raistware the Dungeon (2, 16, D) a book of Ice (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) the ring "Zineur" {rN+ Dex+6} [ring of positive energy] It affects your dexterity (+6). It protects you from negative energy. (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) an uncursed staff of cold (4, 16, D) an uncursed staff of death (5, 15, D) a lamp of fire (5, 16, D) the +6 hunting sling of Ragnarok {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (6, 15, D) a +5 hand crossbow of flaming (6, 16, D) a book of Changes (7, 15, D) a +1 plate armour of magic resistance (7, 16, D) the cursed +1 leather armour "Hauptou" {-Cast Str+7} It affects your strength (+7). It prevents spellcasting. It has a curse placed upon it. (8, 15, D) a +1 pair of gloves of dexterity (8, 16, D) the Volume of Stones and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Statue Form Transmutation/Earth 6 e - Ignition Fire 8 (9, 16, D) a +2 leather armour of fire resistance (10, 1, D) a +3 shield a +0 scale mail a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) an uncursed staff of cold (10, 16, D) the ring "Xuutedgh" {rPois rC+ Str+2 Dex+3} [ring of strength] It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. It protects you from poison. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a phial of floods (11, 16, D) a lightning rod (4/4) (12, 15, D) a lamp of fire (12, 16, D) the +4 scimitar of the Radish {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (19, 1, D) a +1 antimagic great sword (19, 16, D) an uncursed staff of wizardry (19, 32, D) a box of beasts (19, 33, D) the +8 ring mail of Ylestrac {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (20, 16, D) a +2 spear of venom (20, 32, D) a cursed amulet of inaccuracy (20, 33, D) a +1 centaur barding of flying (21, 0, D) a +1 hand axe of venom (21, 1, D) a lamp of fire an uncursed ring of poison resistance (21, 16, D) a +0 short sword (21, 32, D) a +3 lajatang of protection (21, 33, D) the +5 hunting sling of Payh {freeze, rPois MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your magic capacity (+9). (21, 34, D) an uncursed staff of summoning (22, 0, D) a +0 pair of gloves of strength (22, 1, D) the +8 war axe "Fera" {drain, *Slow rElec MP+9} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It may slow you when you take damage. (22, 32, D) an uncursed staff of fire (23, 1, D) a +2 leather armour of fire resistance (23, 16, D) an uncursed staff of conjuration (23, 17, D) a +0 long sword (23, 18, D) a +0 long sword a +1 shortbow of flaming 23 arrows a +0 leather armour the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (23, 32, D) the +6 fustibalus "Tuefergh" {velocity, +Blink Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It lets you blink. (23, 33, D) the +10 war axe "Beast's Regret" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (23, 34, D) a +1 halberd of venom (24, 0, D) an uncursed staff of conjuration (24, 15, D) the ring of Noih {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (24, 16, D) a +0 leather armour (24, 17, D) a +0 rapier a +0 long sword (24, 18, D) 4 potions of haste (24, 20, D) a +0 long sword (24, 33, D) an uncursed staff of summoning (24, 34, D) a +0 rapier of venom (25, 1, D) a lamp of fire (25, 16, D) an uncursed amulet of harm (25, 17, D) a box of beasts (25, 18, D) a +0 short sword (25, 19, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) (25, 20, D) a +3 glaive of protection (25, 33, D) a +3 quarterstaff of protection the Collected Works on Mutagenic Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Passwall Transmutation/Earth 2 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Draining Conjuration/Necromancy 5 (25, 38, D) a +0 glaive (26, 1, D) an uncursed ring of protection from magic (26, 16, D) an uncursed ring of poison resistance (26, 19, D) a +0 short sword 3 potions of haste (26, 20, D) a +0 mace of protection (26, 26, D) a +2 rapier of speed (26, 33, D) an uncursed amulet of magic regeneration (26, 35, D) a +0 hunting sling of flaming (26, 39, D) a cursed -1 mace the +2 plate armour of Lucidity {rC+ Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It protects you from cold. (27, 0, D) a +7 battleaxe of flaming (27, 1, D) a +5 scimitar of holy wrath (27, 16, D) a +0 short sword (27, 19, D) an uncursed ring of protection from cold the ring "Tupipt" {+Blink Int+4 Dex-4 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your dexterity (-4). It lets you blink. It makes you more stealthy. a +2 longbow of flaming 32 arrows a +0 leather armour (27, 20, D) a +0 leather armour the cursed +1 flail "Nygufego" {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It has a curse placed upon it. (27, 23, D) 2 arrows (27, 28, D) a +0 long sword a +0 leather armour (27, 32, D) the +7 scimitar "Vomeon" {slice, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. a +1 hunting sling of velocity (27, 34, D) a +5 dagger of electrocution (28, 0, D) a +0 ring mail of poison resistance (28, 17, D) a +2 hat (28, 19, D) a +2 war axe of electrocution (28, 23, D) a +0 longbow (28, 24, D) a +3 chain mail of cold resistance a +0 scale mail a +0 longbow a +0 leather armour 57 arrows (28, 32, D) the +3 halberd "Xepnoat" {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). the cursed +3 quarterstaff "Ywnezydy" {freeze, *Drain rC+++ rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to cold. It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (28, 38, D) a +1 scythe of distortion (29, 0, D) a cursed ring of loudness (29, 1, D) a +5 arbalest of flaming a +0 trident a +1 scale mail of cold resistance (29, 16, D) a +0 leather armour (29, 17, D) a +3 bardiche of chopping (29, 20, D) a +0 long sword (29, 27, D) a +1 long sword of pain a +0 long sword (30, 22, D) a +0 long sword (30, 24, D) a +0 longbow a +1 war axe of chopping a +0 shortbow 36 arrows a +0 ring mail a +0 long sword (30, 27, D) a +4 spear of venom (31, 22, D) a +0 chain mail a +0 long sword (31, 26, D) a +1 chain mail of poison resistance (31, 27, D) 12 arrows (34, 28, D) a +1 battleaxe of freezing (35, 0, D) a +0 dagger of venom (35, 14, D) a cursed ring of resist corrosion (35, 15, D) a cursed ring of loudness a +0 long sword of draining (35, 28, D) a phial of floods (35, 29, D) an uncursed staff of poison (36, 0, D) a +1 robe of fire resistance (36, 1, D) an uncursed staff of air (36, 16, D) a +4 ring of intelligence (36, 28, D) a +2 ring mail of fire resistance (36, 29, D) a lamp of fire (37, 0, D) an uncursed staff of poison (37, 1, D) a lightning rod (4/4) (37, 4, D) a +0 giant club (37, 13, D) an uncursed amulet of guardian spirit (37, 14, D) a cursed -3 dire flail (37, 29, D) a cursed ring of loudness (38, 3, D) a +0 giant club (38, 4, D) a +0 halberd a +0 chain mail (38, 17, D) a +2 trident of protection (unseen) (38, 19, D) a +0 robe a cursed +1 scimitar (38, 28, D) the +7 mace of Woapheywk {antimagic, rN+ MR++ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 29, D) the +8 hunting sling of Beyond {freeze, rF+ Str+2 Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It protects you from fire. (38, 33, D) a +3 glaive (39, 0, D) an uncursed ring of stealth (39, 4, D) a +0 glaive a +1 chain mail of fire resistance (39, 5, D) a +0 battleaxe a +0 chain mail a +0 flail a +0 plate armour (39, 7, D) a large rock (39, 14, D) a +1 flail of crushing (39, 17, D) a +1 scythe of protection (39, 28, D) 4 potions of haste (39, 29, D) a +2 whip of holy wrath (39, 32, D) a +0 battleaxe of freezing (40, 0, D) a +1 war axe of chopping (40, 4, D) a +0 halberd a +0 chain mail (40, 5, D) a +0 dire flail a +0 plate armour (40, 6, D) 3 large rocks (40, 15, D) a +0 robe a +3 leather armour of cold resistance (40, 19, D) a +0 trident (40, 28, D) a crystal ball of energy (40, 34, D) a +0 battleaxe of freezing (41, 0, D) the cursed +3 hunting sling of Impatience {velocity, rN+ Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (41, 1, D) an uncursed staff of air (41, 4, D) a +2 spear of flaming a +0 scale mail a +0 buckler (41, 5, D) a cursed -3 short sword 6 tomahawks a +0 plate armour (41, 6, D) a +0 battleaxe a +0 chain mail (41, 16, D) a +3 scythe of slicing (41, 28, D) a +2 dagger of draining (41, 29, D) the ring "Kixag" {Ice Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (42, 14, D) the +9 quarterstaff of Mem Miro {antimagic, rC+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It protects you from cold. (42, 29, D) an uncursed staff of power (43, 14, D) a +3 trident of venom (43, 15, D) the cursed +0 great sword of Impermanence {slice, rN+ MP-9 Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (43, 29, D) a lamp of fire (44, 28, D) +2 fire dragon scales (48, 35, D) a +3 hand axe (49, 12, D) an uncursed staff of earth (49, 24, D) a +1 leather armour of fire resistance (50, 1, D) a +4 spear of distortion the cursed +1 broad axe of Armageddon {drain, Int+7 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (-2). It has a curse placed upon it. (50, 12, D) an uncursed staff of poison (50, 13, D) a +2 flail of holy wrath (50, 36, D) a +6 giant club (50, 37, D) a +0 halberd of venom a +0 robe (50, 39, D) a +0 trident (51, 12, D) the +5 scale mail "Ogunogg" {Int+4} It affects your intelligence (+4). (51, 13, D) 4 large rocks a fan of gales a +2 whip of venom (51, 16, D) 2 large rocks (51, 25, D) a +1 battleaxe of chopping (52, 0, D) a crystal ball of energy (52, 2, D) a +2 chain mail of poison resistance (52, 4, D) a +0 spear of flaming (52, 5, D) a +0 robe a +0 robe (52, 6, D) +0 storm dragon scales (52, 12, D) a lightning rod (4/4) (52, 14, D) a +0 great mace (unseen) (52, 15, D) 4 large rocks (unseen) (52, 19, D) a large rock (52, 25, D) a +1 quarterstaff of crushing (52, 36, D) a +1 lajatang of electrocution (52, 37, D) a +3 battleaxe of flaming (52, 38, D) the Grimoire of Fiery Enchantment Spells Type Level a - Corona Hexes 1 b - Throw Flame Conjuration/Fire 2 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Silence Hexes/Air 5 (53, 12, D) the ring "Uronk" {rN+ EV+3} [ring of evasion] It affects your evasion (+3). It protects you from negative energy. (53, 13, D) a +0 giant spiked club (still there?) a book of the Dragon (still there?) (53, 16, D) 2 large rocks (53, 17, D) a +1 battleaxe of freezing a +0 giant spiked club (53, 18, D) 2 large rocks (53, 20, D) a large rock (53, 36, D) an uncursed staff of wizardry (53, 37, D) a +2 robe of magic resistance (54, 17, D) a +0 giant club a +0 giant club (54, 27, D) an uncursed staff of fire (55, 1, D) the +7 battleaxe of False Accusations {antimagic, Dex+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It lets you see invisible. a lamp of fire (55, 2, D) the +2 leather armour "Timiojun" {Str+4 Stlth+} It affects your strength (+4). It makes you more stealthy. (55, 3, D) the +8 hand axe of Exchange {venom, rF++ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It greatly protects you from fire. a +0 robe a +0 robe (55, 13, D) a crystal ball of energy (55, 24, D) a +0 dagger of protection (55, 27, D) a +4 ring of strength a +1 glaive of freezing (59, 37, D) a +0 quarterstaff (60, 36, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (60, 37, D) a +0 fustibalus a +0 club 27 sling bullets a box of beasts (60, 43, D) a +3 scimitar of venom a +0 robe (61, 8, D) a crystal ball of energy (61, 16, D) a +3 war axe of freezing (61, 26, D) a +2 glaive of flaming (61, 37, D) an uncursed staff of summoning (61, 39, D) a +0 robe (61, 44, D) 2 sling bullets (62, 2, D) a +0 trident (62, 3, D) a +0 trident 4 tomahawks (62, 5, D) a tomahawk a throwing net (62, 8, D) a phial of floods (62, 9, D) a +4 glaive of venom (62, 16, D) a +0 rapier of venom (62, 27, D) a +0 flail of draining (62, 36, D) a box of beasts (62, 39, D) a +0 quarterstaff (63, 0, D) an uncursed staff of death (63, 2, D) a +0 trident (63, 4, D) a tomahawk a throwing net (63, 8, D) a box of beasts (63, 16, D) a +2 halberd of flaming (63, 17, D) an uncursed staff of cold (63, 26, D) a +0 morningstar of venom (63, 36, D) the +2 broad axe "Liulag" {drain, rF- rN+++ MR+++ Dex-4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (63, 37, D) a lightning rod (4/4) (63, 38, D) an uncursed staff of energy (64, 2, D) a +0 trident (64, 17, D) an uncursed staff of cold (64, 26, D) an uncursed staff of air (64, 38, D) 22 sling bullets a +0 quarterstaff (64, 40, D) a +0 hunting sling (65, 26, D) an uncursed staff of earth (67, 0, D) the +4 great mace of Symmetry {antimagic, rC+ MP+9 Int-5 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-5). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (68, 0, D) 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of wizardry a +0 trident (69, 0, D) a +1 great sword of flaming (69, 36, D) a +6 arbalest of freezing (70, 8, D) a fan of gales (70, 9, D) an uncursed staff of summoning (70, 37, D) a cursed staff of wizardry (70, 42, D) a +0 robe a +0 rapier a +0 short sword (71, 8, D) the amulet "Taytoczi" {Inacc Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you more stealthy. (71, 16, D) a +0 flail (71, 26, D) a +0 club (71, 27, D) a +4 glaive of flaming (71, 28, D) a +0 whip (71, 36, D) +0 steam dragon scales (71, 37, D) a +3 spear an uncursed staff of fire (71, 42, D) a +0 buckler (72, 9, D) a cursed staff of poison (72, 16, D) a +0 dagger (72, 26, D) a +0 falchion (72, 27, D) an uncursed staff of air (72, 36, D) a box of beasts (72, 40, D) a +0 robe a +0 quarterstaff a +0 robe (73, 1, D) an uncursed staff of death (73, 16, D) a +1 buckler of resistance (73, 17, D) a +0 dagger (73, 21, D) a +2 long sword of holy wrath a +0 hand crossbow of flaming a +0 chain mail (73, 27, D) a +0 hunting sling of flaming (73, 31, D) an uncursed staff of energy (73, 36, D) a +2 shield of protection (73, 37, D) the cursed -8 buckler of the Unbroken {Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). It has a curse placed upon it. (73, 38, D) a +0 rapier a +0 robe (74, 20, D) a +0 dagger a +0 robe (74, 21, D) an uncursed staff of air a +0 robe a +0 hunting sling of freezing (74, 23, D) a +4 long sword of distortion a cursed +0 leather armour (74, 29, D) the cursed +0 halberd of Bloody Death {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. It has a curse placed upon it. (74, 30, D) a +0 long sword a +0 mace (74, 40, D) a +0 robe a +0 short sword (75, 21, D) an uncursed staff of cold a +0 robe