raistware the Dungeon (0, 32, D) the cursed +0 quarterstaff of the Philosopher {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (0, 50, D) an uncursed staff of cold (0, 51, D) an uncursed staff of cold (1, 34, D) a +2 morningstar of venom (1, 50, D) an uncursed ring of resist corrosion (1, 51, D) the ring "Wero" {rElec rN+ MR+} [ring of protection from magic] It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (1, 52, D) a +0 large shield of protection (2, 15, D) an uncursed staff of power (2, 16, D) a +2 plate armour of fire resistance (2, 32, D) an uncursed amulet of guardian spirit (2, 33, D) a +2 scimitar of electrocution (2, 50, D) a lamp of fire (2, 51, D) a +1 dire flail of protection (2, 52, D) a +2 cloak (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +6 ring of dexterity a book of Unlife (3, 15, D) a fan of gales (3, 16, D) a book of Burglary (3, 32, D) a crystal ball of energy (3, 33, D) the Tome of Black Rites and Augmentations Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Swiftness Charms/Air 2 d - Corpse Rot Necromancy 2 e - Regeneration Charms/Necromancy 3 f - Animate Dead Necromancy 4 g - Deflect Missiles Charms/Air 6 the +5 longbow of Teryeck {freeze, -Tele rPois rN+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (3, 34, D) an uncursed staff of wizardry an uncursed staff of fire (3, 50, D) +0 acid dragon scales (3, 52, D) a +0 war axe of distortion (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour a +0 scale mail +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 32, D) the +4 ring mail of Pushich {-Tele +Fly Dex+6} It affects your dexterity (+6). It lets you fly. It prevents most forms of teleportation. (4, 50, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (4, 51, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (5, 14, D) an uncursed staff of power (5, 15, D) a +1 spear of venom (5, 16, D) the +1 scale mail of the Game Afoot {+Fly rElec rF- rC-} It makes you vulnerable to fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (5, 33, D) a +2 rapier of draining (5, 34, D) a lamp of fire (5, 35, D) an uncursed staff of earth (5, 51, D) a +2 plate armour of fire resistance (5, 53, D) +0 gold dragon scales (6, 14, D) an uncursed staff of cold (6, 16, D) a book of the Warp (6, 33, D) the +8 halberd "Hydraslayer" {pain, rPois rF+++ MP-9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to fire. It protects you from poison. It affects your magic capacity (-9). (6, 34, D) an uncursed ring of ice a potion of degeneration the ring of Orierily {rN+ Str+3 SInv} [ring of see invisible] It affects your strength (+3). It protects you from negative energy. It lets you see invisible. 3 potions of berserk rage a book of Flames (6, 50, D) an uncursed ring of ice (6, 51, D) an uncursed staff of summoning (6, 52, D) the ring of Rateimm {Ice Slay+3} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. (6, 54, D) +0 steam dragon scales (7, 14, D) an uncursed staff of poison (7, 15, D) a +2 leather armour of magic resistance (7, 20, D) +0 shadow dragon scales (7, 32, D) a +1 naga barding of stealth (7, 50, D) a crystal ball of energy (7, 51, D) a +1 falchion of holy wrath (7, 52, D) a +0 vampiric falchion (8, 14, D) an uncursed staff of power (8, 32, D) the +4 plate armour of Tartarus {+Fly rPois rC+ Str-5} It affects your strength (-5). It protects you from cold. It protects you from poison. It lets you fly. the cursed +0 pearl dragon scales of Kafeyk {*Slow +Fly rC- rN+ rCorr} It makes you vulnerable to cold. It protects you from negative energy. It lets you fly. It protects you from acid and corrosion. It may slow you when you take damage. It has a curse placed upon it. an uncursed staff of wizardry (8, 50, D) the +5 hand axe of Giewoho {freeze, +Inv rPois Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. (8, 51, D) Ololl's Almanac of Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 (9, 15, D) the +9 staff of Wucad Mu {channel} (9, 16, D) a +2 plate armour of magic resistance (9, 27, D) a +1 antimagic halberd a +3 leather armour of magic resistance (9, 50, D) an uncursed amulet of harm (9, 51, D) an uncursed staff of air (9, 52, D) the +1 leather armour "Giotz" {-Tele Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). It prevents most forms of teleportation. (9, 53, D) quicksilver dragon scales (9, 59, D) quicksilver dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 ring mail of fire resistance (10, 15, D) a +0 mace of venom (10, 16, D) an uncursed staff of earth (10, 26, D) +0 shadow dragon scales (10, 27, D) a +0 great mace a +0 plate armour (10, 31, D) Mismy's Tome of Envenoming and the Blaze Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Ignition Fire 8 (10, 32, D) an uncursed staff of power (10, 50, D) a +3 vampiric trident (10, 51, D) a phial of floods (10, 52, D) a +4 hand crossbow of velocity (10, 53, D) quicksilver dragon scales (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of fire (11, 16, D) a +0 robe (11, 32, D) an uncursed staff of poison a +1 great sword of protection (11, 38, D) an uncursed staff of power a cursed -2 ring of intelligence (11, 51, D) a +0 fustibalus of velocity (11, 52, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (12, 14, D) the +1 short sword of Plog {freeze, rC+ rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (12, 15, D) a +5 glaive of venom (12, 16, D) a phial of floods (12, 32, D) an uncursed staff of energy (12, 33, D) the +8 crystal plate armour of Ritho {-Cast rPois rC+} It protects you from cold. It protects you from poison. It prevents spellcasting. the +10 war axe of Dithmenos's Esteem {pain, Str+7 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your dexterity (-2). (12, 50, D) a crystal ball of energy (12, 51, D) an uncursed ring of fire (12, 52, D) a cursed -3 ring of slaying (13, 34, D) the ring "Laeda" {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. (13, 50, D) an uncursed staff of fire (13, 51, D) the +6 bardiche of the King {drain, Str+2 Dex-4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (-4). It lets you see invisible. (13, 52, D) the ring of the City {rCorr rPois} [ring of resist corrosion] It protects you from poison. (14, 25, D) +0 shadow dragon scales (14, 50, D) a +2 scale mail of poison resistance (14, 51, D) the cursed +1 arbalest of the Priest {velocity, rC+} Any bolt fired from it inflicts extra damage. It protects you from cold. It has a curse placed upon it. (14, 52, D) a +0 arbalest of velocity (18, 48, D) a lamp of fire (19, 1, D) an uncursed staff of poison (19, 16, D) an uncursed staff of conjuration (19, 32, D) a +2 chain mail of fire resistance (19, 49, D) a lamp of fire (20, 1, D) a +2 quarterstaff of protection (20, 6, D) a +0 broad axe a +0 ring mail (20, 16, D) an uncursed ring of poison resistance (20, 17, D) a +1 spear of distortion (20, 32, D) a +3 dagger of flaming a lightning rod (4/4) (20, 33, D) a fan of gales (20, 50, D) a fan of gales (21, 1, D) a cursed amulet of inaccuracy (21, 2, D) a +0 flail a cursed +0 scale mail an uncursed amulet of guardian spirit (21, 3, D) a +0 antimagic dagger a +0 robe (21, 4, D) a +2 dagger of venom a +0 blowgun 5 curare-tipped needles (21, 5, D) a +2 morningstar of draining a +0 plate armour a +0 large shield (21, 7, D) 4 throwing nets (21, 17, D) an uncursed staff of death (21, 32, D) a +1 chain mail of fire resistance (21, 33, D) a +4 blowgun (21, 48, D) an uncursed staff of death (22, 1, D) an uncursed staff of death (22, 3, D) a +0 hat (22, 6, D) a +0 scimitar a +0 ring mail a +3 quarterstaff of chaos a +0 cloak a +2 rapier of electrocution a +0 pair of gloves (22, 7, D) a +2 scimitar of flaming a +3 vampiric lajatang a +0 robe of magic resistance (22, 17, D) a phial of floods (22, 32, D) a fan of gales (22, 34, D) the +5 hunting sling of Betox {flame, *Slow +Fly rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you fly. It may slow you when you take damage. (22, 50, D) a lightning rod (4/4) (23, 3, D) a +0 short sword a +0 robe (23, 17, D) a +3 ring of intelligence (23, 18, D) 4 potions of haste (23, 33, D) a book of Conjurations (23, 34, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (23, 48, D) a phial of floods (23, 50, D) the +1 ring mail of the Dragon {+Blink MR+ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your resistance to hostile enchantments. It lets you blink. It protects you from acid and corrosion. (23, 64, D) a cursed +0 robe (unseen) (24, 0, D) a +2 hunting sling of freezing (24, 1, D) a +3 chain mail of fire resistance (24, 16, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (24, 17, D) an uncursed staff of cold (24, 32, D) the +1 spear of Epnas {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). (24, 34, D) a +2 scimitar of flaming a +2 ring mail of magic resistance (24, 48, D) a +2 flail of draining (24, 65, D) the +2 arbalest of Hyqofu {elec, Str+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). (25, 0, D) a +4 hunting sling of velocity (25, 1, D) a phial of floods (25, 16, D) a +3 leather armour of magic resistance (25, 18, D) a +0 mace of holy wrath (25, 32, D) an uncursed staff of earth (25, 34, D) a +0 ring mail of positive energy (25, 35, D) a +0 scimitar of flaming (25, 49, D) an uncursed staff of poison (25, 60, D) a +4 long sword (25, 62, D) a +3 great sword a +0 chain mail an uncursed amulet of the gourmand (25, 66, D) an uncursed staff of wizardry (26, 0, D) a +4 scimitar of holy wrath (26, 1, D) the +3 quarterstaff "Lesmevitt" {freeze, rC++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It lets you see invisible. (26, 3, D) a +5 flail of draining a +2 ring mail of cold resistance (26, 16, D) an uncursed staff of summoning (26, 17, D) a box of beasts (26, 32, D) an uncursed staff of summoning (26, 33, D) an uncursed staff of summoning (26, 34, D) a +4 scimitar of flaming a +0 dagger of speed (26, 49, D) a lamp of fire (26, 57, D) a +2 falchion of holy wrath a +0 robe (26, 61, D) a +0 robe (unseen) (26, 64, D) the +7 fustibalus of Fatigue {flame, +Blink +Fly Str-2 Dex+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+9). It lets you fly. It lets you blink. a +0 flail a +0 robe a +2 battleaxe a +0 chain mail a +4 ring of evasion (26, 65, D) a +0 dagger (still there?) a +0 great sword (still there?) a +1 fustibalus of flaming (still there?) a +0 plate armour (still there?) a +2 great sword of protection (still there?) (27, 0, D) a +4 chain mail of poison resistance (27, 16, D) an uncursed staff of earth (27, 32, D) a +1 dagger of speed (27, 33, D) a +2 vampiric demon whip (27, 34, D) an uncursed staff of power (27, 48, D) a +4 dagger of protection (27, 49, D) an uncursed ring of protection from magic (27, 50, D) a crystal ball of energy (27, 62, D) a +0 robe a +2 vampiric whip +1 acid dragon scales (27, 64, D) a +2 dire flail a +0 plate armour (27, 66, D) a +0 great sword a +0 robe a +0 dagger a +0 robe (28, 0, D) a crystal ball of energy (28, 16, D) a +3 ring mail of fire resistance (28, 17, D) an uncursed staff of conjuration (28, 32, D) a +2 ring mail of magic resistance (28, 33, D) a +2 mace of draining (28, 48, D) a +0 dagger (28, 50, D) a lamp of fire (28, 62, D) a cursed -1 dagger a +2 battleaxe (28, 64, D) a +0 long sword (28, 66, D) a +1 mace a +0 robe (29, 0, D) a +2 glaive of protection (29, 16, D) the +1 dagger of Ipnouq Voeza {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (29, 17, D) a +6 whip of electrocution (29, 32, D) an uncursed staff of cold (29, 48, D) a +0 robe (29, 49, D) an uncursed staff of earth (29, 50, D) an uncursed staff of poison (29, 62, D) a +0 dagger (29, 65, D) the ring of Wonder {rC+ MR+ SInv} [ring of see invisible] It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. the ring "Xocifukh" {rN+ MP+9 Dex+5} [ring of magical power] It affects your dexterity (+5). It protects you from negative energy. It affects your magic capacity (+9). a fan of gales the ring of Xom's Malicious Joy {rC+ MP+9} [ring of magical power] It protects you from cold. It affects your magic capacity (+9). a +3 dagger the +4 ring mail "Diopten" {*Slow Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It may slow you when you take damage. a +2 dagger of venom a +0 robe (30, 48, D) a +0 robe (30, 50, D) the Tome of the Compass and Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Blink Translocation 2 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Spider Form Transmutation/Poison 3 f - Disjunction Translocation 8 (30, 63, D) a +1 leather armour of poison resistance (unseen) (30, 66, D) a cursed +0 spear a +0 robe an uncursed ring of ice (31, 48, D) a +0 dagger (31, 49, D) a +0 short sword of electrocution (32, 48, D) a +2 long sword of freezing (32, 50, D) the Papyrus of Air and Heat Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 (33, 7, D) a cursed +0 robe (33, 10, D) a +2 antimagic rapier a +0 animal skin (33, 48, D) a book of Callings (33, 49, D) a +0 dagger (34, 9, D) an uncursed staff of fire a +0 robe (34, 10, D) a +2 rapier of draining a +0 animal skin a +0 animal skin (34, 48, D) a +0 pair of boots of flying (34, 49, D) a cursed staff of death (35, 0, D) a fan of gales (35, 11, D) a +0 spear (35, 14, D) a +4 dagger of venom (35, 28, D) a +4 quick blade (35, 29, D) a +3 executioner's axe of chopping (36, 0, D) an uncursed staff of energy (36, 10, D) a +2 rapier of venom (36, 28, D) an uncursed ring of flight (36, 29, D) a +2 plate armour of cold resistance (36, 43, D) an uncursed ring of protection from fire (37, 0, D) an uncursed staff of wizardry (37, 7, D) a +0 spear a +0 fustibalus 20 sling bullets (37, 28, D) a +3 ring mail of poison resistance (37, 29, D) a +6 giant spiked club (38, 0, D) a +2 whip of freezing (38, 1, D) the +1 chain mail "Qicogux" {MR++ rCorr Str-3 Stlth+} It affects your strength (-3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (38, 5, D) a +4 vampiric rapier a +0 robe a +0 buckler (38, 6, D) a +4 rapier of electrocution a +0 robe a +0 buckler (38, 15, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (38, 18, D) a +0 great sword a +0 plate armour (38, 28, D) an uncursed staff of cold (38, 29, D) an uncursed staff of earth (38, 43, D) a +0 trident (38, 48, D) a +0 whip (38, 49, D) a +2 great sword of slicing (38, 50, D) a +6 long sword of holy wrath (39, 1, D) a lamp of fire (39, 14, D) a +0 plate armour (39, 19, D) a +3 great sword a +0 chain mail a +1 battleaxe a +0 plate armour (39, 28, D) a lamp of fire (39, 48, D) a +2 chain mail of cold resistance (39, 49, D) a lightning rod (4/4) (39, 50, D) a lightning rod (4/4) (40, 14, D) a fan of gales (40, 15, D) a +2 scimitar of protection (40, 19, D) an uncursed ring of magical power an uncursed ring of magical power an uncursed amulet of the gourmand an uncursed ring of protection from cold a +6 ring of intelligence an uncursed ring of wizardry a +3 large shield a +5 demon trident a +0 rapier of flaming a +0 arbalest 25 bolts a +0 glaive a +0 chain mail a +0 chain mail a +0 battleaxe a +0 plate armour (40, 21, D) an uncursed ring of ice (40, 28, D) a +5 blowgun (40, 29, D) a +4 great sword of electrocution (40, 48, D) a phial of floods (40, 49, D) a +3 whip (40, 50, D) a manual of Fighting (41, 1, D) the +7 great sword of Mupoolli {elec, rC- MR+ Int+7 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (41, 18, D) a +0 plate armour a +3 war axe (41, 22, D) a +0 arbalest a +2 glaive of venom 13 bolts (41, 28, D) an uncursed staff of fire (41, 29, D) the cursed +1 plate armour of a Billion Ships {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (41, 49, D) a +2 leather armour of magic resistance (41, 50, D) an uncursed staff of cold (42, 0, D) an uncursed staff of power (42, 18, D) 4 large rocks (42, 22, D) 2 large rocks (42, 28, D) a +0 shield of protection (42, 29, D) a +6 ring of strength a +6 ring of strength (42, 48, D) a +4 blowgun (42, 49, D) a crystal ball of energy (42, 50, D) a fan of gales (43, 15, D) a crystal ball of energy (43, 18, D) an uncursed amulet of magic regeneration (43, 22, D) a cursed +0 dire flail a +2 chain mail of cold resistance (43, 23, D) a cursed -3 war axe a +0 chain mail a +0 shield the cursed +1 trident of the Lamprey {flame, Fragile rN++ Str+3 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+4). It greatly protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. a +0 arbalest of flaming 22 bolts (43, 28, D) a +3 morningstar of holy wrath (43, 29, D) a lightning rod (4/4) (43, 49, D) a +0 club a +0 robe a phial of floods (43, 50, D) the +7 hunting sling of Egots {flame, rF+ Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from fire. (43, 51, D) a cursed -3 flail a +0 robe (44, 23, D) a +1 great mace the +27 Lear's hauberk (44, 28, D) a +3 leather armour of magic resistance (44, 49, D) a +0 war axe a +0 whip a +0 robe (44, 50, D) an uncursed staff of poison (44, 54, D) a +0 spear (unseen) (45, 17, D) a +0 bardiche (45, 24, D) a +0 great sword a +0 chain mail (45, 25, D) a bolt 3 large rocks (45, 48, D) an uncursed ring of protection from fire (45, 49, D) a +2 longbow of flaming (45, 51, D) a +2 hand axe of freezing (still there?) a lightning rod (4/4) (still there?) (45, 52, D) a +0 long sword (unseen) (45, 53, D) a +0 long sword (45, 54, D) a +2 great sword of slicing (still there?) the +8 mace of Kismet {pain, rF+ rN+ Dex+2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (46, 47, D) an uncursed ring of protection from fire (46, 48, D) a +4 amulet of reflection a cursed +0 robe a Grand Grimoire a +6 blowgun (46, 50, D) a book of Dreams (still there?) a box of beasts (still there?) (46, 52, D) a +0 scimitar (unseen) (46, 54, D) a +0 robe (47, 18, D) a +0 longbow 41 arrows a +0 leather armour (47, 20, D) a +0 rapier a +0 rapier a cursed +0 leather armour (47, 48, D) a +2 ring of dexterity a +1 scale mail of cold resistance (47, 55, D) a +0 flail (47, 56, D) a +2 whip of pain (48, 5, D) a +0 robe (48, 9, D) a +0 quarterstaff the cursed +0 steam dragon scales of Nesuff {rC++ Str-2 Dex+4} It affects your strength (-2). It affects your dexterity (+4). It greatly protects you from cold. It has a curse placed upon it. a +0 hand axe of draining a +0 animal skin (48, 13, D) a +1 vampiric lajatang (48, 15, D) the ring "Effiof" {Dex+3 Stlth-} [ring of loudness] It affects your dexterity (+3). It makes you less stealthy. a cursed -1 dagger (48, 17, D) a +0 leather armour (48, 20, D) a +0 rapier a +0 rapier a +0 leather armour (48, 47, D) a +0 halberd (48, 48, D) an uncursed staff of air a +0 scimitar an uncursed staff of earth a +0 spear of distortion a +2 falchion of holy wrath (48, 49, D) an uncursed staff of earth (still there?) a +10 plate armour of ponderousness (still there?) (48, 54, D) the ring "Kydghe" {*Corrode AC+1 Dex+7} [ring of protection] It affects your AC (+1). It affects your dexterity (+7). It may corrode you when you take damage. a +0 halberd (49, 0, D) a lightning rod (4/4) (49, 1, D) a lamp of fire (49, 7, D) a +0 war axe a +0 animal skin (49, 12, D) a +0 long sword (49, 19, D) a +0 leather armour a +0 rapier a +0 rapier 11 arrows (49, 21, D) an arrow (49, 36, D) a +1 leather armour of cold resistance (50, 0, D) a +0 robe (50, 8, D) a +0 quarterstaff a +0 robe (50, 12, D) a +0 dagger of flaming (50, 13, D) an uncursed staff of wizardry (50, 21, D) 3 arrows (50, 24, D) a lamp of fire (50, 25, D) a cursed ring of loudness (50, 36, D) a cursed staff of cold (50, 37, D) a +2 robe of fire resistance (50, 54, D) a +0 short sword a +0 scimitar (51, 0, D) a +3 blowgun (51, 1, D) a fan of gales (51, 5, D) a +0 quarterstaff a +0 robe (51, 12, D) a +1 glaive of freezing (51, 13, D) the +6 broad axe of Ytwun {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). a +1 flail of protection (51, 16, D) a +0 leather armour (51, 21, D) an arrow (51, 25, D) a +2 leather armour of positive energy (51, 36, D) a +6 ring of dexterity an uncursed ring of protection from cold a lamp of fire (51, 47, D) a +0 broad axe of chopping a book of Clouds a +0 hand axe (52, -1, D) a +0 halberd of protection (52, 1, D) a +0 spear (52, 5, D) a +0 quarterstaff a +1 robe of positive energy 3 potions of haste (52, 7, D) a +1 hand axe of venom (52, 8, D) a +0 buckler (52, 24, D) an uncursed ring of magical power (52, 25, D) a +3 plate armour of fire resistance (52, 37, D) a +2 morningstar of freezing (52, 53, D) a +6 long sword of electrocution (53, 0, D) an uncursed staff of summoning (53, 1, D) a +0 robe (53, 12, D) a +0 dagger the +2 flail of Mayhem {crush, MR+ Stlth+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 long sword (53, 17, D) a +0 short sword a +0 longbow (53, 18, D) 33 arrows a +0 short sword (53, 25, D) a +0 chain mail of fire resistance (53, 49, D) a book of Necromancy (53, 50, D) a +2 war axe of chopping a +0 robe a book of Unlife a +2 naga barding of flying (53, 51, D) a +0 halberd a +0 robe a +0 long sword of electrocution (54, 0, D) an uncursed staff of summoning (54, 12, D) an uncursed amulet of regeneration (54, 47, D) a +2 plate armour of magic resistance (54, 48, D) a +0 whip (54, 49, D) an uncursed staff of conjuration (54, 50, D) a +0 spear (55, 0, D) a +2 longbow of freezing (55, 1, D) a fan of gales (55, 12, D) a +1 plate armour of magic resistance (55, 13, D) a +0 leather armour (55, 14, D) a +0 shortbow (55, 24, D) an uncursed ring of wizardry (57, 50, D) a +2 scale mail of poison resistance (57, 52, D) a +0 great sword of flaming (57, 55, D) 13 large rocks (57, 56, D) a +2 great sword of flaming (58, 47, D) an uncursed staff of cold (58, 53, D) a +2 great sword of flaming (unseen) (58, 54, D) a +0 battleaxe of freezing 2 large rocks (58, 56, D) a +1 battleaxe of freezing a +1 great sword of flaming a large rock (59, 36, D) an uncursed ring of ice (59, 37, D) an uncursed ring of magical power (59, 46, D) the cursed +1 chain mail of Fuxurrar {MR+ Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (59, 47, D) a Fen Folio the +1 chain mail "Tutroagg" {Dex+4} It affects your dexterity (+4). (59, 53, D) 6 large rocks a +0 dire flail a +0 dire flail a +2 great sword of flaming (59, 54, D) 3 large rocks (59, 55, D) a +0 battleaxe of freezing 6 large rocks (59, 58, D) 2 large rocks (60, 36, D) the +3 pair of boots of Sloth {MP+9 Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It affects your magic capacity (+9). (60, 37, D) a +6 glaive of venom (60, 47, D) a phial of floods the +4 scale mail of Vuokosm {rPois rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from acid and corrosion. (60, 52, D) a large rock (60, 55, D) a +2 great sword of flaming a large rock (61, 0, D) a +3 blowgun (61, 8, D) a +0 dagger (61, 11, D) a cursed +0 dagger a +0 robe (61, 16, D) the +1 scale mail "Keacoa" {rC+ MR+++ Dex-4 Stlth+} It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 37, D) 4 potions of haste (61, 46, D) a +0 antimagic whip (61, 48, D) a +2 great sword of flaming (unseen) (61, 58, D) a +2 battleaxe of freezing (unseen) (62, 0, D) the cursed ring of Forphoygu {rC+ Dex-3} [ring of dexterity] It affects your dexterity (-3). It protects you from cold. It has a curse placed upon it. (62, 8, D) the cursed +3 mace of Departure {drain, +Fly rElec Stlth-} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you fly. It makes you less stealthy. It has a curse placed upon it. (62, 9, D) a lightning rod (4/4) (62, 11, D) a +0 hand axe a +0 club (62, 16, D) a lamp of fire (62, 17, D) the cursed +0 flail "Starlight" {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It has a curse placed upon it. (62, 26, D) a lightning rod (4/4) (62, 27, D) an uncursed staff of power (62, 36, D) an uncursed staff of conjuration (62, 37, D) the cursed +0 pair of gloves of Neiz {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (63, 8, D) a +4 trident of venom (63, 12, D) a +3 short sword of distortion a +0 robe (63, 26, D) a +2 dagger of venom (63, 27, D) a +0 spear (63, 36, D) an uncursed staff of cold (63, 47, D) the +3 quarterstaff of Eckoono {drain, rPois rF+ MR+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (63, 48, D) a +1 great sword of flaming (unseen) (63, 50, D) a +0 flail of crushing (unseen) (63, 51, D) a +0 dire flail a +0 battleaxe of freezing (63, 54, D) 3 large rocks (unseen) (64, 47, D) a book of Alchemy an uncursed staff of energy a fan of gales an uncursed staff of wizardry (64, 49, D) a +4 great sword of flaming (still there?) a +0 dire flail (still there?) (64, 50, D) a +0 dire flail (64, 53, D) a +2 great sword of flaming a +0 great sword of flaming (64, 55, D) 3 large rocks (unseen) (64, 57, D) 4 large rocks (unseen) (64, 58, D) a +0 dire flail (unseen) (65, 26, D) a +2 executioner's axe of venom (65, 48, D) a book of Frost (65, 49, D) a +0 dire flail a +0 dire flail a +1 centaur barding of stealth (65, 51, D) 5 large rocks (65, 54, D) a +0 great mace a cursed -1 dire flail (66, 33, D) a +0 rapier the +3 shortbow of Bedew {speed, rN+ Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It protects you from negative energy. a +0 robe a +0 rapier a +0 robe (66, 48, D) the cursed +1 robe of the Planets {Str+3} It affects your strength (+3). It has a curse placed upon it. (66, 50, D) a +7 blowgun a lamp of fire a +0 hunting sling of freezing (66, 51, D) a +0 dire flail an uncursed amulet of the acrobat (67, 32, D) a +0 dagger a +0 robe a +2 morningstar of protection (67, 47, D) a +1 battleaxe of freezing (67, 48, D) a book of the Warp (67, 50, D) a book of Necromancy (68, 0, D) a +2 scale mail of positive energy (68, 47, D) a +0 dagger of speed (68, 48, D) a +2 hand axe of holy wrath (68, 49, D) the +1 hunting sling of Qeivudd {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). (68, 50, D) an uncursed staff of summoning (69, 0, D) the cursed +1 scale mail "Voir" {rPois} It protects you from poison. It has a curse placed upon it. (69, 36, D) a +3 scale mail of poison resistance (69, 47, D) a +1 great sword of flaming (69, 48, D) a +6 shortbow of freezing (69, 49, D) a fan of gales (69, 50, D) a +0 hand axe of electrocution (70, 8, D) the +8 rapier of the Fox {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (70, 47, D) a +4 hunting sling of freezing (70, 49, D) a cursed staff of summoning (71, 8, D) an uncursed staff of fire (71, 16, D) a +1 buckler of positive energy (71, 17, D) a +0 morningstar of protection (71, 27, D) a +1 ring mail of cold resistance (71, 36, D) a +2 chain mail of fire resistance (71, 37, D) the ring of the Endless Dances {Int+2 Stlth+} [ring of stealth] It affects your intelligence (+2). It makes you more stealthy. (71, 48, D) a +2 short sword of distortion (71, 49, D) a lightning rod (4/4) (72, 8, D) a +2 antimagic demon trident (72, 15, D) 6 potions of haste 4 scrolls of blinking a +6 ring of intelligence (72, 16, D) a lightning rod (4/4) (72, 17, D) an uncursed staff of summoning (72, 36, D) the cursed +0 dagger "Etoth" {flame, +Fly Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you fly. It has a curse placed upon it. (72, 37, D) an uncursed staff of conjuration (72, 47, D) an uncursed staff of power (72, 48, D) a book of Party Tricks (73, 1, D) an uncursed amulet of faith (73, 26, D) a +1 dagger of venom (73, 27, D) a +2 shortbow of flaming (73, 37, D) a lamp of fire (73, 47, D) the +1 scale mail of the Blue Moon {rC++ Dex+3} It affects your dexterity (+3). It greatly protects you from cold. (73, 48, D) a +2 vampiric long sword (73, 49, D) a +4 chain mail of cold resistance (74, -1, D) a +3 shield a +3 buckler a +0 shield (74, 42, D) +0 acid dragon scales (74, 47, D) a book of the Tempests (74, 48, D) a book of Air (75, 1, D) the +1 robe of Wu Jian's Hatred {+Inv Str+4} It affects your strength (+4). It lets you turn invisible. (75, 47, D) a fan of gales (75, 48, D) the +2 robe of the Tormentor {*Slow +Fly Int+3 Dex+8} It affects your intelligence (+3). It affects your dexterity (+8). It lets you fly. It may slow you when you take damage. (75, 49, D) an uncursed ring of positive energy