raistware the Dungeon (0, 0, D) a +0 short sword a +4 spear of flaming (0, 1, D) a +0 leather armour (0, 4, D) a +2 trident of piercing (1, -4, D) a +0 scimitar (1, 15, D) a +1 hand crossbow of flaming (1, 16, D) a book of Spatial Translocations (1, 17, D) a crystal ball of energy (2, -1, D) a +0 leather armour a +0 short sword the +7 quarterstaff of Neyl Hagang {distort, +Rage rElec MR- Str+8} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. a +0 scale mail a book of the Sky (2, 1, D) a +0 rapier a +0 rapier a +0 leather armour (2, 15, D) a +3 chain mail of fire resistance (2, 16, D) a +3 ring of evasion (2, 17, D) the Almanac of Illusion and Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Lightning Bolt Conjuration/Air 5 c - Aura of Abjuration Summoning 5 (3, -21, D) a +2 long sword of electrocution (3, -20, D) an uncursed staff of earth (3, -19, D) the +3 gold dragon scales of the Bulwark {rPois rF+ rC+ Str+5} It affects your strength (+5). It protects you from fire. It protects you from cold. It protects you from poison. (3, -2, D) a +2 shortbow of velocity a +0 long sword a +0 long sword a +0 short sword (3, -1, D) a +3 leather armour a +3 dire flail of crushing a +0 dagger a +0 robe a +0 buckler (3, 2, D) a +0 scimitar a +0 long sword a cursed +0 short sword (3, 15, D) a +3 dagger of holy wrath (3, 16, D) a +3 ring of evasion (3, 17, D) the +10 hand axe "Rewnieg" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (4, -33, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -32, D) a +5 lajatang (4, -31, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -21, D) a +1 flail of protection (4, -20, D) an uncursed staff of summoning (4, -19, D) a scarf of cloud immunity (4, -1, D) a +2 flail of crushing (unseen) (4, 15, D) a lightning rod (4/4) (4, 16, D) the cursed +2 hand crossbow of Ambiguity {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. It has a curse placed upon it. (4, 17, D) a +2 rapier of speed (5, -33, D) a +5 quick blade a +5 rapier a +5 dagger (5, -32, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -31, D) a +5 bardiche a +5 demon trident (5, -30, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -28, D) a +3 large shield a +3 shield a +3 buckler (5, -27, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -21, D) an uncursed staff of poison (5, -20, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (5, -19, D) a book of Summonings (5, -2, D) a +0 short sword (unseen) (5, 0, D) a +0 longbow a +0 leather armour the +9 rapier of Balance {drain, Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). a +6 long sword of slicing the +9 staff of Olgreb {rPois} It protects you from poison. a +0 ring mail 42 arrows (5, 1, D) a +0 leather armour a +0 buckler a +1 leather armour of cold resistance a +2 leather armour of fire resistance a +0 short sword a +0 long sword a +0 chain mail an uncursed amulet of magic regeneration a +0 longbow 74 arrows a +0 leather armour of poison resistance (5, 15, D) a +1 crystal plate armour (5, 16, D) a book of Beasts (6, -20, D) an uncursed staff of fire (6, -19, D) a +2 antimagic mace (6, -3, D) a +0 long sword (6, -2, D) an uncursed staff of wizardry a +1 trident of flaming a +3 shortbow of freezing (6, 0, D) a +0 longbow 34 arrows a +0 leather armour (6, 15, D) a +3 trident of pain (6, 16, D) a Necronomicon (6, 17, D) the Papyrus of the Enchanting Entourage Spells Type Level a - Confuse Hexes 3 b - Inner Flame Hexes/Fire 3 c - Summon Hydra Summoning 7 (7, -21, D) an uncursed staff of fire (7, -20, D) an uncursed staff of summoning (7, -19, D) a +1 leather armour of magic resistance (7, -3, D) a +5 mace of distortion (7, -2, D) 20 arrows a +4 scale mail of magic resistance (7, -1, D) a +0 longbow (still there?) a +0 leather armour (still there?) (7, 0, D) an arrow (7, 3, D) a +0 leather armour (7, 6, D) a cursed +0 longbow (7, 15, D) the Guide on Translocation Spells Type Level a - Apportation Translocation 1 b - Lesser Beckoning Translocation 3 c - Disjunction Translocation 8 (7, 16, D) the +8 arbalest "Tuqud" {freeze, rElec rC- Int+6 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (7, 17, D) a book of Misfortune (7, 28, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 long sword (8, -21, D) a phial of floods (8, -20, D) a cursed amulet of inaccuracy (8, -19, D) a +4 morningstar of freezing (8, -3, D) an uncursed ring of protection from cold a +6 ring of intelligence a +2 pair of gloves of archery (8, -2, D) a +0 short sword a -1 shortbow 11 arrows a +0 leather armour (8, -1, D) a +0 long sword a +0 scale mail a +0 longbow an arrow (8, 0, D) 28 arrows a +0 leather armour (8, 1, D) a +0 longbow a +0 longbow a +7 rapier of venom a +0 long sword (8, 2, D) a +0 long sword (8, 16, D) an uncursed ring of flight (8, 17, D) a +2 leather armour of cold resistance (8, 27, D) an uncursed amulet of rage (9, -21, D) a +1 plate armour of cold resistance (9, -20, D) an uncursed amulet of regeneration (9, -19, D) a +1 glaive of flaming (9, -2, D) a +8 giant spiked club (9, -1, D) a +0 long sword of draining a +0 leather armour a cursed -3 rapier a crystal ball of energy (9, 0, D) a +0 longbow 39 arrows a +0 leather armour (9, 2, D) a +0 short sword a +0 rapier a +0 rapier a +0 leather armour (9, 15, D) a book of Changes (9, 16, D) the +7 whip of the Median {pain, rElec rPois Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (9, 17, D) a book of Air (10, -21, D) a lightning rod (4/4) (10, -20, D) an uncursed ring of protection from magic (10, -19, D) a lamp of fire (10, -3, D) a +0 leather armour (10, -2, D) a +3 rapier of holy wrath (10, -1, D) a +0 short sword (10, 0, D) an arrow (10, 15, D) a +4 quarterstaff of protection (10, 16, D) a +2 ring of strength (10, 17, D) a +2 flail of holy wrath (11, -34, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -31, D) a lightning rod (4/4) (11, -30, D) an uncursed ring of flight (11, -29, D) an uncursed staff of energy a crystal ball of energy (11, -20, D) a +2 morningstar of draining (11, -19, D) a +4 scale mail of positive energy (11, -3, D) the +8 whip of the Pyrrhic Victory {antimagic, +Blink Dex-4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-4). It lets you see invisible. It lets you blink. (11, -2, D) a book of Battle (11, -1, D) a +0 rapier (11, 0, D) a +0 scimitar (11, 15, D) a lamp of fire (11, 16, D) the ring "Kirif" {-Tele +Fly rElec rPois Int+5} [ring of flight] It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It lets you fly. It prevents most forms of teleportation. (11, 17, D) an uncursed staff of death (12, -34, D) a +0 shield a +0 scale mail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -21, D) an uncursed ring of protection from fire (12, -20, D) the Almanac of Protection and Attacks Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Fulminant Prism Conjuration/Hexes 4 c - Deflect Missiles Charms/Air 6 d - Conjure Ball Lightning Conjuration/Air 6 (12, -19, D) an uncursed staff of power (12, -3, D) a book of Changes (12, 15, D) a +2 robe of resistance (12, 17, D) the Guide on Fire and Calling Spells Type Level a - Bolt of Fire Conjuration/Fire 6 b - Ring of Flames Charms/Fire 7 c - Spellforged Servitor Conjuration/Summoning 7 (13, -21, D) the Almanac of the Voyage and Flight Spells Type Level a - Swiftness Charms/Air 2 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Deflect Missiles Charms/Air 6 e - Dispersal Translocation 6 (13, -20, D) an uncursed ring of fire (13, -3, D) an uncursed amulet of the acrobat (13, -2, D) an uncursed staff of conjuration (13, -1, D) a phial of floods (13, 15, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (13, 16, D) the Guide on Arcane Weapons and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Spellforged Servitor Conjuration/Summoning 7 (13, 17, D) a fan of gales (14, -2, D) a +0 rapier (14, 15, D) a +0 scimitar of flaming (14, 16, D) a +2 lajatang of electrocution (14, 17, D) an uncursed staff of fire (15, 15, D) a book of the Sky (15, 16, D) a +2 hand axe of flaming (15, 17, D) the +7 war axe "Biabuota" {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (18, 7, D) a +0 hand axe a +0 short sword a +0 flail (18, 8, D) a +0 dire flail (18, 9, D) an uncursed ring of ice a +0 scimitar a +0 cloak a +1 war axe of chopping a +2 morningstar of crushing a +0 dire flail a +0 dire flail (19, 8, D) a +1 broad axe of freezing a +0 glaive a +0 dire flail (19, 9, D) an uncursed ring of fire a +6 ring of dexterity an uncursed ring of stealth a cursed -1 glaive a +0 long sword a +0 scimitar the +5 spear of Kyocy {venom, rElec Str-3 Int+2} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your intelligence (+2). It insulates you from electricity. an uncursed ring of poison resistance (19, 10, D) a +0 whip a +0 cloak an uncursed amulet of guardian spirit a +0 whip a +0 cloak a +0 great mace a +0 cloak a cursed -2 rapier a cursed +0 cloak a +0 long sword a +0 dagger a +0 cloak a +0 cloak (19, 14, D) an uncursed ring of flight (19, 15, D) an uncursed ring of ice (20, -34, D) a +2 ring mail of magic resistance (20, -19, D) a lightning rod (4/4) (20, -18, D) a +1 falchion of pain (20, -3, D) the Papyrus of Assistive Creation Spells Type Level a - Infusion Charms 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Aura of Abjuration Summoning 5 (20, -2, D) a +0 war axe (20, 13, D) the amulet of the Death Scarab {Inacc Int-5 Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-5). It affects your dexterity (+4). (20, 15, D) a +1 long sword of protection (21, -35, D) a +1 halberd of freezing (21, -34, D) a +1 quarterstaff of speed a +0 robe a +4 short sword (21, -19, D) an uncursed staff of death (21, -18, D) a +0 plate armour of poison resistance (21, -3, D) an uncursed staff of earth (21, -2, D) an uncursed staff of cold (21, 10, D) a +0 glaive a +0 flail a +0 cloak a +0 battleaxe (21, 13, D) a +2 quarterstaff of draining (21, 14, D) the +4 leather armour of Intercession {rElec rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (21, 15, D) a +4 shortbow of velocity (22, -35, D) an uncursed staff of wizardry (22, -34, D) a lightning rod (4/4) (22, -19, D) a +2 fustibalus of flaming (22, -18, D) an uncursed staff of conjuration (22, -3, D) a crystal ball of energy (22, -1, D) a book of Misfortune (22, 7, D) a +2 morningstar of protection a +0 flail (22, 13, D) an uncursed ring of see invisible (22, 14, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (22, 15, D) a +4 falchion of holy wrath (23, -35, D) the +1 robe of Xiuffoph {rCorr} It provides partial protection from all sources of acid and corrosion. (23, -34, D) a book of Flames (23, -32, D) a +0 trident (23, -18, D) a +1 triple sword of holy wrath (23, -2, D) +1 shadow dragon scales (23, 14, D) a crystal ball of energy (23, 15, D) the +5 scale mail of Hopefonn {rPois Str+2} It affects your strength (+2). It protects you from poison. (24, -34, D) a +0 dire flail of holy wrath (24, -31, D) a +1 demon trident of venom (24, -30, D) a +0 robe (24, -28, D) a +1 morningstar (24, -19, D) an uncursed staff of fire (24, -18, D) a +2 robe (24, -17, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (24, -3, D) a +0 hand axe (24, -2, D) an uncursed staff of poison (24, -1, D) a book of Air (24, 14, D) the +4 arbalest "Pubyp" {elec, -Tele rC+ MR+ Dex+8} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+8). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (25, -35, D) an uncursed ring of positive energy an uncursed staff of death (25, -20, D) an uncursed ring of wizardry (25, -19, D) the cursed +1 short sword of Ruziacwa {venom, rN+ MR+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, -18, D) a phial of floods (25, -17, D) an uncursed ring of see invisible (25, -16, D) 3 large rocks (25, -3, D) a +0 scimitar (25, 14, D) a fan of gales (26, -35, D) the ring "Cikliwk" {rElec rC- rN+ MR+} [ring of positive energy] It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (26, -19, D) the cursed +0 scale mail "Pytzaov" {Str+9} It affects your strength (+9). It has a curse placed upon it. an uncursed amulet of faith (26, -17, D) the ring "Lovak" {*Contam rPois MP+9 SInv} [ring of magical power] It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It causes magical contamination when unequipped. a +0 mace of protection a +1 helmet of see invisible (26, -3, D) a +0 scimitar (26, -2, D) the +3 leather armour of Baputif {Str+4} It affects your strength (+4). (26, -1, D) a lamp of fire (26, 13, D) a +2 robe of positive energy a phial of floods (26, 15, D) a +0 cloak of magic resistance (27, -35, D) a +0 hunting sling of freezing (27, -34, D) a cursed staff of poison (27, -2, D) a book of the Tempests (27, -1, D) an uncursed staff of summoning (27, 12, D) a cursed ring of protection from fire (27, 14, D) an uncursed staff of energy (27, 15, D) an uncursed staff of wizardry a +0 robe (27, 17, D) a +1 ring of protection a +0 robe (28, -35, D) the Collected Works on Enhancements Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (28, -34, D) the +5 great sword of Ravage {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (28, -19, D) a +1 plate armour of magic resistance (28, -14, D) 4 large rocks (28, -3, D) a +1 short sword of venom (28, -2, D) a +0 rapier (28, 18, D) a +5 long sword of draining a +0 robe (29, -35, D) the cursed +1 scale mail of Pado {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (29, -34, D) a +0 quarterstaff of crushing (29, -19, D) a +4 giant club a +0 ring mail of poison resistance (29, -18, D) a +6 ring of strength a phial of floods (29, -3, D) an uncursed staff of summoning (29, -2, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (29, 14, D) a +0 demon blade of venom a +4 ring mail of fire resistance (29, 15, D) a +2 battleaxe of electrocution (30, -34, D) a book of Air (30, -29, D) a +0 demon trident (30, -2, D) a book of Misfortune (30, 12, D) a fan of gales (unseen) (32, -10, D) quicksilver dragon scales (32, 22, D) +0 storm dragon scales (unseen) (33, 12, D) a lightning rod (4/4) (33, 13, D) the cursed +1 ring mail of Weightlessness {rF++ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. It has a curse placed upon it. an uncursed staff of power a +2 leather armour of poison resistance (33, 14, D) a +3 hunting sling of freezing a lamp of fire a +3 halberd of chopping (34, 0, D) 9 large rocks (34, 1, D) 7 large rocks (34, 19, D) a +0 robe (34, 26, D) a cursed +0 robe (35, -7, D) a cursed ring of attention (35, 0, D) an uncursed staff of death a +0 arbalest a +0 arbalest 9 bolts (36, -36, D) a +0 spear (36, -21, D) a +0 spear of venom Vehumet's Compendium of Combat Magic Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Orb of Destruction Conjuration 7 (36, -7, D) an uncursed ring of magical power (36, -6, D) the Handbook of Boosts and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 e - Malign Gateway Summoning/Translocation 7 (36, -3, D) a +0 shortbow 13 arrows an uncursed ring of resist corrosion a bolt (36, -2, D) 15 bolts (36, 3, D) a +0 longbow 20 arrows (36, 4, D) a large rock (36, 12, D) the +2 robe of Beogh's Regard {rN+} It protects you from negative energy. (36, 18, D) a +0 robe (36, 19, D) a +0 robe (unseen) (37, -35, D) a +0 spear of flaming (37, -34, D) the cursed +1 rapier "Beast's Peril" {venom, *Slow +Inv rC+ Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from cold. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (37, -33, D) the +7 whip "Killer Bee's Regret" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (37, -4, D) a +0 longbow 42 arrows a +0 leather armour an uncursed ring of poison resistance (37, -2, D) 2 large rocks (37, -1, D) 17 arrows a +0 shortbow (37, 8, D) a +0 trident a +0 trident a +3 scythe of venom (38, -36, D) a +0 shield of reflection (38, -27, D) a cursed +0 war axe a +0 robe (38, -26, D) the +11 flail of Ymeuffaw {crush, *Slow +Blink MR- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your resistance to hostile enchantments. It lets you blink. It may slow you when you take damage. (38, -21, D) a book of the Sky (38, -7, D) a book of Minor Magic (38, -5, D) a javelin (38, -4, D) an arrow (38, 2, D) a +0 arbalest a +0 shortbow 56 arrows a +0 glaive of flaming a +0 shortbow a +2 antimagic spear 19 javelins of returning a +0 leather armour a bolt (39, -35, D) a +0 spear (39, -34, D) a +0 dire flail (39, -21, D) a book of Transfigurations (39, -20, D) the +3 hand crossbow "Qeteklez" {speed, Str-2 Int+3} Attacks with this weapon are significantly faster. It affects your strength (-2). It affects your intelligence (+3). (39, -5, D) an arrow (39, -3, D) 2 arrows (39, -2, D) a +3 ring of intelligence a +0 longbow (39, -1, D) 5 large rocks (39, 14, D) a +0 long sword (39, 15, D) a +0 long sword (40, -35, D) a +4 quarterstaff of protection (40, -34, D) an uncursed staff of power (40, -33, D) a +2 scimitar of protection (40, -32, D) a +0 robe (40, -22, D) the amulet "Ownadod" {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. (40, -21, D) an uncursed ring of resist corrosion the +10 hand crossbow of Resumed Hostilities {freeze, rPois Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. (40, -20, D) a phial of floods a +2 helmet of see invisible (40, -7, D) a book of Enchantments (40, -6, D) a book of the Tempests (40, -5, D) a bolt (40, -4, D) a cursed +0 arbalest an arrow (40, -2, D) 22 bolts (40, -1, D) 6 large rocks (40, 0, D) a +2 glaive of chopping a +1 spear of venom (40, 1, D) 16 bolts 13 javelins a +0 leather armour (40, 14, D) an uncursed staff of power (40, 15, D) a +0 leather armour (41, -35, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (41, -20, D) a +2 hunting sling of freezing (41, -7, D) a +2 leather armour of magic resistance (41, -5, D) an arrow (41, 14, D) a crystal ball of energy (41, 20, D) 29 arrows (unseen) (42, -35, D) an uncursed staff of air (42, -34, D) a cursed staff of poison (42, -21, D) a +3 chain mail of poison resistance (42, -7, D) a cursed amulet of inaccuracy (42, -6, D) a book of the Sky (42, -5, D) an arrow (unseen) (42, 14, D) a +0 short sword (42, 19, D) a +0 shortbow (43, -35, D) a lightning rod (4/4) (43, -34, D) the +1 leather armour "Bohytujiu" {rPois rCorr Int-4 Stlth+} It affects your intelligence (-4). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (43, -33, D) a +0 robe (43, -21, D) an uncursed staff of power (43, -6, D) a +1 longbow of velocity (43, 13, D) a +3 scale mail of fire resistance (43, 18, D) a +0 short sword (unseen) (43, 20, D) a +5 short sword of protection a +0 longbow a +0 leather armour 33 arrows (43, 21, D) an uncursed ring of poison resistance (43, 23, D) an uncursed staff of wizardry (44, -20, D) a +2 demon blade of draining Sif Muna's Papyrus of Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 (44, -7, D) a lightning rod (4/4) (44, -6, D) a +2 quarterstaff of protection (44, -3, D) an uncursed staff of earth (44, 13, D) a phial of floods (44, 14, D) a +0 short sword (44, 15, D) an uncursed staff of energy (44, 19, D) a +0 rapier (unseen) (44, 23, D) a +0 long sword (45, 14, D) a +0 short sword (45, 15, D) an uncursed staff of power (45, 16, D) a +0 dagger (45, 17, D) a +0 rapier (unseen) (45, 18, D) a +0 short sword (still there?) an arrow (still there?) (45, 20, D) a +0 long sword (unseen) (45, 21, D) a +0 leather armour (unseen) (45, 23, D) a +0 leather armour a +0 leather armour an uncursed staff of earth a +0 shortbow a +0 short sword 23 arrows a +1 leather armour of fire resistance (46, 13, D) an uncursed staff of power (46, 14, D) a +0 dagger (46, 15, D) an uncursed staff of poison (46, 18, D) a cursed -2 long sword a +0 ring mail (47, 13, D) a +0 dagger (47, 14, D) an uncursed ring of stealth (47, 16, D) an uncursed staff of air (47, 18, D) a +3 quarterstaff of crushing a +0 shortbow 11 arrows a +0 leather armour (47, 20, D) a +1 long sword of protection a +5 quick blade (47, 21, D) a +0 long sword a +0 short sword a +0 long sword a +0 longbow 38 arrows a +0 leather armour (47, 23, D) a +0 longbow (unseen) (47, 27, D) a -2 shortbow (48, 14, D) an uncursed staff of earth (48, 15, D) a +4 chain mail of positive energy (48, 16, D) an uncursed staff of cold (48, 18, D) a +0 rapier (unseen) (48, 27, D) a +0 dagger (unseen) (49, 16, D) an uncursed staff of conjuration (49, 18, D) a +0 long sword (unseen) (49, 23, D) the +5 short sword "Jellybane" {pierce, rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. (unseen) (50, -35, D) a +2 spear of piercing (50, -23, D) a fan of gales (50, -19, D) a +2 mace of protection a +0 robe (50, -11, D) a cursed -2 ring of dexterity (50, 1, D) a lightning rod (4/4) (50, 13, D) an uncursed staff of summoning (50, 14, D) a +0 short sword (50, 25, D) a +5 amulet of reflection a cursed +0 rapier a cursed +0 rapier a +0 leather armour a +0 scimitar (50, 26, D) a +0 leather armour (still there?) a +3 mace of protection (still there?) (50, 27, D) 24 arrows (unseen) (51, -35, D) the +7 battleaxe "Olusivoh" {freeze, rElec rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It insulates you from electricity. (51, -34, D) a +1 scimitar of holy wrath (51, -23, D) an uncursed staff of air (51, -22, D) a +0 dagger of venom (51, -20, D) a +2 shield of positive energy (51, -18, D) a javelin (51, -11, D) a +2 flail of protection a +3 arbalest of flaming (51, 1, D) a book of Ice (51, 3, D) a +0 great sword of flaming an uncursed staff of cold a +0 war axe of freezing (51, 13, D) an uncursed staff of conjuration (51, 15, D) a +0 morningstar of crushing a +0 leather armour an uncursed amulet of regeneration an uncursed staff of energy (51, 18, D) a +0 long sword (unseen) (51, 19, D) a +0 longbow (unseen) (51, 23, D) a +0 rapier (unseen) (51, 24, D) a +6 battleaxe of flaming a +0 short sword a +0 ring mail (51, 25, D) a +2 short sword of speed (51, 26, D) an arrow (52, -35, D) a phial of floods (52, -34, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (52, -23, D) a +0 robe (52, -22, D) a +0 rapier (52, -17, D) a +2 rapier of speed a +0 robe (52, -15, D) a +0 trident a +0 robe (52, 1, D) the Tome of Mutagenic Confrontation Spells Type Level a - Beastly Appendage Transmutation 1 b - Bolt of Cold Conjuration/Ice 6 c - Orb of Destruction Conjuration 7 a +1 spear of venom (52, 2, D) a +2 great sword of flaming an uncursed staff of poison (52, 13, D) a +0 dagger (52, 14, D) the +5 shortbow "Reehabri" {velocity, *Slow rPois MR+++ Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (52, 25, D) a +3 battleaxe of venom a +0 rapier a +0 rapier a +0 leather armour of poison resistance an uncursed ring of magical power (53, -35, D) a +4 longbow of freezing (53, -34, D) an uncursed amulet of guardian spirit (53, -21, D) a javelin (53, -18, D) the +3 scale mail "Ycwass" {rPois} It protects you from poison. a +3 mace of protection a +0 leather armour (53, -17, D) a +5 spear of venom 14 javelins a +1 ring mail of cold resistance (53, -16, D) a +2 spear of venom 13 javelins a +0 leather armour (53, -12, D) the +7 trident of Japp {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. a crystal ball of energy a +2 fustibalus of freezing (53, 1, D) an uncursed staff of air (53, 3, D) a +3 scimitar of flaming (53, 13, D) the +1 pair of gloves of the Great Game {rPois Regen+ Int+5 Dex-3} It affects your intelligence (+5). It affects your dexterity (-3). It protects you from poison. It increases your rate of regeneration. (53, 15, D) a +0 scimitar (53, 17, D) a +1 vampiric whip (53, 24, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (54, -35, D) an uncursed staff of fire (54, -34, D) a Fen Folio (54, -23, D) an uncursed staff of earth (54, -22, D) a +0 rapier (54, -20, D) 8 tomahawks (54, -19, D) a +0 trident (54, -18, D) a +4 demon trident of draining a +0 leather armour (54, -15, D) a +2 rapier of distortion a +0 robe (54, 1, D) a +2 leather armour of cold resistance (54, 14, D) a +0 rapier (54, 15, D) a +0 pair of gloves of strength (54, 18, D) a +1 plate armour of magic resistance a +0 leather armour (54, 20, D) a +0 long sword a +0 leather armour (54, 22, D) a +0 short sword of venom a +0 short sword (55, -35, D) a +1 rapier of electrocution (55, -34, D) a +4 ring mail of magic resistance (55, -19, D) a +0 trident 4 tomahawks (55, -18, D) a +2 spear of flaming 14 silver javelins a +0 leather armour an uncursed ring of resist corrosion (55, 3, D) a +3 leather armour of magic resistance (55, 13, D) a +5 flail of protection (55, 15, D) an uncursed staff of earth (55, 22, D) a +0 rapier (55, 23, D) a cursed -3 ring of protection (56, -35, D) an uncursed staff of cold (56, -23, D) a cursed staff of air (56, -22, D) an uncursed staff of fire (56, -11, D) a +2 morningstar of protection a +0 vampiric trident a book of Death a book of Geomancy (56, 20, D) the cursed +0 mace "Zosysez" {crush, rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. a +3 longbow 20 arrows (57, -20, D) a tomahawk (59, 12, D) a +3 plate armour of fire resistance (59, 13, D) a +2 scimitar of pain (still there?) a book of Power (still there?) (59, 14, D) a +2 mace of crushing (60, 1, D) the Grimoire of the Inquisitive Souls Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Fulminant Prism Conjuration/Hexes 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Fireball Conjuration/Fire 5 (60, 2, D) the +8 spear "Nynkecw" {holy, rN+ Int-4 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from negative energy. a +0 robe (60, 3, D) a +0 quarterstaff a +0 robe (60, 12, D) a cursed -3 ring of dexterity (60, 13, D) an uncursed ring of protection from magic (61, 1, D) a crystal ball of energy (61, 2, D) an uncursed staff of wizardry a +0 robe (61, 7, D) a +5 quarterstaff (61, 12, D) an uncursed staff of cold (61, 13, D) a fan of gales (61, 14, D) a crystal ball of energy a +1 hand crossbow of freezing (61, 18, D) (unseen) (62, -35, D) an uncursed ring of see invisible (62, -27, D) a +0 morningstar of venom (62, -19, D) a +2 mace of protection (62, -9, D) an uncursed staff of earth (62, 0, D) a +6 ring of intelligence a +6 ring of dexterity (62, 2, D) a +1 cloak of poison resistance (62, 7, D) a +3 demon whip of electrocution a +0 robe a +1 buckler of protection (62, 12, D) the amulet of Tolanamn {*Drain +Rage rElec rC++ Dex+3} [amulet of rage] It affects your dexterity (+3). It greatly protects you from cold. It insulates you from electricity. It lets you go berserk. It causes draining when unequipped. (63, -35, D) the +3 leather armour of the Pleiades {+Fly rPois Dex-4 Stlth+} It affects your dexterity (-4). It protects you from poison. It lets you fly. It makes you more stealthy. (63, -34, D) the +6 great sword "Ajage Jiwu" {flame, +Fly Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It lets you fly. (63, -27, D) a +2 scale mail of fire resistance (63, -26, D) Dofemofe's Disquisition on the Hurtful Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Irradiate Conjuration/Transmutation 5 c - Metabolic Englaciation Hexes/Ice 5 d - Iron Shot Conjuration/Earth 6 (63, -19, D) a +1 dagger of venom (63, -18, D) a +2 shortbow of freezing (63, -9, D) a +3 mace of crushing (63, -8, D) a crystal ball of energy (63, 1, D) a +0 buckler (63, 2, D) the Papyrus of the Entourage and Flames Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Ring of Flames Charms/Fire 7 c - Spellforged Servitor Conjuration/Summoning 7 (63, 5, D) a +0 robe (63, 6, D) a +0 robe (63, 11, D) the ring "Feostromo" {Wiz SInv} [ring of wizardry] It improves your spell success rate. It lets you see invisible. the +9 flail "Kuaqyjy" {flame, +Fly Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It lets you fly. (63, 19, D) (unseen) (64, -35, D) a sack of spiders (64, -19, D) a +2 plate armour of fire resistance (64, -18, D) a cursed amulet of regeneration (64, -9, D) a +0 scale mail of fire resistance (64, -8, D) an uncursed staff of death (64, 1, D) the +1 battleaxe "Jimnafoz" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. (64, 2, D) a +5 blowgun (64, 13, D) a fan of gales a phial of floods a +1 hand axe of freezing the +10 hand axe "Geduh" {chop, MR- Str-4 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. a +7 quick blade (65, -19, D) an uncursed ring of ice (65, -18, D) a lamp of fire (65, -9, D) a lamp of fire (65, -8, D) the +1 chain mail of the Forgotten Queens {MR- Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. (66, 12, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. the +8 hunting sling "Bomoryl" {freeze, rPois Str-2 Int+9 Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+9). It affects your dexterity (-2). It protects you from poison. (66, 13, D) an uncursed staff of poison (66, 14, D) a +2 dagger of protection the +4 dagger of the Apocalypse {pierce, rN+++ Str+5 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (-5). It renders you almost immune to negative energy. an uncursed staff of conjuration (66, 19, D) (unseen) (67, 12, D) a +6 ring of strength an uncursed ring of protection from cold (67, 14, D) the +1 helmet of Snakes and Ladders {-Cast +Fly Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. It lets you fly. It prevents spellcasting. the cursed +0 quarterstaff "Sycam" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (67, 15, D) a +0 mace of crushing (67, 16, D) a +2 ring mail of magic resistance (68, -35, D) an uncursed amulet of harm (68, 7, D) an uncursed staff of wizardry (68, 12, D) an uncursed staff of conjuration (68, 15, D) an uncursed staff of energy (69, -35, D) the +8 glaive of Huhel {antimagic, rElec Str-5 Int+5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your intelligence (+5). It insulates you from electricity. It makes you more stealthy. (69, 15, D) a +2 hand axe of chopping an uncursed staff of energy (70, -35, D) a +1 antimagic hand axe (70, 1, D) an uncursed ring of resist corrosion (70, 12, D) an uncursed staff of conjuration (70, 13, D) a +2 robe of magic resistance (still there?) 4 potions of haste (still there?) (70, 14, D) a +2 chain mail of cold resistance (70, 15, D) an uncursed staff of summoning (71, -27, D) a Grand Grimoire (71, -9, D) a book of the Sky (71, 2, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (71, 12, D) a lightning rod (4/4) a +2 robe of resistance (72, -27, D) a phial of floods (72, -19, D) an uncursed amulet of magic regeneration (72, -18, D) a +2 chain mail of cold resistance (72, -9, D) a +2 glaive of chopping (72, 1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +3 fustibalus of velocity (72, 2, D) a +6 ring of intelligence (72, 14, D) a +4 chain mail of fire resistance (still there?) an uncursed staff of death (still there?) (73, -27, D) a +1 quarterstaff of draining (73, -26, D) a book of Cantrips (73, -19, D) a +2 scale mail of poison resistance (73, -18, D) a +4 hand axe of electrocution (73, -8, D) a +0 glaive of freezing (73, 1, D) a +1 scimitar of holy wrath (73, 2, D) a +2 broad axe of freezing (73, 12, D) a crystal ball of energy (73, 13, D) a +1 hand axe of chopping (73, 14, D) a +1 scythe of freezing (74, -34, D) a Grand Grimoire (74, -19, D) a lamp of fire (74, -18, D) a +1 great mace of holy wrath (74, -9, D) a +2 leather armour of fire resistance (74, -8, D) a +2 trident of flaming (74, 1, D) an uncursed staff of death (74, 2, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (74, 13, D) a +2 hand axe of flaming (75, 13, D) a fan of gales (75, 14, D) an uncursed ring of stealth (76, 12, D) a +1 ring mail of fire resistance (76, 13, D) an uncursed staff of cold (76, 14, D) an uncursed ring of magical power