quik Level 1 of the Dungeon (0, 0, D:1) a +0 whip (6, -15, D:1) a +0 club (14, 11, D:1) a +0 whip (14, 16, D:1) a +0 dagger (22, 6, D:1) a +0 leather armour (32, -8, D:1) a +0 hand axe (39, 4, D:1) (unseen) (45, -8, D:1) a +0 short sword (49, 9, D:1) a +0 club (51, 9, D:1) a +0 dagger (55, 7, D:1) a +0 club (56, -6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) (unseen) (1, 1, D:2) a +0 ring mail (unseen) (4, -14, D:2) a +0 robe (5, -45, D:2) (unseen) (15, -21, D:2) a +0 dagger (23, -15, D:2) a +0 robe a +0 scythe (26, -13, D:2) a +0 dagger a +0 scale mail (28, -27, D:2) 101 bolts (28, -24, D:2) a +0 hunting sling {@w1} (31, -28, D:2) a +0 robe a +0 club (32, -39, D:2) a +0 leather armour (34, -24, D:2) a +0 cloak (37, -26, D:2) a +0 ring mail (38, -27, D:2) a +0 leather armour Level 3 of the Dungeon (2, 25, D:3) a +0 dagger (17, 11, D:3) a +0 trident a +0 leather armour (17, 12, D:3) a +2 dagger of freezing a +0 robe a +0 flail a +0 leather armour (18, 12, D:3) a cursed -2 club a +0 war axe (20, 5, D:3) a +0 club (24, 15, D:3) a +0 dagger (24, 20, D:3) a +0 dagger (25, 16, D:3) a +0 club (37, 3, D:3) a +0 chain mail a +0 flail a +0 leather armour a +0 flail a +0 dagger a +0 club (41, -3, D:3) a -3 spear a +1 vampiric dagger a +0 pair of gloves (49, -8, D:3) a +0 leather armour a +0 short sword (54, 6, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) (unseen) (3, 27, D:4) a +0 robe (13, 40, D:4) a cursed -1 dagger (15, 9, D:4) a +0 ring mail (16, 40, D:4) a +0 long sword (22, 24, D:4) a +0 ring mail a +0 ring mail a +0 hand axe (23, 22, D:4) a +0 robe a +0 dagger (24, -1, D:4) a +0 dagger a +0 robe (25, -1, D:4) a +0 dagger a +0 robe (25, 18, D:4) a +0 ring mail a +0 short sword (27, 35, D:4) a +0 robe of magic resistance a cursed -1 dagger (40, 33, D:4) a +0 club (48, 19, D:4) a +0 giant club (49, 29, D:4) a +6 flail of protection a +0 ring mail (55, 33, D:4) a +0 spear Level 5 of the Dungeon (8, 12, D:5) a +0 giant club (9, 35, D:5) a +0 leather armour (11, 19, D:5) 261 arrows a +0 shortbow (22, 14, D:5) a +0 hand axe a +0 short sword a +0 flail (25, -6, D:5) a -2 ring of intelligence (32, 19, D:5) 2 potions of degeneration {!q} (37, -5, D:5) a +0 long sword (41, 4, D:5) a cursed +0 hand axe a +0 plate armour (41, 6, D:5) a +0 shortbow 125 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 robe (11, -8, D:6) a +0 dagger (11, 6, D:6) a +0 ring mail (13, -27, D:6) (unseen) (14, -8, D:6) a +0 dagger (15, -10, D:6) a +0 leather armour a +0 club a cursed -2 rapier (15, -9, D:6) a +0 giant spiked club (16, 8, D:6) a +2 dagger of chaos (19, 8, D:6) (unseen) (39, 5, D:6) a +0 giant club (42, -13, D:6) a +0 flail a +0 leather armour (50, -24, D:6) a +0 barding Level 7 of the Dungeon [Shop] Gijeph's Assorted Antiques a cursed -3 trident (3 gold) a +5 ring of dexterity (662 gold) a +0 robe (22 gold) a +0 quarterstaff (128 gold) a +0 scimitar (128 gold) a +0 barding (736 gold) a potion of brilliance (128 gold) a potion of might (128 gold) a +0 plate armour (736 gold) a scroll of fear (160 gold) 2 potions of curing (160 gold) a potion of might (128 gold) the cursed +0 mace "Saro Hed" {freeze, Str+5 Dex+4} (905 gold) It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+5). It affects your dexterity (+4). It has a curse placed upon it. (0, 0, D:7) a wand of charming (3) (1, 14, D:7) a +0 scale mail (6, -10, D:7) a +0 giant spiked club (7, -1, D:7) 200 bolts (9, 25, D:7) a +0 spear (17, -13, D:7) +0 steam dragon scales {rSteam} a +0 dagger a +0 robe (21, 31, D:7) a +1 robe of magic resistance (34, -15, D:7) a +0 long sword (42, -12, D:7) a +0 club (43, 32, D:7) a +0 giant club (50, 8, D:7) 118 arrows (55, 8, D:7) a +0 spear a +0 shortbow 172 arrows Level 8 of the Dungeon [Shop] Bepoos's Antique Weapon Emporium a +0 falchion (72 gold) a +0 morningstar (96 gold) a +0 longbow (108 gold) a +0 quarterstaff (96 gold) a +0 falchion (72 gold) a +4 spear (600 gold) a +0 flail (84 gold) a +0 quarterstaff (96 gold) the +9 battleaxe of Peoddel {chop, Str+5} (1732 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+5). a +0 mace (72 gold) a +0 morningstar (96 gold) a +0 quarterstaff (96 gold) (0, 0, D:8) (unseen) (6, 39, D:8) a +0 cloak (13, 1, D:8) (unseen) (15, 28, D:8) an uncursed staff of wizardry (25, -3, D:8) a +0 robe (34, 19, D:8) a +0 ring mail (41, 7, D:8) a +0 chain mail a +0 club (44, 27, D:8) a +0 club (45, 27, D:8) a +0 dagger a +0 mace (50, 24, D:8) a +0 glaive a +0 plate armour (50, 25, D:8) a +0 flail (50, 26, D:8) a +0 dagger (58, 36, D:8) a +0 long sword a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a porcupine corpse (unseen) (0, 1, D:9) a +0 giant club an ogre corpse (17, -11, D:9) 27 gold pieces (unseen)