raistware the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 shield a +0 trident a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +1 hand crossbow of a bazaar {elec, rElec Str+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It insulates you from electricity. (61, 8, D) an uncursed ring of ice (62, 0, D) a +3 trident of piercing (62, 1, D) a +4 trident of protection (62, 8, D) a +2 whip of draining (63, 0, D) the +5 shortbow "Leviticus" {venom, *Corrode rF+ rN+++} It poisons the ammo it fires. It protects you from fire. It renders you almost immune to negative energy. It may corrode you when you take damage. (63, 4, D) a shapeshifter corpse (63, 8, D) an uncursed staff of summoning (67, 0, D) a lightning rod (4/4) (68, 0, D) the +2 whip "Tuwonym" {venom, rN+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from negative energy. (69, 0, D) a +2 chain mail of fire resistance (70, 8, D) a +0 war axe (still there?) an uncursed staff of power (still there?) (70, 9, D) Thaumaturgy for Beginners Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Confusing Touch Hexes 1 d - Freeze Ice 1 e - Animate Skeleton Necromancy 1 (71, 8, D) a +0 falchion (71, 10, D) a manual of Stealth (72, 8, D) a +0 dagger (73, 1, D) a +6 ring of intelligence a +6 ring of intelligence a cursed ring of loudness (75, 1, D) a +0 rapier of holy wrath