random the Dungeon (10, 1, D) the +0 Sword of Power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +0 quarterstaff of protection (39, 1, D) a +0 flail (40, 1, D) a +0 short sword (41, 1, D) a phial of floods (42, 1, D) the +11 spear "Wodipt" {pierce, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. (49, 1, D) Onwaurgh's Collected Works on Shifting Stones Spells Type Level a - Passwall Transmutation/Earth 3 b - Spider Form Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (50, 1, D) a phial of floods (53, 1, D) a +2 naga barding of cold resistance (55, 1, D) the cursed +3 flail "Sawnech" {elec, -Tele rN+ MP+9 Int+8} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+8). It protects you from negative energy. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (61, 1, D) a +2 chain mail of poison resistance (62, 1, D) a legendary deck of changes (63, 1, D) the +10 blowgun "Ubaz" {evade, rElec MP+9 Str+2} It affects your evasion (+5 to EV). It affects your strength (+2). It insulates you from electricity. It affects your magic capacity (+9). (67, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (68, 1, D) an uncursed staff of fire (69, 1, D) the +7 Sceptre of Torment (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (38, 2, D) a +0 ice dragon armour (42, 2, D) a +1 whip of freezing (49, 2, D) a +0 plate armour of cold resistance (50, 2, D) the +6 short sword of Keckuod {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (51, 2, D) a sack of spiders (52, 2, D) a +1 quarterstaff of protection (73, 2, D) a +2 robe (75, 2, D) a book of Enchantments (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (45, 9, D) the +6 hand axe "Grim" {chop, rF- rN+ Dex+4} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. a +0 flail of protection (still there?) (62, 9, D) a book of the Sky (63, 9, D) a fan of gales (70, 9, D) a +2 falchion of freezing (71, 9, D) an uncursed staff of wizardry (72, 9, D) a +2 vampiric trident (61, 10, D) a +0 arbalest 15 bolts (62, 10, D) a +0 shortbow 13 arrows of frost a +0 chain mail of cold resistance (63, 10, D) a +3 scimitar of slicing a +0 shortbow 17 arrows (70, 10, D) the +0 plate armour "Domu" {rF+ rN+ rCorr} It protects you from fire. It protects you from negative energy. It protects you from acid and corrosion. (72, 10, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (42, 11, D) a +1 trident of protection (unseen) (43, 11, D) a +1 halberd of chopping a cursed +0 robe (61, 11, D) a +0 arbalest 32 bolts (62, 12, D) 2 arrows of frost (70, 12, D) a +3 lajatang of electrocution a +1 robe of cold resistance (49, 13, D) a Necronomicon (51, 13, D) the +4 rapier of Pain and Death {elec, rElec rC++ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 13, D) a +2 troll leather armour (54, 13, D) a Young Poisoner's Handbook (62, 13, D) a bolt an arrow of frost (52, 14, D) a +1 ring of evasion a book of Maledictions (53, 14, D) the cursed +1 mace "Waipygaa" {freeze, -Tele Int+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It prevents most forms of teleportation. It has a curse placed upon it. (54, 14, D) the +1 mace "Vuxoewn" {crush, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. (55, 14, D) a +2 spear of piercing (62, 14, D) a bolt (38, 16, D) a phantom mirror (39, 16, D) the +27 Lear's hauberk (40, 16, D) a +3 ring of slaying (41, 16, D) a +2 war axe of venom (42, 16, D) an uncursed staff of wizardry (43, 16, D) a stone of tremors (61, 17, D) a +2 scale mail of cold resistance (62, 17, D) the +6 chain mail "Wiutaont" {Str+9 Dex-3} It affects your strength (+9). It affects your dexterity (-3). (63, 17, D) a +0 long sword a +0 hand axe (64, 17, D) a plain deck of summoning (72, 17, D) a +3 ring mail of cold resistance (73, 17, D) a +4 arbalest of flaming (62, 18, D) a +0 flail (63, 18, D) a +6 blowgun (64, 18, D) the Catalogue of Ghastly Confrontation Spells Type Level a - Animate Skeleton Necromancy 1 b - Static Discharge Conjuration/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Simulacrum Ice/Necromancy 6 (71, 18, D) the Tome of Sinister Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 e - Agony Necromancy 5 (72, 18, D) a book of the Tempests (73, 18, D) a +1 halberd of protection (53, 20, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 Staff of Wucad Mu {channel} (41, 21, D) a moth of wrath corpse (62, 21, D) a +2 dagger of speed (unseen) (63, 21, D) a +0 leather armour (64, 21, D) a +0 dagger (unseen) (62, 22, D) a +0 dagger (unseen) (64, 22, D) a +0 flail (unseen) (72, 22, D) a +0 dagger the +5 shortbow of Brutal Revenge {venom, rN+ Int+3 Dex+4 Stlth+} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It makes you more stealthy. a +0 robe (41, 23, D) a +5 battleaxe of draining (unseen) (73, 23, D) a +0 short sword a +0 robe (41, 24, D) a +0 trident (unseen) (37, 25, D) a chunk of flesh (40, 25, D) a chunk of flesh (41, 25, D) a +0 long sword (49, 25, D) a +2 leather armour of cold resistance (50, 25, D) an uncursed amulet of resist mutation (52, 25, D) a book of Burglary (53, 25, D) an uncursed staff of summoning (55, 25, D) a plain deck of changes (35, 26, D) a chunk of flesh (37, 26, D) a chunk of flesh (50, 26, D) an uncursed staff of poison (54, 26, D) the Disquisition on Poisoning Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Poisonous Cloud Conjuration/Poison/Air 6 (61, 27, D) an uncursed amulet of the gourmand (63, 27, D) a +2 chain mail of cold resistance (65, 27, D) a book of the Dragon (72, 27, D) an uncursed ring of magical power an uncursed staff of wizardry (73, 27, D) a disc of storms (62, 28, D) a +0 arbalest (still there?) a +1 ring of evasion (still there?) (63, 28, D) a stone of tremors (71, 28, D) a +2 trident of venom (72, 28, D) the amulet of Qiru {Gourm *Contam rN+ Dex+5} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+5). It protects you from negative energy. It causes magical contamination when unequipped. (73, 28, D) a stone of tremors (62, 29, D) an uncursed staff of fire a +0 arbalest 10 bolts of frost a +0 shortbow 25 arrows (64, 29, D) a +0 arbalest 13 bolts (59, 30, D) an arrow (62, 30, D) 3 bolts (64, 30, D) a +0 longbow (unseen) (62, 31, D) a bolt 3 arrows (53, 32, D) a +0 dire flail a +0 glaive a +0 dire flail a +0 mace a +0 dire flail (62, 32, D) a large rock 2 arrows (53, 33, D) a +0 war axe a +0 scimitar (56, 33, D) a +0 mace (unseen) (63, 33, D) a bolt 2 arrows (53, 34, D) a +0 short sword (54, 34, D) a +0 mace (unseen) (56, 34, D) a +0 glaive (63, 34, D) 3 large rocks a bolt 4 arrows (50, 37, D) the Incunabulum of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Dazzling Spray Conjuration/Hexes 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (51, 37, D) the cursed ring "Qiague" {rF+ rN+ EV-2 Dex+4 Stlth+} [ring of evasion] It affects your evasion (-2). It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (52, 37, D) a book of Death (53, 37, D) an uncursed staff of earth (54, 37, D) the +2 plate armour of Hospitality {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (60, 37, D) an uncursed staff of energy (61, 37, D) a +5 ring of dexterity an uncursed ring of protection from magic a +3 ring of intelligence an uncursed ring of positive energy an uncursed ring of ice a book of Clouds (63, 37, D) a +2 trident of protection (69, 37, D) a legendary deck of summoning (70, 37, D) a +1 rapier of holy wrath (71, 37, D) the +11 rapier "Dayrphias" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (72, 37, D) the cursed +0 hand axe of the Two Names {chop, rC- Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to cold. It has a curse placed upon it. (73, 37, D) the cursed +1 chain mail of Greed {-Tele Dex+8} It affects your dexterity (+8). It prevents most forms of teleportation. It has a curse placed upon it. (49, 38, D) an uncursed staff of earth (50, 38, D) a +2 halberd of protection (52, 38, D) the Catalogue of Sinister Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Simulacrum Ice/Necromancy 6 c - Death Channel Necromancy 6 (53, 38, D) a +1 longbow of flaming (59, 38, D) a cursed -3 ring of slaying (60, 38, D) a +1 war axe of electrocution (62, 38, D) a phantom mirror (63, 38, D) the +0 scale mail "Weumex" {Regen+ MP+9} It affects your magic capacity (+9). It increases your rate of regeneration. (70, 38, D) an uncursed staff of power (71, 38, D) a +2 war axe of chopping (71, 41, D) (unseen) (72, 41, D) a +0 long sword (49, 42, D) (unseen) (71, 42, D) a +0 scimitar (unseen) (51, 44, D) (unseen)