raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (17, 12, D) 5 inedible chunks of flesh (17, 13, D) 67 bolts (17, 29, D) a +7 antimagic mace 77 bolts (18, 5, D) a hornet corpse (18, 11, D) 6 inedible chunks of flesh (18, 28, D) a hell hog corpse (18, 29, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (19, 0, D) the +1 plate armour "Loimouph" {rPois rN+ Dex+2} It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (19, 10, D) a jumping spider corpse (19, 17, D) a +2 buckler of protection (20, 0, D) a lamp of fire (20, 1, D) the cursed +1 scale mail "Wufyeh" {Str+2} It affects your strength (+2). It has a curse placed upon it. (20, 8, D) a +4 antimagic spear (20, 11, D) an inedible chunk of flesh (20, 17, D) a +4 short sword of flaming (20, 26, D) a +3 scimitar of flaming (21, 1, D) a +3 plate armour of ponderousness (21, 7, D) a redback corpse (21, 8, D) a hornet corpse (still there?) a tarantella corpse (still there?) (21, 10, D) 3 inedible chunks of flesh (21, 17, D) a phantom mirror (22, 0, D) an uncursed ring of protection from fire (22, 1, D) the ring of the Okapi {Int+2 Dex+3} [ring of intelligence] It affects your intelligence (+2). It affects your dexterity (+3). (22, 5, D) a +5 hunting sling of freezing (22, 17, D) the +1 troll leather armour "Luamme Kythro" {rPois Regen+ Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It protects you from poison. It increases your rate of regeneration. (23, 0, D) a +3 ring mail of positive energy (23, 1, D) the ring "Ampyvoda" {+Fly rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. It lets you fly. (23, 17, D) a +4 ring of strength (23, 18, D) a +1 scimitar of flaming (24, 1, D) an uncursed staff of cold (24, 17, D) the Guide on Destructive Contamination Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Static Discharge Conjuration/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Stone Arrow Conjuration/Earth 3 e - Mephitic Cloud Conjuration/Poison/Air 3 Trog disapproves of the use of such an item. (24, 18, D) a lightning rod (4/4) (25, 0, D) the +8 great mace "Killer Bee's Death" {crush, rN+ Dex+4 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (25, 1, D) an uncursed staff of cold (25, 17, D) a crystal ball of energy (25, 18, D) a +1 ring of protection (26, 0, D) a +3 chain mail of cold resistance (26, 1, D) an uncursed staff of air (26, 17, D) a +3 war axe of venom (27, 1, D) a box of beasts (27, 17, D) Utwoh's Thaumaturgy, Part One Spells Type Level a - Sting Conjuration/Poison 1 b - Confusing Touch Hexes 1 c - Corona Hexes 1 d - Animate Skeleton Necromancy 1 e - Beastly Appendage Transmutation 1 Trog disapproves of the use of such an item. (28, 0, D) the +9 staff of Wucad Mu {channel} (28, 1, D) a lamp of fire (29, 0, D) a phial of floods (29, 1, D) a +1 ring mail of cold resistance (34, 28, D) a crystal ball of energy (35, 14, D) a +0 rapier (35, 15, D) a +3 leather armour of cold resistance (35, 28, D) a lamp of fire a lamp of fire a lamp of fire an uncursed ring of flight a +3 antimagic trident (36, 0, D) the +5 short sword of Maof {pain, rPois Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from poison. (36, 1, D) an uncursed ring of flight (36, 14, D) a lightning rod (4/4) (36, 15, D) a +0 dagger of draining (36, 28, D) a +7 giant spiked club (36, 29, D) a +0 falchion (37, 0, D) the +1 dire flail of Ichofoq {flame, Fragile Str+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It lets you see invisible. It will be destroyed if unequipped. (37, 29, D) a cursed staff of cold (37, 38, D) a +0 war axe (unseen) (37, 39, D) a +3 glaive of pain (unseen) (38, 14, D) a +5 longbow (38, 15, D) a lamp of fire (38, 28, D) a lamp of fire (38, 29, D) a lamp of fire (38, 34, D) a +1 antimagic eveningstar (38, 36, D) a +2 morningstar of pain the +1 robe of the Vacuum {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (38, 39, D) a +4 scimitar of flaming 48 bolts (39, 0, D) a +3 scale mail of cold resistance (39, 1, D) a sack of spiders (39, 3, D) 41 bolts (39, 15, D) an uncursed staff of wizardry (39, 29, D) a manual of Spellcasting (39, 34, D) a +3 great mace of draining a +3 flail a +0 robe an uncursed ring of poison resistance (39, 35, D) an uncursed staff of death a +0 robe (39, 38, D) a spiny frog corpse (skeletalised by now) (40, 0, D) an uncursed staff of summoning (40, 1, D) an uncursed ring of see invisible (40, 14, D) the +10 shortbow of Resourcefulness {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (40, 28, D) a lightning rod (4/4) (40, 33, D) a +0 dire flail a +0 robe a +0 dagger a +0 robe an uncursed ring of flight (40, 35, D) a +2 hand axe (unseen) (40, 37, D) a +5 broad axe of chopping a +0 robe (41, 14, D) a lamp of fire (41, 29, D) a +0 dagger (42, 0, D) a +2 rapier of venom (42, 1, D) an uncursed staff of cold (42, 14, D) a +0 dire flail of protection (42, 15, D) an uncursed staff of summoning (42, 29, D) a +0 dagger (43, 9, D) a +1 short sword of draining (43, 14, D) a lightning rod (4/4) (43, 15, D) an uncursed staff of air (43, 24, D) a +0 longbow a +0 spear 14 arrows a +0 demon whip of flaming a +0 robe a +0 buckler a +0 quarterstaff a +0 robe (44, 23, D) a +5 antimagic glaive 59 bolts a +4 hand crossbow of flaming (44, 25, D) an arrow (45, 11, D) a +3 antimagic spear a +6 hand crossbow (45, 17, D) an arrow (45, 21, D) the +8 morningstar of the Jolly Curses {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. a +0 animal skin a +0 broad axe of electrocution a +0 robe a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 robe a +0 quarterstaff a cursed +0 robe a +0 rapier a +0 animal skin (45, 22, D) a +0 spear a +0 fustibalus a +0 longbow a +0 quarterstaff 14 arrows a cursed +0 robe a +0 fustibalus a +0 spear a +0 war axe a +0 animal skin 43 sling bullets 7 bolts (45, 24, D) a +3 flail of protection a +4 mace of holy wrath a sling bullet (47, 26, D) a tomahawk (47, 30, D) a +0 trident a tomahawk an uncursed amulet of faith a +4 spear of venom 13 javelins a +0 leather armour a +0 shortbow an uncursed staff of summoning 24 arrows (47, 31, D) 16 bolts 3 tomahawks (47, 32, D) the +11 hand crossbow "Buylidgh" {speed, rElec rF+} Attacks with this weapon are significantly faster. It protects you from fire. It insulates you from electricity. 25 bolts a tomahawk (48, 27, D) an arrow (48, 29, D) a +0 spear (48, 30, D) a +0 spear of freezing 14 javelins the cursed +1 scale mail of Ocahyim {+Inv rElec Regen+} It insulates you from electricity. It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. a +0 rapier a +0 robe (49, 29, D) a +0 trident a +0 robe (49, 33, D) a +0 rapier a +0 robe (49, 37, D) 9 bolts a phial of floods (50, 12, D) an uncursed staff of cold (50, 32, D) a javelin (50, 37, D) a +2 antimagic flail (51, 1, D) a +2 blowgun (51, 2, D) a +0 dagger a +0 robe (51, 8, D) a +1 war axe of flaming a +2 shortbow of velocity a +0 plate armour (51, 9, D) a +0 mace of protection (51, 13, D) a +2 short sword of venom (51, 25, D) an uncursed staff of wizardry (51, 27, D) a javelin (51, 36, D) a +2 leather armour of fire resistance (51, 37, D) a +0 trident of protection (51, 42, D) 19 bolts (52, -1, D) an uncursed ring of ice the ring of Mehuocie {*Drain rC+ MR+ SInv} [ring of protection from magic] It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. (52, 1, D) a +0 dagger (52, 4, D) a +0 dagger a +0 robe an uncursed staff of cold a +0 robe (52, 7, D) a +5 antimagic flail (52, 8, D) an uncursed staff of cold (unseen) (52, 9, D) a +1 glaive of venom 61 bolts (52, 12, D) a +2 battleaxe of freezing (52, 13, D) a +1 morningstar of protection (52, 25, D) a cursed amulet of inaccuracy (52, 36, D) a +5 hand axe of distortion (52, 37, D) a +1 scale mail of magic resistance (53, 1, D) an uncursed staff of death (53, 5, D) a +0 dagger a +0 robe (53, 6, D) a +4 arbalest of freezing 48 bolts (53, 9, D) an uncursed staff of death (unseen) (53, 13, D) a +3 ring mail of poison resistance (53, 24, D) a +0 leather armour (53, 25, D) a +8 halberd (53, 26, D) a +1 hand crossbow of flaming 20 bolts a javelin (53, 36, D) the +2 ring mail of Forchec {rElec MP+9 Str+3 Stlth+} It affects your strength (+3). It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (53, 37, D) a fan of gales (54, 1, D) a +5 broad axe the +6 hand axe of Guilt {holy, rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. (54, 5, D) a +0 dagger a +0 robe the ring "Yweixia" {Wiz -Tele rElec rC+++ Stlth+} [ring of wizardry] It improves your spell success rate. It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. It makes you more stealthy. (54, 13, D) an uncursed staff of conjuration (54, 25, D) a +2 scale mail of cold resistance (54, 36, D) an uncursed staff of power (55, 0, D) a fan of gales (55, 43, D) a +1 hunting sling of velocity (56, 18, D) a +3 great mace of protection +0 ice dragon scales (56, 19, D) 80 bolts (57, 18, D) +0 ice dragon scales (59, 36, D) a +1 great mace of draining (59, 37, D) a cursed ring of loudness (61, 8, D) a sack of spiders (61, 16, D) an uncursed staff of air (61, 26, D) a +3 shortbow of velocity (61, 35, D) a +3 shield a +6 ring of intelligence a +6 ring of dexterity a +8 trident of venom (61, 36, D) a +2 buckler of protection (61, 42, D) +0 fire dragon scales (61, 44, D) 22 bolts (62, 1, D) a crystal ball of energy (62, 9, D) the cursed +0 scimitar "Killer Bee's Curse" {drain, -Tele rElec Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (62, 16, D) a +2 spear of piercing (62, 17, D) a +3 short sword of venom (62, 26, D) an uncursed staff of wizardry (62, 27, D) the Collected Works on Ashen Heat Spells Type Level a - Sandblast Earth 1 b - Throw Flame Conjuration/Fire 2 c - Passwall Transmutation/Earth 2 d - Inner Flame Hexes/Fire 3 e - Leda's Liquefaction Hexes/Earth 4 f - Iron Shot Conjuration/Earth 6 Trog disapproves of the use of such an item. (62, 36, D) the cursed +3 hand crossbow "Licypp" {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It has a curse placed upon it. (62, 42, D) +0 acid dragon scales +0 swamp dragon scales (63, 3, D) the +8 scimitar of Jeoli {vamp, rElec rPois Str-5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (63, 16, D) an uncursed staff of cold (63, 23, D) a +2 scimitar of holy wrath (63, 26, D) a +1 ring mail of cold resistance (63, 27, D) a +2 chain mail of cold resistance (63, 36, D) a +0 quarterstaff of speed (63, 37, D) a +2 flail of protection (64, 17, D) the +1 shield "Vuytur" {*Corrode Str+8 Int+3 Dex-5} It affects your strength (+8). It affects your intelligence (+3). It affects your dexterity (-5). It may corrode you when you take damage. (64, 26, D) a book of Summonings (64, 27, D) a book of Death (64, 28, D) a +4 hunting sling of freezing (64, 32, D) 43 bolts (65, 15, D) the Disquisition on Ensnaring Necromancy Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Animate Dead Necromancy 4 d - Darkness Hexes 6 e - Discord Hexes 8 Trog disapproves of the use of such an item. a book of Air (69, 0, D) an uncursed staff of wizardry (69, 3, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 spear (69, 11, D) a +0 flail a +0 scale mail (69, 36, D) an uncursed staff of conjuration (70, 3, D) an uncursed staff of conjuration (70, 8, D) an uncursed staff of earth (70, 9, D) a crystal ball of energy (70, 10, D) a +0 dagger a +0 leather armour (70, 11, D) a +0 dagger of electrocution a +0 robe (70, 15, D) a book of Changes the Grimoire of the Voyage Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Passage of Golubria Translocation 4 e - Controlled Blink Translocation 8 Trog disapproves of the use of such an item. a Necronomicon a book of Unlife a book of Unlife (70, 37, D) an uncursed staff of cold (71, 8, D) a +3 buckler a +0 animal skin (71, 11, D) a +0 club a +0 leather armour (71, 12, D) a +0 scale mail (71, 17, D) a lamp of fire (71, 26, D) a sack of spiders (71, 27, D) a +4 dagger of draining (71, 36, D) the Catalogue of Virous Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 Trog disapproves of the use of such an item. (71, 37, D) a +1 war axe of chopping (72, 8, D) the +5 long sword of the Stoat {vamp, +Rage MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 16, D) a +7 vampiric long sword (72, 21, D) 25 bolts (72, 22, D) 23 bolts (72, 26, D) a +2 hunting sling of velocity (72, 36, D) a crystal ball of energy (72, 37, D) an uncursed staff of energy (73, 17, D) a +2 robe of cold resistance (73, 21, D) a +0 long sword of slicing (73, 27, D) a crystal ball of energy (73, 33, D) 17 bolts (73, 36, D) a +5 plate armour a +4 plate armour of fire resistance (73, 37, D) an uncursed ring of poison resistance (74, 3, D) a +0 falchion (74, 43, D) 43 bolts (75, 1, D) a cursed staff of poison (75, 3, D) a +0 hand axe