raistware the Dungeon (0, 50, D) a +0 demon whip of flaming (0, 51, D) a +3 glaive of venom (0, 52, D) a +5 battleaxe of chopping (1, 32, D) a +2 rapier of venom (1, 33, D) an uncursed amulet of harm (1, 34, D) an uncursed staff of energy (1, 51, D) a +1 triple sword of protection (1, 52, D) a +1 ring mail of fire resistance (2, 16, D) an uncursed staff of death (2, 18, D) a +0 trident a cursed +0 robe (2, 19, D) a +0 trident a cursed +0 robe (2, 33, D) an uncursed staff of power (2, 34, D) a phial of floods (2, 37, D) 2 javelins (2, 50, D) the cursed +3 war axe of the Purse {chop, Int+6 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+2). It has a curse placed upon it. (2, 51, D) an uncursed ring of protection from magic the +5 war axe of the Absolute Madman {venom, +Rage Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you go berserk. (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a fan of gales (3, 16, D) a +3 whip of venom 12 javelins a +0 leather armour the cursed +1 plate armour of the Greedy {+Fly Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It lets you fly. It has a curse placed upon it. (3, 18, D) 6 large rocks (3, 32, D) a +0 rapier (3, 34, D) the cursed +3 falchion "Cuugul" {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (3, 38, D) a +3 spear of venom 15 javelins a +0 leather armour (3, 50, D) a lamp of fire (3, 51, D) a +1 leather armour of cold resistance (3, 52, D) a phial of floods (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +1 spear of pain (4, 16, D) the cursed -3 pair of gloves of Sif Muna's Scorn {rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (4, 17, D) a +0 trident a +0 ring mail of poison resistance (4, 18, D) a +4 spear of flaming 17 javelins of returning a +0 leather armour a +1 buckler of reflection (4, 24, D) a javelin (4, 32, D) a +0 spear a +7 hunting sling of freezing (4, 33, D) a +0 trident the +5 crystal plate armour of Lies {+Inv rC+ MR+ Dex-4} It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. (4, 34, D) an uncursed staff of power (4, 50, D) an uncursed staff of power (unseen) (4, 51, D) the +5 battleaxe of Beosy {elec, Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). (4, 52, D) a +3 scimitar of holy wrath (5, 14, D) an uncursed staff of wizardry (5, 16, D) a +0 trident (unseen) (5, 18, D) a +0 spear 14 javelins of penetration a +0 leather armour (5, 32, D) a book of Power (5, 33, D) a +1 demon trident of draining a +0 leather armour a lamp of fire (5, 34, D) a +6 spear of distortion a +5 blowgun 20 javelins a +0 leather armour (5, 35, D) the +4 rapier of Arbitration {pain, rElec rF+ Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. (unseen) (5, 37, D) a +0 rapier a +0 robe (5, 38, D) a +2 rapier of venom a +0 robe (5, 50, D) a +4 scimitar of holy wrath (5, 51, D) an uncursed staff of air (6, 14, D) an uncursed staff of power (6, 15, D) a fan of gales (6, 16, D) a +0 robe (6, 18, D) a +0 robe (unseen) (6, 32, D) a crystal ball of energy (6, 34, D) a +0 trident a +2 robe of the Archmagi a cursed ring of loudness a lightning rod (4/4) (6, 35, D) a +2 scythe of freezing 11 javelins a +0 leather armour (6, 37, D) a +0 spear 14 javelins a +0 leather armour (6, 50, D) a cursed ring of loudness (6, 51, D) a book of Air an uncursed staff of conjuration (7, 14, D) a +1 buckler of poison resistance (7, 15, D) a +4 arbalest of velocity (7, 16, D) a +1 trident of holy wrath an uncursed ring of poison resistance (7, 33, D) an uncursed staff of energy (7, 34, D) a book of Debilitation (7, 36, D) a +3 rapier of speed a +0 robe a +4 ring of evasion (7, 37, D) a +0 quarterstaff a +0 longbow 16 arrows (7, 50, D) the +1 pair of gloves "Cuvvetua" {rC- MP+9 Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It affects your magic capacity (+9). (7, 51, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (8, 15, D) a +5 blowgun (8, 16, D) an uncursed staff of earth (8, 23, D) a throwing net (8, 25, D) a javelin of penetration (8, 32, D) a crystal ball of energy (8, 33, D) the +6 scale mail of Morooco {MR+} It affects your resistance to hostile enchantments. (8, 50, D) a +2 battleaxe of chopping (8, 51, D) a +6 blowgun (still there?) an uncursed staff of poison (still there?) (8, 52, D) a +1 hunting sling of flaming (9, 1, D) a +0 long sword (9, 16, D) the +2 hand axe "Ekhoh" {speed, *Contam MR+ Int+4 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (9, 18, D) 4 large rocks (9, 19, D) a +1 trident of protection the cursed +1 robe "Qes Posu" {Str+2} It affects your strength (+2). It has a curse placed upon it. (9, 20, D) a +1 trident of piercing a cursed +0 leather armour (9, 25, D) a javelin of penetration (9, 32, D) an uncursed staff of poison (9, 36, D) a +3 trident of freezing a +0 robe (9, 50, D) a cursed staff of fire (9, 51, D) a book of the Dragon (9, 52, D) a +2 robe of resistance (9, 54, D) an uncursed staff of death (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 spear (10, 15, D) a +0 robe (10, 16, D) a +1 leather armour of fire resistance (10, 32, D) a +0 spear (10, 33, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (10, 49, D) the cursed +1 chain mail of Lugonu's Scorn {rPois Str+6} It affects your strength (+6). It protects you from poison. It has a curse placed upon it. a +0 war axe of freezing (11, 1, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of earth (11, 16, D) a +2 spear of flaming (11, 17, D) a +0 longbow (unseen) (11, 18, D) a +1 long sword of slicing (11, 20, D) a +1 flail of protection a +0 leather armour 15 javelins (11, 32, D) a book of the Sky (11, 33, D) a +0 trident of flaming (still there?) a book of Spatial Translocations (still there?) (11, 34, D) a book of Summonings (11, 49, D) the +7 whip "Xocoun" {drain, rElec rF+ Str-5 Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. (11, 50, D) a +4 hand crossbow of flaming (unseen) (12, 15, D) a +0 spear (12, 17, D) a +1 mace of draining 17 steel javelins a +0 leather armour (12, 32, D) a phial of floods (12, 33, D) the Grimoire of the Floating Volcanoes Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Airstrike Air 4 (12, 50, D) a +0 war axe of flaming (12, 51, D) a lamp of fire (13, 50, D) the Papyrus of Transmigration and Malediction Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Petrify Transmutation/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 (13, 51, D) a +2 halberd of venom (13, 52, D) the ring "Vufidedgh" {*Slow MR+ Int+6 SInv} [ring of see invisible] It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. (14, 50, D) an uncursed ring of wizardry (18, 48, D) a +0 short sword a +0 leather armour a +0 buckler a book of Minor Magic (18, 49, D) an arrow a +0 long sword (19, 0, D) an uncursed staff of energy (19, 1, D) a lamp of fire (19, 16, D) the amulet "Xubrett" {Acrobat +Fly rN+ MP+9 Dex+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+3). It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (19, 33, D) +2 fire dragon scales (19, 48, D) a +0 short sword (19, 50, D) the cursed +1 lajatang of the Puffin {flame, rElec rC- rN+ SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. +2 storm dragon scales (still there?) (20, 1, D) a +0 antimagic glaive (20, 17, D) a +2 flail of protection (20, 32, D) a lamp of fire (20, 33, D) a cursed amulet of inaccuracy (20, 49, D) a +0 dagger (still there?) the ring of Relativism {rCorr rElec Str+3 Int-5} (still there?) [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. (20, 50, D) a +0 long sword a +0 leather armour a cursed ring of loudness a lamp of fire (20, 52, D) a +4 hand axe of electrocution (21, 0, D) the Compendium of Theory Spells Type Level a - Shock Conjuration/Air 1 b - Lesser Beckoning Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Tornado Air 9 (21, 1, D) a +6 ring of dexterity (21, 15, D) an uncursed ring of fire (21, 16, D) a +2 long sword of freezing an uncursed amulet of the acrobat (21, 17, D) the cursed +0 ring mail "Fuka" {Int+3 Dex-4} It affects your intelligence (+3). It affects your dexterity (-4). It has a curse placed upon it. (21, 32, D) a +1 rapier of venom (21, 33, D) a +4 scimitar of holy wrath (21, 48, D) a +2 ring mail of cold resistance (21, 49, D) the +27 Lear's hauberk (21, 50, D) a +0 dagger (unseen) (21, 52, D) an arrow (22, 0, D) a lightning rod (4/4) (22, 16, D) a +1 whip of venom (22, 17, D) a +2 trident of flaming (22, 33, D) a +0 glaive (22, 34, D) a +1 scythe of protection a +1 buckler of reflection (22, 38, D) a +0 scythe of protection (22, 48, D) an uncursed staff of fire (22, 49, D) a +0 short sword a +0 leather armour (22, 50, D) a +2 robe of fire resistance a +1 vampiric hand axe (22, 52, D) 9 arrows a +0 rapier a +0 rapier a +2 short sword of flaming (22, 54, D) a +2 dire flail of protection (23, 0, D) a +2 dagger of venom (23, 1, D) a +1 falchion of pain (23, 16, D) an uncursed staff of earth (23, 17, D) a +1 ring mail of fire resistance (23, 33, D) a +0 trident a +1 falchion of freezing (23, 38, D) a +0 giant spiked club (23, 47, D) a book of Burglary (23, 50, D) a +0 shortbow a +0 longbow 54 arrows a +0 leather armour the +11 fustibalus of Woe {speed, rPois rC- rN+ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (23, 54, D) a +0 long sword (unseen) (23, 56, D) a +1 halberd of flaming (24, 8, D) a +2 sacred scourge of holy wrath a +0 robe (24, 16, D) a crystal ball of energy (24, 17, D) a fan of gales (24, 18, D) an uncursed ring of flight (24, 32, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. an uncursed staff of wizardry (24, 33, D) a +2 flail of draining (24, 34, D) the ring of the Gloaming {rF+ MR+} [ring of protection from magic] It protects you from fire. It affects your resistance to hostile enchantments. a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the ring "Bicza" {+Fly rPois Str+4} [ring of flight] It affects your strength (+4). It protects you from poison. It lets you fly. (24, 35, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 scythe of venom (24, 36, D) a +0 trident a +3 chain mail of positive energy (24, 37, D) a +1 lajatang of pain (24, 39, D) a +0 vampiric scythe (24, 49, D) a +3 falchion of electrocution a +0 longbow a +3 short sword a +1 long sword of slicing (24, 50, D) a cursed -2 leather armour a +2 ring mail of cold resistance 20 arrows a +0 short sword a +0 long sword (24, 56, D) a +0 rapier a +0 rapier a +0 leather armour (25, 0, D) a book of Transfigurations (25, 6, D) a +2 long sword of flaming a +0 shortbow 14 arrows a +0 robe (25, 16, D) the cursed +1 great sword of Zuder {flame, -Tele rElec SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (25, 17, D) an uncursed ring of magical power (25, 18, D) an uncursed ring of fire (25, 41, D) a +2 vampiric scythe (25, 48, D) a +0 long sword (25, 54, D) a +0 short sword (25, 55, D) an arrow a +1 antimagic scimitar (26, 1, D) the +8 short sword of Gallantry {pain, rF+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It makes you more stealthy. (26, 16, D) the ring "Lon Goyf" {rPois Str+4 Int+2 Dex+3} [ring of dexterity] It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from poison. the ring "Vasm" {*Corrode rC+ rN+ MR+ Stlth+} [ring of positive energy] It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. a +3 vampiric spear (26, 17, D) a +2 plate armour of magic resistance (26, 35, D) a +5 vampiric scythe (26, 48, D) a phial of floods (26, 52, D) a +0 ring mail a +0 short sword a +0 leather armour the +7 rapier of a treasure trove {drain, rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It makes you more stealthy. 36 arrows a +0 chain mail a +1 falchion of freezing a cursed -1 long sword a +0 ring mail a +0 leather armour (26, 53, D) a +0 leather armour a cursed -3 rapier a cursed -3 rapier a +0 leather armour 15 arrows a +0 shortbow a +0 long sword (27, 0, D) an uncursed ring of flight (27, 1, D) a lamp of fire (27, 7, D) a +3 long sword of flaming a +0 fustibalus 6 stones a +0 robe a +0 buckler (27, 16, D) an uncursed ring of flight an uncursed ring of flight (27, 34, D) a lamp of fire (27, 48, D) a lightning rod (4/4) a Grand Grimoire (27, 50, D) a +0 leather armour (still there?) a +0 dagger (still there?) (28, 0, D) a +3 broad axe of chopping (28, 1, D) a book of the Dragon (28, 15, D) a cursed staff of air (28, 18, D) a crystal ball of energy (28, 32, D) a phial of floods (28, 49, D) a +0 long sword an uncursed staff of cold a +0 dagger (28, 53, D) a +1 long sword of electrocution (29, 0, D) a +2 robe of magic resistance (29, 18, D) a +2 flail of protection (29, 32, D) an uncursed staff of earth (29, 33, D) a fan of gales (29, 49, D) a cursed -3 ring of evasion 15 arrows a +0 short sword a cursed -1 dagger a crystal ball of energy (30, 47, D) a +0 shortbow (30, 48, D) a +0 rapier a +0 shortbow of velocity an uncursed staff of wizardry a +2 leather armour of cold resistance (30, 51, D) a cursed +0 long sword a +0 leather armour an uncursed ring of flight (30, 54, D) a +1 hand axe of chopping a +0 ring mail a +0 quarterstaff of speed (30, 55, D) a +0 long sword a +0 ring mail (31, 50, D) a cursed staff of earth a +0 long sword a +0 dagger a +0 scale mail an uncursed staff of energy (31, 52, D) a +3 war axe of venom a +0 long sword a cursed +0 ring mail (32, 47, D) an uncursed staff of energy the Grimoire of Lightness and Calling Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Static Discharge Conjuration/Air 3 d - Summon Mana Viper Hexes/Summoning 5 (33, 47, D) a +0 ring mail (33, 48, D) an uncursed staff of summoning (33, 50, D) a +1 hand axe of chopping a +0 longbow 48 arrows a +0 leather armour (34, 28, D) a +1 short sword of venom (34, 50, D) a +6 blowgun (35, 0, D) a +1 leather armour of poison resistance (35, 15, D) a +0 rapier (35, 47, D) a +0 long sword (36, 0, D) a +3 quarterstaff of speed (36, 1, D) a box of beasts (36, 14, D) a fan of gales (36, 15, D) a +1 scale mail of magic resistance (36, 28, D) a fan of gales the +4 war axe "Owacsimm" {venom, +Rage Str-4 Int+4} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+4). It lets you go berserk. (37, 1, D) a +1 morningstar of protection (37, 14, D) an arrow (37, 15, D) 2 arrows the +2 hunting sling "Ecysom" {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (37, 16, D) a +0 short sword a +0 shortbow 20 arrows a cursed +0 leather armour (37, 19, D) a +0 long sword (37, 28, D) a lamp of fire the +6 arbalest of Ylao {venom, +Blink MR+ Str+7} It poisons the ammo it fires. It affects your strength (+7). It affects your resistance to hostile enchantments. It lets you blink. (38, 14, D) a +1 morningstar of holy wrath (38, 15, D) a +0 leather armour (38, 16, D) a +0 longbow a +0 leather armour a +0 dagger a +0 shortbow 34 arrows a +0 leather armour (38, 18, D) a +6 mace of distortion a +0 leather armour (38, 19, D) a +0 short sword (38, 29, D) a lamp of fire (38, 48, D) a book of Minor Magic (38, 49, D) a cursed amulet of inaccuracy (38, 50, D) a +5 broad axe of electrocution (39, 0, D) an uncursed ring of magical power (39, 1, D) an uncursed ring of stealth (39, 15, D) a +0 glaive of flaming an uncursed staff of power (39, 16, D) a +0 rapier a +0 rapier a +2 robe of fire resistance (39, 28, D) a +3 plate armour of magic resistance (39, 35, D) a +3 battleaxe of freezing a +0 robe (39, 48, D) a +2 shortbow of freezing (39, 49, D) the ring "Sagatuw" {Dex+4 Stlth-} [ring of loudness] It affects your dexterity (+4). It makes you less stealthy. (40, 0, D) an uncursed staff of fire (40, 1, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (40, 15, D) a +0 short sword (still there?) a +0 short sword (still there?) (40, 17, D) a +4 rapier of venom a +0 shortbow 25 arrows (40, 20, D) a +3 scimitar of slicing (40, 21, D) an arrow (40, 48, D) the cursed +2 scimitar of Punishment {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It has a curse placed upon it. (40, 49, D) the ring of Epta {*Drain rPois rF+ Dex+5} [ring of protection from fire] It affects your dexterity (+5). It protects you from fire. It protects you from poison. It causes draining when unequipped. a cursed +0 scimitar the cursed +0 chain mail of Uffilir {Str+4} It affects your strength (+4). It has a curse placed upon it. (40, 50, D) a +0 robe (41, 0, D) an uncursed staff of earth (41, 14, D) the +6 war axe of Death's Door {vamp, MR- Dex+5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It makes you more stealthy. a cursed +0 chain mail a +3 shortbow of flaming (41, 15, D) a +0 rapier a +2 leather armour of fire resistance (41, 16, D) a +0 long sword (41, 19, D) a +2 long sword of slicing (41, 22, D) 2 arrows (41, 29, D) a +3 blowgun a +2 dire flail of holy wrath (41, 48, D) a book of Beasts (41, 49, D) a book of Maledictions (41, 50, D) the +1 hand axe of Gipt {holy, *Rage Str+2 Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+6). It may make you go berserk in combat. (42, 1, D) an uncursed staff of poison (42, 16, D) a +0 scimitar (42, 27, D) the +7 dagger of the World {vamp, Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). (42, 49, D) an uncursed staff of earth (42, 50, D) the cursed +1 plate armour of Boaduri {Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (43, 13, D) a +0 rapier (43, 14, D) an uncursed amulet of the acrobat (43, 16, D) 4 potions of haste a +0 rapier (43, 28, D) a +6 great sword of slicing (43, 30, D) an uncursed ring of protection from magic (43, 48, D) a +3 demon blade of venom (43, 50, D) the amulet of Beutz {*Corrode Regen+ Str+2 Stlth+} [amulet of regeneration] It affects your strength (+2). It increases your rate of regeneration. It may corrode you when you take damage. It makes you more stealthy. an uncursed staff of earth an uncursed staff of air (43, 51, D) +0 shadow dragon scales (44, 18, D) a +0 leather armour (44, 29, D) an uncursed staff of power (44, 48, D) a +6 ring of strength the ring of the Priest {+Blink rF+ MR+ Stlth+} [ring of stealth] It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (44, 49, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (45, 48, D) an uncursed ring of protection from cold (45, 49, D) an uncursed ring of resist corrosion (45, 50, D) a +3 hand crossbow of flaming (still there?) a +0 short sword of venom (still there?) (46, 48, D) a +1 glaive of venom (46, 49, D) a +1 short sword of venom (46, 54, D) +0 shadow dragon scales (47, 48, D) a +2 ring mail of poison resistance (47, 49, D) a phial of floods a +5 spear of freezing (47, 50, D) a box of beasts (47, 52, D) a +2 scythe of venom a +0 arbalest of freezing (48, 48, D) +1 swamp dragon scales (48, 49, D) a +0 chain mail of cold resistance (48, 51, D) an uncursed amulet of harm (48, 52, D) +0 shadow dragon scales (49, 0, D) a +5 shortbow of velocity (49, 5, D) an uncursed ring of positive energy a +0 trident (49, 12, D) an uncursed staff of earth (49, 36, D) a +1 plate armour of magic resistance (49, 48, D) the ring "Zitucavy" {rElec AC+3} [ring of protection] It affects your AC (+3). It insulates you from electricity. (49, 49, D) a +2 quarterstaff of speed an uncursed staff of poison (50, 0, D) a +0 vampiric battleaxe (50, 6, D) a +0 trident a cursed +0 robe (50, 12, D) the +7 long sword "Noeryr" {freeze, rPois rF- rC+++ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. (50, 23, D) a +0 glaive of chopping (50, 36, D) a +2 chain mail of magic resistance a cursed ring of loudness (50, 37, D) a lamp of fire (50, 38, D) 3 large rocks (50, 48, D) the +3 dagger "Ris Taw" {chaos, Str+2 Int-3 SInv} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It affects your intelligence (-3). It lets you see invisible. (50, 49, D) Hiubyk's Catalogue of Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Lightning Bolt Conjuration/Air 5 e - Silence Hexes/Air 5 (51, 3, D) a +0 trident a throwing net an uncursed amulet of harm (51, 5, D) a +0 trident a +0 leather armour an uncursed ring of resist corrosion (51, 6, D) a +3 spear of pain 16 javelins a +0 leather armour (51, 13, D) the cursed +1 hand crossbow of the Bouncing Eyes {velocity, Dex+6} Any bolt fired from it inflicts extra damage. It affects your dexterity (+6). It has a curse placed upon it. (51, 25, D) an uncursed ring of poison resistance an uncursed staff of poison a +3 trident of venom (51, 27, D) a +0 demon whip (51, 36, D) 4 potions of haste (51, 39, D) a +0 morningstar (51, 48, D) a +2 morningstar of protection (51, 49, D) a book of Frost a lamp of fire (52, 0, D) a box of beasts (52, 1, D) a +3 plate armour of cold resistance (52, 3, D) a +0 rapier a cursed +0 robe an uncursed ring of resist corrosion (52, 13, D) a +1 ring mail of cold resistance (52, 36, D) an uncursed staff of fire (52, 37, D) an uncursed staff of wizardry (52, 48, D) a box of beasts (52, 49, D) a +5 short sword of venom (53, 0, D) a +3 ring mail of magic resistance (53, 1, D) a fan of gales (53, 12, D) a +0 dagger of holy wrath a phial of floods (53, 13, D) a +1 battleaxe of freezing (53, 27, D) a +0 scale mail a +5 halberd of chopping a +0 lajatang of speed a +0 longbow of velocity 15 arrows a +0 plate armour (53, 35, D) a book of Conjurations (53, 37, D) a phial of floods (53, 48, D) a +4 blowgun (53, 49, D) the +2 large shield of the Greedy {SInv} It lets you see invisible. a +9 eudemon blade of holy wrath the +7 Singing Sword the ring "Pebum" {+Blink rElec rN+++ Int-5 Stlth+} [ring of stealth] It affects your intelligence (-5). It insulates you from electricity. It renders you almost immune to negative energy. It lets you blink. It makes you more stealthy. (53, 50, D) a crystal ball of energy (54, 0, D) a +5 rapier of speed (54, 1, D) a +3 arbalest of flaming (54, 9, D) a javelin (54, 12, D) an uncursed staff of poison (54, 25, D) the +1 robe of Light {Stlth+} It makes you more stealthy. a fan of gales (54, 35, D) a lightning rod (4/4) (54, 48, D) a book of Conjurations (54, 49, D) a book of Conjurations (54, 50, D) the +5 mace "Tormentor" {venom, rElec Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It insulates you from electricity. (56, 11, D) a +1 plate armour of magic resistance (57, 19, D) a +7 morningstar of protection (57, 48, D) a fan of gales (58, 47, D) a +0 glaive (59, 25, D) an arrow (59, 36, D) a fan of gales (59, 47, D) a fan of gales (59, 49, D) +2 fire dragon scales (60, 25, D) a tomahawk (60, 37, D) a +8 halberd of venom (60, 48, D) an uncursed staff of conjuration a +1 flail of crushing (60, 49, D) a +6 short sword of venom (unseen) (61, 0, D) a +0 scimitar of holy wrath (61, 4, D) a +0 broad axe of holy wrath a +0 robe (61, 28, D) an arrow (61, 37, D) a +1 buckler of protection (61, 47, D) an uncursed ring of protection from magic (62, 0, D) a +1 short sword of draining (62, 9, D) the ring "Afemeur" {*Contam rF- Dex+9 SInv Stlth+} [ring of stealth] It affects your dexterity (+9). It makes you vulnerable to fire. It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. (62, 17, D) a +6 ring of strength (62, 26, D) the cursed +1 scale mail of Follow the Leader {*Corrode rC++ rN+} It greatly protects you from cold. It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (62, 28, D) a tomahawk (62, 29, D) a +0 trident 5 tomahawks (62, 37, D) a +2 chain mail of positive energy a +0 short sword of venom (62, 48, D) the +9 war axe of Internal Strife {venom, *Contam Str+3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+3). It causes magical contamination when unequipped. It makes you more stealthy. (63, 0, D) a +0 dagger (63, 17, D) a +2 longbow of velocity (63, 27, D) a fan of gales (63, 29, D) a large rock (63, 30, D) a +0 shortbow 14 arrows (63, 36, D) a +1 trident of pain (63, 48, D) Harchozow's Catalogue of Feathery Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 f - Summon Mana Viper Hexes/Summoning 5 (63, 49, D) an uncursed staff of death (63, 50, D) a +0 leather armour a +0 morningstar a +4 falchion of slicing (64, 16, D) a +1 hand axe of electrocution (64, 17, D) a phial of floods (64, 26, D) a +0 shortbow of velocity 13 arrows a +1 dire flail of crushing (64, 30, D) 3 large rocks (64, 31, D) the +10 battleaxe "Dunlur" {freeze, rN+ Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. a +0 shortbow 14 arrows (64, 36, D) a fan of gales (64, 47, D) the ring of the Invisible Hand {+Fly rN++ Dex+3} [ring of flight] It affects your dexterity (+3). It greatly protects you from negative energy. It lets you fly. (64, 48, D) the cursed +2 battleaxe "Qutehymu" {freeze, rN+ Str+4 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+5). It protects you from negative energy. It has a curse placed upon it. (64, 49, D) an uncursed staff of earth (65, 26, D) an arrow a +6 blowgun (65, 30, D) a +0 trident (65, 47, D) a +0 demon whip (65, 48, D) a +4 trident of distortion (65, 49, D) a +4 whip of venom an uncursed staff of energy (65, 57, D) a +3 ring of dexterity a +1 morningstar of protection a +0 chain mail (66, 1, D) a +0 long sword a +0 shortbow 15 arrows (66, 25, D) an arrow (66, 48, D) an uncursed ring of poison resistance (66, 49, D) an uncursed ring of wizardry a +0 scale mail of cold resistance the +9 spear of Ariong {pain, rF+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It lets you see invisible. the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (66, 51, D) a book of Necromancy (66, 55, D) a +0 demon whip (67, 1, D) the +9 glaive "Killer Klown's Peril" {flame, +Rage Str+3 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+3). It lets you go berserk. (67, 22, D) a +0 dire flail (67, 47, D) a +4 ring mail of fire resistance (67, 48, D) a +3 dagger of venom (67, 49, D) a +2 rapier of venom (67, 51, D) a +2 dagger of venom (68, 0, D) an uncursed staff of cold (68, 4, D) an arrow (68, 5, D) an arrow (68, 47, D) the ring "Zuxuzef" {Wiz rF- rN+ Str+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It makes you vulnerable to fire. It protects you from negative energy. a book of the Warp (68, 48, D) a +3 scimitar of slicing a cursed staff of fire (68, 62, D) a +3 scythe of flaming (69, 0, D) a +0 long sword (69, 5, D) 2 arrows (69, 47, D) a book of Misfortune (69, 48, D) a book of Conjurations (69, 49, D) a +4 quarterstaff (unseen) (70, 8, D) an uncursed ring of see invisible (70, 9, D) an uncursed staff of cold (70, 36, D) a +2 short sword of speed (70, 37, D) an uncursed staff of air (70, 47, D) a +0 falchion of protection (70, 48, D) a +1 hand axe of chopping (70, 49, D) a +1 war axe of chopping (71, 7, D) a +0 shield a +0 scale mail (71, 8, D) a cursed amulet of inaccuracy (71, 17, D) the cursed +0 glaive "Hual" {antimagic, *Noise rPois rN+ Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (71, 27, D) a +6 ring of intelligence (71, 37, D) a +5 flail of holy wrath a +3 dagger of venom (71, 47, D) a +0 demon trident of electrocution (71, 48, D) a +0 demon blade of electrocution (71, 49, D) the Collected Works on Icy Stones Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Petrify Transmutation/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Lee's Rapid Deconstruction Earth 5 (72, 8, D) a +0 war axe of freezing (72, 9, D) a cursed amulet of inaccuracy (72, 16, D) a +7 blowgun (72, 17, D) a lightning rod (4/4) (72, 26, D) a fan of gales (72, 37, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (72, 39, D) an uncursed staff of poison (72, 47, D) a +2 battleaxe of venom (72, 49, D) an uncursed staff of summoning (73, 16, D) a +2 lajatang of electrocution (73, 17, D) a +0 great sword of electrocution (73, 26, D) a +0 falchion of holy wrath (73, 27, D) a cursed staff of air (73, 36, D) a book of Transfigurations (73, 47, D) a +3 leather armour of magic resistance (73, 48, D) a fan of gales (73, 49, D) a +5 amulet of reflection (73, 50, D) a +0 chain mail a +0 morningstar (74, 47, D) a +1 arbalest of flaming (74, 48, D) a book of Transfigurations (75, 1, D) a +0 robe of the Archmagi (75, 47, D) an uncursed ring of resist corrosion (75, 48, D) the +8 mace of Zin's Whim {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (75, 49, D) a book of Air