unseen) (2, 33, D) a plain deck of changes (3, 33, D) an uncursed ring of protection from fire (5, 33, D) a +2 whip of electrocution (6, 33, D) the Papyrus of Summoning and the Oath Spells Type Level a - Summon Butterflies Summoning 1 b - Confuse Hexes 3 c - Call Canine Familiar Summoning 3 d - Recall Summoning/Translocation 3 e - Cause Fear Hexes 4 f - Summon Lightning Spire Summoning/Air 4 (7, 33, D) the cursed -5 pair of boots "Zauwnun" {+Blink rC- Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (8, 33, D) a +2 naga barding of fire resistance (9, 33, D) a +0 long sword (10, 33, D) a phial of floods (12, 33, D) an uncursed staff of poison (19, 33, D) a +2 flail of protection (20, 33, D) a +2 hand crossbow of evasion (22, 33, D) a +1 flail of draining (23, 33, D) an uncursed staff of summoning (24, 33, D) a +6 hand crossbow (25, 33, D) a +5 scythe of venom (26, 33, D) a Necronomicon (27, 33, D) a +1 shortbow of flaming (28, 33, D) a disc of storms (29, 33, D) Doxuaw's Catalogue of Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Leda's Liquefaction Hexes/Earth 4 c - Lee's Rapid Deconstruction Earth 5 d - Statue Form Transmutation/Earth 6 (41, 33, D) a +0 spear (unseen) (42, 33, D) a +0 mace (unseen) (43, 33, D) a +0 robe a +0 whip a cursed +0 robe (44, 33, D) a +0 halberd (unseen) (63, 33, D) a +2 hand axe of freezing (unseen) (64, 33, D) a curare-tipped needle (2, 34, D) a phantom mirror (3, 34, D) a +0 club (4, 34, D) an uncursed staff of fire (5, 34, D) the +2 ring mail of Serendipity {rF+} It protects you from fire. (7, 34, D) the cursed +3 hand crossbow of Cheibriados's Regard {venom, rF- Str+9 Int+2} It poisons the ammo it fires. It affects your strength (+9). It affects your intelligence (+2). It makes you vulnerable to fire. It has a curse placed upon it. (8, 34, D) an uncursed staff of conjuration (9, 34, D) a stone of tremors (10, 34, D) an uncursed staff of death (11, 34, D) an uncursed amulet of faith (12, 34, D) a plain deck of defence (13, 34, D) a +2 hand crossbow of evasion (19, 34, D) a cursed staff of summoning (20, 34, D) an ornate deck of summoning (21, 34, D) a stone of tremors (23, 34, D) a +1 spear of distortion (25, 34, D) a fan of gales (26, 34, D) the +0 pair of boots of Makhleb's Indignation {rElec} It insulates you from electricity. (27, 34, D) the +6 leather armour of Atol {*Contam Regen+ Str+3} It affects your strength (+3). It causes magical contamination when unequipped. It increases your rate of regeneration. (28, 34, D) the cursed +0 chain mail of Satisfaction {rCorr Str+3} It affects your strength (+3). It protects you from acid and corrosion. It has a curse placed upon it. (42, 34, D) a +0 large shield 4 scrolls of enchant armour a +0 long sword (22, 35, D) a box of beasts (23, 35, D) the ring "Gosehas" {+Blink Int+3} [ring of intelligence] It affects your intelligence (+3). It lets you blink. (24, 35, D) a +3 ring of intelligence (25, 35, D) a large rock (still there?) a +3 greatsling of flaming (still there?) (26, 35, D) a +0 spear of piercing 11 javelins a +0 leather armour a book of Changes (27, 35, D) an uncursed ring of protection from magic (42, 35, D) a +0 mace (unseen) (5, 36, D) an uncursed staff of wizardry (unseen) (8, 36, D) a +0 short sword (unseen) (9, 36, D) a +0 mace (unseen) (14, 36, D) 3 bolts of penetration (26, 36, D) 2 javelins a +2 long sword of distortion a +0 arbalest 24 bolts 2 large rocks a +0 longbow 27 arrows a +0 leather armour (27, 36, D) a +0 arbalest (unseen) (28, 36, D) a +0 arbalest a +0 arbalest a +0 arbalest 33 bolts a +0 arbalest 20 poisoned bolts (29, 36, D) a large rock (6, 37, D) a +0 hand axe (8, 37, D) a +3 great sword of protection a +1 chain mail of poison resistance (10, 37, D) a +0 trident (unseen) (25, 37, D) a +2 long sword of electrocution (unseen) (26, 37, D) a poisoned javelin a +0 arbalest 17 bolts of frost a +0 arbalest the +9 falchion "Macyhiuk" {holy, Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). 17 bolts a +0 longbow a +0 leather armour a +0 shortbow a scroll of brand weapon a +0 shortbow 66 arrows 7 large rocks (27, 37, D) 8 poisoned javelins 10 bolts 23 arrows 15 large rocks (28, 37, D) a +0 arbalest 16 bolts (49, 37, D) Hehatos's Tome of Enchantment Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Leda's Liquefaction Hexes/Earth 4 d - Darkness Hexes 7 (50, 37, D) a crystal ball of energy (51, 37, D) a box of beasts (52, 37, D) an uncursed staff of summoning (53, 37, D) a +5 lightning rod (12/12) (54, 37, D) the +1 scale mail "Okhlilen" {rN+ MP+9 Dex+2} It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). (60, 37, D) a lantern of shadows (61, 37, D) the +2 robe "Diacugo" {Int+2} It affects your intelligence (+2). (63, 37, D) the +11 blowgun of Jalum {evade, rC+} It affects your evasion (+5 to EV). It protects you from cold. (70, 37, D) a sack of spiders (71, 37, D) a book of Frost (72, 37, D) a +0 chain mail of fire resistance (73, 37, D) the +1 robe "Qejeuxtaumu" {*Corrode rN+ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from negative energy. It may corrode your equipment when you take damage. It makes you more stealthy. (7, 38, D) a +0 hand axe (unseen) (8, 38, D) a +0 flail (unseen) (9, 38, D) a +0 short sword a +3 ring mail of poison resistance a cursed -3 battleaxe a +0 plate armour a +0 long sword a +0 chain mail a +0 long sword a +2 longbow of freezing a +0 plate armour a +0 giant club 2 large rocks a +0 whip an orc corpse (skeletalised by now) (10, 38, D) a +0 halberd (unseen) (25, 38, D) a +0 shortbow (unseen) (26, 38, D) 4 large rocks (unseen) (27, 38, D) a +0 arbalest (still there?) 4 arrows (still there?) a large rock (still there?) (50, 38, D) a book of Cantrips (51, 38, D) a fan of gales (52, 38, D) a +3 scale mail of cold resistance (53, 38, D) a +4 long sword of slicing (59, 38, D) a +0 leather armour of magic resistance (61, 38, D) a +1 rapier of protection (62, 38, D) a book of the Tempests (63, 38, D) the +2 hand crossbow of Bovedy {freeze, rElec MR++ Int-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (70, 38, D) an uncursed staff of summoning (71, 38, D) a +4 chain mail of magic resistance (73, 38, D) a +2 leather armour of poison resistance (8, 39, D) 4 large rocks a +4 dire flail of draining a +2 dagger of speed a +0 ring mail (9, 39, D) 5 large rocks (10, 39, D) 3 large rocks (unseen) (28, 39, D) 6 arrows (71, 39, D) 3 large rocks (unseen) (7, 40, D) a +0 long sword (unseen) (8, 40, D) a cursed +0 falchion (unseen) (10, 40, D) a large rock (29, 40, D) 2 large rocks 2 bolts 4 arrows (30, 40, D) a large rock (70, 40, D) a +0 shortbow (unseen) (71, 40, D) the +6 dagger "Rysuobb" {holy, +Blink} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. a +0 arbalest 16 bolts a +0 shortbow 6 arrows (72, 40, D) a +0 shortbow 20 arrows (73, 40, D) a +0 arbalest (unseen) (11, 41, D) a bolt of penetration (still there?) 2 large rocks (still there?) (12, 41, D) a bolt of penetration (13, 41, D) a bolt of penetration (30, 41, D) a large rock 2 arrows (52, 41, D) an arrow of frost (71, 41, D) 2 large rocks 5 bolts 7 arrows (72, 41, D) a cursed -1 arbalest (unseen) (29, 42, D) a large rock (31, 42, D) a bolt 2 arrows (49, 42, D) a +6 antimagic lajatang (unseen) (50, 42, D) a +0 quarterstaff (unseen) (52, 42, D) a +0 quarterstaff (unseen) (71, 42, D) 2 arrows (50, 43, D) a +0 longbow a +0 quarterstaff 4 arrows of frost (71, 43, D) an arrow (71, 44, D) a bolt (58, 48, D) an uncursed amulet of guardian spirit (59, 48, D) a +2 executioner's axe of electrocution (61, 48, D) a book of Flames (62, 48, D) the +5 ring mail of Pessimism {MR+ rCorr Int+3 Stlth+} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (63, 48, D) the +5 blowgun of Gonwuha {evade, rElec Int-2 Dex+4} It affects your evasion (+5 to EV). It affects your intelligence (-2). It affects your dexterity (+4). It insulates you from electricity. (65, 48, D) a +4 scale mail of magic resistance (67, 48, D) a +1 hunting sling of velocity (69, 48, D) a +2 rapier of holy wrath (70, 48, D) a +0 robe (71, 48, D) an uncursed staff of conjuration (72, 48, D) a disc of storms (73, 48, D) the ring of Undoing {+Blink rN+ MR+ Int+5 Dex-3} [ring of positive energy] It affects your intelligence (+5). It affects your dexterity (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (74, 48, D) an uncursed staff of cold (75, 48, D) a +1 quarterstaff of protection (18, 49, D) Sif Muna's Almanac of Battle Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Irradiate Conjuration/Transmutation 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Spellforged Servitor Conjuration/Summoning 7 (19, 49, D) a phial of floods (20, 49, D) the Catalogue of the Traveller Spells Type Level a - Blink Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 (21, 49, D) a +1 rapier of electrocution (22, 49, D) an uncursed staff of poison (23, 49, D) a +1 scimitar of holy wrath (24, 49, D) a box of beasts (25, 49, D) a +0 pair of boots of stealth (26, 49, D) an uncursed staff of energy (27, 49, D) a crystal ball of energy (30, 49, D) the cursed +0 plate armour "Ijoprito" {rElec Str+3} It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (31, 49, D) a +1 battleaxe of freezing (32, 49, D) the +3 spear of the Known World {flame, +Inv Str+4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It lets you turn invisible. It makes you less stealthy. (33, 49, D) a sack of spiders (34, 49, D) an uncursed amulet of rage (38, 49, D) a disc of storms (39, 49, D) a lamp of fire (40, 49, D) a potion of might (41, 49, D) Sif Muna's Compendium of Cankerous Changing Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Statue Form Transmutation/Earth 6 (42, 49, D) a +1 long sword of slicing (43, 49, D) a +4 long sword of holy wrath (44, 49, D) a plain deck of defence (45, 49, D) an uncursed staff of wizardry (46, 49, D) a book of Conjurations (47, 49, D) a +2 hand axe of freezing (48, 49, D) an uncursed amulet of resist mutation (50, 49, D) the +2 ice dragon armour "Gustreihi" {rPois rF- rC++ Regen+} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It increases your rate of regeneration. (51, 49, D) a box of beasts (52, 49, D) a +3 plate armour of poison resistance (53, 49, D) a +1 plate armour of fire resistance (54, 49, D) a +2 scale mail of positive energy (58, 49, D) a +2 pair of boots of flying (59, 49, D) the cursed +1 scythe of Devotion {slice, *Confuse rElec rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It may confuse you when you take damage. It has a curse placed upon it. (60, 49, D) a +4 arbalest of freezing (61, 49, D) a +1 quarterstaff of draining (65, 49, D) a +0 whip of electrocution (66, 49, D) a manual of Transmutations (67, 49, D) the cursed +3 war axe of Rel Erec {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It has a curse placed upon it. (68, 49, D) a +4 chain mail of positive energy (69, 49, D) the cursed +0 shortbow of the Illusory Deaths {freeze, *Confuse +Inv rC+++ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It renders you almost immune to cold. It lets you turn invisible. It may confuse you when you take damage. It has a curse placed upon it. (70, 49, D) Roxanne's Volume of Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Dragon Form Transmutation 7 (71, 49, D) a +0 halberd of venom (72, 49, D) a book of Death (74, 49, D) an uncursed staff of wizardry (75, 49, D) a book of Envenomations (18, 50, D) an uncursed staff of power (19, 50, D) a +2 battleaxe of electrocution (21, 50, D) a +3 mace of protection (22, 50, D) a fan of gales (23, 50, D) the +10 mace of the Lonely Moons {freeze, rF+ rC+ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from fire. It protects you from cold. (24, 50, D) an uncursed staff of fire (25, 50, D) a stone of tremors (26, 50, D) a cursed -5 ring of strength (27, 50, D) a +0 battleaxe of freezing (28, 50, D) a plain deck of escape (29, 50, D) a book of Enchantments (30, 50, D) an uncursed staff of wizardry (31, 50, D) a +2 robe of cold resistance (32, 50, D) a Young Poisoner's Handbook (33, 50, D) a stone of tremors (34, 50, D) a +2 chain mail of fire resistance (38, 50, D) a +2 great sword of holy wrath (39, 50, D) a lantern of shadows (40, 50, D) a +0 flail (41, 50, D) a stone of tremors (42, 50, D) an uncursed staff of air (43, 50, D) a +2 ring mail of fire resistance (44, 50, D) a phantom mirror (47, 50, D) a +0 buckler of positive energy (49, 50, D) a +1 ice dragon armour (50, 50, D) a plain deck of changes (51, 50, D) Guoraimi's Incunabulum of Excruciating Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (52, 50, D) a cursed ring of loudness (53, 50, D) a book of Maledictions (54, 50, D) a crystal ball of energy (59, 50, D) Kizic's Grimoire of Battle Magic and the Snowflakes Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Conjure Flame Conjuration/Fire 3 e - Throw Icicle Conjuration/Ice 4 f - Freezing Cloud Conjuration/Ice/Air 6 (60, 50, D) an uncursed staff of poison (61, 50, D) an Akashic Record (62, 50, D) an uncursed staff of earth (63, 50, D) the +4 mace of Malaise {vamp, Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). (64, 50, D) a cursed staff of conjuration (65, 50, D) a book of Unlife (66, 50, D) a plain deck of changes (67, 50, D) the Reference Book on Sinister Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Agony Necromancy 5 e - Dispel Undead Necromancy 5 (68, 50, D) the +7 dagger of Xiusugobod {venom, rC++ MP-9 Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It greatly protects you from cold. It affects your magic capacity (-9). (69, 50, D) a disc of storms (70, 50, D) a +5 short sword of freezing (71, 50, D) a +0 battleaxe of freezing (72, 50, D) an uncursed staff of power (73, 50, D) a +0 mace of protection (74, 50, D) a +3 rod of clouds (11/11) (75, 50, D) a phantom mirror (1, 51, D) a +1 hunting sling of freezing (3, 51, D) an uncursed staff of cold (4, 51, D) the Grimoire of Earthen Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Statue Form Transmutation/Earth 6 e - Dragon Form Transmutation 7 (5, 51, D) an uncursed staff of fire (6, 51, D) the +1 pair of gloves of Roqasoda {Int+4} It affects your intelligence (+4). (7, 51, D) a +2 leather armour of cold resistance (9, 51, D) the +4 blowgun of Xuvithros {speed, *Contam rF- Int+6 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+6). It makes you vulnerable to fire. It lets you see invisible. It causes magical contamination when unequipped. (12, 51, D) an uncursed ring of wizardry an uncursed ring of stealth an uncursed ring of protection from magic an uncursed ring of magical power (14, 51, D) a plain deck of summoning (18, 51, D) a book of Air (19, 51, D) an uncursed staff of power (20, 51, D) a box of beasts (21, 51, D) a +2 arbalest of freezing (22, 51, D) the +2 robe of Anwuew {rElec rF- Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. (24, 51, D) an uncursed ring of positive energy (25, 51, D) a plain deck of war (26, 51, D) an uncursed amulet of faith (28, 51, D) a +5 dagger of flaming (29, 51, D) a stone of tremors (30, 51, D) a +2 mace of holy wrath (31, 51, D) a plain deck of changes (32, 51, D) a crystal ball of energy (33, 51, D) the +7 dagger of Sequestration {speed, MR+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (34, 51, D) a +1 hand crossbow of velocity (38, 51, D) a fan of gales (39, 51, D) an uncursed staff of conjuration (40, 51, D) a plain deck of defence (41, 51, D) a plain deck of summoning (42, 51, D) a +0 hand axe (43, 51, D) the +6 falchion "Tehuroh" {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). (44, 51, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (45, 51, D) a +2 ring mail of poison resistance (46, 51, D) a +2 war axe of electrocution (47, 51, D) an uncursed amulet of the gourmand a +6 ring of strength (49, 51, D) a crystal ball of energy (50, 51, D) a phial of floods (51, 51, D) a +1 chain mail of magic resistance (52, 51, D) an uncursed staff of summoning (53, 51, D) a cursed ring of loudness (54, 51, D) a cursed -4 ring of intelligence (63, 51, D) the +8 whip of Esaybb {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. (64, 51, D) a +2 mace of protection (65, 51, D) a +1 leather armour of positive energy (66, 51, D) a +1 demon trident of electrocution (67, 51, D) the ring "Luloop" {rElec rC+ MR+} [ring of protection from magic] It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (68, 51, D) a +1 lajatang of speed (69, 51, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (0, 52, D) a +5 quarterstaff of protection (1, 52, D) a +2 morningstar of venom (3, 52, D) an uncursed amulet of resist corrosion (4, 52, D) the +6 short sword "Haytorig" {pierce, +Fly Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It lets you fly. (6, 52, D) a fan of gales (7, 52, D) a disc of storms (8, 52, D) a lantern of shadows (10, 52, D) a plain deck of war (12, 52, D) the cursed +1 dagger of Betsisip {flame, rElec rN+++ MR- Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 52, D) a +2 great sword of protection (14, 52, D) an uncursed staff of air (44, 52, D) a +2 robe of positive energy (45, 52, D) a fan of gales (46, 52, D) a lantern of shadows (47, 52, D) a +1 vampiric lajatang (48, 52, D) a +0 quarterstaff of protection (66, 52, D) an uncursed staff of death (1, 53, D) a book of the Dragon (2, 53, D) a book of the Warp (5, 53, D) the +3 scimitar of Larug {slice, *Rage rPois rN+ SInv} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It lets you see invisible. It may make you go berserk in combat. (6, 53, D) an uncursed staff of conjuration (7, 53, D) a fan of gales (8, 53, D) the ring "Muim" {Fire Str+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (9, 53, D) a crystal ball of energy (10, 53, D) the +8 short sword of the Unspeakable One {pain, rPois MR+ MP+9 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (11, 53, D) a book of Necromancy (12, 53, D) a disc of storms (13, 53, D) a +3 leather armour of poison resistance (14, 53, D) a +2 halberd of holy wrath (20, 53, D) a +1 battleaxe of freezing (22, 53, D) a large rock (2, 54, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (18, 54, D) a +0 dire flail (unseen) (19, 54, D) a +0 dire flail a +0 dire flail a +0 giant spiked club 11 large rocks a stone giant corpse (skeletalised by now) (20, 54, D) a +0 giant club (still there?) a large rock (still there?) (18, 55, D) 11 large rocks (still there?) 7 large rocks (still there?) (19, 55, D) 13 large rocks (still there?) 12 large rocks (still there?) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (20, 55, D) a +4 great mace of holy wrath (still there?) a +0 dire flail (still there?) (21, 55, D) a +0 giant club (unseen) (17, 56, D) a large rock (18, 56, D) a +0 great mace (unseen) (19, 56, D) a cursed -3 giant club (still there?) a +0 dire flail (still there?) (20, 56, D) a +0 battleaxe of freezing (still there?) the +6 morningstar of Tension {antimagic, rElec Str+4 Int+2} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. (19, 57, D) 2 large rocks (63, 57, D) a +0 scythe of distortion (64, 57, D) a +1 vampiric scythe (65, 57, D) a +0 scythe of slicing (19, 58, D) 5 large rocks (63, 58, D) a hell hound corpse (64, 58, D) a hell hog corpse (65, 58, D) a +1 great mace of flaming a +0 plate armour (68, 58, D) a +2 glaive of flaming an uncursed amulet of warding (11, 59, D) (unseen) (17, 59, D) a large rock (65, 59, D) a +0 vampiric demon whip (66, 59, D) a +2 scythe of slicing (40, 60, D) a +0 halberd (43, 61, D) a +1 antimagic scythe (still there?) the +7 battleaxe of False Accusations {speed, rF++ rC+ Str+2 Dex-3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (-3). It greatly protects you from fire. It protects you from cold. (44, 61, D) a necrophage corpse (43, 62, D) a +4 scythe of freezing (44, 62, D) a +0 flail a +0 dire flail the +3 scale mail "Nuh Alill" {rF- rC- Int+11 Dex+4} It affects your intelligence (+11). It affects your dexterity (+4). It makes you vulnerable to fire. It makes you vulnerable to cold. a +2 ring of dexterity (45, 62, D) a +1 flail of venom (still there?) a komodo dragon corpse (still there?) (43, 63, D) a +0 scythe of protection (63, 64, D) the +9 battleaxe of Vyxaah {drain, rN+ MR- Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. a +2 hunting sling of flaming the +1 robe "Lessosse" {*Drain Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). It causes draining when unequipped. an uncursed ring of fire a potion of haste