raistware the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +0 trident a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 leather armour of magic resistance (59, 37, D) an uncursed staff of cold (60, 36, D) an uncursed staff of fire (60, 37, D) the +1 falchion of Linwuon {protect, +Rage MR+ Dex-4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you go berserk. (61, 2, D) a +0 trident 4 tomahawks of returning a cursed -2 trident (61, 3, D) a +0 trident (61, 16, D) an uncursed amulet of the acrobat (61, 26, D) the +1 chain mail "Xigrih" {Dex+2} It affects your dexterity (+2). (61, 36, D) a +2 war axe of chopping (61, 37, D) a book of Ice (62, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 3, D) a +0 trident 2 exploding tomahawks (62, 8, D) the cursed +1 falchion of Midsummer {slice, MR+ Int+3 Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (62, 16, D) a fan of gales (62, 17, D) a +2 short sword of electrocution (62, 26, D) a +2 dire flail of crushing (62, 27, D) a +2 morningstar of protection (62, 36, D) a scroll of fog (62, 37, D) a book of Burglary (63, 0, D) the cursed +1 robe of Faob {+Blink Str+2 SInv} It affects your strength (+2). It lets you see invisible. It lets you blink. It has a curse placed upon it. (63, 12, D) a hell hound corpse (skeletalised by now) (63, 17, D) an uncursed staff of power (63, 27, D) an uncursed ring of see invisible (63, 36, D) a +2 robe of fire resistance (63, 37, D) an uncursed staff of fire (64, 26, D) an uncursed staff of fire (66, 33, D) a hippogriff skeleton a water moccasin corpse a spiny frog corpse (67, 32, D) a river rat corpse (69, 36, D) a +3 ring of intelligence (70, 8, D) a +2 glaive of freezing (70, 9, D) a +2 plate armour of cold resistance (70, 19, D) 3 large rocks (70, 36, D) an uncursed staff of cold (70, 37, D) a +0 shortbow of freezing (71, 17, D) a +0 shortbow 22 arrows an uncursed ring of resist corrosion (71, 19, D) a +0 arbalest a +2 quarterstaff of speed 22 bolts (71, 27, D) a +0 spear of venom (71, 36, D) a crystal ball of energy (71, 37, D) the +4 scale mail of Evolution {rC+} It protects you from cold. (72, 16, D) a +3 hand axe of flaming (72, 17, D) a phial of floods (72, 19, D) a +0 shortbow 4 arrows (72, 20, D) a cursed -2 arbalest a +6 mace of holy wrath 4 bolts 4 large rocks (72, 22, D) a bolt (72, 23, D) a large rock 3 bolts 5 arrows (72, 36, D) the +8 hunting sling of Sanel {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (73, 1, D) an uncursed staff of fire (73, 16, D) an uncursed ring of poison resistance (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +2 chain mail of magic resistance (73, 36, D) an uncursed staff of cold (73, 37, D) a +1 robe of magic resistance (75, 1, D) the +6 war axe of Dawn {chop, MR++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments.