raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +6 ring of intelligence a +6 ring of dexterity (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +2 long sword of flaming (61, 16, D) a +0 glaive of chopping (62, 0, D) the ring of Remuocups {Str-4 Int+3 Dex+3} [ring of dexterity] It affects your strength (-4). It affects your intelligence (+3). It affects your dexterity (+3). (62, 1, D) a +0 dagger (62, 8, D) a +3 whip of pain (62, 16, D) an uncursed staff of wizardry (62, 17, D) a +1 short sword of venom (63, 0, D) an uncursed staff of cold (63, 3, D) a +0 robe (63, 4, D) a +0 long sword (63, 8, D) a +1 spear (63, 16, D) the Handbook of Enthralling Stones Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (63, 17, D) the Incunabulum of Supportive Snow Spells Type Level a - Summon Small Mammal Summoning 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Summon Mana Viper Hexes/Summoning 5 d - Dragon's Call Summoning 9 (64, 4, D) a +0 rapier an elf skeleton (67, 0, D) the cursed +0 plate armour of Leaves {Regen+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. It has a curse placed upon it. (69, 0, D) the cursed +1 leather armour "Cidiant" {*Drain rN+ rCorr} It protects you from negative energy. It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (70, 8, D) an uncursed staff of death (71, 12, D) an adder skeleton (71, 16, D) an uncursed staff of energy (71, 17, D) a +0 leather armour (71, 26, D) the ring of Xues {rPois EV+2} [ring of evasion] It affects your evasion (+2). It protects you from poison. (71, 27, D) a +2 chain mail of fire resistance (72, 8, D) an uncursed staff of energy (72, 12, D) a water moccasin corpse (72, 16, D) a +2 robe of magic resistance (72, 17, D) a +0 arbalest of velocity (72, 26, D) an uncursed ring of protection from cold (72, 27, D) an uncursed staff of air (73, 1, D) a +3 scale mail of positive energy (73, 16, D) a +2 hunting sling of freezing (73, 17, D) a +2 flail of holy wrath (73, 26, D) a fan of gales (73, 27, D) an uncursed staff of poison