raikaria Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 32, D:1) 18 arrows (12, 14, D:1) a +0 dagger (33, -8, D:1) a +3 dagger (46, 7, D:1) a +0 club (50, 20, D:1) a +0 short sword a +0 club (60, -8, D:1) 33 arrows Level 2 of the Dungeon (4, -14, D:2) a +0 club (5, 14, D:2) a +0 dagger (27, -2, D:2) a +0 whip (28, 10, D:2) a +0 leather armour (31, -4, D:2) 20 arrows (37, 19, D:2) a cursed -2 flail (37, 21, D:2) a +0 robe a +0 dagger (38, 8, D:2) a +0 plate armour (42, 4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (8, 12, D:3) a +0 dagger (12, 31, D:3) a +0 club (13, 0, D:3) a +0 club (16, 29, D:3) a +0 hand axe a +0 leather armour (17, -1, D:3) a +0 buckler (19, 7, D:3) 8 arrows (20, -9, D:3) a +0 robe (21, 26, D:3) a +0 hand axe (26, 3, D:3) a +0 whip (26, 9, D:3) a +0 falchion (26, 24, D:3) a cursed +0 ring mail (31, -9, D:3) a +0 club (34, -3, D:3) a +0 quarterstaff (44, 23, D:3) a +0 ring mail a +0 war axe (45, 13, D:3) a +0 robe (47, -7, D:3) a +0 dagger (50, 16, D:3) a +0 leather armour (50, 25, D:3) a +0 mace a +0 leather armour (52, 25, D:3) a +0 short sword Level 4 of the Dungeon (6, 21, D:4) a cursed +0 ring mail (8, -3, D:4) a +0 helmet (13, 23, D:4) a cursed +0 robe a +0 dagger (15, 24, D:4) a +0 leather armour a +0 trident (16, 26, D:4) a +0 ring mail a +0 flail (18, 21, D:4) 9 arrows (43, -1, D:4) 14 sling bullets Level 5 of the Dungeon (6, 16, D:5) a +0 short sword (14, -23, D:5) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (14, -6, D:5) a +0 hand axe (14, -4, D:5) a +0 ring mail a +0 flail (15, -4, D:5) a +0 hand axe a +0 dagger (16, -4, D:5) a +0 flail a +0 ring mail (16, -1, D:5) a cursed -1 club (18, -2, D:5) a +0 flail a +0 robe of magic resistance a +0 dagger (23, -23, D:5) a +0 ring mail (29, 10, D:5) a +0 centaur barding Level 6 of the Dungeon (0, 0, D:6) a +0 flail (6, 7, D:6) a +0 long sword (7, 19, D:6) a +0 leather armour (35, 39, D:6) a scroll of immolation (46, 50, D:6) a +0 dagger a +0 robe (49, 50, D:6) a +0 short sword a cursed +0 plate armour (50, 49, D:6) a +0 short sword (51, 49, D:6) a +0 chain mail (59, 31, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 mace (4, -7, D:7) 3 needles of confusion (14, 9, D:7) a scroll of immolation (17, 12, D:7) a +0 rapier (23, -26, D:7) a +0 robe of positive energy (23, -7, D:7) a +0 ring mail (28, -18, D:7) a +0 plate armour a +0 war axe (29, -17, D:7) a +0 quarterstaff (32, -17, D:7) a +0 dagger a +0 ring mail (32, -7, D:7) a +0 trident (32, -6, D:7) a +0 leather armour a +1 war axe of distortion (32, -5, D:7) a +0 scale mail a +0 falchion a +0 robe a +0 dagger (33, -16, D:7) a +0 dagger a +0 robe (33, -9, D:7) a +0 scale mail (33, -5, D:7) a +0 leather armour a +0 flail (35, -37, D:7) a +0 short sword of electrocution (35, -18, D:7) a +0 giant spiked club (36, -22, D:7) a cursed -1 chain mail a +0 short sword (40, -23, D:7) a +0 robe a +0 dagger (40, 0, D:7) 21 sling bullets (49, -24, D:7) a scroll of random uselessness (50, 1, D:7) a +0 club (54, -12, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (3, 5, D:8) 24 sling bullets (3, 7, D:8) a +0 dagger (7, -3, D:8) a +0 dagger (10, -3, D:8) a +0 giant spiked club (10, -2, D:8) a +0 flail (14, -12, D:8) a +0 flail a +0 plate armour (14, 0, D:8) a +1 vampiric trident (16, -12, D:8) a +2 mace of protection a +0 robe (18, -4, D:8) a +0 short sword (18, 16, D:8) a +0 dagger a +0 robe (21, -5, D:8) a +0 robe a +0 dagger (21, -3, D:8) a +0 ring mail a +0 falchion (42, 24, D:8) a +0 short sword a +0 leather armour a +0 club a +0 leather armour (43, 22, D:8) a cursed +0 dire flail a +0 plate armour (43, 23, D:8) a +0 whip a +0 scale mail (44, 12, D:8) a +0 club a +0 chain mail a +0 dagger a +0 chain mail (45, 12, D:8) a +0 trident (46, 12, D:8) a +0 hand axe a +0 ring mail Level 9 of the Dungeon [Shop] Gyergh's Assorted Antiques a +0 buckler (108 gold) a +0 longbow (108 gold) a scroll of blinking (180 gold) a scroll of identify (48 gold) a +0 rapier (96 gold) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} (938 gold) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a scroll of identify (48 gold) a wand of random effects (16) (216 gold) a +1 falchion of slicing (276 gold) (0, 0, D:9) a +0 mace (1, -1, D:9) a +0 dagger (2, -1, D:9) a +0 dagger a +0 ring mail a +0 club (17, 2, D:9) a +0 chain mail (24, 26, D:9) a +0 plate armour a +0 broad axe (24, 31, D:9) a +0 robe a +0 dagger a +0 dagger a +0 robe (24, 32, D:9) a +0 robe a cursed -1 dagger a +0 dagger a +0 robe (37, -5, D:9) a +2 dagger of venom (37, 6, D:9) 19 sling bullets (38, -5, D:9) a +4 short sword a +0 blowgun (39, -5, D:9) a +0 blowgun (40, -5, D:9) a +0 short sword a +0 club (47, -5, D:9) 23 bolts (50, 16, D:9) a cursed +0 leather armour (51, 33, D:9) a +0 halberd (52, 33, D:9) a +0 halberd (53, 15, D:9) a +0 club (55, 15, D:9) a +0 short sword (56, 3, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 whip (1, -3, D:10) 7 javelins (2, 11, D:10) a +0 dagger (10, 4, D:10) a +0 club (26, -23, D:10) a throwing net (26, -20, D:10) a throwing net (31, -5, D:10) a +0 morningstar (31, 6, D:10) a +0 scimitar of holy wrath a +0 plate armour (32, 6, D:10) 17 bolts (32, 9, D:10) a +0 dagger a +0 leather armour (46, 16, D:10) a +0 giant spiked club (53, -8, D:10) a +0 short sword (55, -5, D:10) a +0 helmet Level 11 of the Dungeon (0, 0, D:11) a +0 helmet (3, 36, D:11) a +0 club a +1 war axe of freezing (5, 36, D:11) a +0 short sword (6, 36, D:11) a +3 dagger of distortion a +0 robe of positive energy the Ecumenical Temple