random the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +5 great sword of freezing (20, 1, D) a +1 robe of magic resistance (21, 1, D) a +2 leather armour of cold resistance (22, 1, D) the +3 flail of Fundamental Breach {holy, rElec MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It affects your magic capacity (+9). (23, 1, D) a +2 chain mail of cold resistance (24, 1, D) an uncursed staff of air (25, 1, D) a +2 glaive of venom (27, 1, D) a book of the Tempests (29, 1, D) a lantern of shadows (37, 1, D) the +10 hand crossbow of the Demagogue {venom, rElec Str-5 Dex+4 SInv} It poisons the ammo it fires. It affects your strength (-5). It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. (38, 1, D) an uncursed staff of cold (39, 1, D) an uncursed ring of positive energy (40, 1, D) a +1 glaive of flaming (42, 1, D) the +9 plate armour of Free Expression {+Blink Str-2 Dex+2 Stlth-} It affects your strength (-2). It affects your dexterity (+2). It lets you blink. It makes you less stealthy. (49, 1, D) a +1 hand axe of venom (55, 1, D) a legendary deck of summoning (63, 1, D) a crystal ball of energy (67, 1, D) the Volume of Burning Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Fire Conjuration/Fire 6 d - Delayed Fireball Conjuration/Fire 7 (68, 1, D) an uncursed ring of stealth (69, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (20, 2, D) a book of Fire (21, 2, D) the +9 dagger of Termination {drain, *Drain rF+ Dex+6 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It protects you from fire. It lets you see invisible. It causes draining when unequipped. (22, 2, D) a +8 rod of destruction (12/12) (23, 2, D) a +2 leather armour of cold resistance (24, 2, D) a +3 leather armour of fire resistance (25, 2, D) a +3 dagger of speed (26, 2, D) the +6 plate armour "Duisan" {rPois rF+++ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It renders you almost immune to fire. It protects you from poison. (27, 2, D) a +1 cloak of poison resistance (28, 2, D) a +2 cloak of poison resistance (29, 2, D) a book of Hinderance (39, 2, D) a plain deck of wonders (40, 2, D) a +2 scale mail of fire resistance (42, 2, D) an uncursed staff of power (53, 2, D) an uncursed amulet of faith (54, 2, D) a +3 shield the ring of Roaxke {rN+ MP+9} [ring of positive energy] It protects you from negative energy. It affects your magic capacity (+9). a +6 ring of dexterity a +6 ring of dexterity the ring of Xachat {*Confuse rElec rPois MR+ MP+9} [ring of magical power] It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may confuse you when you take damage. a +3 rod of inaccuracy (14/14) (73, 2, D) a legendary deck of wonders (75, 2, D) a +0 short sword of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (67, 5, D) a +0 short sword a +0 robe (69, 5, D) a +0 dagger a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of poison (62, 9, D) a +6 dagger of freezing (63, 9, D) Sif Muna's Guide on Summoning Spells Type Level a - Call Imp Summoning 2 b - Summon Lightning Spire Summoning/Air 4 c - Summon Forest Summoning/Translocation 5 d - Dragon's Call Summoning 9 (70, 9, D) an uncursed ring of stealth (71, 9, D) a +0 scale mail a +3 large shield a book of Spatial Translocations (34, 10, D) a +2 broad axe of pain (62, 10, D) a plain deck of changes (70, 10, D) a book of Callings (72, 10, D) an uncursed staff of death (29, 11, D) a +1 falchion of slicing (70, 12, D) (unseen) (2, 13, D) a +2 chain mail of cold resistance (3, 13, D) the cursed ring of Xiurig {+Fly rPois MR+ AC-3} [ring of protection] It affects your AC (-3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (4, 13, D) a box of beasts (6, 13, D) a +0 scimitar (8, 13, D) an uncursed ring of protection from cold (10, 13, D) the +1 steam dragon armour of Midwinter {Str+3} It affects your strength (+3). (11, 13, D) the +3 dagger of Qiumomow {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). (12, 13, D) the +9 quarterstaff of Likuck {freeze, rF+ MP+9 Str+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). It protects you from fire. It affects your magic capacity (+9). (50, 13, D) a stone of tremors (51, 13, D) a plain deck of escape (52, 13, D) a +0 plate armour of fire resistance (54, 13, D) the cursed +1 plate armour of a Hundred Souls {rElec rC+} It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (55, 13, D) a +8 rod of ignition (10/10) (62, 13, D) 4 needles of frenzy (2, 14, D) a +0 pair of gloves of dexterity (3, 14, D) a stone of tremors (5, 14, D) the +7 mace "Zeluaqiw" {vamp, MR+ Str+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your resistance to hostile enchantments. (7, 14, D) a +5 giant club (8, 14, D) the Reference Book on Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Warp Weapon Charms/Translocation 5 c - Excruciating Wounds Charms/Necromancy 5 (9, 14, D) a disc of storms (10, 14, D) a +2 falchion (11, 14, D) the +1 great mace "Wuicsol" {crush, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (12, 14, D) a book of Geomancy (50, 14, D) the +2 falchion of Qukked {holy, rPois rF- Str+4 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (51, 14, D) a +1 helmet of see invisible (52, 14, D) an uncursed staff of death (53, 14, D) a book of Necromancy (54, 14, D) a sack of spiders (55, 14, D) a +8 blowgun (2, 15, D) an uncursed ring of stealth (3, 15, D) a book of Hinderance (4, 15, D) the +7 hand crossbow of the Shining Light {elec, *Drain +Inv rF- Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It makes you vulnerable to fire. It lets you turn invisible. It causes draining when unequipped. (5, 15, D) an uncursed staff of wizardry (6, 15, D) a +1 triple crossbow of flaming (7, 15, D) a cursed -2 ring of strength (8, 15, D) a sack of spiders (9, 15, D) a lantern of shadows (10, 15, D) an uncursed amulet of clarity (11, 15, D) an uncursed staff of earth (12, 15, D) a plain deck of changes (35, 15, D) a +1 helmet of intelligence (36, 15, D) a cursed staff of energy (37, 15, D) a lamp of fire (39, 15, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (40, 15, D) an uncursed staff of death (41, 15, D) a +1 hand crossbow of flaming (43, 15, D) a Fen Folio (36, 16, D) an uncursed staff of fire (37, 16, D) a +2 dagger of holy wrath (38, 16, D) an uncursed ring of sustain attributes (39, 16, D) a Grand Grimoire (40, 16, D) a +2 war axe of flaming (41, 16, D) an uncursed ring of ice a +4 ring of strength a +2 ring of intelligence (42, 16, D) Gyarghy's Handbook of Icy Dislocation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Ice Form Ice/Transmutation 4 e - Freezing Cloud Conjuration/Ice/Air 6 (43, 16, D) a +0 short sword of draining (19, 17, D) an uncursed ring of protection from magic (20, 17, D) a +1 plate armour of fire resistance (21, 17, D) a +2 rod of clouds (13/13) (22, 17, D) a +6 falchion of flaming (23, 17, D) a sack of spiders (24, 17, D) a +4 short sword of venom (25, 17, D) the cursed +0 robe of Deivvososh {Str+4} It affects your strength (+4). It has a curse placed upon it. (26, 17, D) a +2 dagger of speed (27, 17, D) a +2 hunting sling of freezing (28, 17, D) a +2 dagger of venom (29, 17, D) a +5 hunting sling of flaming (33, 17, D) a javelin (62, 17, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (63, 17, D) the +9 plate armour of the Accordion {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. (64, 17, D) the +7 war axe of the Coward {venom, rN+ Str+2 Int+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It protects you from negative energy. It lets you see invisible. (71, 17, D) the +8 spear of Massacring {pierce, *Drain +Inv MR+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you turn invisible. It causes draining when unequipped. (72, 17, D) a book of the Earth (73, 17, D) an uncursed amulet of stasis (21, 18, D) a +0 cloak of magic resistance (22, 18, D) a +3 great mace of distortion (23, 18, D) an uncursed staff of wizardry (24, 18, D) a +1 rapier of protection (25, 18, D) a book of Death (26, 18, D) an uncursed staff of energy (27, 18, D) a +0 shield of reflection (28, 18, D) the +8 giant club of Righteous Anger {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (29, 18, D) an uncursed staff of death (62, 18, D) a sack of spiders (63, 18, D) the +5 ring mail "Jyobu" {*Confuse MR++} It affects your resistance to hostile enchantments. It may confuse you when you take damage. (71, 18, D) a plain deck of wonders (72, 18, D) the Tome of Displacement and Transformation Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Blink Translocation 2 d - Warp Weapon Charms/Translocation 5 e - Phase Shift Translocation 5 f - Hydra Form Transmutation 6 (73, 18, D) a +2 chain mail of fire resistance (23, 19, D) a plain deck of summoning (24, 19, D) a book of Annihilations (25, 19, D) a +3 greatsling of flaming (9, 20, D) a +0 long sword of freezing (unseen) (12, 20, D) a +2 scythe of flaming (57, 20, D) a +2 pair of gloves of dexterity (36, 21, D) a +0 spear a +0 longbow 3 arrows of flame (36, 22, D) a +0 spear (unseen) (37, 22, D) a silver javelin 3 javelins a cursed -2 trident (38, 22, D) 2 silver javelins a +0 trident a +0 leather armour (39, 22, D) a +0 spear (unseen) (43, 22, D) a javelin (12, 23, D) a +1 bardiche of freezing a +0 robe (24, 23, D) 5 large rocks (38, 23, D) a +0 trident of piercing a +0 robe (39, 23, D) 2 javelins a +0 trident (40, 23, D) a javelin (24, 24, D) a +0 giant spiked club 2 large rocks a +0 giant club a +0 great sword of flaming a +0 giant club a +1 great sword of flaming (25, 24, D) a large rock a +2 great sword of flaming a cursed +0 giant spiked club a +0 dire flail a +0 dire flail a +0 giant club (26, 24, D) a +0 battleaxe of freezing a +0 battleaxe of freezing (27, 24, D) 2 large rocks (38, 24, D) a +0 cloak of invisibility 3 javelins a +3 rapier of electrocution a +0 robe a +0 trident a throwing net (39, 24, D) a +0 trident a +0 robe an uncursed ring of invisibility a +1 vampiric trident a +0 robe a silver javelin (40, 24, D) a +0 spear (unseen) (24, 25, D) a +0 dire flail (unseen) (25, 25, D) a +1 chain mail of fire resistance a +3 broad axe of venom 5 large rocks a +0 quarterstaff of speed (26, 25, D) a +0 giant spiked club (still there?) 3 large rocks (still there?) (39, 25, D) a +0 rapier a +0 robe (49, 25, D) a +0 pair of boots of flying (52, 25, D) the ring of Berph {rC+ MR+ MP+9 Int+2 Dex+4} [ring of protection from cold] It affects your intelligence (+2). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). an uncursed ring of flight an uncursed staff of fire (24, 26, D) a +0 battleaxe of freezing (39, 26, D) 2 silver javelins a javelin (52, 26, D) an uncursed staff of wizardry (53, 26, D) a book of Annihilations (54, 26, D) a +0 spear of venom (61, 27, D) a +0 trident (62, 27, D) the +1 whip of Kaq Fett {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (63, 27, D) a +1 ring mail of magic resistance (64, 27, D) a book of Beasts (65, 27, D) a +1 plate armour of poison resistance (73, 27, D) the +8 short sword of Unusseorph {drain, rPois MP+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. (52, 28, D) an uncursed staff of air a +0 arbalest 20 bolts (62, 28, D) a +0 steam dragon armour (63, 28, D) an uncursed ring of fire (64, 28, D) the +4 scimitar "Jeastil" {venom, rF+ rC+ Str+6 Int-2} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (-2). It protects you from fire. It protects you from cold. (71, 28, D) an uncursed amulet of faith (72, 28, D) a +0 leather armour of fire resistance (35, 29, D) the +10 short sword "Ewkasamn" {drain, rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. (36, 29, D) a cursed staff of energy (37, 29, D) the cursed +0 pair of gloves of Muz Naix {rElec} It insulates you from electricity. It has a curse placed upon it. (39, 29, D) a +3 short sword (40, 29, D) the Handbook of Floating Enchantment Spells Type Level a - Shock Conjuration/Air 1 b - Corona Hexes 1 c - Swiftness Charms/Air 2 d - Confusing Touch Hexes 2 e - Freezing Cloud Conjuration/Ice/Air 6 f - Discord Hexes 8 (41, 29, D) a +1 mace of crushing (42, 29, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (43, 29, D) an uncursed staff of fire (44, 29, D) a +3 whip of draining (51, 29, D) 6 large rocks a +0 shortbow 18 arrows (52, 29, D) a +0 arbalest 17 bolts of flame an uncursed amulet of rage 3 large rocks (53, 29, D) a +1 falchion of holy wrath 14 javelins of returning a +0 leather armour the +5 dagger "Stringbean" {venom, rC++} It poisons the flesh of those it strikes. It greatly protects you from cold. a +0 arbalest a +0 arbalest 44 bolts (25, 30, D) a large rock (35, 30, D) the Incunabulum of the Birds Spells Type Level a - Repel Missiles Charms/Air 2 b - Airstrike Air 4 c - Deflect Missiles Charms/Air 6 (36, 30, D) a +0 chain mail of fire resistance (38, 30, D) a +2 scale mail of poison resistance (41, 30, D) an uncursed staff of cold (42, 30, D) an Akashic Record (43, 30, D) a crystal ball of energy (51, 30, D) the cursed +1 falchion "Weorgh Xalag" {slice, +Blink Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you blink. It has a curse placed upon it. a +0 arbalest 23 bolts a +0 shortbow 15 arrows of frost a +2 fire dragon armour (52, 30, D) a bolt 4 arrows (53, 30, D) a +0 longbow 9 arrows (63, 30, D) a +0 trident (65, 30, D) a +0 trident (52, 31, D) 2 arrows 2 large rocks (62, 31, D) a +2 vampiric rapier (1, 32, D) a +1 scimitar of holy wrath (2, 32, D) a Necronomicon (3, 32, D) a +1 shortbow of velocity (4, 32, D) a +1 pair of boots of running (5, 32, D) the +10 flail "Biti" {crush, *Contam Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It causes magical contamination when unequipped. (7, 32, D) a +0 war axe a +1 dagger of draining (8, 32, D) a fan of gales (9, 32, D) a +1 dagger of electrocution (10, 32, D) a book of Unlife (11, 32, D) a +2 storm dragon armour (12, 32, D) a +3 leather armour of cold resistance (13, 32, D) an ornate deck of destruction (52, 32, D) an arrow a bolt (62, 32, D) a +0 shortbow (63, 32, D) an arrow (1, 33, D) a +2 ring mail of poison resistance (4, 33, D) a +2 morningstar of draining (5, 33, D) a +2 ring mail of poison resistance (8, 33, D) a book of Debilitation (9, 33, D) a +0 scale mail of cold resistance (10, 33, D) a book of Hinderance (12, 33, D) a phantom mirror (13, 33, D) a book of Beasts (20, 33, D) the Handbook of Twisted Aid Spells Type Level a - Song of Slaying Charms 2 b - Spectral Weapon Hexes/Charms 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Excruciating Wounds Charms/Necromancy 5 (21, 33, D) a sack of spiders (24, 33, D) a +0 leather armour (25, 33, D) a disc of storms (26, 33, D) a +2 leather armour of magic resistance (28, 33, D) a +0 chain mail (38, 33, D) a cursed +3 battleaxe a +0 robe (52, 33, D) an arrow (63, 33, D) an arrow (72, 33, D) a cursed -3 dagger a +2 hand crossbow of flaming a +0 robe (73, 33, D) a +0 rapier a +0 robe (1, 34, D) a +0 war axe of chopping (3, 34, D) the +4 chain mail of Space {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. an uncursed ring of ice an uncursed ring of positive energy an uncursed ring of positive energy an uncursed ring of protection from cold an uncursed ring of protection from fire an uncursed ring of protection from magic an uncursed ring of protection from magic an uncursed ring of protection from magic (4, 34, D) a +0 rapier of flaming (6, 34, D) a +4 whip of electrocution (7, 34, D) a +4 shortbow (9, 34, D) the Tome of Beguiling Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Confuse Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 (10, 34, D) a +1 morningstar of holy wrath (11, 34, D) an uncursed staff of summoning (12, 34, D) a +2 long sword of slicing (13, 34, D) a +0 vampiric rapier (23, 34, D) a plain deck of wonders (24, 34, D) a +0 dagger (25, 34, D) the +2 robe "Qieh" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 34, D) a +0 hand axe (27, 34, D) a lamp of fire (72, 34, D) a +0 dagger a +1 hunting sling of evasion a +0 robe (21, 35, D) a +1 great sword of flaming (22, 35, D) a phial of floods (23, 35, D) a +1 leather armour of fire resistance (24, 35, D) a +5 quarterstaff of protection (25, 35, D) the ring "Ako Fowk" {rC++ MP+9 Dex-5} [ring of magical power] It affects your dexterity (-5). It greatly protects you from cold. It affects your magic capacity (+9). (26, 35, D) an uncursed staff of death (27, 35, D) a +0 falchion of slicing (41, 36, D) a +3 dagger (unseen) (42, 36, D) a +5 blowgun (49, 37, D) a crystal ball of energy (50, 37, D) the +1 plate armour "Kipoacs" {rF+} It protects you from fire. (51, 37, D) an uncursed staff of wizardry (52, 37, D) the cursed +1 leather armour "Myav" {rC- Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to cold. It has a curse placed upon it. (53, 37, D) a +2 long sword of holy wrath (54, 37, D) an uncursed staff of wizardry (60, 37, D) a cursed staff of summoning (62, 37, D) the +11 long sword of Somewhere Else {antimagic, *Contam rC+ Str+4 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It protects you from cold. It lets you see invisible. It causes magical contamination when unequipped. (63, 37, D) a +0 spear (69, 37, D) a book of Clouds (71, 37, D) the Incunabulum of Necromancy Spells Type Level a - Dispel Undead Necromancy 5 b - Simulacrum Ice/Necromancy 6 c - Death Channel Necromancy 6 (72, 37, D) an uncursed staff of death (73, 37, D) a cursed staff of death (49, 38, D) a phial of floods (50, 38, D) a cursed ring of loudness (51, 38, D) a cursed -4 ring of evasion (52, 38, D) a disc of storms (53, 38, D) a +0 quarterstaff of protection (59, 38, D) a +0 dagger of venom (61, 38, D) a +1 leather armour of cold resistance (62, 38, D) an uncursed ring of sustain attributes (63, 38, D) a phial of floods (70, 38, D) a lamp of fire (71, 38, D) the +5 leather armour of the Harvest Moon {rPois rF- Int-2 SInv} It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (73, 38, D) an uncursed staff of poison (8, 40, D) (unseen) (71, 40, D) a +0 trident (unseen) (72, 40, D) 6 large rocks (25, 41, D) a +0 dire flail (unseen) (26, 41, D) a +0 great mace a +0 plate armour (27, 41, D) a +0 long sword of protection (unseen) (60, 41, D) a +0 halberd (unseen) (61, 41, D) a +0 glaive (69, 41, D) an uncursed staff of cold (unseen) (70, 41, D) a +0 trident (71, 41, D) a +0 trident (72, 41, D) a +0 trident 4 tomahawks (25, 42, D) an uncursed staff of poison (unseen) (26, 42, D) a +0 whip 3 tomahawks a +0 chain mail a +0 dagger a +0 long sword a +0 plate armour a +0 long sword a +0 arbalest 20 bolts a +0 plate armour (27, 42, D) a +0 great mace (still there?) a +0 morningstar (still there?) (50, 42, D) a +0 great sword of flaming (unseen) (51, 42, D) a +1 great sword of flaming (52, 42, D) a +0 great sword of flaming (unseen) (61, 42, D) a +4 morningstar of protection a +0 robe (70, 42, D) an arrow (71, 42, D) a +0 shortbow (unseen) (10, 43, D) (unseen) (25, 43, D) an uncursed staff of conjuration (unseen) (26, 43, D) a tomahawk a +1 long sword of slicing a +0 plate armour (50, 43, D) a +2 great sword of flaming (52, 43, D) a +4 scimitar of flaming (60, 43, D) the +6 morningstar "Sisyiki Gov" {drain, Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you more stealthy. a +0 robe (61, 43, D) a +0 spear a cursed +0 naga barding (71, 43, D) an arrow (8, 44, D) (unseen) (25, 44, D) a +4 scimitar of holy wrath (unseen) (26, 44, D) a +0 long sword a +8 arbalest a +0 chain mail a +0 war axe a +0 chain mail a +0 great sword a +0 chain mail (27, 44, D) a +2 battleaxe of venom a +1 plate armour of poison resistance (71, 44, D) 2 throwing nets (26, 45, D) a +0 short sword (still there?) a +0 club (still there?) (28, 45, D) a +2 demon trident of venom (unseen) (18, 49, D) a book of Callings (19, 49, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (20, 49, D) Jebui's Disquisition on Summoning and Boosts Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Shadow Creatures Summoning 5 f - Spellforged Servitor Conjuration/Summoning 7 a book of Spatial Translocations the Collected Works on Glacial Dark Rites Spells Type Level a - Pain Necromancy 1 b - Summon Ice Beast Ice/Summoning 4 c - Excruciating Wounds Charms/Necromancy 5 d - Metabolic Englaciation Hexes/Ice 5 e - Dispel Undead Necromancy 5 (21, 49, D) a +4 blowgun (23, 49, D) a cursed -2 ring of evasion (24, 49, D) Borgnjor's Volume of Stolen Souls Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 (25, 49, D) an uncursed ring of poison resistance (27, 49, D) Sif Muna's Collected Works on Unholy Conjuration Spells Type Level a - Pain Necromancy 1 b - Searing Ray Conjuration 2 c - Sublimation of Blood Necromancy 2 d - Dazzling Spray Conjuration/Hexes 3 e - Irradiate Conjuration/Transmutation 5 f - Death Channel Necromancy 6 (28, 49, D) a book of Debilitation (29, 49, D) an uncursed staff of earth (31, 49, D) a phantom mirror (33, 49, D) the ring of Circularity {Fire rN+ Str-3 Dex+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (-3). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (34, 49, D) the Reference Book on the Compass and Changing Spells Type Level a - Apportation Translocation 1 b - Sticks to Snakes Transmutation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Spider Form Transmutation/Poison 3 e - Warp Weapon Charms/Translocation 5 f - Summon Forest Summoning/Translocation 5 (38, 49, D) a +0 plate armour (39, 49, D) a book of the Warp (40, 49, D) a Necronomicon (41, 49, D) a book of Changes (45, 49, D) a +0 helmet of see invisible (47, 49, D) a plain deck of destruction (48, 49, D) a book of the Warp (49, 49, D) a box of beasts (50, 49, D) an ornate deck of war (51, 49, D) a +0 battleaxe a +0 plate armour a +1 trident of piercing (53, 49, D) a +2 falchion of slicing (54, 49, D) a book of Hinderance (18, 50, D) an uncursed staff of wizardry (19, 50, D) Boizec's Tome of Moulding Spells Type Level a - Passwall Transmutation/Earth 3 b - Irradiate Conjuration/Transmutation 5 c - Dragon Form Transmutation 7 (20, 50, D) a +0 leather armour of cold resistance (21, 50, D) a +5 mace of crushing (22, 50, D) a +1 glaive of protection (23, 50, D) a stone of tremors (24, 50, D) a +0 ring mail of cold resistance (26, 50, D) a +1 hand crossbow of flaming (27, 50, D) a +2 robe (29, 50, D) a +3 short sword of freezing (30, 50, D) the +8 short sword "Hydrabane" {drain, MP+9 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It lets you see invisible. (31, 50, D) the ring of the Sunfish {Fire rElec Int+2 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (32, 50, D) a +2 robe of the Archmagi (34, 50, D) a +2 trident of venom (38, 50, D) a +1 chain mail of magic resistance (39, 50, D) a fan of gales (40, 50, D) a phial of floods (44, 50, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (45, 50, D) an uncursed staff of air (48, 50, D) a disc of storms (49, 50, D) a book of Envenomations (50, 50, D) a book of Clouds (51, 50, D) a +0 dire flail a +0 chain mail the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a human corpse (52, 50, D) the cursed +0 troll leather armour of Ennui {rF+ Regen+ Int-2 Slay+3} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (54, 50, D) a +2 cloak of invisibility (58, 50, D) a +2 hand crossbow of flaming (60, 50, D) the +1 steam dragon armour "Healuyw" {+Inv} It lets you turn invisible. (61, 50, D) a book of the Warp (63, 50, D) a plain deck of summoning (64, 50, D) a +1 robe of positive energy (0, 51, D) the +7 mace of Cefolax {freeze, -Tele rPois rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (1, 51, D) an uncursed amulet of resist corrosion (2, 51, D) the +3 plate armour of the Barber Surgeon {rC+} It protects you from cold. (3, 51, D) a +6 hand crossbow of flaming (5, 51, D) the ring "Tiof" {rF+ MR+ MP+9} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (6, 51, D) a lantern of shadows (7, 51, D) a +2 flail of venom (8, 51, D) a +3 falchion of freezing (9, 51, D) a plain deck of summoning (10, 51, D) the Compendium of Stones and Transformation Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lee's Rapid Deconstruction Earth 5 e - Statue Form Transmutation/Earth 6 (11, 51, D) a +2 great mace of protection (12, 51, D) a book of Power (14, 51, D) an uncursed staff of earth (18, 51, D) an uncursed staff of air (19, 51, D) a +2 robe of positive energy (20, 51, D) a +1 long sword of flaming (21, 51, D) a +2 spear of piercing (22, 51, D) an uncursed staff of death (23, 51, D) a box of beasts (25, 51, D) a book of Burglary (26, 51, D) a crystal ball of energy (27, 51, D) the +6 flail of the Many Hells {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (28, 51, D) a fan of gales (30, 51, D) the ring "Jost" {*Drain rC+ rN+ Str+2} [ring of strength] It affects your strength (+2). It protects you from cold. It protects you from negative energy. It causes draining when unequipped. (31, 51, D) a +2 rapier of speed (32, 51, D) a disc of storms (33, 51, D) a +1 rapier of protection (34, 51, D) an uncursed staff of conjuration (39, 51, D) a +0 battleaxe (40, 51, D) a book of Hinderance (42, 51, D) a +0 plate armour (44, 51, D) a +0 plate armour (46, 51, D) an uncursed staff of power (47, 51, D) a +0 chain mail (48, 51, D) an ornate deck of defence (49, 51, D) a +0 chain mail (51, 51, D) a +0 dire flail (52, 51, D) a +4 trident of venom a +0 chain mail a +0 shield an uncursed staff of conjuration (53, 51, D) a +0 war axe (54, 51, D) a +0 long sword (63, 51, D) the +5 great sword of Precise Incision {antimagic, Str-5 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-5). It affects your dexterity (+4). (64, 51, D) a +3 flail of holy wrath (0, 52, D) an uncursed staff of death (1, 52, D) an uncursed staff of power (2, 52, D) the cursed +1 dagger of Exchange {flame, rN++ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It greatly protects you from negative energy. It has a curse placed upon it. (4, 52, D) the +9 blowgun of the Unliving {speed, rN+ MR++} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. (5, 52, D) a +0 arbalest of flaming (6, 52, D) the +6 quarterstaff of Conservatism {drain, rF+ rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. It makes you more stealthy. (7, 52, D) the Reference Book on Venom and the Birds Spells Type Level a - Swiftness Charms/Air 2 b - Cure Poison Poison 2 c - Olgreb's Toxic Radiance Poison 4 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 (8, 52, D) a +3 flail of holy wrath (9, 52, D) the ring "Kuroc" {SustAt rF+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from fire. an uncursed ring of wizardry a +6 ring of strength an uncursed ring of magical power an uncursed ring of protection from magic the ring "Pesaisy" {rN+ MR+ Stlth-} [ring of loudness] It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (10, 52, D) an uncursed ring of poison resistance (11, 52, D) a +1 ring mail of positive energy (12, 52, D) a book of Death (44, 52, D) the +8 trident "Gurovi" {speed, *Contam rElec MR+ Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (45, 52, D) a +0 long sword (46, 52, D) a +3 leather armour of fire resistance (47, 52, D) a book of the Warp (0, 53, D) a +1 chain mail of cold resistance (1, 53, D) a +1 spear of venom (2, 53, D) the +2 leather armour "Vyogg" {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (3, 53, D) a box of beasts (4, 53, D) a book of Unlife (5, 53, D) a plain deck of summoning (6, 53, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (7, 53, D) an uncursed ring of wizardry (8, 53, D) a +2 chain mail of magic resistance (9, 53, D) a +4 halberd of chopping (10, 53, D) a book of Annihilations (11, 53, D) the +7 greatsling of the Sky {freeze, Str+3 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+2). (12, 53, D) the cursed +1 mace of Hotah {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (13, 53, D) a +0 hand axe of draining (14, 53, D) a phantom mirror (30, 53, D) a +2 scythe of pain (29, 54, D) a +0 shield of protection a +0 dagger a +0 robe (46, 60, D) a large rock (49, 60, D) a cursed -2 battleaxe a +0 plate armour (41, 61, D) a +0 arbalest an uncursed staff of energy 11 bolts (42, 61, D) a +0 great mace (unseen) (43, 61, D) a +0 arbalest a +0 broad axe 19 bolts 3 large rocks a +1 morningstar of venom a +0 plate armour a +1 long sword of holy wrath a +0 chain mail an uncursed ring of sustain attributes a +0 bardiche a +0 plate armour a +2 battleaxe of freezing a +0 chain mail a +0 glaive a +0 plate armour a human corpse (44, 61, D) a +0 war axe a +2 plate armour of cold resistance a +0 shield 6 large rocks a human corpse a stone giant corpse (13, 62, D) the +2 animal skin "Orogoc" {rCorr Int+2} It affects your intelligence (+2). It protects you from acid and corrosion. (40, 62, D) a large rock a stone giant corpse (42, 62, D) a +0 great mace the +3 chain mail "Kopiudu" {rN+ Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It protects you from negative energy. 3 bolts 9 large rocks a human corpse (43, 62, D) an uncursed ring of magical power an uncursed ring of wizardry an uncursed ring of magical power an uncursed ring of protection from cold a +3 ring of evasion the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. 2 bolts a +1 war axe of electrocution a +0 glaive (44, 62, D) 4 large rocks a +5 quarterstaff of holy wrath a +0 chain mail a +0 great sword a +0 chain mail the cursed +0 flail of the Wraith {crush, MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 arbalest 21 bolts a stone giant corpse a shadow dragon corpse a yaktaur corpse (45, 62, D) a +0 great sword a +0 chain mail (58, 62, D) a cursed +0 flail (unseen) (59, 62, D) a +2 vampiric scimitar (still there?) a cursed staff of wizardry (still there?) (13, 63, D) a +1 scimitar of flaming (41, 63, D) a bolt the +5 glaive "Ufrafant" {venom, +Blink rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you blink. a +0 chain mail a +0 bardiche a +0 plate armour a +0 dire flail a +3 chain mail of fire resistance a +0 war axe a +0 chain mail a +0 long sword a +0 chain mail a +0 shield a human corpse a human corpse a human corpse a titan corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (43, 63, D) a large rock a bolt a cursed -2 long sword a +0 plate armour a +0 large shield a +0 great sword a cursed -2 plate armour a human corpse a human corpse (58, 63, D) the +4 war axe of Vanity {elec, rF+ Str+5 Int-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It affects your intelligence (-2). It protects you from fire. (59, 63, D) a +1 robe of cold resistance (60, 63, D) an uncursed amulet of clarity (still there?) an uncursed staff of fire (still there?) (20, 64, D) the +4 war axe of Ocush {chop, *Rage *Noise rF+++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It renders you almost immune to fire. It may make noises in combat. It may make you go berserk in combat. (42, 64, D) the +7 battleaxe "Xoenas" {drain, rC+ Str-5 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+6). It protects you from cold. 2 large rocks a bolt (43, 64, D) a +4 rapier of venom a +0 plate armour a +0 large shield a +0 battleaxe a +0 chain mail a cursed -3 great mace a cursed -2 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (44, 64, D) a +0 glaive of venom a +0 arbalest 14 poisoned bolts a bolt (46, 64, D) a +0 chain mail (41, 67, D) a large rock (43, 67, D) a bolt (45, 67, D) a large rock