raistware the Dungeon (0, 50, D) a +3 broad axe of flaming (0, 51, D) a lightning rod (4/4) (0, 52, D) a +4 fustibalus of flaming (1, 32, D) a +4 vampiric falchion (1, 33, D) a +5 ring of intelligence (1, 34, D) an uncursed staff of air (1, 52, D) the +3 leather armour of Rationality {-Tele rElec MP-9 Int+9} It affects your intelligence (+9). It insulates you from electricity. It affects your magic capacity (-9). It prevents most forms of teleportation. (2, 15, D) a +0 hand axe (2, 16, D) a lamp of fire (2, 34, D) the +10 spear "Pual" {vamp, Str+4 Int+7 Dex-2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+7). It affects your dexterity (-2). It lets you see invisible. a +2 robe of fire resistance (2, 50, D) an uncursed staff of death (2, 52, D) a lamp of fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) an uncursed staff of poison (3, 34, D) a +2 scale mail of fire resistance (3, 50, D) the amulet of Raokles {Inacc *Contam rElec Int+9} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+9). It insulates you from electricity. It causes magical contamination when unequipped. (3, 51, D) a lightning rod (4/4) (3, 52, D) a +4 scale mail of cold resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +0 shield a +0 trident a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +1 dagger of draining (4, 32, D) an uncursed staff of wizardry (4, 34, D) a lamp of fire (4, 50, D) a cursed -3 ring of dexterity (4, 51, D) a +3 battleaxe of freezing (4, 52, D) an uncursed ring of stealth (5, 14, D) the +5 trident of Beogh's Pride {speed, *Drain rC+ Str+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from cold. It causes draining when unequipped. (5, 16, D) an uncursed staff of cold (5, 31, D) an uncursed staff of conjuration (5, 32, D) a +2 scale mail of positive energy (5, 33, D) an uncursed ring of flight (5, 50, D) the +10 plate armour of Jeitot {+Inv +Fly} It lets you turn invisible. It lets you fly. (5, 51, D) a +1 ring of protection (5, 52, D) a +0 robe a +0 robe (6, 16, D) a +5 hand crossbow (6, 25, D) a +0 falchion of slicing (6, 33, D) a +2 great sword of holy wrath (6, 34, D) a +1 mace of protection (6, 35, D) a +2 mace of protection (6, 50, D) a lamp of fire (6, 51, D) a fan of gales (6, 58, D) a +4 quick blade a +1 robe of magic resistance (7, -1, D) a +6 ring of intelligence a +6 ring of dexterity (7, 15, D) a crystal ball of energy (7, 16, D) a +0 flail (7, 31, D) the ring "Fuarr" {rN+ Str+2 Dex+4 Stlth-} [ring of loudness] It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. It makes you less stealthy. (7, 33, D) a cursed amulet of inaccuracy (7, 51, D) a +0 robe (7, 52, D) a +4 mace of protection (8, 14, D) The Second Course in Spellcasting Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Freezing Cloud Conjuration/Ice/Air 6 c - Darkness Hexes 6 d - Ozocubu's Refrigeration Ice 6 e - Shadow Creatures Summoning 6 f - Statue Form Transmutation/Earth 6 (8, 15, D) the cursed +0 leather armour of the Crypt {SInv} It lets you see invisible. It has a curse placed upon it. (8, 16, D) a +0 chain mail of cold resistance (8, 32, D) a cursed amulet of inaccuracy (8, 33, D) a +1 chain mail of fire resistance (8, 34, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (8, 52, D) an uncursed staff of power (8, 53, D) +0 storm dragon scales (9, 23, D) a +0 robe a +5 quick blade a +4 short sword of speed (9, 32, D) an uncursed staff of death (9, 33, D) a +2 ring of evasion (9, 34, D) a +0 quarterstaff of protection (9, 52, D) a +0 robe a +1 plate armour of fire resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +0 whip of venom (10, 16, D) a phial of floods (10, 33, D) a +2 hand crossbow of flaming (10, 34, D) an uncursed staff of summoning (10, 50, D) a +3 scale mail of magic resistance (10, 52, D) an uncursed staff of poison (10, 61, D) +0 storm dragon scales (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 longbow of flaming (11, 15, D) the cursed +0 shield of Vanity {rElec rPois rF+ Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (11, 20, D) a +0 war axe of electrocution a +0 robe (11, 22, D) a +4 ring of protection a +3 lajatang of pain a +0 robe (11, 32, D) a scarf of spirit shield (11, 33, D) a fan of gales (11, 34, D) a +1 ring mail of fire resistance (11, 50, D) the +0 cloak of True Grit {*Corrode rElec rN+++ MR-} It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (11, 52, D) an uncursed staff of wizardry (12, 14, D) an uncursed staff of conjuration (12, 16, D) a crystal ball of energy (12, 20, D) a +0 robe (12, 22, D) a +0 buckler a +0 flail a +0 quarterstaff (12, 24, D) a +0 robe a +0 animal skin a cursed +0 robe a +3 vampiric rapier a +0 robe a +0 buckler a cursed -2 ring of strength a +0 animal skin (12, 32, D) a cursed staff of summoning (12, 33, D) a +5 quarterstaff of draining (12, 34, D) an uncursed staff of conjuration (12, 50, D) a +1 hunting sling of freezing (12, 51, D) an uncursed staff of death (12, 52, D) an uncursed staff of energy (13, 20, D) a +0 short sword of draining (13, 25, D) a +3 quick blade a +0 robe a +0 animal skin a +1 antimagic flail a +0 animal skin a +0 hand axe (13, 28, D) a +0 animal skin a +0 quarterstaff a +2 war axe of flaming a +0 animal skin (13, 33, D) a +3 falchion of holy wrath (13, 47, D) (unseen) (13, 50, D) a cursed staff of power (13, 51, D) an uncursed ring of fire (13, 52, D) a +1 plate armour of positive energy (13, 64, D) a +0 robe (14, 26, D) a +2 scimitar of protection a +0 robe (14, 27, D) a +0 robe a +0 robe (14, 28, D) a +0 antimagic demon whip a +0 robe a +0 buckler a +0 rapier a +0 animal skin (14, 29, D) a +1 vampiric demon whip a +0 robe a +2 buckler (14, 43, D) (unseen) (14, 46, D) (unseen) (14, 50, D) a +1 large shield of protection (14, 51, D) a fan of gales (14, 52, D) the +5 scale mail of Objectivity {*Slow rC- MR+++ Regen+} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It may slow you when you take damage. (15, 23, D) a +0 animal skin a +2 lajatang of protection (15, 27, D) a +2 antimagic lajatang (unseen) (15, 28, D) a +0 quarterstaff a +0 animal skin a +0 hand axe (18, 11, D) (unseen) (18, 48, D) an uncursed ring of protection from magic (18, 49, D) an uncursed staff of conjuration (18, 50, D) a +2 robe of magic resistance (19, 16, D) an uncursed staff of conjuration (19, 18, D) a +4 hand crossbow of freezing (19, 32, D) a +2 great sword of flaming (19, 33, D) a book of Dreams (19, 48, D) the +8 scale mail of Ashenzari's Supremacy {Dex+3} It affects your dexterity (+3). (19, 49, D) a lightning rod (4/4) (19, 50, D) a +2 quarterstaff of draining (20, 16, D) the +2 trident of Obsession {flame, rN+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from negative energy. an uncursed staff of fire (20, 33, D) a +1 ring mail of cold resistance (20, 48, D) an uncursed staff of conjuration (20, 49, D) a +0 falchion of draining (20, 50, D) a +5 amulet of reflection (21, 0, D) the +6 long sword "Zit Yqug" {flame, Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It lets you see invisible. (21, 1, D) a +5 blowgun (21, 16, D) a lightning rod (4/4) a +3 ring mail of poison resistance (21, 32, D) a +4 antimagic war axe (21, 33, D) an uncursed staff of conjuration (21, 34, D) an uncursed staff of fire (21, 48, D) an uncursed staff of conjuration (21, 50, D) a +4 hand axe of venom (22, 0, D) a +4 long sword of flaming (22, 16, D) a fan of gales (22, 32, D) a +4 halberd of venom (22, 33, D) an uncursed staff of energy (22, 34, D) a +0 trident of piercing (22, 48, D) an uncursed staff of death (22, 49, D) a fan of gales (22, 50, D) a +3 vampiric hand axe (23, 0, D) a +0 hunting sling of flaming (23, 1, D) the +1 demon whip "Juzaw" {venom, *Noise Int+3 Dex+4 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It lets you see invisible. It may make noises in combat. (23, 32, D) the +2 robe of Teraan {*Slow rPois Str-2 Stlth+} It affects your strength (-2). It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (23, 33, D) a +2 buckler of resistance (23, 34, D) an uncursed staff of conjuration (23, 48, D) an uncursed staff of summoning (23, 49, D) an uncursed staff of conjuration (23, 50, D) the +8 glaive "Ucuill" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (24, 0, D) a cursed staff of cold (24, 15, D) an uncursed ring of protection from cold the ring of Modysat {rElec Str+3 Int+4 Stlth-} [ring of strength] It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It makes you less stealthy. a +6 ring of intelligence a +6 ring of dexterity a +0 chain mail of fire resistance an uncursed staff of fire an uncursed staff of summoning (24, 17, D) the +1 whip of Toaheot {slash, rPois rC+ rN+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 18, D) a +4 broad axe of chopping an uncursed staff of fire (24, 32, D) a +1 rapier of speed (24, 33, D) a +3 vampiric short sword (24, 34, D) a lamp of fire (24, 37, D) 4 large rocks (still there?) a large rock (still there?) (24, 48, D) an uncursed staff of wizardry (24, 49, D) an uncursed staff of fire (24, 50, D) a +1 antimagic quarterstaff (25, 0, D) a +6 blowgun (25, 1, D) the +1 robe of Soorixti {Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. (25, 16, D) an uncursed staff of power an uncursed staff of power (25, 32, D) an uncursed staff of earth (25, 33, D) a +2 hat 12 large rocks (25, 48, D) an uncursed staff of summoning (25, 49, D) an uncursed staff of summoning (25, 50, D) the ring of the Five Tables {+Blink rC- Str+4 Int+4 Stlth-} [ring of loudness] It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to cold. It lets you blink. It makes you less stealthy. (26, 0, D) an uncursed amulet of rage (26, 1, D) an uncursed staff of energy (26, 34, D) a +2 long sword of electrocution (26, 35, D) a cursed +0 dire flail (26, 47, D) a manual of Armour (26, 49, D) the ring of Nulot {rCorr Str+3 Int+2} [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (+2). (27, 0, D) an uncursed staff of cold (27, 1, D) an uncursed staff of poison (27, 16, D) the ring of Suspicion {AC+1 Dex+2 Slay+2} [ring of protection] It affects your AC (+1). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). an uncursed ring of stealth a potion of flight a +1 ring of protection (27, 18, D) the ring of Cuoc {Ice Str+6} [ring of ice] It enhances your ice magic. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. (27, 31, D) the +11 scimitar "Humisac" {venom, rPois Str+6 Dex-3 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your dexterity (-3). It protects you from poison. It makes you less stealthy. (27, 33, D) a crystal ball of energy 4 large rocks a +0 great mace (27, 37, D) a +1 battleaxe of freezing (27, 38, D) 7 large rocks (27, 48, D) an uncursed staff of wizardry (27, 50, D) a +4 ring of strength (28, 0, D) a +3 halberd of venom (28, 1, D) a +3 vampiric short sword (28, 17, D) a +2 scale mail of fire resistance (28, 37, D) a +0 dire flail a +0 dire flail (28, 48, D) a +1 scythe of protection (28, 49, D) the ring of Zocigi {rF++ Str-5 Int+3 Dex+2} [ring of intelligence] It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+2). It greatly protects you from fire. (29, 0, D) a phial of floods (29, 1, D) an uncursed amulet of magic regeneration the +3 scale mail of Saonyppa {rF- rCorr Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from acid and corrosion. (29, 31, D) 2 large rocks (29, 32, D) a +1 battleaxe of freezing a +0 demon trident of venom the +5 fustibalus "Pote" {velocity, rF++} Any stone fired from it inflicts extra damage. It greatly protects you from fire. (29, 33, D) 4 large rocks (29, 36, D) a +0 great sword of flaming a +0 dire flail a +1 battleaxe of freezing (29, 37, D) an uncursed ring of positive energy 8 large rocks (29, 48, D) a +4 scimitar of slicing (29, 49, D) the +0 robe "Kumpyip" {rElec rPois Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (29, 50, D) a +4 blowgun (30, 16, D) the +6 hand axe "Tyhoqod" {chop, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you see invisible. (30, 31, D) a +0 battleaxe of freezing an uncursed amulet of harm a +0 dire flail a +0 dire flail (30, 32, D) a +2 battleaxe of freezing a +0 dire flail a +0 dire flail (30, 33, D) a large rock (30, 34, D) a large rock (30, 37, D) a +0 dire flail a +0 dire flail (30, 38, D) 4 large rocks (30, 48, D) a +1 rapier of draining (30, 49, D) a crystal ball of energy (30, 50, D) a +4 rapier of electrocution (31, 33, D) a large rock (31, 35, D) a +0 great mace a large rock (31, 38, D) a +0 great mace a +0 dire flail (31, 48, D) a +1 battleaxe of freezing (31, 49, D) a +3 long sword of draining (31, 50, D) a +1 robe of positive energy (32, 49, D) a lightning rod (4/4) (32, 50, D) a lamp of fire (33, 48, D) a +2 ring mail of poison resistance (33, 49, D) a phial of floods (34, 28, D) a +5 blowgun (34, 49, D) an uncursed staff of cold (34, 50, D) the ring "Sushrap" {MR+ Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (35, 14, D) a crystal ball of energy (35, 15, D) a +3 leather armour of magic resistance (35, 28, D) a +2 halberd of chopping (35, 29, D) a phial of floods (36, 14, D) a +4 spear of flaming (36, 28, D) an uncursed ring of see invisible (36, 29, D) a +0 halberd of protection (37, 15, D) a +2 spear of piercing (37, 28, D) an uncursed staff of wizardry (37, 29, D) a +4 shortbow of velocity (37, 57, D) a +2 great sword of flaming an uncursed amulet of magic regeneration (37, 60, D) a +2 great sword of protection (37, 62, D) an uncursed amulet of the gourmand an uncursed ring of poison resistance (37, 63, D) a +1 vampiric demon whip a +0 scimitar of flaming (37, 64, D) the ring of Juyptam {rCorr +Inv Str+4 Dex-3 SInv} [ring of resist corrosion] It affects your strength (+4). It affects your dexterity (-3). It lets you see invisible. It lets you turn invisible. a +4 scimitar of flaming an uncursed ring of protection from magic (37, 65, D) a +4 lajatang of venom (38, 0, D) a +0 chain mail (38, 15, D) a +0 battleaxe of flaming (38, 28, D) a +2 mace of protection (38, 29, D) an uncursed staff of fire (38, 49, D) an uncursed staff of death (38, 50, D) an uncursed staff of power (38, 58, D) the cursed +1 lajatang "Wubboq" {slice, *Drain rN+ Str+4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (38, 63, D) a +2 great sword of flaming a scroll of brand weapon a +2 scimitar of flaming a +0 scimitar of flaming (38, 64, D) a +2 great sword of flaming a +2 great sword of flaming (38, 65, D) a +3 great sword of flaming (39, 0, D) a +0 trident (39, 1, D) a +0 long sword of electrocution (39, 14, D) a +1 war axe of flaming (39, 15, D) an uncursed staff of wizardry (39, 48, D) a book of Callings (39, 49, D) a +4 scimitar of holy wrath (39, 60, D) a cursed ring of poison resistance (39, 65, D) a +2 scimitar of flaming the ring of Qeiniwk {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (40, 0, D) a +1 mace of draining (40, 1, D) the amulet "Olyitz" {Inacc MP+9 SInv Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (40, 7, D) a +0 shield of reflection (40, 9, D) a cursed +0 double sword a +0 scimitar of flaming (40, 14, D) an uncursed staff of power (40, 15, D) a +1 robe of the Archmagi (40, 28, D) a fan of gales (40, 29, D) an uncursed staff of fire (40, 48, D) the amulet "Tuwek" {RegenMP rC+ MR+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. It affects your resistance to hostile enchantments. (40, 49, D) a +1 scimitar of flaming (40, 50, D) a +0 hunting sling of velocity (41, 0, D) a +0 quarterstaff (41, 9, D) 14 arrows (41, 10, D) a +2 longbow of flaming (41, 14, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (41, 15, D) an uncursed staff of summoning (41, 28, D) an uncursed staff of wizardry (41, 29, D) an uncursed ring of resist corrosion (41, 48, D) a +2 hat (41, 49, D) a fan of gales (41, 59, D) the +6 mace of Destiny {drain, MP+9} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). (42, 0, D) a +0 dagger (42, 1, D) a +1 dagger of venom (42, 6, D) a +2 chain mail of poison resistance a +0 leather armour a +0 dire flail a throwing net a +0 ring mail (42, 10, D) a cursed +0 centaur barding (42, 14, D) an uncursed staff of energy (42, 15, D) a +1 robe of the Archmagi (42, 28, D) a +2 long sword of protection (42, 29, D) a +2 mace of draining (42, 49, D) a +1 flail of protection (42, 60, D) a +1 great sword of flaming (42, 63, D) a +2 great sword of flaming (unseen) (43, 6, D) a cursed staff of energy a +0 hunting sling of flaming (43, 9, D) 22 sling bullets (unseen) (43, 10, D) a +0 animal skin (43, 14, D) a +2 scimitar of holy wrath (43, 28, D) a +1 naga barding of cold resistance (43, 29, D) the ring of Favurph {rElec rN+ Int-5 Dex+6 Stlth+} [ring of stealth] It affects your intelligence (-5). It affects your dexterity (+6). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. the cursed +1 ring mail of Eneggovva {rElec} It insulates you from electricity. It has a curse placed upon it. (43, 48, D) an uncursed staff of cold (43, 49, D) a +0 demon whip of pain (43, 50, D) the +1 robe of Light {rPois Int+4} It affects your intelligence (+4). It protects you from poison. (43, 59, D) a +2 demon whip of venom (44, 10, D) a +0 great sword a +4 plate armour of poison resistance (44, 11, D) a +1 war axe of pain a +2 robe of cold resistance (44, 49, D) a +2 hand axe of electrocution (44, 50, D) a +2 antimagic hand axe (44, 51, D) a cursed staff of summoning (45, 9, D) the +7 rapier of Empaud {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. a +0 plate armour of fire resistance (45, 10, D) 10 large rocks a +1 spear (45, 49, D) a +0 demon whip of freezing (45, 50, D) a book of Changes (45, 64, D) an uncursed amulet of guardian spirit a +1 glaive of freezing (45, 65, D) a +1 demon whip of electrocution (46, 48, D) a +3 leather armour of cold resistance (46, 49, D) a +0 shortbow of flaming (46, 50, D) the +1 scale mail of the Meadowlark {MR++ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It affects your resistance to hostile enchantments. (46, 51, D) a +2 scimitar of flaming (47, 48, D) a +0 vampiric halberd (47, 49, D) a +0 ring mail of poison resistance (47, 50, D) a +2 scimitar of flaming (47, 51, D) a +2 demon whip of electrocution (47, 60, D) a +3 vampiric glaive (48, 41, D) a +0 robe a +1 broad axe of pain (48, 49, D) a +1 flail of holy wrath (48, 50, D) a +5 mace of holy wrath (49, 0, D) the ring "Qeitoi" {Ice *Corrode rPois Dex+5} [ring of ice] It enhances your ice magic. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It may corrode you when you take damage. (49, 1, D) an uncursed staff of wizardry (49, 36, D) a +4 scimitar of draining (49, 49, D) a +2 leather armour of cold resistance (49, 50, D) a +1 morningstar of protection (50, 1, D) a phial of floods (50, 5, D) a +2 leather armour of magic resistance (50, 13, D) an uncursed staff of wizardry (50, 25, D) the +10 hand crossbow of Dismemberment {venom, +Inv rPois} It poisons the ammo it fires. It protects you from poison. It lets you turn invisible. (50, 36, D) a book of Unlife (50, 37, D) an uncursed staff of conjuration (50, 50, D) a +1 mace of protection (51, 0, D) an uncursed staff of poison (51, 12, D) a +3 hand axe of venom (51, 24, D) a +2 robe of magic resistance (51, 36, D) a +0 quarterstaff of protection (51, 37, D) a +0 plate armour of magic resistance (51, 39, D) +0 storm dragon scales (51, 48, D) an uncursed staff of conjuration (51, 49, D) a +1 scale mail of magic resistance (51, 50, D) a phial of floods (52, 0, D) an uncursed staff of earth (52, 1, D) the +5 scimitar of Quhew {venom, rPois rF+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from fire. It protects you from poison. (52, 12, D) a +2 morningstar of venom (52, 36, D) a +0 robe a +2 short sword of protection (52, 48, D) a +2 ring mail of fire resistance (52, 49, D) a cursed staff of poison (53, 0, D) a +0 war axe of electrocution (53, 12, D) an uncursed staff of energy (53, 13, D) a fan of gales (53, 25, D) a +4 blowgun (53, 36, D) a +1 chain mail of poison resistance (53, 48, D) a +5 flail of crushing (53, 49, D) a +1 scythe of flaming (53, 50, D) a cursed -3 ring of dexterity (54, 0, D) an uncursed staff of cold (54, 1, D) a +3 long sword of holy wrath (54, 25, D) an uncursed staff of poison (54, 36, D) an uncursed staff of conjuration (54, 48, D) a +2 flail of draining (54, 49, D) an uncursed staff of death (54, 50, D) an uncursed staff of summoning (55, 0, D) a +0 hand crossbow of freezing (55, 12, D) a +0 plate armour of cold resistance (55, 24, D) a +3 fustibalus of velocity (58, 47, D) a +1 leather armour of cold resistance (58, 48, D) a +6 shortbow of velocity (58, 49, D) a lamp of fire (59, 21, D) a +0 spear a +0 buckler (59, 22, D) a cursed staff of air a +0 robe (59, 37, D) a +4 rapier of venom (59, 47, D) the +12 plate armour "Ruddihie" {rF+} It protects you from fire. (59, 48, D) a +8 long sword of flaming (59, 49, D) a +4 ring of evasion (60, 23, D) a +0 short sword a +0 robe a +0 short sword a +0 robe (60, 37, D) a lightning rod (4/4) (60, 47, D) the +5 short sword of Chance {freeze, rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. (60, 48, D) a +0 trident (60, 49, D) a +0 large shield (61, 0, D) the +7 chain mail of the Echidna {SInv} It lets you see invisible. (61, 8, D) a +3 leather armour of poison resistance (61, 16, D) an uncursed staff of earth (61, 26, D) a +3 leather armour of fire resistance (61, 27, D) a +0 short sword (61, 36, D) a phial of floods (61, 37, D) a +1 rapier of electrocution (61, 47, D) a lightning rod (4/4) (61, 48, D) a +0 flail (62, 0, D) a cursed staff of poison (62, 1, D) a fan of gales (62, 3, D) a cursed +0 spear a +1 robe of magic resistance (62, 4, D) a cursed +0 great sword a +0 robe (62, 9, D) a +1 scimitar of electrocution (62, 16, D) the ring "Nagh" {Ice *Contam rElec Dex+4} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. (62, 26, D) the cursed +0 large shield of Lifelessness {*Corrode Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (62, 27, D) a +3 scale mail of fire resistance (62, 28, D) a +0 short sword a +0 shortbow 20 arrows a +0 leather armour (62, 36, D) a +0 scale mail of fire resistance (62, 43, D) a +0 war axe a +0 chain mail (62, 47, D) a fan of gales (62, 48, D) a book of Transfigurations (62, 49, D) a +4 scale mail of cold resistance (63, 0, D) an uncursed staff of fire (63, 16, D) a +0 dagger (63, 17, D) a +2 robe of cold resistance (63, 26, D) a +0 rapier (still there?) an uncursed staff of wizardry (still there?) (63, 30, D) a +2 antimagic war axe (63, 36, D) a crystal ball of energy (63, 37, D) an uncursed staff of energy (63, 43, D) a +0 giant club (63, 48, D) a +1 ring mail of poison resistance (63, 49, D) a +0 hand axe of venom (63, 50, D) a +0 spear (64, 16, D) an uncursed staff of power (64, 17, D) a +3 halberd of chopping (64, 27, D) a +2 quarterstaff of protection a cursed -2 ring of intelligence (64, 28, D) a +0 long sword (64, 30, D) a +1 dire flail of draining (64, 41, D) a +0 fustibalus of flaming a +0 giant spiked club (64, 42, D) a +0 long sword (64, 44, D) a +0 troll leather armour a +0 great mace a +0 chain mail (64, 47, D) an uncursed staff of fire (64, 48, D) a +1 plate armour of cold resistance (64, 49, D) an uncursed staff of wizardry (64, 50, D) a +0 fustibalus of flaming (65, 40, D) a +0 plate armour (65, 43, D) a +1 great mace a +0 plate armour a cursed -1 great sword a +0 plate armour a +0 troll leather armour (65, 48, D) a +0 long sword (65, 49, D) an uncursed staff of power (65, 50, D) the +2 hat of the Robin {rF++ Str+6 Slay-4} It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It greatly protects you from fire. (66, 27, D) a +0 long sword (66, 30, D) a cursed +0 rapier (66, 49, D) an uncursed staff of wizardry (67, 48, D) a +0 spear (67, 49, D) a +0 flail (68, 0, D) the +5 glaive of Circularity {chop, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (68, 47, D) an uncursed staff of power (68, 49, D) a +1 spear of venom an uncursed staff of fire (68, 50, D) a +1 scythe of flaming a phial of floods (69, 0, D) an uncursed staff of energy (69, 36, D) the cursed +0 demon blade "Woanalin" {flame, *Rage +Rage rF+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It protects you from fire. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (69, 47, D) an uncursed staff of summoning (69, 48, D) a Young Poisoner's Handbook (69, 50, D) a +0 great mace of crushing (70, 8, D) a +1 plate armour of cold resistance (70, 9, D) an uncursed ring of poison resistance (70, 47, D) an uncursed staff of summoning (70, 49, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. a +0 spear an uncursed staff of energy (70, 51, D) a cursed -3 club (unseen) (70, 52, D) a +0 war axe a naga corpse (skeletalised by now) (70, 54, D) a black mamba corpse (skeletalised by now) (71, 8, D) an uncursed ring of resist corrosion (71, 16, D) the +12 executioner's axe of Supply {flame, +Rage MR- Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you go berserk. (71, 26, D) a +1 glaive of venom (71, 37, D) a lightning rod (4/4) an uncursed ring of stealth (71, 46, D) a book of Summonings (71, 47, D) a +6 amulet of reflection (71, 48, D) a +1 halberd of venom (still there?) a lightning rod (4/4) (still there?) (71, 50, D) a +0 robe (unseen) (72, 8, D) the +3 scale mail of Vampiric Thralls {rPois rF+ rC+ MP-9} It protects you from fire. It protects you from cold. It protects you from poison. It affects your magic capacity (-9). (72, 16, D) an uncursed ring of fire (72, 17, D) an uncursed staff of earth (72, 22, D) a +0 mace (72, 26, D) a +2 dagger of speed (72, 36, D) a lightning rod (4/4) (72, 37, D) a phial of floods (72, 46, D) an uncursed ring of protection from magic an uncursed staff of power a naga corpse (skeletalised by now) (72, 49, D) a +0 glaive (unseen) (72, 50, D) a +0 glaive (unseen) (72, 54, D) a water moccasin corpse (skeletalised by now) (73, 1, D) a +3 scale mail of magic resistance (73, 17, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (73, 26, D) an uncursed staff of air (73, 29, D) a +2 halberd a +0 robe (73, 30, D) a cursed +2 falchion of freezing a +0 robe a +0 falchion a +0 robe (73, 36, D) a box of beasts (73, 37, D) a crystal ball of energy (73, 46, D) a manual of Fighting the ring of Coykul {rPois rC+ rN+ MR+ AC+1} [ring of protection] It affects your AC (+1). It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a +3 ring of evasion a +3 plate armour of poison resistance (73, 51, D) a +2 battleaxe of freezing a +0 robe a +2 scimitar of electrocution a +0 robe a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (73, 52, D) a +0 halberd a +0 robe a +1 dire flail of venom a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (74, 47, D) a +0 robe (still there?) a book of Misfortune (still there?) (74, 50, D) a +0 war axe a +0 shield a +3 vampiric broad axe a +5 arbalest of velocity a +0 robe a naga corpse (skeletalised by now) (74, 52, D) a +0 flail (75, 1, D) a crystal ball of energy (75, 3, D) a +0 rapier a +0 robe (75, 50, D) a +1 great mace of protection (75, 52, D) an uncursed staff of summoning a +0 robe a +4 spear of venom (75, 53, D) a +0 battleaxe a naga corpse (skeletalised by now) (75, 54, D) a +0 robe a black mamba corpse (skeletalised by now) (76, 46, D) an uncursed staff of power (76, 51, D) a +2 pair of boots of flying the +9 war axe of Cobwebs {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). a +0 vampiric dagger a +1 vampiric whip (76, 52, D) the ring of Free Will {rElec rF+ rC+ Str-4 Dex+4} [ring of protection from cold] It affects your strength (-4). It affects your dexterity (+4). It protects you from fire. It protects you from cold. It insulates you from electricity. a +0 battleaxe a +0 robe a +0 flail a +0 robe a naga corpse (skeletalised by now) (76, 53, D) an adder corpse (skeletalised by now) (76, 54, D) an uncursed ring of protection from cold a +3 ring of evasion a +4 ring of protection the ring "Utesaklutao" {MR+ MP+9 Dex+3} [ring of magical power] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a water moccasin corpse (skeletalised by now) (76, 55, D) a black mamba corpse (skeletalised by now)