raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 shield a +0 trident (35, 0, D) the +4 plate armour of Xom's Displeasure {*Slow MR+++ MP+9 SInv} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. It may slow you when you take damage. (36, 1, D) an uncursed staff of energy (36, 15, D) an uncursed staff of wizardry (36, 17, D) a +0 trident (unseen) (37, 0, D) a +0 dagger (37, 1, D) a +0 war axe (37, 15, D) a +6 battleaxe of draining (38, 0, D) an uncursed ring of resist corrosion (38, 15, D) a cursed amulet of inaccuracy (39, 0, D) an uncursed staff of earth (39, 14, D) a +0 quarterstaff of protection (39, 15, D) an uncursed staff of wizardry (40, 0, D) an uncursed staff of fire (40, 14, D) a Fen Folio (40, 15, D) a +0 trident (unseen) (41, 0, D) a phial of floods (41, 8, D) 3 large rocks a cyclops skeleton (41, 9, D) a +0 glaive a +0 plate armour an orc skeleton (41, 14, D) a +3 leather armour of fire resistance (41, 15, D) an uncursed staff of wizardry (42, 0, D) a +1 flail of protection (42, 1, D) an uncursed staff of air (42, 10, D) a large rock (42, 15, D) a crystal ball of energy (43, 4, D) a +0 ring mail a bolt (43, 5, D) a +6 falchion of protection a +0 plate armour a +0 falchion of protection a +0 chain mail an orc corpse (43, 10, D) a +0 bardiche a +4 chain mail of poison resistance (43, 11, D) a cursed -2 giant club an ogre skeleton (43, 15, D) an uncursed staff of wizardry (44, 10, D) a +0 plate armour a +0 long sword a +0 robe an orc skeleton (45, 6, D) a +0 war axe a +0 chain mail an orc corpse (45, 8, D) a +0 scale mail a cursed +0 long sword the +5 hand axe of Hiutonae {chop, rElec rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 arbalest a +0 great mace 10 bolts a +0 plate armour an uncursed ring of resist corrosion a +0 flail a +4 shortbow of freezing a +0 plate armour a +0 war axe a +0 chain mail (45, 9, D) a +0 war axe (45, 10, D) a +0 dagger a +0 robe an orc corpse (47, 4, D) a +0 broad axe (47, 8, D) a +1 great sword of electrocution a +0 chain mail a +0 robe a +0 dagger (47, 26, D) a +2 dire flail of pain a +0 chain mail (47, 27, D) the ring "Qukupn" {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 great mace a +0 plate armour (47, 43, D) a +1 war axe a +0 plate armour a +0 dire flail a +0 robe (48, 6, D) a +0 flail 5 tomahawks of returning a +0 plate armour a cursed -1 halberd a +0 plate armour a +4 rapier of venom a +2 plate armour of fire resistance a +2 shortbow of flaming a +0 club (48, 23, D) a +0 shield (48, 25, D) a +0 war axe a +0 plate armour (48, 26, D) the cursed +1 battleaxe of Tartarus {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It has a curse placed upon it. a +0 chain mail 4 large rocks 16 bolts (48, 42, D) a +2 quarterstaff of speed a +0 robe (48, 44, D) a +0 hand axe (49, 0, D) a +4 chain mail of magic resistance (49, 9, D) a +0 trident a +0 chain mail a +0 dagger a +2 robe of fire resistance a +0 plate armour a +0 battleaxe (49, 12, D) a book of the Earth (49, 19, D) 2 large rocks (49, 23, D) a +0 plate armour (49, 26, D) a +4 mace of crushing a +0 chain mail a +0 shield (49, 27, D) a +2 hand crossbow of velocity a +0 great mace a +0 chain mail the cursed +0 great sword of the Grave {chaos, rElec MR+ Dex+3} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +2 short sword of draining (49, 36, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (49, 42, D) a +0 dagger +2 steam dragon scales a +0 robe the +5 hand crossbow of the Hills {penet, MR+ Int+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (50, 1, D) a lightning rod (4/4) (50, 5, D) a +0 robe (50, 6, D) a +0 leather armour a +0 flail (50, 12, D) a +1 falchion of protection (50, 14, D) 4 large rocks a +1 morningstar of protection (50, 17, D) a large rock (50, 18, D) the +6 scimitar "Linaron" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). a +0 battleaxe of freezing a +2 battleaxe of freezing 4 large rocks (50, 23, D) a large rock (50, 24, D) a +0 great sword (50, 26, D) a +0 plate armour a +0 arbalest (50, 36, D) the +9 staff of Olgreb {rPois} It protects you from poison. (50, 37, D) a +2 scale mail of cold resistance (50, 42, D) an uncursed staff of energy (unseen) (50, 43, D) a cursed +0 dagger (51, 7, D) a +0 scimitar (51, 8, D) a +0 battleaxe a cursed +0 plate armour a +2 plate armour of cold resistance (51, 14, D) 2 large rocks (51, 15, D) 3 large rocks (51, 17, D) a +0 giant club 2 large rocks (51, 18, D) a +0 giant club a +0 giant club (51, 37, D) a +0 long sword (52, 1, D) an uncursed staff of poison (52, 11, D) a +2 vampiric spear (52, 12, D) a +2 battleaxe of freezing (52, 15, D) a +0 giant club (unseen) (52, 16, D) a cursed -2 giant club a large rock (52, 23, D) a cursed +0 broad axe a box of beasts (52, 24, D) a +0 glaive (52, 26, D) a bolt (still there?) a large rock (still there?) (52, 30, D) a +0 great sword (52, 36, D) a lamp of fire (53, 1, D) the +3 falchion of Seynt {holy, Dex+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It makes you more stealthy. (53, 13, D) the +8 dagger "Fasunne" {freeze, rF- Str+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It lets you see invisible. (53, 25, D) a +0 long sword (53, 36, D) a +0 dagger (53, 37, D) a +4 scale mail of fire resistance (54, 0, D) a +0 whip (54, 14, D) the Handbook of Combat Magic Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 (54, 24, D) a phial of floods (54, 25, D) a cursed staff of conjuration (54, 36, D) a +0 robe (55, 0, D) a +3 scale mail of fire resistance (55, 1, D) the +0 robe of Diarab Wolyc {MR+ Str+3 Int-5} It affects your strength (+3). It affects your intelligence (-5). It affects your resistance to hostile enchantments. (55, 12, D) an uncursed staff of cold (55, 13, D) an uncursed staff of cold (59, 37, D) the +3 short sword "Xoec" {freeze, rF+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you more stealthy. (60, 37, D) an uncursed amulet of harm (61, 0, D) an uncursed staff of wizardry (61, 16, D) a +0 vampiric war axe (61, 36, D) an uncursed staff of conjuration (61, 37, D) an uncursed staff of earth (62, 8, D) a cursed ring of loudness (62, 16, D) a +0 broad axe of flaming (62, 26, D) a +0 dagger of protection (62, 27, D) an uncursed staff of wizardry (62, 36, D) an uncursed staff of power (62, 37, D) a +1 falchion of draining (63, 0, D) an uncursed amulet of regeneration (63, 8, D) an uncursed staff of wizardry (63, 16, D) an uncursed staff of power (63, 18, D) a +2 helmet of intelligence (63, 27, D) an uncursed staff of earth (63, 37, D) a +2 chain mail of cold resistance (63, 41, D) a +2 long sword of protection (64, 16, D) the +6 falchion of Evisceration {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (64, 26, D) the +9 great sword of Foakatza {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (64, 27, D) the +11 dagger of Eceivel {pierce, rC- MR+ Int-5 Dex+6} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (64, 41, D) a +0 halberd (65, 42, D) a +0 war axe (65, 43, D) a +0 broad axe (68, 0, D) a +1 buckler of positive energy (68, 12, D) an arrow a +2 antimagic flail a +0 scimitar a +0 scale mail (68, 13, D) an arrow (69, 0, D) a +2 buckler of resistance (69, 11, D) a +0 longbow a +0 dagger 6 arrows a +0 leather armour (70, 13, D) a +0 longbow a +0 dagger a +0 leather armour 13 arrows (70, 36, D) a phial of floods (70, 37, D) the +8 scimitar "Fekull" {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (71, 8, D) a +3 hand crossbow of flaming (71, 16, D) a +3 scale mail of cold resistance (71, 17, D) a +1 quarterstaff of protection (71, 26, D) a +1 plate armour of cold resistance (71, 36, D) a +1 plate armour of poison resistance (71, 40, D) a cursed -3 trident (72, 9, D) an uncursed amulet of faith (72, 16, D) an uncursed staff of air (72, 17, D) an uncursed staff of air (72, 26, D) a fan of gales (72, 27, D) a +1 plate armour of cold resistance (72, 36, D) an uncursed staff of air (72, 37, D) a +3 chain mail of poison resistance (73, 16, D) a +2 dagger of venom (73, 26, D) the +6 battleaxe of Precise Incision {chop, +Inv Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you turn invisible. (73, 27, D) the +3 shortbow of Wu Jian's Displeasure {venom, -Tele MR+ Str+2 Stlth+} It poisons the ammo it fires. It affects your strength (+2). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (73, 36, D) a +4 war axe of chopping (75, 1, D) a Fen Folio (75, 8, D) 3 arrows