raistware the Dungeon (0, 51, D) a +0 spear (0, 52, D) a cursed -2 ring of protection (1, 33, D) a +3 leather armour of fire resistance (1, 37, D) a +0 war axe (1, 51, D) the +2 robe of Parts Unknown {+Inv rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It lets you turn invisible. It protects you from acid and corrosion. +1 acid dragon scales a +3 scale mail of magic resistance (1, 53, D) a cursed -2 spear (2, 15, D) a +5 long sword of holy wrath (2, 33, D) a +0 short sword a +0 cloak a +0 dagger a +0 robe (2, 34, D) a +2 morningstar of protection a +0 flail a Necronomicon (2, 50, D) the +4 dagger of Risk Management {flame, *Rage *Slow rN+++ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It renders you almost immune to negative energy. It may make you go berserk in combat. It may slow you when you take damage. (2, 52, D) a cursed -2 halberd a +2 mace of protection (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Callings (3, 15, D) a lightning rod (4/4) (3, 31, D) an uncursed staff of power (3, 35, D) a +0 hand axe a +0 halberd a +0 dagger a +0 cloak (3, 37, D) an uncursed ring of magical power (3, 51, D) a +0 club (3, 52, D) an uncursed ring of positive energy (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) the ring of Toaph {Ice Str+3 Int+5} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from cold. (4, 15, D) a +4 ring of dexterity (4, 16, D) a fan of gales (4, 31, D) a +0 helmet of see invisible (4, 35, D) a +0 long sword (4, 50, D) a +0 battleaxe a +0 robe a cursed -3 ring of evasion (4, 51, D) the Compendium of Feathery Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Magma Conjuration/Fire/Earth 5 (4, 52, D) a +2 broad axe of electrocution a +0 robe (4, 55, D) the ring "Ystrafir" {AC+4 Int+4} [ring of protection] It affects your AC (+4). It affects your intelligence (+4). a +0 flail a +0 robe (5, 14, D) a cursed staff of wizardry (5, 15, D) an uncursed amulet of the acrobat a +4 whip of venom (5, 16, D) the ring of the Invisible Hand {rF- Str+6 Dex+3 Stlth+} [ring of strength] It affects your strength (+6). It affects your dexterity (+3). It makes you vulnerable to fire. It makes you more stealthy. an uncursed staff of conjuration an uncursed staff of fire (5, 32, D) a +1 mace of protection (5, 33, D) an uncursed staff of earth (still there?) a book of the Tempests (still there?) (5, 34, D) a +0 hand axe (still there?) an uncursed staff of death (still there?) (5, 37, D) a +4 ring of protection a +0 hand axe (5, 38, D) a +0 battleaxe a +0 rapier a +0 cloak (5, 50, D) a +0 spear (5, 52, D) the cursed ring "Sywefekk" {rElec rPois rF+ Dex-2} [ring of dexterity] It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +0 robe (6, 14, D) an uncursed staff of poison the +6 flail of Ceghuh {flame, *Rage rElec rPois rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It may make you go berserk in combat. a fan of gales (6, 32, D) a +1 hand crossbow of flaming (6, 35, D) a +0 flail (6, 36, D) a +0 scimitar the +8 rapier "Kompiss" {pierce, *Slow Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It may slow you when you take damage. a +0 war axe (6, 38, D) a +0 hand axe (6, 50, D) a box of beasts (6, 51, D) the +2 long sword "Demonbane" {freeze, +Fly Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you fly. (6, 52, D) a book of Beasts (6, 54, D) a cursed -1 glaive a +0 robe an uncursed ring of poison resistance (6, 58, D) a +0 halberd (7, 17, D) an uncursed staff of poison (7, 34, D) a +0 war axe (still there?) a +0 long sword (still there?) (7, 35, D) a +0 battleaxe a +0 war axe a +2 chain mail of cold resistance a +0 glaive (7, 38, D) a +0 cloak (7, 50, D) a cursed ring of loudness (7, 51, D) a +1 war axe of flaming (7, 56, D) the +7 war axe "Hidin" {chop, *Rage Str+2 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+5). It may make you go berserk in combat. (unseen) (7, 58, D) a +0 mace a +2 shield (8, 14, D) the ring "Damnable Contraption" {Wiz rC+ rN++ MP+9} [ring of wizardry] It improves your spell success rate. It protects you from cold. It greatly protects you from negative energy. It affects your magic capacity (+9). the amulet "Zixinn" {Faith *Drain Dex+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+6). It causes draining when unequipped. a +2 rapier of freezing (8, 33, D) the Guide on Weightlessness and Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Airstrike Air 4 e - Aura of Abjuration Summoning 5 f - Spellforged Servitor Conjuration/Summoning 7 (8, 34, D) a +3 leather armour of positive energy (unseen) (8, 35, D) a +0 hand axe (8, 36, D) a +0 long sword (8, 37, D) a cursed -1 mace an uncursed amulet of magic regeneration (8, 51, D) a +3 scale mail of magic resistance (8, 52, D) a +0 club (still there?) a +0 scale mail of magic resistance (still there?) (9, 32, D) a +5 rapier of protection a +0 trident (9, 33, D) Wic Tott's Catalogue of the Scorching Oath Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 d - Fireball Conjuration/Fire 5 e - Darkness Hexes 6 a +0 glaive (9, 38, D) a +0 scimitar a +0 cloak a cursed -1 short sword a +0 long sword (9, 50, D) a +2 trident of venom (9, 51, D) a +2 quarterstaff of crushing (9, 54, D) a +3 vampiric war axe (unseen) (9, 57, D) an uncursed staff of energy a +0 robe (10, 1, D) a +0 trident a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 short sword of draining an uncursed staff of air a +2 hunting sling of flaming (10, 33, D) a +0 long sword a +4 hunting sling of freezing (10, 35, D) a cursed +0 cloak a +0 mace a +0 glaive of chopping (10, 39, D) a cursed +0 long sword (10, 50, D) Fehitraa's Papyrus of Enhancements and Displacement Spells Type Level a - Infusion Charms 1 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Disjunction Translocation 8 (10, 51, D) a +2 ring mail of cold resistance (10, 52, D) a +0 robe a +6 blowgun (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a phial of floods (11, 16, D) a cursed staff of death (11, 32, D) a fan of gales (11, 33, D) an uncursed ring of positive energy (unseen) (11, 51, D) a +2 troll leather armour (11, 56, D) a +5 trident of venom (12, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (12, 14, D) the +9 spear of Valiance {freeze, Fragile rF+ rN+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from fire. It protects you from negative energy. It will be destroyed if unequipped. an uncursed staff of fire a +0 mace of holy wrath (12, 32, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (12, 33, D) a lamp of fire (12, 34, D) a lightning rod (4/4) (12, 50, D) a +0 long sword (12, 52, D) a fan of gales (12, 53, D) a +0 flail a +0 robe (13, 32, D) an uncursed staff of death (13, 34, D) an uncursed staff of conjuration (13, 54, D) a +0 spear a +0 robe (14, 51, D) a book of Flames (14, 52, D) a lamp of fire (18, 16, D) a +1 chain mail of positive energy (18, 48, D) an uncursed ring of protection from magic (18, 49, D) a +1 robe of magic resistance (19, 1, D) the +10 great sword "Egg" {venom, rF- rC+ MR+} It poisons the flesh of those it strikes. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (19, 16, D) a cursed +1 giant club (19, 32, D) a +1 helmet of see invisible (19, 33, D) a +3 ring mail of poison resistance the Incunabulum of Fiery Poison Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Fireball Conjuration/Fire 5 e - Ignition Fire 8 (19, 47, D) a +4 ring of strength an uncursed amulet of rage (19, 49, D) a +7 morningstar of distortion a book of Alchemy (19, 51, D) a box of beasts (20, 0, D) a +4 flail of crushing (20, 1, D) an uncursed ring of fire (20, 17, D) a +0 dagger a +2 robe (20, 21, D) a +0 long sword (20, 24, D) an arrow (20, 32, D) a +2 morningstar of draining (21, 0, D) an uncursed amulet of the acrobat (21, 1, D) a +1 short sword of holy wrath (21, 2, D) a +5 scythe of protection (21, 17, D) an uncursed ring of wizardry a +0 short sword a +0 ring mail a +0 leather armour (21, 20, D) a +3 chain mail of fire resistance (21, 22, D) 2 arrows a +0 buckler a +3 rapier of venom (21, 32, D) a +3 longbow of freezing (21, 35, D) a +2 scythe of protection (21, 48, D) a lamp of fire a crystal ball of energy (21, 51, D) an uncursed staff of wizardry (21, 52, D) a +2 robe of magic resistance (22, 0, D) a +0 halberd of protection (22, 1, D) an uncursed ring of ice (22, 16, D) a +0 dagger a +0 rapier (22, 17, D) a +0 long sword a +0 leather armour (22, 19, D) a cursed -1 dagger a +0 rapier a +0 longbow 61 arrows the cursed +0 ring mail of the Skies Above {rC+} It protects you from cold. It has a curse placed upon it. (22, 20, D) a +0 rapier the cursed +1 morningstar "Jeadol" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 shortbow 23 arrows a +1 leather armour of magic resistance (22, 23, D) an arrow (22, 32, D) the +4 dire flail of Salt {antimagic, Str+5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It makes you more stealthy. (22, 35, D) a +0 hand axe (22, 37, D) a +0 trident a +1 hand crossbow of freezing (22, 38, D) a +2 scythe of protection (23, 0, D) a +2 long sword of holy wrath (23, 2, D) a cursed +0 trident (23, 3, D) an uncursed ring of resist corrosion (23, 16, D) a +0 troll leather armour (23, 17, D) a +2 war axe of freezing a book of Clouds (23, 18, D) a +2 trident of freezing a +0 leather armour (23, 19, D) a +0 short sword a +0 longbow (23, 21, D) a +0 short sword a cursed -3 ring of dexterity an arrow (23, 22, D) a +0 quick blade a +0 quick blade a +3 chain mail of magic resistance 3 arrows a +0 long sword (23, 32, D) a +2 halberd of distortion (23, 34, D) a +6 ring of dexterity (23, 36, D) a +2 short sword of draining (23, 38, D) a +1 scythe of venom (23, 48, D) the cursed +1 scale mail of Analysis {Int+4} It affects your intelligence (+4). It has a curse placed upon it. a +1 helmet of see invisible (23, 49, D) an uncursed ring of protection from fire a +0 ring mail of fire resistance a lamp of fire (23, 50, D) a lightning rod (4/4) (24, 16, D) an uncursed staff of conjuration (24, 17, D) a +0 rapier (24, 18, D) a +0 long sword the +1 leather armour of Experimentation {rPois Str-2 Dex+5} It affects your strength (-2). It affects your dexterity (+5). It protects you from poison. a +0 short sword (24, 21, D) 4 arrows (24, 32, D) an uncursed ring of flight an uncursed staff of summoning (24, 35, D) an uncursed ring of protection from cold a fan of gales a +2 scythe of venom a +2 scimitar of electrocution a +2 scythe of venom (24, 38, D) a +2 scythe of protection (24, 49, D) an uncursed ring of protection from cold an uncursed staff of death (25, 0, D) a lamp of fire a +0 hand axe of chopping (25, 5, D) a +0 robe (25, 18, D) the +7 executioner's axe of Yptauch {chop, Fragile rN+++ Str+5 Int-4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-4). It renders you almost immune to negative energy. It will be destroyed if unequipped. a +0 long sword (25, 20, D) a cursed -2 leather armour (unseen) (25, 21, D) a +0 longbow a +0 leather armour a +0 long sword 44 arrows (25, 32, D) a lamp of fire (25, 48, D) a +0 short sword (26, 17, D) an uncursed staff of wizardry (26, 18, D) the amulet "Nueng" {Harm *Drain rPois rC- Int+6 Slay+2} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from poison. It causes draining when unequipped. a cursed +0 rapier a +0 ring mail (26, 33, D) a +1 helmet of see invisible a +2 leather armour of cold resistance (26, 36, D) a +1 antimagic scythe (26, 50, D) a lightning rod (4/4) a +2 battleaxe of draining (26, 51, D) a +0 scythe of flaming (27, 0, D) a +3 vampiric broad axe (27, 5, D) a +5 scimitar of freezing (27, 17, D) a lamp of fire (27, 19, D) a +3 glaive of freezing a +0 leather armour (27, 21, D) a +0 dagger (27, 34, D) an uncursed amulet of the gourmand a +3 scimitar of flaming a +4 short sword of flaming (27, 48, D) a box of beasts (27, 50, D) an uncursed amulet of harm (27, 54, D) a +2 halberd of chopping (28, 0, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (28, 3, D) a cursed -3 war axe a +0 robe an uncursed amulet of magic regeneration (28, 16, D) the cursed +1 arbalest of a bailey {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). It has a curse placed upon it. (28, 36, D) a +2 scythe of protection (28, 49, D) an uncursed ring of stealth a cursed amulet of inaccuracy (28, 50, D) a phial of floods (28, 54, D) a +2 dagger of venom the cursed +0 leather armour of Zin's Delight {rElec rPois rC- Regen+} It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (29, 0, D) a cursed staff of power (29, 1, D) a book of Burglary (29, 2, D) a +6 flail of crushing (29, 16, D) a +0 hand axe of draining (29, 17, D) a +0 leather armour (29, 32, D) a phial of floods (29, 33, D) the ring "Extagach" {rElec rN+ Int+7 Dex-2 Stlth+} [ring of positive energy] It affects your intelligence (+7). It affects your dexterity (-2). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (29, 48, D) an uncursed staff of poison (29, 51, D) a book of Air (30, 48, D) a cursed amulet of inaccuracy a +0 hand axe (31, 49, D) an uncursed ring of protection from fire an uncursed staff of summoning (31, 50, D) a +2 chain mail of cold resistance (31, 53, D) a +0 battleaxe of chopping (32, 49, D) an uncursed staff of cold (32, 50, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (33, 33, D) a +1 mace of protection (33, 48, D) a fan of gales (33, 49, D) an uncursed staff of energy (33, 50, D) a +0 long sword (34, 48, D) a +2 dire flail of protection (34, 50, D) a +5 ring of dexterity (35, 0, D) a +0 falchion of protection (35, 14, D) the ring "Gel Ised" {rF+ MP+9 Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. (35, 15, D) a +3 leather armour of magic resistance (35, 18, D) 5 large rocks (35, 29, D) a +1 dagger of speed (36, 15, D) a +0 giant spiked club a book of the Dragon (36, 18, D) 3 large rocks (unseen) (36, 28, D) a +2 ring mail of poison resistance (36, 33, D) the +1 mace of Amortisation {elec, Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). a +0 robe a +0 robe (36, 37, D) a +2 lajatang of electrocution a +0 robe (37, 15, D) the cursed +0 plate armour of the Unstoppable Lives {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (37, 17, D) a +0 giant spiked club (37, 18, D) 2 large rocks (37, 28, D) a +0 fustibalus of freezing (37, 29, D) an uncursed staff of earth (37, 31, D) a +5 great sword a +0 robe (37, 34, D) a +3 scimitar a +0 robe of magic resistance (37, 36, D) a +0 robe a cursed +4 war axe (38, 0, D) a +0 trident (38, 2, D) a cursed -1 spear 21 javelins of penetration a +0 leather armour an uncursed amulet of the acrobat (38, 3, D) a +2 spear of venom 16 javelins a +0 leather armour (38, 14, D) a book of Alchemy (38, 17, D) a +0 troll leather armour (38, 19, D) a +0 troll leather armour (38, 20, D) 2 large rocks (38, 48, D) the amulet of Likhlih {+Rage rF+ Dex+5} [amulet of rage] It affects your dexterity (+5). It protects you from fire. It lets you go berserk. (38, 49, D) a cursed ring of loudness (38, 50, D) a lamp of fire (39, 3, D) 3 large rocks (39, 14, D) a crystal ball of energy an uncursed amulet of the acrobat (39, 15, D) an uncursed ring of protection from fire (39, 19, D) 5 large rocks a +0 giant club a +0 giant club (39, 20, D) 8 large rocks (39, 21, D) a large rock (39, 27, D) an uncursed ring of fire (39, 29, D) a box of beasts (39, 35, D) a +0 robe (39, 50, D) the +3 ring mail "Nialoc" {Dex+3} It affects your dexterity (+3). (40, 2, D) a +1 demon trident of draining a +0 robe (40, 7, D) 2 tomahawks a large rock (40, 14, D) a +2 hand crossbow of velocity (40, 15, D) the +13 plate armour "Coclymya" {+Blink rF- Int+3 Stlth+} It affects your intelligence (+3). It makes you vulnerable to fire. It lets you blink. It makes you more stealthy. (40, 19, D) a +2 great sword of flaming a +0 giant spiked club a +0 giant club (40, 20, D) a +0 great sword of flaming (40, 28, D) a +0 morningstar of protection (40, 32, D) a +0 robe (unseen) (40, 36, D) a +3 dagger (40, 50, D) a +2 trident of piercing (41, 1, D) an uncursed staff of poison (41, 3, D) a +0 trident 4 tomahawks of dispersal (41, 14, D) a +2 hand axe of freezing (41, 29, D) a phial of floods (41, 31, D) the +2 spear of the Coward {freeze, +Inv rC++ SInv Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It lets you see invisible. It lets you turn invisible. It makes you less stealthy. a cursed -2 robe (41, 48, D) a +1 robe of positive energy (41, 49, D) the amulet "Esapyr" {Acrobat MP+9 Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your magic capacity (+9). It makes you more stealthy. (41, 50, D) a lamp of fire (42, 0, D) an uncursed staff of fire (42, 1, D) an uncursed staff of poison (42, 3, D) an uncursed ring of positive energy a +1 trident of venom a +0 leather armour (42, 4, D) a +0 trident (42, 6, D) the amulet of Cowardice {Harm *Drain Int+4 Slay+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes draining when unequipped. an uncursed ring of protection from fire a +0 spear of venom 10 javelins a +0 leather armour a +4 rapier of distortion a +0 robe (42, 14, D) a cursed -4 ring of intelligence (42, 15, D) a +0 halberd of venom (42, 16, D) a +0 troll leather armour (42, 23, D) a large rock (42, 28, D) a +0 dagger (42, 29, D) a +0 shortbow of velocity (42, 32, D) a +0 short sword of venom a +0 robe (42, 34, D) a +0 dagger (42, 48, D) a lamp of fire (42, 49, D) a box of beasts the +1 pair of gloves of Naqinottast {rF- rCorr Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from acid and corrosion. (43, 6, D) a +0 trident 3 tomahawks (43, 14, D) a book of Alchemy (43, 15, D) an uncursed staff of air (43, 28, D) a +2 spear of venom (43, 33, D) a +0 robe (43, 55, D) a +0 robe (44, 5, D) a javelin a +2 great mace of crushing a +0 robe (44, 28, D) a +0 dagger (44, 49, D) the +4 robe "Notruuv" {rElec Slay+5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It lets you see invisible. (44, 50, D) an uncursed staff of power a +6 blowgun (45, 49, D) the +4 battleaxe of Armageddon {vamp, rElec rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. an uncursed staff of earth (45, 55, D) a +0 trident (46, 49, D) a crystal ball of energy (46, 52, D) a +4 long sword of holy wrath (47, 31, D) a +2 falchion of flaming a +0 fustibalus 18 stones a +0 robe a +0 buckler (47, 48, D) the +7 hunting sling of the Pariah {venom, Fragile rElec Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It insulates you from electricity. It will be destroyed if unequipped. (47, 49, D) a phial of floods (47, 50, D) a +2 falchion of protection a +2 quarterstaff of speed (47, 51, D) a box of beasts the +7 flail of Freehold {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (48, 49, D) a +2 plate armour of poison resistance (48, 50, D) a fan of gales (48, 51, D) a +3 scale mail of magic resistance (49, 0, D) the +10 dagger of Valour {pierce, *Rage rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. It may make you go berserk in combat. a crystal ball of energy (49, 1, D) a +1 shortbow of freezing (49, 12, D) the +1 glaive of Miboqyim {freeze, *Slow MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It may slow you when you take damage. (49, 24, D) the +6 scale mail of Jahaaph {Dex+8} It affects your dexterity (+8). (49, 36, D) a +0 vampiric whip (49, 37, D) the +3 shortbow of Radicalism {venom, rPois rF+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from fire. It protects you from poison. (49, 48, D) the +1 great mace of the Stoat {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (49, 49, D) a cursed staff of summoning (49, 54, D) a +0 large shield (50, 12, D) a +0 hunting sling of freezing (50, 24, D) an uncursed ring of protection from fire an uncursed ring of resist corrosion (50, 25, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (50, 28, D) +0 pearl dragon scales (50, 33, D) a stone (50, 36, D) a +5 arbalest (50, 48, D) a +3 ring mail of poison resistance (50, 49, D) a +5 morningstar of venom an uncursed staff of poison (51, 1, D) the +7 plate armour of Kiwkum {Int+5} It affects your intelligence (+5). the +7 arbalest "Ushi Myre" {flame, +Inv rF+ rC+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It lets you see invisible. It lets you turn invisible. (51, 16, D) a +0 rapier a +0 robe (51, 32, D) 2 stones (51, 33, D) a stone (51, 48, D) a phial of floods (51, 49, D) a +3 trident of piercing (51, 50, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (52, -1, D) a Young Poisoner's Handbook (52, 1, D) a +0 chain mail of cold resistance (52, 13, D) a +0 spear (52, 14, D) a +0 trident a throwing net the +4 ring mail "Daocvyd" {MR++ Int-5 Slay+3} It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. (52, 16, D) a +7 rapier of venom (52, 24, D) a lamp of fire (52, 31, D) a stone (52, 32, D) a stone (52, 48, D) the +8 dagger of Wu Jian's Reproof {pierce, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. (52, 49, D) a cursed staff of air (52, 50, D) the +1 ring mail of the Fiddle {Dex+3} It affects your dexterity (+3). (53, 1, D) a +2 leather armour of fire resistance (53, 12, D) a phial of floods (53, 13, D) a box of beasts (53, 15, D) a +0 robe the +5 falchion of the Cup {slice, +Fly Str+5 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+2). It lets you fly. (53, 24, D) the ring of Egoph {rElec rPois rC- MR+ Str+6} [ring of protection from magic] It affects your strength (+6). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +1 hand crossbow of velocity (53, 31, D) a stone (53, 36, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (53, 37, D) a +4 war axe of electrocution (53, 48, D) a +2 robe (53, 49, D) a +0 pair of gloves of archery (54, 0, D) an uncursed staff of air (54, 13, D) the +5 dagger "Xajaw" {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (54, 14, D) a +3 rapier of flaming a +0 robe an uncursed ring of see invisible (54, 16, D) a +0 trident (54, 24, D) a +3 antimagic flail (54, 36, D) a +2 leather armour of poison resistance (54, 48, D) a +2 fustibalus of flaming (54, 49, D) a cursed amulet of inaccuracy (54, 50, D) a +4 rapier of electrocution (55, 0, D) an uncursed staff of fire (55, 1, D) a +2 vampiric halberd (55, 12, D) a +5 hand crossbow of flaming (55, 13, D) the +9 scythe "Amaochepn" {holy, Fragile rC+ Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It protects you from cold. It will be destroyed if unequipped. (58, 46, D) a +0 scimitar (58, 47, D) a lightning rod (4/4) (58, 48, D) the +2 helmet of Tenacity {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (59, 35, D) a +3 shortbow of flaming (59, 37, D) a +1 ring mail of cold resistance (59, 49, D) an uncursed ring of stealth the +4 mace of the Shrike {crush, Fragile rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It will be destroyed if unequipped. a +3 halberd of venom the cursed +1 hand crossbow of Abomination {venom, *Slow Dex+6} It poisons the ammo it fires. It affects your dexterity (+6). It may slow you when you take damage. It has a curse placed upon it. a +0 halberd a +0 battleaxe a +1 falchion of holy wrath a +0 rapier a +0 short sword (59, 50, D) an uncursed staff of poison (61, 0, D) an uncursed staff of poison (61, 8, D) a +2 plate armour of cold resistance (61, 16, D) a cursed -2 ring of intelligence (61, 26, D) a +5 rapier of freezing (61, 36, D) a +4 shortbow of freezing (61, 37, D) a +2 chain mail of fire resistance (61, 46, D) a +0 dagger (62, 8, D) an uncursed staff of wizardry (62, 9, D) the cursed +3 long sword "With Two Names" {vamp, rC++ MR+++ Int-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 36, D) a lamp of fire (62, 47, D) a +0 glaive (unseen) (62, 52, D) the ring "Cegh" {MR+ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. a +0 flail a cursed +0 cloak (62, 53, D) a +0 short sword (62, 54, D) a +0 dagger (63, 0, D) a +2 scale mail of fire resistance (63, 8, D) a +3 scale mail of poison resistance (63, 16, D) a lamp of fire (63, 26, D) a +4 vampiric eveningstar (63, 27, D) a phial of floods (63, 36, D) an uncursed staff of power (63, 43, D) a +0 halberd (63, 46, D) the ring of Taculice {rPois rN+ Str+7 Int-3 Dex+5} [ring of dexterity] It affects your strength (+7). It affects your intelligence (-3). It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. (63, 62, D) a +3 broad axe of electrocution (64, 16, D) a +3 shortbow of flaming (64, 26, D) a +2 plate armour of cold resistance (64, 27, D) an uncursed staff of energy (64, 42, D) a +0 glaive (64, 44, D) a +0 war axe a cursed -3 mace a +0 hand axe a cursed -1 dire flail (64, 46, D) a +0 halberd (64, 47, D) a +2 falchion of slicing a +6 blowgun a +0 shield a +0 war axe (64, 48, D) a +0 cloak an uncursed staff of power a +0 glaive an uncursed staff of energy (64, 55, D) a +0 long sword a +0 cloak (65, 26, D) the +5 lajatang "Nuw Zuky" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (65, 43, D) a +0 battleaxe a +0 hand axe (65, 48, D) a +0 glaive an uncursed staff of earth (65, 53, D) a +0 morningstar a +0 mace a +0 hand crossbow of freezing a +0 short sword a +0 spear of piercing a +0 battleaxe (65, 54, D) a +0 short sword (65, 62, D) a +0 cloak (unseen) (66, 49, D) a +0 dagger (still there?) a +0 dire flail of protection (still there?) (66, 50, D) a +0 long sword (still there?) a +0 hand axe (still there?) (66, 52, D) a +1 war axe of venom a +2 morningstar of draining a +0 cloak (66, 55, D) a +0 trident (66, 56, D) a +0 long sword a +0 cloak (66, 57, D) a +0 whip (67, 0, D) a +1 robe of resistance (67, 2, D) a +0 trident (67, 47, D) a +1 cloak of magic resistance a +2 helmet of see invisible (67, 48, D) a +0 scimitar Gakha's Volume of Darkness and Envenoming Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Animate Dead Necromancy 4 (67, 49, D) a +0 short sword (still there?) a phantom mirror (still there?) (67, 51, D) a box of beasts (unseen) (67, 52, D) a +2 spear of piercing (67, 53, D) a +0 flail (67, 54, D) a +0 dire flail (67, 56, D) a +0 halberd (68, 0, D) an uncursed ring of stealth (68, 2, D) a +0 trident (68, 5, D) a throwing net a tomahawk (68, 11, D) a +1 trident of venom a +0 trident a +4 blowgun 10 tomahawks (68, 47, D) the cursed +0 scale mail "Fiycan" {rPois rC+ MR+} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (68, 48, D) a +1 whip of flaming (68, 50, D) a +0 war axe (still there?) a +0 short sword (still there?) (68, 52, D) a +2 war axe of draining a +0 long sword (68, 54, D) an uncursed ring of protection from magic a +0 flail a +1 hand axe of flaming (68, 56, D) an uncursed amulet of the acrobat a +0 cloak (68, 59, D) a +0 cloak (69, 2, D) a +0 trident 4 tomahawks (69, 11, D) a +0 trident 3 tomahawks (69, 13, D) a +0 mace of draining a tomahawk (69, 21, D) a cursed -3 trident a +3 fustibalus of flaming (69, 47, D) a +2 arbalest of freezing (69, 48, D) a +2 ring of evasion a +0 mace a +0 long sword (69, 49, D) a +0 glaive (69, 50, D) a +0 battleaxe (70, 8, D) a +0 rapier of venom (70, 11, D) a +0 trident (70, 13, D) 3 tomahawks (70, 21, D) a +0 trident (70, 22, D) a throwing net (70, 37, D) an uncursed staff of cold (70, 49, D) a +0 war axe a +0 glaive a +0 halberd a +0 long sword (71, 8, D) a +0 trident (71, 13, D) a throwing net (71, 21, D) a +0 trident (71, 22, D) a +0 trident (71, 23, D) a +5 halberd of chopping (71, 26, D) a +5 blowgun (71, 27, D) an uncursed staff of energy (71, 35, D) a +6 ring of strength (71, 36, D) a cursed staff of summoning (71, 37, D) a lamp of fire (71, 46, D) a +2 spear of piercing (71, 47, D) the +2 leather armour "Reid" {MP+9 Str+6 Stlth-} It affects your strength (+6). It affects your magic capacity (+9). It makes you less stealthy. (71, 51, D) a +0 halberd (unseen) (72, 8, D) a +1 scale mail of fire resistance (72, 16, D) the +11 double sword "Witouq" {freeze, -Tele rPois Str-5 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+9). It protects you from poison. It prevents most forms of teleportation. (72, 23, D) a throwing net (72, 27, D) an uncursed ring of resist corrosion (72, 36, D) a +1 plate armour of fire resistance (72, 48, D) a +1 cloak (72, 49, D) the +5 flail of Duty {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (73, 1, D) a +1 scimitar of protection (73, 16, D) a +0 trident (73, 17, D) the cursed +0 leather armour of Vodau {+Inv Regen+ MP+9} It affects your magic capacity (+9). It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (73, 27, D) a +3 ring mail of fire resistance (73, 36, D) a +2 vampiric short sword (73, 37, D) the cursed +0 robe of the Wumpus {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (73, 47, D) a +0 trident (73, 55, D) a +2 short sword of freezing a +0 whip (74, 47, D) a box of beasts (unseen) (74, 48, D) a +0 glaive (still there?) a crystal ball of energy (still there?) (74, 54, D) a cursed ring of loudness a +2 cloak a +0 long sword (75, 1, D) a cursed -3 ring of dexterity (75, 47, D) a +2 ring mail of cold resistance (75, 48, D) a +0 long sword (75, 49, D) a +0 trident a cursed staff of power (75, 51, D) a +2 battleaxe of chopping a +0 cloak