raistware the Dungeon (0, 50, D) an uncursed staff of fire (0, 51, D) a +2 hand crossbow of freezing (1, 32, D) a +1 trident of venom (1, 33, D) a +3 hunting sling of freezing (1, 50, D) an uncursed amulet of harm (1, 51, D) a fan of gales (1, 55, D) +0 fire dragon scales (1, 56, D) a +3 scimitar of flaming (2, 15, D) a +0 short sword of electrocution (2, 19, D) a +0 rapier of protection a +0 robe a +2 buckler of protection (2, 34, D) a +0 dagger of draining (2, 51, D) a +0 rapier of speed (2, 56, D) a +1 demon whip of electrocution (2, 58, D) a +1 demon whip of venom (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) an uncursed staff of earth (3, 15, D) a phial of floods (3, 16, D) an uncursed staff of summoning (3, 19, D) a -3 spear a +0 fustibalus 27 sling bullets (3, 33, D) an uncursed ring of fire a +4 spear of venom 4 tomahawks (3, 34, D) 14 javelins of penetration a +0 broad axe of freezing a +0 robe a +0 spear (3, 35, D) a +0 hunting sling of freezing (3, 50, D) a +2 robe of magic resistance the Guide on Attacks Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Conjure Ball Lightning Conjuration/Air 6 (3, 56, D) a +2 great sword of flaming (3, 58, D) +0 fire dragon scales (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 shield (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +0 spear (4, 16, D) a +0 robe (4, 20, D) the +6 quarterstaff of the Everdark {speed, rN+ MR+ Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. (4, 21, D) a +0 trident a +4 scale mail of magic resistance an uncursed amulet of faith (4, 22, D) a +0 robe a +2 rapier of holy wrath a +0 robe (4, 32, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (4, 33, D) a +1 rapier of protection (4, 34, D) a +2 battleaxe of chopping an uncursed staff of energy (4, 50, D) the +7 battleaxe of the Red Skies {flame, rElec Str+5 Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (-5). It insulates you from electricity. (4, 52, D) a +1 scale mail of cold resistance (still there?) a +1 scale mail of cold resistance (still there?) (4, 55, D) a +0 scimitar of flaming (4, 57, D) a +1 great sword of slicing (unseen) (4, 58, D) a +1 scimitar of flaming a +1 scimitar of flaming (4, 59, D) a +1 great sword of flaming (5, 16, D) a +0 trident (5, 19, D) a +0 flail of protection 6 tomahawks (5, 22, D) a steel javelin (5, 24, D) 2 tomahawks (still there?) a tomahawk (still there?) (5, 32, D) a book of Geomancy (5, 33, D) a book of Burglary (5, 34, D) an uncursed staff of poison (5, 35, D) a +0 leather armour a +2 rapier of speed a +2 trident of freezing a +2 rapier of speed a +0 robe an uncursed amulet of the gourmand a +0 leather armour (5, 37, D) the amulet "Valafrio" {Faith rF+ MP+9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It affects your magic capacity (+9). a +0 rapier a +0 robe (5, 44, D) a javelin (5, 49, D) a +0 demon whip an uncursed staff of summoning (5, 50, D) 4 potions of haste (5, 51, D) an uncursed ring of protection from cold a crystal ball of energy (5, 52, D) a +2 demon whip of electrocution (still there?) a +2 dagger of draining (still there?) (5, 57, D) a +2 great sword of flaming (5, 58, D) a +1 great sword of flaming the +10 trident "Senahus" {drain, +Blink rN++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. It lets you blink. (6, 14, D) a lamp of fire (6, 16, D) a +0 rapier (6, 19, D) a +0 rapier a +0 robe (6, 20, D) the +5 morningstar "Ulietoyl" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (unseen) (6, 22, D) a +0 robe a +0 trident the cursed +1 ring mail "Laikh" {rCorr Str+4} It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (6, 32, D) a +0 trident (6, 34, D) a +4 demon trident of draining (still there?) a +0 rapier (still there?) (6, 35, D) 2 throwing nets a cursed +0 robe a +1 spear of piercing 13 javelins of penetration a +0 leather armour (6, 37, D) a +0 trident (6, 56, D) a +0 demon whip (7, -1, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 16, D) an uncursed staff of summoning (7, 19, D) a +0 trident 2 throwing nets (7, 20, D) a +0 rapier of draining a +0 robe a +2 vampiric trident (7, 21, D) a +1 trident of piercing a +0 leather armour (7, 22, D) the +5 scimitar of Success {venom, rPois rF+ MR++ Dex-3} It poisons the flesh of those it strikes. It affects your dexterity (-3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (7, 33, D) an uncursed staff of cold (7, 34, D) a +0 trident (7, 36, D) a -2 club a +0 fustibalus 25 sling bullets (7, 37, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. a +1 antimagic spear a +0 trident 7 tomahawks (7, 38, D) a +6 halberd of protection a +0 robe (7, 51, D) the +4 ring mail "Bonotsac" {+Inv Str+2 Int+5} It affects your strength (+2). It affects your intelligence (+5). It lets you turn invisible. a +2 shortbow of freezing (7, 55, D) a +1 ring of protection a +2 ring of intelligence the ring "Acoozuuf" {*Corrode rElec rC+++ Slay+2 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to cold. It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. (8, 16, D) a cursed staff of cold (8, 32, D) a book of Transfigurations (8, 34, D) a book of the Earth (8, 37, D) a +0 trident 2 tomahawks the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. 14 silver javelins (8, 38, D) a +5 hand axe of chopping 14 steel javelins a +0 leather armour (8, 39, D) 2 steel javelins (8, 50, D) the cursed +0 plate armour "Udicuahi" {Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (8, 53, D) +0 fire dragon scales (unseen) (8, 55, D) a +2 great sword of flaming (9, 32, D) a +7 blowgun (9, 35, D) a +4 antimagic spear 17 javelins the cursed +0 ring mail of Daffodils {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (9, 36, D) a +0 spear a +0 trident a +0 robe an uncursed ring of protection from magic (9, 37, D) a +0 leather armour (unseen) (9, 38, D) a +0 demon trident a +0 robe an uncursed ring of poison resistance (9, 40, D) a javelin (9, 42, D) a javelin of penetration 2 javelins a tomahawk (9, 50, D) the cursed +1 shortbow "Beetle's Demise" {freeze, MR+ Str-3 Dex+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (9, 51, D) a crystal ball of energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) an uncursed staff of energy (10, 32, D) a +0 leather armour (10, 33, D) a crystal ball of energy (10, 34, D) a +0 trident (10, 35, D) a +0 trident (unseen) (10, 37, D) a +0 trident of protection a +0 leather armour (10, 38, D) a +1 hand axe of flaming 16 javelins a +0 leather armour (10, 39, D) a +0 spear of freezing 11 javelins a +0 leather armour (10, 41, D) 2 javelins of penetration a tomahawk (10, 42, D) a tomahawk (10, 50, D) a lightning rod (4/4) (10, 51, D) the amulet "Zovvacri" {Faith -Tele MR++} [amulet of faith] It allows you to gain divine favour quickly. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +1 scimitar of flaming (10, 53, D) the +6 hand axe of Jeecw {flame, rElec rF- rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. an uncursed staff of death (10, 55, D) a +2 great sword of flaming an uncursed ring of see invisible (11, 1, D) a +0 trident (still there?) a +0 trident (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of air (11, 15, D) a +0 trident (11, 33, D) a cursed staff of power (11, 34, D) a +0 club (still there?) a Grand Grimoire (still there?) (11, 35, D) a cursed -2 trident a +0 robe (11, 50, D) the +3 plate armour of the Maze {rF+ rC+} It protects you from fire. It protects you from cold. (11, 51, D) a +2 dagger of venom (11, 53, D) the ring "Ceeruesu" {Wiz Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). a +0 great sword of flaming (12, 14, D) an uncursed staff of fire (12, 16, D) a +0 quarterstaff of protection (12, 32, D) the +7 short sword of Amortisation {pierce, Str+2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+4). (12, 34, D) a +0 trident (12, 51, D) a +5 hand crossbow (12, 53, D) a +4 scimitar of flaming (13, 32, D) an uncursed amulet of magic regeneration (13, 33, D) a +3 ring of dexterity (13, 34, D) a +1 vampiric spear (13, 50, D) the +2 morningstar of the Beast {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. (13, 51, D) a +3 ring of intelligence (13, 52, D) a +2 scale mail of magic resistance (14, 52, D) a +2 spear of piercing (17, 7, D) a +0 scimitar of holy wrath a +0 short sword a +0 war axe (17, 9, D) a +0 trident (18, 6, D) a +1 long sword of holy wrath (18, 8, D) a +0 cloak (18, 12, D) a +0 hand axe (18, 49, D) a cursed ring of protection from magic (19, 10, D) a +0 war axe a +0 cloak (19, 16, D) an uncursed staff of cold (19, 17, D) a +0 dagger of protection (19, 32, D) a +0 robe (19, 33, D) the cursed +1 ring mail of Midsummer {+Inv rC+} It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (19, 50, D) a +0 long sword (20, 1, D) a fan of gales (20, 5, D) the +7 quarterstaff of Exhibitionism {holy, -Tele +Inv rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you turn invisible. It prevents most forms of teleportation. (20, 11, D) the +4 long sword "Ant's Regret" {slice, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 scimitar (20, 16, D) a +0 short sword of protection (20, 17, D) a lamp of fire (20, 33, D) a lamp of fire (20, 48, D) an uncursed staff of earth (21, 0, D) the +1 chain mail of the Gloaming {rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. (21, 1, D) a +0 trident (21, 8, D) a +0 long sword a +0 cloak a +0 scimitar of electrocution (21, 9, D) a +0 scimitar (21, 10, D) a +0 mace (unseen) (21, 17, D) a +0 short sword of freezing (21, 33, D) a fan of gales (21, 49, D) a +0 dagger (22, 1, D) a +0 flail (22, 6, D) a +0 dire flail (22, 9, D) a +0 short sword a +0 scimitar of holy wrath (22, 23, D) +0 ice dragon scales (22, 32, D) a +0 hand crossbow of flaming (22, 34, D) an uncursed ring of fire (22, 40, D) an uncursed staff of death a +0 robe (22, 48, D) a crystal ball of energy (22, 49, D) a +0 robe (22, 63, D) a +0 long sword (23, 0, D) a +0 dagger of draining (23, 1, D) a +3 ring mail of cold resistance (23, 7, D) a +0 war axe (23, 9, D) a +0 glaive a +0 trident an uncursed ring of flight (23, 16, D) a +0 falchion of slicing (23, 17, D) a +2 mace of protection (23, 33, D) an uncursed ring of magical power (23, 43, D) a +2 broad axe of freezing (23, 48, D) a phial of floods (23, 50, D) a +2 dagger of venom (23, 59, D) a +2 hand crossbow of freezing (23, 65, D) a +0 vampiric great sword a +0 chain mail (24, -1, D) an uncursed ring of stealth (24, 0, D) an uncursed staff of energy (24, 1, D) a lightning rod (4/4) (24, 16, D) a +2 hand axe of flaming (24, 17, D) an uncursed staff of fire (24, 18, D) an uncursed staff of poison (24, 23, D) a +0 battleaxe of freezing a +3 battleaxe of freezing (24, 32, D) a cursed staff of power (24, 34, D) a phial of floods (24, 39, D) 14 sling bullets (24, 40, D) a +0 animal skin a +0 club (24, 41, D) a +0 animal skin a +0 fustibalus (24, 48, D) the ring "Dozxoaf" {rF+ Int+2 Dex+2} [ring of protection from fire] It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. (24, 49, D) the +6 large shield of an ossuary {rF+ SInv} It protects you from fire. It lets you see invisible. (24, 50, D) +2 gold dragon scales (24, 57, D) a +0 vampiric glaive a +0 robe an uncursed ring of poison resistance (24, 58, D) the cursed +2 flail of Ruohiky {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. the +8 trident "Mok Luakla" {pierce, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. a +0 robe (24, 61, D) a +0 robe a +2 rapier of flaming (24, 63, D) a +2 vampiric whip a +0 robe a +1 glaive a +0 plate armour (24, 64, D) a cursed +0 falchion a +2 scale mail of cold resistance a +4 long sword of freezing a +3 plate armour of cold resistance (25, 0, D) a +0 trident (25, 1, D) a cursed staff of wizardry (25, 16, D) a +0 dagger of draining (25, 17, D) an uncursed staff of wizardry (25, 18, D) a +2 long sword of freezing (25, 32, D) a +3 plate armour of fire resistance (25, 63, D) a +0 halberd a +0 chain mail (25, 64, D) a +1 long sword of distortion a +0 robe a +0 war axe a +0 chain mail a +0 large shield of protection (25, 65, D) a +0 dire flail a +0 robe (26, 0, D) a +4 blowgun (26, 16, D) an uncursed ring of protection from magic (26, 17, D) a +2 helmet of intelligence (26, 32, D) a +0 rapier (26, 33, D) a +0 hand axe (26, 34, D) a +0 bardiche of protection (26, 37, D) a +0 robe a +0 animal skin a +0 war axe (26, 45, D) a +0 broad axe (26, 48, D) a +5 dagger (26, 49, D) a lamp of fire (26, 59, D) a +0 halberd (unseen) (26, 62, D) a scroll of brand weapon (27, 32, D) a fan of gales (27, 33, D) a +0 dagger of speed (27, 43, D) a +0 animal skin a +2 flail of crushing a +0 robe a +0 buckler (27, 48, D) a crystal ball of energy (27, 50, D) a lamp of fire (27, 64, D) a +0 glaive (unseen) (28, 1, D) a +0 plate armour of magic resistance (28, 16, D) an uncursed staff of poison (28, 17, D) a +2 spear of pain (28, 32, D) an uncursed staff of cold (28, 33, D) a +0 great sword of holy wrath (28, 36, D) a +0 robe (28, 37, D) a +0 animal skin (28, 39, D) a cursed +0 buckler (unseen) (28, 45, D) a +0 quarterstaff a +0 robe (28, 49, D) a +4 chain mail of cold resistance (28, 57, D) a +2 ring of protection (29, 0, D) a crystal ball of energy (29, 16, D) the +4 quarterstaff of the Known World {crush, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (29, 17, D) an uncursed staff of fire (29, 41, D) a +1 whip of electrocution (29, 43, D) a +2 antimagic broad axe a +0 animal skin (29, 49, D) an uncursed staff of wizardry (29, 50, D) a +0 robe (29, 58, D) a +0 plate armour of fire resistance a +3 scimitar (30, 44, D) a +0 lajatang of venom a +0 robe (30, 45, D) a +5 quick blade a +2 robe of positive energy a +0 buckler (30, 49, D) the cursed +0 pair of boots "Tehiungo" {rElec rN+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (30, 60, D) the +6 quarterstaff "Puady" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. a +0 robe (31, 42, D) a +0 robe (31, 44, D) a +2 demon whip of flaming a +0 robe a +0 buckler (31, 48, D) a lamp of fire (32, 50, D) an uncursed staff of wizardry (33, 48, D) a crystal ball of energy (33, 50, D) a +0 dagger (34, 28, D) a lightning rod (4/4) (34, 42, D) a +0 trident (34, 50, D) the +10 broad axe of Disharmony {vamp, rElec rF- Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (35, 0, D) a +0 falchion of electrocution (35, 14, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (35, 15, D) a +1 falchion of distortion (35, 28, D) the cursed +1 morningstar of Dividends {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. (35, 29, D) a crystal ball of energy (35, 44, D) a +0 club (36, 0, D) an uncursed staff of fire a +2 robe (36, 14, D) an uncursed staff of poison (36, 15, D) a +2 great sword of draining (36, 28, D) a +1 leather armour of poison resistance (36, 29, D) an uncursed staff of summoning (37, 0, D) a +0 hand axe of flaming (37, 14, D) a +1 falchion of holy wrath (37, 15, D) a +3 ring of evasion (37, 28, D) an uncursed staff of power (37, 29, D) an uncursed staff of poison (37, 39, D) a +0 great sword a +0 robe (38, 0, D) the cursed +3 dagger "Fural" {drain, rElec rPois rF+ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (38, 1, D) a +1 plate armour of fire resistance (38, 4, D) +0 ice dragon scales (38, 14, D) the +1 ring mail "Ynus Jol" {-Tele Str+5 Dex+4 Stlth+} It affects your strength (+5). It affects your dexterity (+4). It prevents most forms of teleportation. It makes you more stealthy. (38, 29, D) a +2 trident of pain (38, 42, D) a +0 large shield (38, 49, D) a lightning rod (4/4) (39, 0, D) an uncursed staff of conjuration (39, 6, D) a +0 battleaxe of freezing (39, 28, D) the +3 leather armour of Supple Strength {rN+ rCorr Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (39, 29, D) a lightning rod (4/4) (39, 44, D) a +0 trident (39, 48, D) a +0 spear of venom (39, 49, D) a book of Cantrips (39, 50, D) a +0 short sword (40, 0, D) a +0 great sword of holy wrath (40, 1, D) an uncursed ring of flight (40, 2, D) a +2 battleaxe of freezing (40, 14, D) a +4 vampiric short sword (40, 15, D) the +0 executioner's axe "Duolosk" {venom, rElec rPois Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. It protects you from poison. (40, 29, D) an uncursed staff of fire (40, 37, D) a +4 trident a +0 robe (40, 50, D) a crystal ball of energy (41, 0, D) a +4 long sword of electrocution (41, 1, D) an uncursed amulet of the gourmand +2 fire dragon scales (41, 37, D) a +0 trident (41, 43, D) a +0 trident (41, 48, D) a crystal ball of energy (41, 49, D) a +0 short sword (41, 50, D) a +0 cloak of poison resistance (42, 0, D) a sack of spiders (42, 15, D) an uncursed amulet of the gourmand (42, 28, D) a crystal ball of energy (42, 47, D) a +0 short sword (42, 48, D) a +0 long sword (42, 49, D) a +0 long sword a +0 leather armour an uncursed amulet of the acrobat (42, 50, D) a +0 short sword (43, 14, D) a +0 rapier of protection (43, 28, D) a +0 quarterstaff of distortion (43, 29, D) a +1 spear of distortion (43, 49, D) a +0 short sword (43, 50, D) a +0 hand axe of flaming a +0 shortbow a +1 mace of draining (43, 52, D) a +0 leather armour (unseen) (43, 53, D) a +0 leather armour (44, 28, D) the +3 dagger "Fusythyky" {flame, *Noise +Inv Int+9 Dex-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It affects your dexterity (-5). It lets you see invisible. It lets you turn invisible. It may make noises in combat. (44, 49, D) a +2 great sword of holy wrath a +0 leather armour a book of Geomancy a book of Changes (44, 54, D) a +0 longbow 66 arrows a +0 leather armour (45, 53, D) the +4 spear of Havoc {venom, rF+ rC+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. a +0 leather armour (46, 48, D) a +2 vampiric short sword a +0 long sword (46, 49, D) 4 potions of haste (46, 53, D) a +0 long sword (still there?) the Catalogue of the Dusty Traveller (still there?) Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Blink Translocation 2 e - Gell's Gravitas Translocation 3 f - Summon Forest Summoning/Translocation 5 g - Statue Form Transmutation/Earth 6 (46, 55, D) a +3 battleaxe of venom (47, 36, D) an uncursed staff of cold (47, 48, D) +1 ice dragon scales a lamp of fire a +0 short sword of venom (47, 51, D) a +0 long sword a +0 leather armour an uncursed amulet of magic regeneration the +5 hunting sling "Killer Bee's Death" {venom, *Contam MR+ Str+3 Dex+3} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. an uncursed staff of earth (47, 54, D) a +0 long sword an uncursed amulet of faith (47, 62, D) a +0 rapier (unseen) (48, 6, D) +0 storm dragon scales (48, 9, D) the ring "Xeucwali" {+Blink rF+ AC+2 Slay-4} [ring of protection] It affects your AC (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It lets you blink. a +0 robe (48, 37, D) a +2 ring mail of cold resistance (48, 51, D) 36 arrows (unseen) (48, 52, D) a +0 longbow (still there?) a +0 rapier (still there?) (48, 53, D) a +0 short sword a +0 leather armour (49, 0, D) a crystal ball of energy (49, 1, D) a fan of gales (49, 4, D) a +0 robe (49, 12, D) an uncursed staff of wizardry (49, 47, D) 14 arrows (49, 48, D) a +0 leather armour (still there?) an uncursed ring of protection from fire (still there?) (49, 50, D) a +0 shortbow (49, 52, D) a +0 long sword (unseen) (49, 56, D) a +1 short sword of freezing a +4 ring mail of magic resistance a +3 short sword a +0 leather armour an uncursed staff of cold a +0 longbow a +0 leather armour (49, 58, D) a +0 long sword a +0 leather armour (50, 0, D) a +3 ring mail of magic resistance (50, 1, D) the +5 large shield of Poor Excuses {MR- Str-4 Dex+6} It affects your strength (-4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (50, 12, D) a +3 flail of protection (50, 13, D) a +10 plate armour of ponderousness (50, 16, D) a +0 hand axe (50, 24, D) an uncursed staff of fire (50, 25, D) an uncursed staff of cold (50, 27, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (50, 32, D) a +0 rapier of protection a +0 robe (50, 33, D) 3 tomahawks (50, 36, D) a +1 sacred scourge of holy wrath a +0 helmet of intelligence (50, 51, D) an uncursed staff of death a +3 great sword of holy wrath a cursed -1 long sword a +0 scale mail (51, 0, D) the cursed ring of Pride {rN+ EV-2} [ring of evasion] It affects your evasion (-2). It protects you from negative energy. It has a curse placed upon it. (51, 1, D) a lightning rod (4/4) (51, 12, D) a +0 hunting sling of freezing (51, 13, D) a lamp of fire (51, 14, D) a +0 robe (51, 24, D) a +0 trident (51, 31, D) a +0 trident a +5 arbalest a tomahawk a +3 spear of venom 16 javelins a +0 leather armour an uncursed ring of flight (51, 32, D) a large rock 3 javelins 3 tomahawks (51, 33, D) 2 large rocks (51, 36, D) a +0 robe (51, 49, D) a +0 rapier (unseen) (51, 51, D) a +0 rapier (51, 52, D) a +5 ring of dexterity an uncursed ring of stealth a +3 ring of intelligence an uncursed ring of protection from magic a +3 ring of slaying a +1 great sword of flaming 4 potions of haste (51, 53, D) 20 arrows a +0 longbow a +1 scimitar of flaming (51, 55, D) a +0 longbow (51, 60, D) a +2 long sword of protection (52, 0, D) a lightning rod (4/4) (52, 1, D) a +3 arbalest of freezing (52, 12, D) an uncursed staff of poison (52, 14, D) a +0 trident (52, 24, D) an uncursed staff of power (52, 25, D) 5 tomahawks (52, 27, D) a +0 spear of piercing 13 javelins a +0 leather armour (52, 30, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 leather armour (52, 33, D) a javelin (52, 39, D) an uncursed staff of poison (52, 47, D) an uncursed staff of power (still there?) the +1 shortbow "Timuloop" {velocity, rElec rC- Stlth+} (still there?) Any arrow fired from it inflicts extra damage. It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (52, 49, D) a +0 rapier (still there?) an uncursed staff of summoning (still there?) a +0 dagger (still there?) (52, 50, D) a +0 leather armour (still there?) a +0 long sword (still there?) the cursed +0 robe of True Grit {rPois rF+ Str+6 Int+4} (still there?) It affects your strength (+6). It affects your intelligence (+4). It protects you from fire. It protects you from poison. It has a curse placed upon it. a book of Ice (still there?) (52, 54, D) a +0 long sword a +0 dagger the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (52, 56, D) a +0 leather armour (unseen) (52, 57, D) a +0 short sword (unseen) (53, 13, D) a +2 ring mail of fire resistance (53, 25, D) a +0 demon trident of venom (53, 36, D) a +4 scale mail of fire resistance (53, 38, D) an uncursed staff of earth (53, 49, D) a book of Maledictions (53, 51, D) an arrow (53, 55, D) an uncursed ring of protection from fire (54, 0, D) the +9 hand axe of Wuteqiokh {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (54, 1, D) a Fen Folio (54, 13, D) a cursed staff of cold (54, 24, D) the +8 shortbow "Vytave" {velocity, rC++ MR+} Any arrow fired from it inflicts extra damage. It greatly protects you from cold. It affects your resistance to hostile enchantments. (54, 25, D) an uncursed ring of stealth (54, 36, D) a +4 war axe of chopping a +2 scale mail of fire resistance (54, 49, D) a +2 hunting sling of velocity (54, 52, D) a +0 scimitar a cursed +0 shortbow 16 arrows (54, 53, D) 32 arrows a +0 short sword a +0 rapier (55, 12, D) an uncursed staff of death (55, 13, D) an uncursed ring of wizardry (55, 24, D) a +0 spear (55, 25, D) a +1 spear of piercing (55, 53, D) an arrow a +0 leather armour (55, 55, D) an arrow (55, 58, D) a +1 mace of crushing (57, 48, D) the +6 hand crossbow of Vaukelia {venom, Str+4} It poisons the ammo it fires. It affects your strength (+4). (unseen) (58, 47, D) a +2 robe of magic resistance (58, 51, D) 5 large rocks (unseen) (59, 36, D) the +9 hunting sling "Hotomyul" {flame, rPois rF- Dex+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from poison. (59, 47, D) a +1 spear of freezing (unseen) (59, 48, D) 6 large rocks (unseen) (59, 51, D) a +0 dire flail (unseen) (60, 36, D) an uncursed staff of wizardry (60, 37, D) a +2 triple crossbow of freezing (60, 48, D) a +1 demon blade of freezing (unseen) (61, 8, D) an uncursed staff of power (61, 10, D) a +0 trident a +0 trident (61, 26, D) a +1 ring mail of cold resistance (61, 36, D) the ring "Xoecimaw" {MR- Str+5 Int+2} [ring of intelligence] It affects your strength (+5). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (61, 37, D) a +0 hand crossbow of velocity (61, 47, D) an uncursed staff of poison (61, 48, D) a +0 dire flail (unseen) (61, 49, D) a +0 dagger of electrocution (unseen) (61, 50, D) a cursed ring of loudness (unseen) (61, 51, D) a large rock (unseen) (61, 58, D) a large rock (62, 0, D) a +0 hand crossbow of flaming (62, 1, D) a +2 great mace of protection (62, 10, D) a +0 trident 5 tomahawks (62, 13, D) a tomahawk (62, 16, D) a +2 vampiric whip (62, 17, D) a +0 trident (62, 26, D) a +0 dagger (62, 27, D) a crystal ball of energy (62, 30, D) a +0 mace (62, 36, D) a crystal ball of energy (62, 47, D) the cursed +0 chain mail of Trumpets {rPois rC- Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (62, 50, D) 5 large rocks (unseen) (62, 53, D) 3 large rocks (62, 55, D) a large rock a +0 dire flail a +0 dire flail (62, 57, D) 2 large rocks (63, 0, D) a +1 trident of distortion (63, 10, D) a +0 trident (63, 16, D) a +9 plate armour of ponderousness (63, 26, D) an uncursed ring of stealth (63, 27, D) an uncursed staff of energy (63, 30, D) a +0 dagger a +0 robe a +0 mace a +0 leather armour an uncursed staff of cold a +0 robe a +0 dagger a +0 robe a +0 flail (63, 31, D) a steel tomahawk (63, 33, D) a steel tomahawk (63, 36, D) a fan of gales (63, 37, D) a +1 quarterstaff of draining (63, 48, D) an uncursed staff of cold (unseen) (63, 49, D) an uncursed staff of cold (still there?) a crystal ball of energy (still there?) (63, 56, D) a large rock (64, 16, D) a +3 leather armour of poison resistance (64, 17, D) an uncursed staff of cold (64, 23, D) an arrow (64, 30, D) a +0 dagger a +0 robe a +0 dagger (64, 44, D) +0 swamp dragon scales (64, 46, D) a +2 ring mail of poison resistance (64, 47, D) a +0 spear of freezing (unseen) (64, 48, D) a +0 great mace (unseen) (64, 55, D) a +0 dire flail a cursed -2 great mace (64, 57, D) a large rock (65, 21, D) the cursed +3 spear "Delamad" {speed, Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It has a curse placed upon it. a throwing net (65, 22, D) a +0 shortbow 19 arrows (65, 23, D) an arrow (65, 51, D) the +8 lajatang "Xoenni" {protect, MR+ Str+3 Int-3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your intelligence (-3). It affects your resistance to hostile enchantments. (unseen) (65, 54, D) the +10 quarterstaff of Duty {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (65, 55, D) 2 large rocks (65, 56, D) 2 large rocks (unseen) (65, 58, D) 2 large rocks (66, 21, D) a +0 shortbow the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. 14 arrows a +0 trident 4 tomahawks (66, 23, D) an arrow (66, 46, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (66, 48, D) a +0 dire flail (unseen) (66, 49, D) a +0 dire flail (unseen) (66, 53, D) a +1 great sword of flaming a +2 great sword of flaming a +3 great sword of flaming a +0 dire flail (66, 54, D) a large rock (66, 55, D) a large rock a +0 dire flail a +0 dire flail of venom (66, 59, D) a large rock (67, 0, D) a +2 ring mail of poison resistance (67, 21, D) a +0 trident (67, 23, D) 2 large rocks 4 arrows a tomahawk (67, 47, D) a +3 scimitar of freezing an uncursed ring of see invisible (67, 48, D) an uncursed staff of conjuration a +3 rapier of freezing (67, 49, D) 5 large rocks (67, 50, D) a +2 great sword of flaming a +0 demon blade of flaming (67, 51, D) a +2 battleaxe of freezing (68, 47, D) a book of Dreams (68, 51, D) a +0 dire flail (unseen) (68, 55, D) a +0 dire flail (69, 32, D) a +0 long sword a +0 robe a +0 long sword (69, 33, D) 2 large rocks (69, 36, D) a +1 broad axe of electrocution (69, 47, D) a phial of floods (69, 48, D) a +0 quarterstaff of protection (unseen) (69, 50, D) 8 large rocks (still there?) 3 large rocks (still there?) (69, 51, D) the +12 quarterstaff "Grim" {flame, rElec rF+++ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It insulates you from electricity. It makes you less stealthy. (unseen) (69, 52, D) a +1 great sword of flaming (unseen) (70, 8, D) an uncursed ring of protection from magic (70, 9, D) a +1 morningstar of protection (70, 31, D) a +3 battleaxe of flaming a +0 chain mail (70, 32, D) a +0 scale mail (70, 33, D) a +3 long sword a +0 chain mail (70, 37, D) a lamp of fire (70, 47, D) a +1 great sword of flaming (70, 48, D) a +0 great sword of flaming (71, 8, D) a +2 morningstar of holy wrath (71, 16, D) a +0 broad axe of electrocution (71, 17, D) a lightning rod (4/4) (71, 26, D) a +2 chain mail of positive energy (71, 27, D) a crystal ball of energy (71, 31, D) a +3 spear a +0 robe (71, 49, D) a +2 robe of magic resistance (unseen) (72, 8, D) an uncursed staff of wizardry (72, 16, D) a +1 great mace of protection (72, 26, D) an uncursed staff of death (72, 27, D) the cursed +0 shield of Makhleb's Condemnation {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (72, 33, D) a large rock (72, 41, D) an uncursed staff of summoning a +1 shortbow of freezing an uncursed ring of resist corrosion (72, 47, D) a lightning rod (4/4) (72, 48, D) an uncursed staff of power (72, 50, D) 3 large rocks (73, 1, D) 4 potions of haste (73, 16, D) a +3 plate armour of poison resistance (73, 26, D) a +0 shield a +0 long sword (73, 27, D) an uncursed staff of fire (73, 37, D) an uncursed staff of death (73, 47, D) the Almanac of Dislocated Transmigration Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Blade Hands Transmutation 5 (73, 48, D) an uncursed staff of fire (73, 49, D) a +3 chain mail of positive energy (74, 47, D) a scroll of brand weapon (74, 48, D) a lamp of fire (74, 49, D) a +3 ring of dexterity (75, 1, D) a +3 broad axe of venom