quik Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (17, -17, D:1) a +0 ring mail (25, -28, D:1) a +0 dagger (29, -24, D:1) a +0 robe (30, -16, D:1) a +0 dagger (32, -32, D:1) a +0 club (38, -28, D:1) a +0 leather armour (48, 11, D:1) a +0 ring mail (52, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) (unseen) (8, 14, D:2) a +0 dagger (10, 15, D:2) a +0 dagger (16, -1, D:2) a +0 dagger (18, 23, D:2) a +0 robe of magic recovery (23, 13, D:2) a +0 club (25, -2, D:2) a +0 club (44, -18, D:2) a cursed -1 short sword (52, -17, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 116 bolts (5, 27, D:3) a +0 dagger (7, 16, D:3) a +0 dagger (10, 12, D:3) a cursed -3 club (12, 20, D:3) a +0 club a +0 club (15, 16, D:3) a +0 club (15, 23, D:3) (unseen) (21, -3, D:3) a +0 club a +0 club a +0 club (22, 3, D:3) a +0 club (23, 8, D:3) a +0 club (24, 32, D:3) a +0 robe (32, -10, D:3) a +0 club a +0 ring mail (32, 29, D:3) a +0 leather armour (35, 23, D:3) a +0 leather armour (36, 11, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon (4, -7, D:4) a +0 robe (16, 6, D:4) a +0 short sword (22, 12, D:4) a +0 mace (35, -27, D:4) a +0 scale mail (50, -12, D:4) (unseen) (51, -3, D:4) (unseen) Level 5 of the Dungeon (0, 0, D:5) (unseen) (1, 13, D:5) (unseen) (6, 25, D:5) a +2 helmet (14, 5, D:5) (unseen) (16, -9, D:5) a +0 leather armour (20, 41, D:5) a +0 scale mail (21, 43, D:5) a +0 club (22, 43, D:5) a +0 halberd (23, 44, D:5) a +0 spear (29, 2, D:5) a +2 barding (31, 11, D:5) a +0 falchion (32, 9, D:5) a +0 hand axe (33, 22, D:5) a +0 battleaxe (34, 17, D:5) a +0 hunting sling {@w1} (42, -3, D:5) (unseen) (42, 2, D:5) 13 gold pieces (unseen) (42, 7, D:5) (unseen) (47, -11, D:5) a +0 whip (48, -14, D:5) a +0 leather armour a +0 short sword a +0 scale mail a +0 flail (49, -14, D:5) a +0 chain mail a +0 long sword (66, 23, D:5) a +0 whip Level 6 of the Dungeon [Shop] Fibag's Antique Weapon Shoppe the +3 morningstar of the Endless Expanse {crush, *Rage rC+ rN++ Int+2} (1285 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+2). It protects you from cold. It greatly protects you from negative energy. It may make you go berserk in combat. a +0 shortbow (81 gold) the +8 battleaxe of Bodily Humours {drain, +Rage Dex+7 Stlth+} (2114 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It lets you go berserk. It makes you more stealthy. a +1 scythe of protection (286 gold) a +0 club (27 gold) a +2 hunting sling of flaming (396 gold) a +2 short sword of venom (421 gold) (0, 0, D:6) a +0 dagger a +1 falchion of slicing a +0 spear (4, 31, D:6) (unseen) (5, 27, D:6) a +0 robe a +0 dagger (6, 27, D:6) a +2 mace of protection (9, 27, D:6) a +0 chain mail a +0 short sword (13, 17, D:6) a +0 whip (13, 26, D:6) a +0 war axe (16, -1, D:6) a +0 giant club (16, 1, D:6) a -2 rapier a +0 mace of holy wrath (32, -3, D:6) (unseen) (37, 9, D:6) a +0 dagger a +0 robe (37, 12, D:6) a +2 whip of electrocution a +0 scale mail a +0 club (37, 33, D:6) a +0 dagger a +0 robe a cursed +0 flail a +0 dagger a +0 robe (38, 32, D:6) a +0 trident a +0 plate armour (47, 15, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (0, 7, D:7) a +0 falchion a +0 club (0, 8, D:7) a +0 short sword (1, -14, D:7) a +0 giant spiked club (2, 8, D:7) a +0 dagger (3, -24, D:7) a +0 quarterstaff (5, 8, D:7) a +0 blowgun (7, -31, D:7) a scarf of repulsion {RMissile} (11, -11, D:7) a +0 giant club (23, -3, D:7) a +0 whip (24, 2, D:7) 79 bolts (26, -33, D:7) 241 bolts (28, -4, D:7) (unseen) (34, -38, D:7) a +3 great sword a +0 robe a +0 great sword a +0 robe (37, -39, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) an uncursed ring of ice {rC+, rF-} (1, 0, D:8) a +0 club a +0 dagger (4, 3, D:8) a +0 club (7, -3, D:8) a +0 club a +0 ring mail (9, 3, D:8) a +0 mace a +0 leather armour (9, 4, D:8) a +0 glaive a +0 plate armour (11, -3, D:8) a +0 war axe (17, 0, D:8) a +0 quarterstaff a +0 chain mail a +0 dire flail (18, 0, D:8) a +0 ring mail a +0 hand axe (22, -2, D:8) a +0 dagger a +0 robe (43, 3, D:8) a +0 short sword a cursed +0 ring mail a +0 medium shield (44, 10, D:8) a +0 robe (48, 22, D:8) a +0 shortbow (49, 26, D:8) a +0 scale mail (50, 2, D:8) a +0 falchion (50, 25, D:8) a +0 pair of gloves the Ecumenical Temple (4, -4, Temple) (unseen) (7, 4, Temple) (unseen) (14, -4, Temple) (unseen) Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 gold pieces (5, -39, Lair:1) a +0 quarterstaff (5, -27, Lair:1) 95 gold pieces (unseen) (39, 0, Lair:1) a +0 scale mail (41, -9, Lair:1) a +0 scale mail (43, -30, Lair:1) a +0 shortbow (44, 3, Lair:1) the +4 leather armour of the Journeyman {rC+ Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. (46, 11, Lair:1) a +5 quarterstaff of protection a +0 hunting sling {@w1} a +0 leather armour (47, -36, Lair:1) a +0 falchion