raistware the Dungeon (0, 51, D) an uncursed amulet of magic regeneration (0, 52, D) a +2 helmet of intelligence (1, 32, D) a book of Minor Magic (1, 33, D) a +0 glaive of venom (1, 34, D) a +1 dagger of venom (1, 50, D) the +4 war axe "Beastslayer" {elec, +Rage rF+ rC- Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It lets you go berserk. (2, 14, D) an uncursed amulet of magic regeneration (2, 15, D) a +4 plate armour of fire resistance (2, 33, D) the ring of Ocsereph {+Fly Int+2} [ring of flight] It affects your intelligence (+2). It lets you fly. (2, 34, D) a +0 morningstar of holy wrath (2, 50, D) a phial of floods (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a +2 mace of venom (3, 16, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (3, 32, D) a +0 flail of crushing (3, 49, D) an uncursed staff of death (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a book of Minor Magic (4, 15, D) a scarf of resistance (4, 16, D) the +3 great mace of Calamity {speed, rPois rF- SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. (4, 32, D) an uncursed staff of death a book of Burglary (4, 52, D) an uncursed staff of death a +2 great mace of crushing (5, 14, D) a crystal ball of energy (5, 15, D) a +1 rapier of draining (still there?) a manual of Shields (still there?) (5, 16, D) a +1 hand axe of venom (5, 32, D) an uncursed staff of power (5, 33, D) a lightning rod (4/4) (5, 34, D) a +0 mace of protection (still there?) a +2 trident of protection (still there?) (5, 37, D) a +0 battleaxe of freezing (5, 49, D) a +3 antimagic demon whip (5, 55, D) the +12 flail of Doors {elec, rPois rC+ rN+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (6, 14, D) a +0 triple sword of electrocution (6, 16, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (6, 32, D) an uncursed ring of protection from cold (6, 33, D) the +11 trident of Tension {flame, +Fly rF- MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (6, 38, D) a +0 battleaxe of freezing (6, 50, D) a +3 ring of evasion (6, 51, D) a box of beasts (6, 52, D) the +8 glaive of Honour {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). a +2 hunting sling of flaming (6, 53, D) an uncursed staff of conjuration (7, 16, D) a book of Debilitation (7, 31, D) the ring "Mejosk" {+Blink +Fly Str+7 Slay-6} [ring of flight] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It lets you fly. It lets you blink. an uncursed ring of fire an uncursed ring of ice (7, 35, D) a +2 chain mail of magic resistance a Young Poisoner's Handbook (7, 51, D) the amulet of Compassion {Harm *Drain +Blink Str+7 Dex+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+7). It affects your dexterity (+4). It lets you blink. It causes draining when unequipped. (7, 52, D) a +3 shortbow of velocity (still there?) a phial of floods (still there?) (8, 14, D) an uncursed ring of poison resistance (still there?) a crystal ball of energy (still there?) (8, 15, D) a phial of floods an uncursed staff of energy (8, 16, D) an uncursed ring of stealth (8, 33, D) a +1 plate armour of magic resistance a +0 battleaxe of freezing a +5 long sword of holy wrath a +1 rapier of speed (9, 16, D) the cursed +1 long sword of Compulsion {venom, *Slow rElec Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (9, 32, D) +0 ice dragon scales a +2 long sword of slicing the Handbook of the Igneous Mountains Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Lee's Rapid Deconstruction Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (9, 50, D) a box of beasts (9, 51, D) a +0 rapier of draining (9, 52, D) a cursed +5 ring of slaying a +4 blowgun (10, 1, D) a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +1 halberd of flaming (10, 16, D) an uncursed staff of wizardry (10, 50, D) a lamp of fire (10, 51, D) a +2 broad axe of electrocution (10, 58, D) a +6 ring of intelligence a +0 scale mail of magic resistance (11, 1, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +5 short sword of the Neverending Ghosts {pain, +Blink} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you blink. (11, 15, D) a +3 scale mail of poison resistance (11, 16, D) the +2 helmet of Curiosity {Dex+5} It affects your dexterity (+5). (11, 31, D) a box of beasts (11, 49, D) a +2 chain mail of poison resistance (11, 51, D) a fan of gales (12, 14, D) an uncursed amulet of regeneration (12, 15, D) a Fen Folio (12, 16, D) an uncursed ring of protection from fire (12, 31, D) a book of Minor Magic (12, 32, D) an uncursed staff of summoning a +0 battleaxe of freezing a cursed -2 ring of intelligence a +2 hand crossbow of freezing an uncursed staff of earth (12, 34, D) a crystal ball of energy (13, 32, D) the ring "Inuem" {rElec rC+ MR- Str+4 Int+2} [ring of protection from cold] It affects your strength (+4). It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (13, 33, D) a +1 hunting sling of velocity (13, 34, D) a +4 blowgun (13, 50, D) an uncursed staff of energy (13, 51, D) the amulet of Mifuq {Inacc rPois MR+ Int-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. a box of beasts (14, 52, D) a box of beasts (15, 51, D) an uncursed staff of energy (15, 54, D) an uncursed staff of summoning (18, 48, D) a book of Minor Magic (18, 49, D) a crystal ball of energy (18, 50, D) a phial of floods (18, 53, D) a +0 quarterstaff a cursed +0 robe (19, 1, D) an uncursed staff of summoning a +1 double sword of holy wrath (19, 16, D) an uncursed staff of death (19, 17, D) a +3 morningstar of pain (19, 32, D) a +2 robe of magic resistance (19, 33, D) a +0 long sword (20, 0, D) a +2 chain mail of fire resistance (20, 1, D) a crystal ball of energy (20, 16, D) the +8 hand crossbow of Eternal Harmony {venom, Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). (20, 17, D) an uncursed staff of cold (20, 33, D) a +2 chain mail of cold resistance (20, 48, D) a +2 antimagic rapier (20, 49, D) an uncursed staff of poison (20, 50, D) a lamp of fire (20, 51, D) a +0 spear (20, 53, D) a +0 quarterstaff a +0 robe (21, 1, D) a +4 hunting sling of flaming (21, 16, D) the ring of Beauty {*Slow rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It may slow you when you take damage. (21, 17, D) a +1 plate armour of fire resistance (21, 33, D) a book of the Earth (21, 34, D) a +0 dagger (21, 44, D) a +2 battleaxe a +0 chain mail (21, 48, D) a cursed ring of loudness (21, 50, D) a +0 robe (21, 51, D) an uncursed staff of power a +0 robe (22, 0, D) a +2 flail of holy wrath (22, 1, D) a box of beasts (22, 6, D) a +0 hand axe (22, 16, D) an uncursed staff of air (22, 17, D) a cursed staff of cold (22, 33, D) a +0 dagger (22, 34, D) an uncursed staff of cold (22, 42, D) a +2 glaive a +0 plate armour (22, 44, D) a +2 great sword of protection a +0 plate armour (22, 48, D) a crystal ball of energy a +3 blowgun (22, 50, D) a +1 hand axe of electrocution a cursed +0 animal skin a +0 rapier a +0 helmet of intelligence a +0 glaive of venom (22, 51, D) a +0 animal skin a +2 antimagic rapier a +1 flail of draining a cursed +0 animal skin (22, 53, D) a +4 lajatang of distortion (unseen) (22, 54, D) a +0 animal skin (unseen) (22, 56, D) a +2 robe of fire resistance (23, 0, D) an uncursed staff of cold (23, 6, D) a +0 robe (23, 16, D) the cursed +0 mace of Patience {freeze, *Contam rC++ MP+9 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It greatly protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. It has a curse placed upon it. (23, 17, D) an uncursed amulet of faith (23, 18, D) an uncursed staff of power (23, 33, D) an uncursed staff of cold (23, 34, D) a fan of gales (23, 37, D) a +0 robe (23, 41, D) a +0 robe a +0 short sword a +0 robe (23, 43, D) a +2 war axe of chopping a +0 robe a +0 great mace a +0 plate armour a potion of blood (23, 44, D) a +0 chain mail a +0 dire flail a +0 robe (23, 45, D) a +1 war axe a potion of blood (23, 48, D) a lightning rod (4/4) (24, 0, D) the +4 demon trident of Moral Flaws {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. (24, 4, D) a +0 halberd a +1 robe of fire resistance (24, 16, D) a +7 shortbow (24, 17, D) a book of Callings (24, 18, D) a book of Cantrips (24, 32, D) an uncursed staff of wizardry (24, 33, D) a +2 quarterstaff of distortion (24, 37, D) the +9 scythe "Worm" {vamp, SInv Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It makes you more stealthy. a +0 robe an uncursed staff of power (24, 41, D) a +0 dagger (24, 48, D) an uncursed staff of summoning (24, 51, D) a +0 spear a cursed -2 blowgun 4 curare-tipped needles (24, 52, D) an uncursed staff of air a +0 robe (24, 53, D) a +4 ring of strength a +0 robe a +2 antimagic flail a +0 animal skin (24, 57, D) a +5 flail of protection a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a scroll of brand weapon (25, 1, D) an uncursed amulet of the acrobat (25, 3, D) the ring "Xeekhiec" {rCorr rPois} [ring of resist corrosion] It protects you from poison. (25, 16, D) the +3 rapier "Vuodd" {pierce, +Blink Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you blink. It makes you more stealthy. (25, 17, D) the +9 mace of the Middle {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). (25, 18, D) a book of Debilitation (25, 32, D) a +4 ring of strength (25, 45, D) a potion of blood (still there?) a potion of blood (still there?) a +2 war axe of chopping (still there?) (25, 48, D) a +1 pair of boots of stealth (25, 49, D) a +2 dagger of venom an uncursed staff of cold (25, 51, D) a +1 flail of holy wrath a +0 robe a +0 buckler (25, 53, D) a +1 antimagic war axe (25, 57, D) a +0 rapier of venom (unseen) (25, 58, D) a +5 long sword of holy wrath (unseen) (26, 3, D) a fan of gales (26, 16, D) a phial of floods (26, 17, D) a +6 ring of dexterity (26, 27, D) 3 large rocks (26, 32, D) the +10 flail "Wisagh" {flame, rPois Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It protects you from poison. (26, 33, D) a +1 glaive of freezing (26, 34, D) a cursed staff of earth (26, 48, D) a fan of gales (26, 49, D) a book of Callings (26, 50, D) an uncursed staff of energy an uncursed staff of power a +0 robe a potion of agility a +1 leather armour of fire resistance (26, 52, D) a +2 antimagic lajatang (26, 56, D) a cursed +0 robe (still there?) a +0 robe (still there?) (27, -1, D) an uncursed ring of poison resistance (27, 0, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (27, 4, D) a +0 scimitar (27, 16, D) an uncursed amulet of guardian spirit (27, 17, D) a box of beasts (27, 23, D) a +0 dire flail (27, 24, D) 6 large rocks (27, 27, D) a cursed -1 dire flail (27, 32, D) an uncursed staff of fire (27, 33, D) a +0 dire flail (27, 34, D) a fan of gales (27, 54, D) a potion of might (still there?) a potion of might (still there?) (28, 0, D) a +0 rapier of freezing (28, 17, D) a +0 halberd of venom (28, 32, D) a book of Changes (28, 33, D) a +2 whip of flaming (28, 49, D) a lamp of fire (28, 55, D) an uncursed staff of power (unseen) (29, 1, D) a +0 chain mail (29, 2, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (29, 16, D) the amulet "Wagovy" {Faith rF+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. (29, 17, D) an uncursed ring of stealth (29, 28, D) 4 large rocks (29, 32, D) the +9 hand crossbow "Jeghicuc" {venom, *Drain rF- MR+++ Str+8} It poisons the ammo it fires. It affects your strength (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (29, 48, D) an uncursed staff of power (29, 49, D) a +2 antimagic broad axe a +0 war axe a cursed staff of fire (29, 51, D) a +0 robe an uncursed amulet of harm a +0 animal skin a +0 animal skin a +0 club a +0 quarterstaff (30, 24, D) a cursed -2 mace 3 large rocks (30, 27, D) 5 large rocks (30, 48, D) a book of Clouds a +0 flail of draining (30, 49, D) a +2 mace of holy wrath (30, 51, D) 10 sling bullets a +0 fustibalus (30, 54, D) a +0 robe a +0 longbow a +0 quarterstaff (31, 48, D) an uncursed staff of air (31, 49, D) an uncursed staff of death (31, 50, D) the +0 great mace "Couhot" {antimagic, rElec rPois MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (31, 54, D) 24 arrows (32, 49, D) a +2 ring mail of poison resistance (32, 50, D) a +2 vampiric demon whip a +0 animal skin (33, 49, D) a box of beasts an uncursed staff of wizardry (34, 28, D) the +5 scale mail of the Constellations {MR+} It affects your resistance to hostile enchantments. (34, 48, D) a +0 falchion of holy wrath (34, 49, D) an uncursed staff of conjuration (35, 0, D) an uncursed staff of earth (35, 2, D) a large rock (35, 15, D) a box of beasts (35, 28, D) a phial of floods (35, 29, D) an uncursed amulet of the acrobat (36, 1, D) a +1 rapier of protection (36, 3, D) 3 large rocks (36, 14, D) a +1 ring mail of poison resistance (36, 28, D) an uncursed ring of poison resistance (37, 0, D) a +0 rapier a +0 robe an uncursed ring of flight a +2 chain mail of fire resistance (37, 1, D) a fan of gales (37, 3, D) the +10 rapier "Lyityv" {drain, MR+ Int+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +0 robe (37, 14, D) an uncursed staff of poison (37, 15, D) a box of beasts (37, 29, D) a +0 animal skin (37, 35, D) a +0 robe (38, 0, D) a +1 plate armour of fire resistance (38, 3, D) a +0 hunting sling a +0 spear 16 sling bullets (38, 4, D) 13 javelins (38, 14, D) an uncursed staff of earth (38, 15, D) an uncursed staff of conjuration (38, 29, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (38, 31, D) a +0 robe the cursed +0 robe of the Depths {-Tele Regen+ Str+4 SInv} It affects your strength (+4). It lets you see invisible. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. a cursed -2 hand axe (38, 33, D) the ring "Qup Xuig" {*Contam Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It causes magical contamination when unequipped. It makes you more stealthy. a +2 ring of evasion a +0 robe a +0 robe (38, 48, D) a +0 hand axe of flaming (38, 49, D) the +3 shortbow of the Vestibule of Hell {velocity, rPois rN+ MR+} Any arrow fired from it inflicts extra damage. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a lightning rod (4/4) (38, 50, D) a +1 broad axe of draining (39, 0, D) a book of the Warp (39, 1, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (39, 2, D) a +0 leather armour (still there?) a sling bullet (still there?) (39, 5, D) a +0 spear 17 javelins of penetration a +0 leather armour (39, 14, D) a +0 double sword of slicing (39, 15, D) an uncursed staff of fire (39, 28, D) a lamp of fire (39, 48, D) a +4 quarterstaff of holy wrath (39, 49, D) the cursed +1 flail of the Crushed Nights {crush, -Tele rElec Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. a +3 scimitar of holy wrath (40, 0, D) a +1 hand axe of electrocution (40, 4, D) a +0 spear (40, 5, D) a +0 trident of freezing a +0 robe (40, 6, D) a +0 rapier a +0 robe (40, 14, D) a +0 dagger (40, 28, D) a crystal ball of energy (40, 33, D) a +0 quarterstaff a +0 quarterstaff (40, 34, D) a +0 robe of resistance (40, 35, D) a +0 quarterstaff a +0 robe a +0 quarterstaff (40, 48, D) a cursed -3 ring of strength (40, 50, D) an uncursed staff of power (41, 0, D) an uncursed staff of cold (41, 1, D) a +4 rapier of speed a +0 robe an uncursed staff of power (41, 14, D) the +5 spear of Defence by Offence {vamp, rN++ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It greatly protects you from negative energy. (41, 15, D) the ring "Vymadil" {rF++ rC+ MR+++ Str-2 Int-4} [ring of protection from cold] It affects your strength (-2). It affects your intelligence (-4). It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (41, 28, D) a box of beasts (41, 29, D) a +2 triple sword of freezing (41, 42, D) a +2 scythe of flaming (41, 43, D) a +1 scythe of slicing a +0 trident (41, 49, D) a +0 dagger a +2 morningstar of freezing (42, 3, D) a +0 trident (42, 14, D) an uncursed staff of wizardry (42, 15, D) an uncursed staff of death (42, 24, D) a +0 trident (42, 25, D) a +1 scimitar of slicing (42, 28, D) a cursed staff of death (42, 31, D) a +0 robe (42, 32, D) a +2 demon whip of electrocution a +0 robe (42, 48, D) a +0 robe (42, 49, D) an uncursed ring of stealth the +1 pair of boots "Kudel" {rN+ Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It protects you from negative energy. (43, 14, D) an uncursed staff of poison (43, 24, D) a +0 dagger a +0 robe an uncursed ring of resist corrosion (43, 28, D) a +2 spear of flaming (43, 29, D) an uncursed staff of poison (43, 49, D) the Incunabulum of Enthralling Calling Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Demon Summoning 5 (43, 50, D) a +1 halberd of venom (44, 24, D) an uncursed staff of fire a +0 robe a potion of blood (44, 28, D) a crystal ball of energy (44, 48, D) a crystal ball of energy (unseen) (44, 49, D) an uncursed staff of power (44, 50, D) a Fen Folio an uncursed staff of fire (44, 54, D) a +3 broad axe of chopping a +2 chain mail of magic resistance an uncursed amulet of the acrobat (45, 22, D) a +3 morningstar of protection a +0 robe a +0 scimitar (45, 48, D) 6 phantom mirrors (45, 50, D) a +2 long sword of holy wrath (46, 47, D) an uncursed ring of protection from magic (46, 48, D) a lightning rod (4/4) (47, 48, D) a +1 flail of holy wrath (48, 48, D) an uncursed staff of wizardry (48, 49, D) the +5 quarterstaff of Raoty {distort, rF+ Str+8 Int+3 Stlth-} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+8). It affects your intelligence (+3). It protects you from fire. It makes you less stealthy. a cursed +0 ring mail the cursed +0 morningstar "Rutu" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It has a curse placed upon it. a +3 great sword of freezing (48, 51, D) an uncursed ring of positive energy an uncursed staff of cold (48, 52, D) an uncursed staff of power an uncursed staff of energy (49, 0, D) an uncursed ring of flight (49, 12, D) an uncursed amulet of magic regeneration (49, 24, D) a +2 bardiche of venom (49, 37, D) a +0 flail of holy wrath (49, 48, D) the +8 scale mail "Quosoin" {*Drain +Blink Stlth+} It lets you blink. It causes draining when unequipped. It makes you more stealthy. (49, 49, D) a +1 halberd of venom (49, 50, D) the ring "Arann" {rC+ rN+ MP-9 SInv} [ring of protection from cold] It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. (50, 0, D) the +10 long sword of Annihilation {antimagic, -Tele rPois MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (50, 1, D) an uncursed staff of air (50, 12, D) a +3 quick blade (50, 13, D) an uncursed staff of earth (50, 25, D) an uncursed staff of summoning (50, 36, D) a +8 shortbow (50, 37, D) a +2 shortbow of flaming (50, 38, D) a +0 long sword (50, 48, D) an uncursed staff of poison (50, 49, D) a crystal ball of energy (50, 50, D) a +1 buckler of positive energy (51, 0, D) a +3 scythe of slicing (51, 1, D) a +4 dagger of venom (51, 12, D) a +1 chain mail of positive energy (51, 13, D) the amulet of Ciesatik {+Rage +Inv rPois} [amulet of rage] It protects you from poison. It lets you turn invisible. It lets you go berserk. (51, 25, D) a +3 ring of evasion (51, 35, D) an uncursed ring of positive energy (51, 36, D) an uncursed ring of positive energy (51, 37, D) 21 arrows a +4 longbow of flaming a +0 short sword a +0 buckler the +9 staff of Wucad Mu {channel} (51, 39, D) a +0 leather armour (51, 41, D) a +0 long sword a +0 hand axe of freezing (51, 49, D) an uncursed staff of poison (52, 0, D) a +3 dagger of speed (52, 12, D) the +4 halberd "Isesexke" {chop, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (52, 24, D) a crystal ball of energy (52, 25, D) a +2 morningstar of draining (52, 36, D) a +0 long sword a +2 chain mail of poison resistance (52, 37, D) a +2 short sword of venom an uncursed staff of earth (52, 48, D) a +1 short sword of venom (52, 49, D) a Young Poisoner's Handbook (53, 0, D) quicksilver dragon scales (53, 13, D) an uncursed staff of poison (53, 37, D) a +0 short sword a +0 shortbow (53, 48, D) a lightning rod (4/4) (53, 49, D) a +3 chain mail of poison resistance a +1 leather armour of fire resistance (53, 51, D) a +3 scale mail of poison resistance (54, 0, D) a cursed staff of power (54, 1, D) an uncursed staff of power (54, 12, D) a +5 hand axe of electrocution (54, 13, D) a +6 ring of strength (54, 24, D) the amulet "Naetsal" {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. It causes draining when unequipped. (54, 25, D) the cursed +3 great sword "Zycyn" {drain, +Blink rC++ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It lets you blink. It makes you less stealthy. It has a curse placed upon it. (54, 36, D) a box of beasts (54, 38, D) a +0 scimitar (54, 48, D) a +4 spear of venom (54, 49, D) a book of Power (54, 50, D) a box of beasts (55, 12, D) a +1 rapier of speed (55, 24, D) a box of beasts (56, 8, D) +0 acid dragon scales (56, 9, D) +0 acid dragon scales (56, 13, D) the +9 broad axe "Sarcophage" {flame, rC++ rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It greatly protects you from cold. It protects you from negative energy. (58, 47, D) a +1 robe of cold resistance (58, 48, D) an uncursed staff of conjuration (58, 49, D) the +2 scale mail "Keqext" {rC+} It protects you from cold. (59, 36, D) a +3 short sword of protection (59, 47, D) the +0 helmet "Isyizio" {rElec rF- rC+++ Int-2} It affects your intelligence (-2). It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. (59, 48, D) the cursed +0 hand crossbow "Umuratozeo" {flame, *Drain +Fly rC++ Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It greatly protects you from cold. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (59, 49, D) a +3 ring mail of poison resistance (60, 44, D) a +0 short sword of draining a +0 robe (60, 47, D) an uncursed ring of fire (60, 48, D) a +4 spear of venom (61, 0, D) a crystal ball of energy (61, 8, D) a +2 hunting sling of freezing (61, 16, D) an uncursed staff of death (61, 26, D) an uncursed amulet of faith (61, 36, D) a +0 falchion (61, 42, D) a cursed +3 halberd the +0 scale mail of the Untouchables {*Contam rN++ rCorr Dex+3} It affects your dexterity (+3). It greatly protects you from negative energy. It causes magical contamination when unequipped. It protects you from acid and corrosion. (61, 43, D) a cursed +3 long sword the cursed +0 scale mail of Ufarir {rF- Int+7 Dex-4 SInv} It affects your intelligence (+7). It affects your dexterity (-4). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (61, 48, D) a +1 ring mail of positive energy (61, 49, D) an uncursed staff of conjuration (62, 16, D) a +4 spear of distortion (62, 17, D) a cursed -3 ring of evasion (62, 26, D) a +6 ring of strength a +6 ring of strength a +0 war axe of chopping (62, 36, D) a +0 robe (62, 37, D) a fan of gales (62, 43, D) a +0 morningstar of pain the +7 shortbow of Corporal Punishment {venom, Int+7 Dex-2} It poisons the ammo it fires. It affects your intelligence (+7). It affects your dexterity (-2). a cursed +0 robe (62, 44, D) a +2 mace a +0 robe (62, 47, D) a book of Dreams (62, 48, D) a book of Minor Magic (62, 49, D) an uncursed staff of energy (63, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (63, 8, D) an uncursed staff of poison (63, 16, D) a phial of floods (63, 17, D) an uncursed staff of energy (63, 19, D) a +0 dire flail a +0 chain mail a +0 dagger (63, 20, D) a +0 scimitar a cursed -1 plate armour (63, 37, D) a +0 robe (63, 48, D) a lightning rod (4/4) (63, 49, D) a +4 broad axe of electrocution (63, 50, D) a +1 whip of electrocution (64, 16, D) a lightning rod (4/4) (64, 19, D) a +0 broad axe a +0 chain mail (64, 26, D) a +1 ring mail of fire resistance a +2 double sword of holy wrath (64, 48, D) an uncursed staff of death (64, 49, D) a +2 scale mail of magic resistance (64, 50, D) an uncursed staff of poison (65, 19, D) a +0 club a cursed +0 leather armour (65, 20, D) a +2 dagger of venom a +0 robe (65, 49, D) a fan of gales a +1 quarterstaff of crushing (65, 50, D) an uncursed ring of wizardry (66, 27, D) a +1 rapier of freezing (66, 47, D) a crystal ball of energy (66, 48, D) a +3 mace of holy wrath (66, 52, D) an uncursed staff of earth (unseen) (67, 0, D) an uncursed ring of see invisible (67, 47, D) the Handbook of Dislocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Portal Projectile Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 (67, 48, D) a +0 morningstar of holy wrath (67, 49, D) a lamp of fire an uncursed staff of energy (67, 50, D) a cursed ring of loudness (68, 0, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (69, 46, D) a +3 hunting sling of flaming (69, 48, D) a +0 arbalest of flaming a book of Clouds the Handbook of Unstable Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Portal Projectile Hexes/Translocation 3 d - Blade Hands Transmutation 5 a fan of gales the +9 great mace of the Shark {elec, rF- Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It makes you vulnerable to fire. (70, 8, D) a +2 halberd of venom (70, 9, D) an uncursed ring of ice (70, 28, D) a +5 morningstar of protection (70, 36, D) a fan of gales (70, 47, D) a +2 quarterstaff of holy wrath (70, 48, D) the +5 battleaxe "Waotwue" {drain, *Contam Str+5 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your dexterity (+7). It causes magical contamination when unequipped. (71, 16, D) a +4 scimitar of holy wrath (71, 26, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (71, 36, D) the +8 shortbow of Sudden Death {venom, *Corrode MR+ Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. (71, 47, D) the +8 hunting sling "Redah Lumo" {flame, rC- Str+5 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It makes you vulnerable to cold. It makes you more stealthy. a +0 shortbow of velocity an uncursed staff of wizardry (72, 8, D) an uncursed staff of earth (72, 16, D) a crystal ball of energy (72, 26, D) an uncursed staff of energy (72, 37, D) a +3 hunting sling of freezing (72, 46, D) a +1 hunting sling of flaming (72, 49, D) a +3 halberd of protection (unseen) (73, 26, D) the +5 quarterstaff of Butchery {speed, *Noise MR+ Stlth+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. It may make noises in combat. It makes you more stealthy. (73, 36, D) a +0 flail (73, 37, D) a +1 hand crossbow of freezing (73, 42, D) a +1 vampiric glaive (74, 43, D) a +0 war axe (74, 47, D) a box of beasts a +2 robe of cold resistance a +1 quarterstaff of protection (75, 41, D) a +0 club (75, 42, D) a +0 hand axe a +3 dire flail of draining a cursed +0 mace (75, 48, D) a Fen Folio a cursed amulet of inaccuracy (75, 51, D) an uncursed staff of air (76, 49, D) a phial of floods