raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (59, 37, D) a book of Debilitation (60, 36, D) a +1 plate armour of fire resistance (61, 16, D) a +2 plate armour of cold resistance (61, 26, D) a +2 blowgun (61, 36, D) a +2 chain mail of positive energy (61, 37, D) a ring of Johaossaj {rPois rN+ EV+2 Str+3 Int-5} [ring of evasion] It affects your evasion (+2). It affects your strength (+3). It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. (61, 40, D) an uncursed staff of energy (unseen) (62, 1, D) the cursed +0 leather armour of the Harvest {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (62, 9, D) a +0 robe (62, 16, D) a +1 ring mail of fire resistance (62, 17, D) a +5 morningstar of freezing (62, 26, D) a +2 mace of protection (62, 27, D) a +0 short sword a +0 robe of positive energy (62, 28, D) a +0 dagger a +0 scale mail (62, 30, D) a +0 scimitar a cursed -2 chain mail (62, 32, D) a +0 dagger a +0 robe (62, 36, D) a +0 leather armour of cold resistance (62, 37, D) a +4 falchion of electrocution (63, 16, D) an uncursed staff of cold (63, 17, D) a +3 arbalest of flaming (63, 26, D) the amulet "Faijal" {+Rage Str+2} [amulet of rage] It affects your strength (+2). It lets you go berserk. a +6 ring of strength a +6 ring of dexterity an uncursed staff of summoning (63, 31, D) a +0 dagger a +0 robe a +0 war axe (63, 32, D) a +0 dagger a +0 robe (63, 36, D) the +1 morningstar "Saoc" {crush, *Slow rElec rF+++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It renders you almost immune to fire. It insulates you from electricity. It may slow you when you take damage. (63, 37, D) a book of Frost (64, 16, D) a +4 scimitar of flaming (64, 26, D) +1 fire dragon scales (65, 26, D) a cursed ring of loudness (67, 1, D) a +0 hand axe (68, 4, D) a +0 club (69, 0, D) a +4 short sword of speed (69, 4, D) a +0 dagger a +0 robe (69, 13, D) a +6 rapier of speed a +0 robe (69, 36, D) a +2 ring mail of positive energy (69, 39, D) a hornet corpse (70, 9, D) a +0 short sword (70, 12, D) a +0 short sword a +0 robe (70, 37, D) a cursed staff of power (70, 41, D) a +0 spear (70, 42, D) a +0 dagger a +0 robe (71, 17, D) a +0 mace of holy wrath (71, 27, D) a +3 great mace of holy wrath (71, 39, D) a wolf skeleton (71, 40, D) a +0 quarterstaff a +0 robe (71, 42, D) a +1 rapier of electrocution a +0 robe a +0 dagger a +0 robe (72, 8, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (72, 16, D) a cursed -3 ring of slaying (72, 26, D) a +1 morningstar of holy wrath (72, 36, D) the +3 scale mail "Hudoax" {rCorr} It protects you from acid and corrosion. (72, 37, D) a +0 triple sword of draining (72, 40, D) a black bear skeleton (73, 1, D) a +2 arbalest of freezing (73, 27, D) a +2 hunting sling of freezing (73, 37, D) a +3 chain mail of poison resistance (75, 32, D) a +0 great sword a +0 robe