quik Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 11, D:1) a +0 hand axe (-26, 18, D:1) a cursed +0 club (-6, 28, D:1) a +0 short sword (-44, 41, D:1) a +0 hunting sling (-13, 49, D:1) 11 sling bullets Level 2 of the Dungeon (0, 0, D:2) 22 arrows (-30, 4, D:2) a +0 dagger (-47, 8, D:2) a +0 mace (-17, 14, D:2) a +0 hunting sling (-6, 24, D:2) a +0 robe (-12, 29, D:2) a cursed +0 club (-6, 43, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (8, 8, D:3) a +0 club (-47, 9, D:3) a +0 trident (-14, 11, D:3) a +0 dagger (-14, 14, D:3) a +0 hand axe (-13, 14, D:3) a +0 dagger (-5, 26, D:3) a +0 club (-4, 27, D:3) a +0 dagger (-2, 27, D:3) a +0 short sword (-4, 29, D:3) a +0 short sword (-39, 36, D:3) a +0 leather armour a +0 dagger a +0 leather armour (-34, 37, D:3) a +0 scale mail a +0 hand axe (-32, 37, D:3) a +0 short sword (-4, 38, D:3) a +0 dagger (-25, 46, D:3) a +1 spear of piercing (-24, 47, D:3) a +0 dagger (-19, 52, D:3) a +0 halberd (-24, 56, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Ryaj's Distillery a potion of curing (30 gold) a potion of degeneration (10 gold) a potion of agility (40 gold) a potion of resistance (100 gold) a potion of agility (40 gold) a potion of brilliance (40 gold) a potion of agility (40 gold) a potion of curing (30 gold) 2 potions of degeneration (20 gold) a potion of lignification (30 gold) a potion of curing (30 gold) a potion of berserk rage (50 gold) a potion of lignification (30 gold) [Shop] Dipp's Antique Weapon Shoppe a cursed +0 dagger (42 gold) a +6 scimitar of holy wrath (84 gold) a +1 greatsling of flaming (315 gold) a +0 broad axe (84 gold) the cursed +2 spear "Onadodgha" {pierce, Str+2 Dex+2} (168 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+2). It has a curse placed upon it. a +0 quarterstaff (84 gold) a +0 falchion (63 gold) (0, 0, D:4) a +0 flail (6, 1, D:4) a +0 club (10, 9, D:4) 15 arrows of flame (24, 11, D:4) a +0 rapier (33, 12, D:4) a +0 whip (17, 20, D:4) a +0 club (20, 25, D:4) a +0 giant club (24, 32, D:4) a +0 short sword (25, 32, D:4) a +0 club (29, 33, D:4) 21 sling bullets (32, 33, D:4) 20 arrows (20, 35, D:4) a +0 ring mail a +0 club (21, 35, D:4) a +0 club a +0 chain mail (-4, 37, D:4) a cursed +0 robe (21, 37, D:4) a +0 leather armour (30, 38, D:4) a +0 hunting sling (22, 39, D:4) 7 arrows (25, 41, D:4) a +0 robe a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (-14, 1, D:5) 9 arrows (-19, 5, D:5) a +0 rapier (-16, 12, D:5) a +0 robe (-15, 18, D:5) a cursed -1 broad axe (-18, 20, D:5) a +0 leather armour a +0 robe (-26, 21, D:5) 13 bolts (-17, 21, D:5) a +0 ring mail a +0 hand axe (-16, 21, D:5) a +0 war axe (-40, 23, D:5) a +0 club (-21, 29, D:5) a +0 plate armour (-16, 30, D:5) a +0 mace (-30, 35, D:5) a +0 hunting sling (-16, 36, D:5) a +0 quarterstaff (-5, 37, D:5) a +0 hand axe a +0 leather armour (-6, 38, D:5) a +0 hand axe a +0 scale mail (-26, 40, D:5) 2 potions of degeneration {!q} Level 6 of the Dungeon [Shop] Urafurit's Magic Scroll Emporium a scroll of recharging (114 gold) a scroll of noise (12 gold) a scroll of enchant weapon (90 gold) a scroll of immolation (42 gold) a scroll of teleportation (36 gold) a scroll of fog (24 gold) a scroll of magic mapping (42 gold) a scroll of noise (12 gold) 2 scrolls of fog (48 gold) a scroll of noise (12 gold) [Shop] Xegaefal's Book Shoppe a book of Clouds (495 gold) a Fen Folio (825 gold) a book of the Sky (715 gold) a book of Burglary (825 gold) a book of Ice (715 gold) the Papyrus of Summoning and the Oath (770 gold) Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 a book of Maledictions (275 gold) [Shop] Modok's Jewellery Emporium an uncursed amulet of regeneration (450 gold) an uncursed amulet of rage (600 gold) a cursed +5 ring of protection (780 gold) an uncursed amulet of rage (600 gold) the ring "Lefacwef" {+Fly rF+ MP+9 Str+3 Int+2} (630 gold) [ring of flight] It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It affects your magic capacity (+9). It lets you fly. a cursed -4 ring of evasion (30 gold) an uncursed amulet of warding (225 gold) an uncursed ring of wizardry (450 gold) (0, 0, D:6) a +0 short sword (-24, 20, D:6) a +0 trident (2, 24, D:6) a +0 dagger (-59, 26, D:6) a +0 mace (-59, 28, D:6) a +0 robe (-57, 28, D:6) a +0 club (4, 29, D:6) an arrow (5, 29, D:6) an arrow (-60, 30, D:6) a +0 leather armour a +0 club (4, 30, D:6) 11 arrows a +0 shortbow (5, 30, D:6) an arrow (6, 30, D:6) 2 arrows a +0 rapier of holy wrath a +0 leather armour (-44, 44, D:6) a +0 leather armour (-47, 48, D:6) a +0 ring mail (-48, 49, D:6) a +0 club a +0 robe a +0 dagger (-47, 50, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 scimitar (-4, 3, D:7) a +0 ring mail (7, 3, D:7) a +0 dagger (22, 6, D:7) a +0 mace (5, 8, D:7) a +0 hunting sling a +0 trident (-30, 10, D:7) a +0 leather armour (11, 14, D:7) a +0 robe a +1 dagger (16, 26, D:7) a cursed -2 dagger (23, 28, D:7) a +0 robe a +2 trident (15, 32, D:7) a +0 ring mail (36, 33, D:7) a +1 hand axe a +0 robe (36, 35, D:7) a +0 leather armour (36, 37, D:7) a +0 halberd a +0 robe a +0 dire flail a +0 robe (-14, 38, D:7) a potion of mutation {!q} (-7, 50, D:7) a +0 hand axe Level 8 of the Dungeon (-6, 7, D:8) a +0 club (2, 13, D:8) a +0 chain mail a +0 halberd (3, 13, D:8) a +0 robe a +0 dagger (3, 14, D:8) a +0 ring mail a +0 whip (-5, 19, D:8) 2 stones (-3, 20, D:8) a stone (1, 23, D:8) a +3 flail a +0 ring mail (4, 23, D:8) a +0 giant spiked club (12, 24, D:8) a +0 mace (-2, 26, D:8) a +0 robe (-10, 30, D:8) 18 stones (-22, 31, D:8) a +0 vampiric falchion {!w} a +0 leather armour a +0 robe a cursed +0 dagger (-20, 31, D:8) a +0 club (6, 31, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 club (-16, 1, D:9) 16 arrows (-16, 2, D:9) a +0 blowgun (-1, 13, D:9) a potion of degeneration (17, 13, D:9) 7 poisoned arrows (-13, 31, D:9) a +0 robe a +0 dagger (-12, 31, D:9) a cursed -2 trident a +0 robe a +0 dagger (-13, 32, D:9) a +0 hand axe (5, 44, D:9) a +0 whip (-12, 48, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club (4, 5, D:10) a potion of mutation {!q} (-21, 12, D:10) 17 bolts (32, 15, D:10) a +0 giant club (-6, 17, D:10) a potion of heal wounds (34, 17, D:10) a +0 shortbow (-22, 28, D:10) a +0 hand axe (6, 38, D:10) a +2 short sword of draining (-16, 47, D:10) a +0 falchion a +0 scale mail a +0 whip Level 11 of the Dungeon (0, 0, D:11) a +0 club (-2, 3, D:11) a +0 flail a +0 club (18, 4, D:11) a +0 whip (5, 6, D:11) a +0 hunting sling (-22, 13, D:11) a cursed +0 robe (12, 14, D:11) a +0 dagger a +0 robe (19, 17, D:11) a cursed +0 chain mail (-19, 20, D:11) a +0 plate armour (-17, 20, D:11) a +0 giant club (3, 25, D:11) a Young Poisoner's Handbook (33, 25, D:11) a +0 giant club a +0 giant club (-23, 27, D:11) a +0 hand axe (16, 29, D:11) 25 arrows (3, 30, D:11) a +0 ring mail (9, 34, D:11) a +0 ring mail (-15, 40, D:11) the +2 mace of Conflict {vamp, rN+ Int-5 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-5). It protects you from negative energy. It enhances your eyesight. Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of degeneration {!q} (40, 8, Lair:1) a +0 hunting sling (6, 14, Lair:1) a +0 whip (31, 23, Lair:1) a potion of heal wounds (20, 41, Lair:1) a potion of heal wounds (53, 44, Lair:1) a +0 war axe (54, 44, Lair:1) 12 arrows (44, 48, Lair:1) 18 arrows (5, 50, Lair:1) 8 arrows Level 2 of the Lair of Beasts an ice cave (0, 0, IceCv) a book of Necromancy (-12, 4, IceCv) a yak corpse