Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup bcrawl-1.41 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-bcrawl -name quik -rc /dgldir/rcfiles/crawl-bcrawl/quik.rc -macro /dgldir/rcfiles/crawl-bcrawl/quik.macro -morgue /dgldir/morgue/quik/ -webtiles-socket /crawl-master/webserver/sockets/quik:2024-03-30.16:58:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 37 stack frames. /usr/games/crawl-bcrawl(_Z17write_stack_traceP8_IO_FILEi+0x3b) [0x564862d9c64b]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-bcrawl(_Z13do_crash_dumpv+0x47c) [0x564862da4c3c]: do_crash_dump() /usr/games/crawl-bcrawl(_Z20crash_signal_handleri+0xae) [0x564862d9c9be]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f44cc69ef20]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7f44cc69ee97]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x141) [0x7f44cc6a0801]: /lib/x86_64-linux-gnu/libc.so.6(+0x89897) [0x7f44cc6e9897]: /lib/x86_64-linux-gnu/libc.so.6(+0x9090a) [0x7f44cc6f090a]: /lib/x86_64-linux-gnu/libc.so.6(cfree+0x75d) [0x7f44cc6f80ad]: /usr/games/crawl-bcrawl(+0x994259) [0x5648633dd259]: /usr/games/crawl-bcrawl(+0x98c28e) [0x5648633d528e]: /usr/games/crawl-bcrawl(+0x990608) [0x5648633d9608]: /usr/games/crawl-bcrawl(+0x98b20b) [0x5648633d420b]: /usr/games/crawl-bcrawl(+0x98bac2) [0x5648633d4ac2]: /usr/games/crawl-bcrawl(+0x98c03d) [0x5648633d503d]: /usr/games/crawl-bcrawl(+0x993cec) [0x5648633dccec]: /usr/games/crawl-bcrawl(+0x98a02d) [0x5648633d302d]: /usr/games/crawl-bcrawl(+0x98937e) [0x5648633d237e]: /usr/games/crawl-bcrawl(+0x98a19b) [0x5648633d319b]: /usr/games/crawl-bcrawl(lua_pcall+0x58) [0x5648633d08e8]: /usr/games/crawl-bcrawl(_ZN4CLua6callfnEPKcii+0xca) [0x564862d87e3a]: CLua::callfn(char const*, int, int) /usr/games/crawl-bcrawl(_ZN7map_def7run_luaB5cxx11Eb+0x159) [0x564862fe4359]: map_def::run_lua[abi:cxx11](bool) /usr/games/crawl-bcrawl(+0x5c95f3) [0x5648630125f3]: /usr/games/crawl-bcrawl(_Z10vault_mainR15vault_placementPK7map_defb+0xae) [0x564863016c2e]: vault_main(vault_placement&, map_def const*, bool) /usr/games/crawl-bcrawl(+0x3ed3f6) [0x564862e363f6]: /usr/games/crawl-bcrawl(_Z7builderb+0x218b) [0x564862e3badb]: builder(bool) /usr/games/crawl-bcrawl(_Z14generate_levelRK8level_id+0xe0d) [0x564862e6eded]: generate_level(level_id const&) /usr/games/crawl-bcrawl(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x414) [0x564862e6fac4]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-bcrawl(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x585) [0x5648632369e5]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-bcrawl(_Z11take_stairs20dungeon_feature_typebbb+0x115) [0x564863239b25]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-bcrawl(_ZN5Delay6handleEv+0x46) [0x564862db9df6]: Delay::handle() /usr/games/crawl-bcrawl(_Z12handle_delayv+0x36) [0x564862dbae96]: handle_delay() /usr/games/crawl-bcrawl(+0x9073c7) [0x5648633503c7]: /usr/games/crawl-bcrawl(+0x907a85) [0x564863350a85]: /usr/games/crawl-bcrawl(main+0x323) [0x564862cf8383]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f44cc681b97]: /usr/games/crawl-bcrawl(_start+0x2a) [0x564862cf8aba]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="bcrawl" -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-bcrawl/saves" -DDATA_DIR_PATH="/crawl-master/crawl-bcrawl/data/" -DWEB_DIR_PATH="/crawl-master/crawl-bcrawl/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Currently generating level. Vault being placed: layout_long_grid Level build method = , level layout type = , absdepth0 = 8 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a sky beast You shoot a sling bullet. The sling bullet barely misses the sky beast. The ball explodes into a vile cloud! The stinking cloud engulfs the sky beast but does no damage. You hear an angry hiss. The sky beast is engulfed in noxious fumes. The sky beast appears confused. You now have 16/20 mp. Firing (i - inventory. (/) - cycle) v - 792 sling bullets (quivered) Aim: a sky beast (noxious fumes, lightly wounded, confused) You shoot a sling bullet. The sling bullet hits the sky beast! The sky beast is engulfed in noxious fumes. The sky beast appears confused. The sky beast is engulfed in noxious fumes. Firing (i - inventory. (/) - cycle) v - 791 sling bullets (quivered) Aim: a sky beast (noxious fumes, heavily wounded, confused) You shoot a sling bullet. The sling bullet hits the sky beast. The sky beast is engulfed in noxious fumes. The sky beast appears confused. Firing (i - inventory. (/) - cycle) v - 790 sling bullets (quivered) Aim: a sky beast (noxious fumes, heavily wounded, confused) You shoot a sling bullet. The sling bullet hits the sky beast! The sky beast is engulfed in noxious fumes. You kill the sky beast! Training target 5.0 for Invocations reached! Your Invocations skill increases to level 5! You need to enable at least one skill for training. Okay, then. Unknown command. You see here a sky beast corpse. Found a glowing silver altar of Zin. MP restored: 20 An adder zombie comes into view. Firing (i - inventory. (/) - cycle) v - 789 sling bullets (quivered) Aim: an adder zombie (hasn't noticed you) You shoot a sling bullet. The sling bullet hits the adder zombie. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Firing (i - inventory. (/) - cycle) v - 788 sling bullets (quivered) Aim: an adder zombie (moderately damaged) You shoot a sling bullet. The sling bullet hits the adder zombie. Firing (i - inventory. (/) - cycle) v - 787 sling bullets (quivered) Aim: an adder zombie (moderately damaged) You shoot a sling bullet. The sling bullet barely misses the adder zombie. Firing (i - inventory. (/) - cycle) v - 786 sling bullets (quivered) Aim: an adder zombie (moderately damaged) You shoot a sling bullet. The sling bullet barely misses the adder zombie. Firing (i - inventory. (/) - cycle) v - 785 sling bullets (quivered) Aim: an adder zombie (moderately damaged) You shoot a sling bullet. The sling bullet closely misses the adder zombie. The adder zombie barely misses you. Firing (i - inventory. (/) - cycle) v - 784 sling bullets (quivered) Aim: an adder zombie (moderately damaged) Okay, then. The adder zombie is struck by an arc of lightning! You are struck by an arc of lightning. The adder zombie closely misses you. You take 2 damage, and have 69/71 hp. You now have 19/20 mp. The adder zombie is struck by an arc of lightning. You destroy the adder zombie! You are struck by an arc of lightning. You take 2 damage, and have 67/71 hp. You now have 18/20 mp. You start resting. You start resting. You start resting. Health restored: 71 A hound comes into view. The hound barks! The hound moves out of view. The hound is too close now for your liking. MP restored: 20 Aim: a hound (chance to affect: 86%) You miscast Mephitic Cloud. Sif Muna protects you from the effects of your miscast! You now have 17/20 mp. Aim: a hound (chance to affect: 86%) The ball explodes into a vile cloud! The stinking cloud engulfs the hound but does no damage. The hound is engulfed in noxious fumes. The hound appears confused. The hound is engulfed in noxious fumes. The hound appears confused. You now have 14/20 mp. Firing (i - inventory. (/) - cycle) v - 784 sling bullets (quivered) Aim: a hound (lightly wounded, confused) You shoot a sling bullet. The sling bullet barely misses the hound. Aim: a hound (lightly wounded, confused) The zap misses the hound. You now have 12/20 mp. The hound is struck by an arc of lightning! You are struck by an arc of lightning. The hound barely misses you. You take 2 damage, and have 69/71 hp. The hound is struck by an arc of lightning. You are struck by an arc of lightning. You take 2 damage, and have 67/71 hp. You now have 11/20 mp. The hound is struck by an arc of lightning. You kill the hound! You are struck by an arc of lightning. You take 3 damage, and have 64/71 hp. You now have 10/20 mp. You start resting. You regained 4 hp, and now have 68/71 hp. You start resting. Health restored: 71 You start resting. You regained 7 mp, and now have 19/20 mp. You start resting. MP restored: 20 Found a stone staircase leading down. There is a stone staircase leading down here. You see here 14 gold pieces. A bullfrog comes into view. A shadow imp comes into view. Firing (i - inventory. (/) - cycle) v - 783 sling bullets (quivered) Aim: a bullfrog (resting) You shoot a sling bullet. The sling bullet hits the bullfrog! The bullfrog croaks. You hear a shout! x3 Aim: a bullfrog (lightly wounded, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs the bullfrog but does no damage. You hear an angry hiss. You hear a shout! The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. You now have 17/20 mp. Out of range. Okay, then. Aim: a bullfrog (noxious fumes, moderately wounded, confused) The zap hits the bullfrog. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. The bullfrog is engulfed in noxious fumes. The bullfrog barely misses you. You now have 15/20 mp. Aim: a shadow imp You hear a mighty clap of thunder! The bolt of lightning hits the bullfrog! The bolt of lightning misses the shadow imp. You hear a shout! x3; You hear an angry hiss. You hear a shout! The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. The bullfrog hits you but does no damage. You now have 11/20 mp. The bullfrog is struck by an arc of lightning. You are struck by an arc of lightning. The bullfrog is engulfed in noxious fumes. The bullfrog appears confused. The bullfrog barely misses the shadow imp. You take 2 damage, and have 69/71 hp. You now have 10/20 mp. Aim: a shadow imp (noxious fumes) The zap hits the bullfrog! You kill the bullfrog! The zap hits the shadow imp! You kill the shadow imp! You now have 8/20 mp. You start resting. Health restored: 71 You start resting. A kobold comes into view. The kobold throws a stone. The stone hits you but does no damage. Your hands tingle! b - a +3 dagger of speed (weapon) The kobold hits you but does no damage. You closely miss the kobold. The kobold hits you but does no damage. You hit the kobold. The kobold closely misses you. You hit the kobold. You kill the kobold! A kobold comes into view. It is wielding a +0 whip. The kobold shouts! You see here 2 stones. A kobold and a kobold brigand come into view. The kobold shouts! A kobold comes into view. It is wielding a +0 falchion. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! You see here Sif Muna's Guide on Good Luck. Sif Muna grants you a gift! Throwing (i - inventory. (/) - cycle) Q - 1114 stones (quivered) Aim: a kobold brigand, wielding a +0 short sword Okay, then. Out of range. Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Unknown command. Aim: a kobold brigand, wielding a +0 short sword The zap misses the kobold brigand. You now have 11/20 mp. The ball explodes into a vile cloud! The stinking cloud engulfs the kobold brigand but does no damage. The stinking cloud engulfs the kobold but does no damage. x2 You hear a shout! You hear an angry hiss. A hornet zombie comes into view. The kobold brigand is engulfed in noxious fumes. An iguana comes into view. You now have 8/20 mp. Aim: a kobold brigand, wielding a +0 short sword (noxious fumes, lightly wounded) Okay, then. Aim: a kobold (noxious fumes) The zap hits the kobold brigand. The zap hits the kobold. * * * LOW MAGIC WARNING * * * The kobold is engulfed in noxious fumes. The kobold appears confused. You kill the kobold! You now have 7/20 mp. Aim: a kobold brigand, wielding a +0 short sword (noxious fumes, moderately wounded) The zap hits the kobold brigand. * * * LOW MAGIC WARNING * * * The kobold brigand is engulfed in noxious fumes. A jelly comes into view. You now have 5/20 mp. Throwing (i - inventory. (/) - cycle) Q - 1114 stones (quivered) Aim: a kobold brigand, wielding a +0 short sword (noxious fumes, moderately wounded) Okay, then. Aim: an iguana The zap hits the kobold brigand! The zap hits the iguana. * * * LOW MAGIC WARNING * * * The kobold brigand is engulfed in noxious fumes. You now have 3/20 mp. Aim: a kobold brigand, wielding a +0 short sword (severely wounded, chance to affect: 77%) The ball explodes into a vile cloud! The stinking cloud engulfs the kobold brigand but does no damage. The stinking cloud engulfs the kobold but does no damage. * * * LOW MAGIC WARNING * * * You hear a shout! x2 An orc warrior comes into view. It is wielding a +0 glaive. The kobold brigand is engulfed in noxious fumes. The kobold brigand appears confused. The kobold is engulfed in noxious fumes. The kobold appears confused. You now have 0/20 mp. You don't have enough magic to cast that spell. Sif Muna will now grant you divine energy to cast a spell. You will briefly lose access to your magic after casting a spell in this manner. The kobold brigand is struck by an arc of lightning! You are struck by an arc of lightning. * * * LOW MAGIC WARNING * * * Sif Muna grants you divine energy. You briefly lose access to your magic! An orc comes into view. It is wielding a +0 trident. The kobold brigand is engulfed in noxious fumes. You kill the kobold brigand! Something closely misses the orc. Training target 6.0 for Invocations reached! Your Invocations skill increases to level 6! You need to enable at least one skill for training. You take 2 damage, and have 69/71 hp. You are unable to access your magic! You see here 2 stones. You regain access to your magic. An orc comes into view. It is wielding a +0 club. Health restored: 71 You hear a shout! You see here 14 gold pieces. You hear a shout! You feel a bit more experienced. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +1 spear of venom begins to drip with poison! w - a +1 spear of venom (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Attack whom? Aim: an iguana (lightly wounded) You reach to attack! You barely miss the iguana. You hit the iguana. The iguana is poisoned. The iguana bites you. You take 6 damage, and have 65/71 hp. You hit the iguana. The iguana looks more poisoned. The iguana barely misses you. You hit the iguana but do no damage. The iguana looks more poisoned. The iguana misses you. The iguana is struck by an arc of lightning! You kill the iguana! You are struck by an arc of lightning. * * * LOW MAGIC WARNING * * * You take 3 damage, and have 65/71 hp. You now have 2/20 mp. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +1 spear of venom stops dripping with poison. a - a +0 hunting sling (weapon) {@w1} You start resting. You regained 2 hp, and now have 68/71 hp. You start resting. Health restored: 71 You start resting. The adder is too close now for your liking. You regained 3 mp, and now have 7/20 mp. Firing (i - inventory. (/) - cycle) v - 782 sling bullets (quivered) Aim: an adder (hasn't noticed you) You shoot a sling bullet. The sling bullet misses the adder. The adder hisses angrily. Firing (i - inventory. (/) - cycle) v - 781 sling bullets (quivered) Aim: an adder You shoot a sling bullet. The sling bullet barely misses the adder. Firing (i - inventory. (/) - cycle) v - 780 sling bullets (quivered) Aim: an adder You shoot a sling bullet. The sling bullet hits the adder! You are feeling hungry. The adder bites you but does no damage. The adder is struck by an arc of lightning. You kill the adder! You are struck by an arc of lightning. * * * LOW MAGIC WARNING * * * You take 3 damage, and have 68/71 hp. You now have 7/20 mp. You start resting. Health restored: 71 You start resting. You regained 12 mp, and now have 19/20 mp. You see here 14 gold pieces. MP restored: 20 Autopickup is now on. You now have 115 gold pieces (gained 14). Q - 1116 stones (gained 2) You pick up Sif Muna's Guide on Good Luck and begin reading... You add the spells Regeneration, Ozocubu's Armour, Steam Barrier and Deflect Missiles to your library. Okay, then. Unknown command. Okay, then. An orc wizard comes into view. It is wielding a +0 dagger. Things that are here: a +0 short sword; a +0 whip; a kobold corpse Firing (i - inventory. (/) - cycle) v - 779 sling bullets (quivered) Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (hasn't noticed you) You shoot a sling bullet. The orc wizard shouts! The sling bullet hits the orc wizard but does no damage. You hear a shout! x3 Firing (i - inventory. (/) - cycle) v - 778 sling bullets (quivered) Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe Okay, then. The ball explodes into a vile cloud! The stinking cloud engulfs the orc wizard but does no damage. The stinking cloud engulfs the orc warrior but does no damage. The orc warrior shouts! The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. You now have 17/20 mp. Firing (i - inventory. (/) - cycle) v - 778 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (noxious fumes) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits something with a +0 glaive! Firing (i - inventory. (/) - cycle) v - 777 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (lightly wounded, confused) You shoot a sling bullet. The orc wizard shouts! The sling bullet hits the orc wizard. The orc wizard is engulfed in noxious fumes. The orc wizard appears confused. Firing (i - inventory. (/) - cycle) v - 776 sling bullets (quivered) Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, confused) You shoot a sling bullet. The sling bullet hits the orc wizard. The orc warrior is engulfed in noxious fumes. Firing (i - inventory. (/) - cycle) v - 775 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (lightly wounded, confused) You shoot a sling bullet. The sling bullet hits the orc wizard. You kill the orc wizard! Firing (i - inventory. (/) - cycle) v - 774 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (lightly wounded, confused) You shoot a sling bullet. The sling bullet barely misses the orc warrior. An orc wizard comes into view. It is wielding a +0 dagger. Firing (i - inventory. (/) - cycle) v - 773 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (lightly wounded, confused) Okay, then. Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (lightly wounded, confused) The zap hits the orc! You kill the orc! The zap hits the orc warrior. The orc warrior hits the orc wizard with a +0 glaive!! The orc wizard is killed! You now have 16/20 mp. The orc is struck by an arc of lightning! You are struck by an arc of lightning. The orc misses you. A kobold comes into view. You take 2 damage, and have 69/71 hp. You now have 15/20 mp. The orc is struck by an arc of lightning. You kill the orc! The kobold is struck by an arc of lightning. You kill the kobold! You are struck by an arc of lightning. You take 2 damage, and have 67/71 hp. You now have 14/20 mp. Firing (i - inventory. (/) - cycle) v - 773 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (moderately wounded, confused) You shoot a sling bullet. The sling bullet hits the orc warrior. Firing (i - inventory. (/) - cycle) v - 772 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (heavily wounded, confused) You shoot a sling bullet. The sling bullet hits the orc warrior. Firing (i - inventory. (/) - cycle) v - 771 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (heavily wounded, confused) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. Firing (i - inventory. (/) - cycle) v - 770 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (heavily wounded, confused) You shoot a sling bullet. The sling bullet hits the orc warrior. Firing (i - inventory. (/) - cycle) v - 769 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (heavily wounded, confused) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior seems less confused. Health restored: 71 The ball explodes into a vile cloud! The stinking cloud engulfs the orc warrior but does no damage. You hear an angry hiss. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. You now have 13/20 mp. Firing (i - inventory. (/) - cycle) v - 768 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (noxious fumes, severely wounded, confused) You shoot a sling bullet. The sling bullet barely misses the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Firing (i - inventory. (/) - cycle) v - 767 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (noxious fumes, severely wounded, confused) You shoot a sling bullet. The sling bullet hits the orc warrior but does no damage. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Firing (i - inventory. (/) - cycle) v - 766 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (noxious fumes, severely wounded, confused) You shoot a sling bullet. The sling bullet barely misses the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. Firing (i - inventory. (/) - cycle) v - 765 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (severely wounded, confused) You shoot a sling bullet. The jelly quivers. The sling bullet hits the orc warrior but does no damage. The orc warrior grins madly. Firing (i - inventory. (/) - cycle) v - 764 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (noxious fumes, severely wounded, confused) You shoot a sling bullet. The sling bullet hits the jelly. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The jelly is struck by an arc of lightning! You are struck by an arc of lightning. The jelly misses you. You take 2 damage, and have 69/71 hp. You now have 13/20 mp. The jelly is struck by an arc of lightning. You are struck by an arc of lightning. The jelly hits you. The acid corrodes you! You are splashed with acid! You take 14 damage, and have 55/71 hp. You now have 12/20 mp. The jelly is struck by an arc of lightning! You kill the jelly! The orc warrior is struck by an arc of lightning. You are struck by an arc of lightning. You take 3 damage, and have 52/71 hp. You now have 11/20 mp. Firing (i - inventory. (/) - cycle) v - 763 sling bullets (quivered) Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (almost dead, confused) You shoot a sling bullet. The sling bullet hits the orc warrior! You kill the orc warrior! You start resting. You regained 15 hp, and now have 68/71 hp. You regained 5 mp, and now have 16/20 mp. You start resting. You are no longer corroded. You start resting. Health restored: 71 You start resting. You regained 2 mp, and now have 19/20 mp. Things that are here: a +0 short sword; a +0 whip; a kobold corpse Things that are here: a +0 club; a +0 leather armour Things that are here: a +0 glaive; a +0 plate armour; an orc corpse You butcher the orc corpse. I - 3 chunks of flesh Things that are here: a +0 glaive; a +0 plate armour; an orc skeleton Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. MP restored: 20 Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. Items here: ) [ †† a +0 trident; a cursed +0 ring mail; a kobold corpse; an orc corpse You butcher the orc corpse. I - 3 chunks of flesh (gained 2) Items here: ) [ ÷ † a +0 trident; a cursed +0 ring mail; a kobold corpse; an orc skeleton You now have 122 gold pieces (gained 7). Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 falchion; a kobold corpse A centaur comes into view. It is wielding a +0 quarterstaff. Things that are here: a +0 dagger; a +0 robe You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a centaur, wielding a +0 quarterstaff, wearing a +0 robe and quivering 179 arrows (hasn't noticed you, chance to affect: 81%) The ball explodes into a vile cloud! The stinking cloud engulfs the centaur but does no damage. The centaur shouts! The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur mumbles something. You now have 17/20 mp. Firing (i - inventory. (/) - cycle) v - 762 sling bullets (quivered) Aim: a centaur, wielding a +0 quarterstaff, wearing a +0 robe and quivering 179 arrows (noxious fumes, lightly wounded, confused) You shoot a sling bullet. The sling bullet hits the centaur! The centaur is engulfed in noxious fumes. Firing (i - inventory. (/) - cycle) v - 761 sling bullets (quivered) Aim: a centaur, wielding a +0 quarterstaff, wearing a +0 robe and quivering 179 arrows (heavily wounded, confused) You shoot a sling bullet. The sling bullet hits the centaur. The centaur is engulfed in noxious fumes. The centaur appears confused. Firing (i - inventory. (/) - cycle) v - 760 sling bullets (quivered) Aim: a centaur, wielding a +0 quarterstaff, wearing a +0 robe and quivering 179 arrows (severely wounded, confused) You shoot a sling bullet. The sling bullet hits the centaur! You kill the centaur! A hornet zombie is nearby! Firing (i - inventory. (/) - cycle) v - 759 sling bullets (quivered) Aim: a hornet zombie (hasn't noticed you) You shoot a sling bullet. The sling bullet hits the hornet zombie! Firing (i - inventory. (/) - cycle) v - 758 sling bullets (quivered) Aim: a hornet zombie (lightly damaged) You shoot a sling bullet. The sling bullet hits the hornet zombie. Firing (i - inventory. (/) - cycle) v - 757 sling bullets (quivered) Aim: a hornet zombie (moderately damaged) You shoot a sling bullet. The sling bullet closely misses the hornet zombie. Firing (i - inventory. (/) - cycle) v - 756 sling bullets (quivered) Aim: a hornet zombie (moderately damaged) You shoot a sling bullet. The sling bullet hits the hornet zombie. Firing (i - inventory. (/) - cycle) v - 755 sling bullets (quivered) Aim: a hornet zombie (moderately damaged) Okay, then. The hornet zombie is struck by an arc of lightning! You are struck by an arc of lightning. The hornet zombie hits you. The hornet zombie closely misses you. You take 3 damage, and have 68/71 hp. You now have 18/20 mp. The hornet zombie is struck by an arc of lightning! You are struck by an arc of lightning. The hornet zombie hits you! You take 10 damage, and have 58/71 hp. You now have 17/20 mp. The hornet zombie is struck by an arc of lightning. You are struck by an arc of lightning. The hornet zombie hits you! You take 9 damage, and have 49/71 hp. You now have 16/20 mp. The hornet zombie is struck by an arc of lightning. You are struck by an arc of lightning. The hornet zombie barely misses you. You take 2 damage, and have 47/71 hp. You now have 15/20 mp. The hornet zombie is struck by an arc of lightning. You destroy the hornet zombie! You are struck by an arc of lightning. Training target 7.0 for Invocations reached! Your Invocations skill increases to level 7! You need to enable at least one skill for training. You take 1 damage, and have 46/71 hp. You now have 14/20 mp. You start resting. You regained 14 hp, and now have 62/71 hp. You regained 4 mp, and now have 19/20 mp. You start resting. You regained 3 hp, and now have 65/71 hp. MP restored: 20 Memorise Regeneration, consuming 3 spell levels and leaving 5? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'v'. You regained 3 hp, and now have 68/71 hp. Okay, then. Unknown command. Items here: ) [ ÷ † a +0 trident; a cursed +0 ring mail; a kobold corpse; an orc skeleton Health restored: 71 v - 1043 sling bullets (gained 288) You see here a kobold skeleton. An adder comes into view. The adder moves out of view. The adder hisses angrily. The adder is too close now for your liking. Firing (i - inventory. (/) - cycle) v - 1043 sling bullets (quivered) Aim: an adder You shoot a sling bullet. The sling bullet barely misses the adder. Firing (i - inventory. (/) - cycle) v - 1042 sling bullets (quivered) Aim: an adder You shoot a sling bullet. The sling bullet hits the adder. Firing (i - inventory. (/) - cycle) v - 1041 sling bullets (quivered) Aim: an adder (heavily wounded) You shoot a sling bullet. The sling bullet hits the adder. The adder bites you but does no damage. The adder is struck by an arc of lightning. You kill the adder! You are struck by an arc of lightning. You take 3 damage, and have 68/71 hp. You now have 19/20 mp. J - a scroll labeled UCVEUTU LEIMM Items here: ( )) [ † a +0 quarterstaff; a +0 shortbow; 179 arrows; a +0 robe; a centaur corpse Health restored: 71; MP restored: 20 As you read the scroll of identify {@r2}, it crumbles to dust. J - a scroll of acquirement Char dumped successfully. As you read the scroll of acquirement, it crumbles to dust. Acquire which item? (Press ! for descriptions.) A: +8 longbow "Zephyr" {speed, Dex+3 SInv} B: +5 plate armour of Optimism {rN+}; C: ring of Feokirr {Wiz rPois Dex+7} D: Hevuvate's Compendium of Dusty Hexes; E: staff of wizardry F: wand of clouds (11); G: 7 rations; H: 1456 gold pieces Acquire the +8 longbow "Zephyr" {speed, Dex+3 SInv}? (y/n) Something appears at your feet! J - the +8 longbow "Zephyr" {speed, Dex+3 SInv} K - 179 arrows You butcher the centaur corpse. I - 6 chunks of flesh (gained 3) Items here: )) [ ÷ a +0 quarterstaff; a +0 shortbow; a +0 robe; a centaur skeleton Search for what [? for help]? arrow Items here: ) [ ÷ † a cursed +0 ring mail; a +0 trident; an orc skeleton; a kobold corpse Things that are here: a +0 leather armour; a +0 club Things that are here: a +0 whip; a +0 short sword; a kobold skeleton Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. You take 1 damage, and have 70/71 hp. Unknown command. Something hits you but does no damage. Something hits you but does no damage. Health restored: 71 You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you! You take 7 damage, and have 64/71 hp. You now have 17/20 mp. Something hits you. You take 3 damage, and have 62/71 hp. Something barely misses you. Something hits you! You take 7 damage, and have 56/71 hp. You now have 15/20 mp. Something hits you. You now have 12/20 mp. Something hits you. Something hits you but does no damage. You take 1 damage, and have 55/71 hp. You now have 9/20 mp. The radiant glob hits something but does no damage. The unseen horror is blinded by the radiant glob. * * * LOW MAGIC WARNING * * * The unseen horror hits you. The unseen horror barely misses you. You take 1 damage, and have 54/71 hp. You now have 6/20 mp. Okay, then. Unknown command. The unseen horror is struck by an arc of lightning! You are struck by an arc of lightning. * * * LOW MAGIC WARNING * * * The unseen horror closely misses you. You take 2 damage, and have 52/71 hp. You now have 5/20 mp. Aim: an unseen horror (lightly wounded, softly glowing, slightly transparent, blind, chance to affect: 67%) The ball explodes into a vile cloud! The stinking cloud engulfs the unseen horror but does no damage. * * * LOW MAGIC WARNING * * * The unseen horror is engulfed in noxious fumes. The unseen horror closely misses you. You now have 3/20 mp. The unseen horror is struck by an arc of lightning! You are struck by an arc of lightning. * * * LOW MAGIC WARNING * * * The unseen horror is engulfed in noxious fumes. The unseen horror appears confused. You take 1 damage, and have 51/71 hp. You now have 2/20 mp. You regained 2 hp, and now have 55/71 hp. Some of the chunks of flesh in your inventory have rotted away. Health restored: 71 There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: zombie Reactivating autopickup. There is a stone staircase leading down here. You start resting. Some of the chunks of flesh in your inventory have rotted away. You regained 11 mp, and now have 19/20 mp. Search for what [Enter for "arrow", or ? for help]? arrow There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. All of the chunks of flesh in your inventory have rotted away. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. K - 297 arrows (gained 118) MP restored: 20 Search for what [Enter for "arrow", or ? for help]? There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You are feeling hungry. There is an open door here. K - 448 arrows (gained 151) Search for what [Enter for "arrow", or ? for help]? K - 568 arrows (gained 120) Search for what [Enter for "arrow", or ? for help]? Unknown command. Unknown command. (D) Dungeon (T) Temple Where to? (Enter - D:3 @ (x,y), ? - help) Okay, then. Unknown command. Unknown command. (D) Dungeon (T) Temple Where to? (Enter - D:3 @ (x,y), ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. A rune on the stairs sparks and fizzles. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. A rune on the stairs sparks and fizzles. There is a stone staircase leading up here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. A rune on the stairs sparks and fizzles. There is a stone staircase leading up, spattered with blood here. Things that are here: a +0 robe; a +0 glaive There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: zombie A rune on the stairs sparks and fizzles. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. A rune on the stairs sparks and fizzles. The orc knight shouts! There is a stone staircase leading up here. A rune on the stairs sparks and fizzles. You climb upwards. Level annotation: exclusion: zombie There is a stone staircase leading down here. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. A rune on the stairs sparks and fizzles. There is a stone staircase leading up here. Unknown command. An orc knight is nearby! There is a stone staircase leading up here. A rune on the stairs sparks and fizzles. You climb upwards. Level annotation: exclusion: zombie There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. A rune on the stairs sparks and fizzles. There is a stone staircase leading up here. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) J - the +8 longbow "Zephyr" {speed, Dex+3 SInv} Adjust to which letter? (? for menu, Esc to quit) w - the +8 longbow "Zephyr" {speed, Dex+3 SInv} J - a +1 spear of venom The orc knight is too close now for your liking. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel agile. Your hands tingle! w - the +8 longbow "Zephyr" (weapon) {speed, Dex+3 SInv} Firing (i - inventory. (/) - cycle) K - 568 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (hasn't noticed you) You shoot an arrow. The arrow barely misses the orc knight. The orc knight shouts! Okay, then. Firing (i - inventory. (/) - cycle) K - 567 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail You shoot an arrow. The arrow closely misses the orc knight. The ball explodes into a vile cloud! The stinking cloud engulfs the orc knight but does no damage. The orc knight is engulfed in noxious fumes. You now have 17/20 mp. Firing (i - inventory. (/) - cycle) K - 566 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (noxious fumes, lightly wounded) You shoot an arrow. The arrow hits the orc knight. The orc knight is engulfed in noxious fumes. The orc knight is engulfed in noxious fumes. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (lightly wounded, chance to affect: 58%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc knight but does no damage. The orc knight is engulfed in noxious fumes. The orc knight appears confused. You now have 14/20 mp. Firing (i - inventory. (/) - cycle) K - 565 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (noxious fumes, lightly wounded, confused) You shoot an arrow. The arrow barely misses the orc knight. The orc knight is engulfed in noxious fumes. x2 The orc knight appears confused. Firing (i - inventory. (/) - cycle) K - 564 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (noxious fumes, lightly wounded, confused) You shoot an arrow. The arrow hits the orc knight but does no damage. The orc knight is engulfed in noxious fumes. You eat one of the 5 rations {!d}. That ration really hit the spot! MP restored: 20 Firing (i - inventory. (/) - cycle) K - 563 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (hasn't noticed you) You shoot an arrow. The arrow closely misses the orc knight. The orc knight shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Firing (i - inventory. (/) - cycle) K - 562 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail You shoot an arrow. The arrow hits the orc knight but does no damage. The ball explodes into a vile cloud! The stinking cloud engulfs the orc knight but does no damage. The orc knight is engulfed in noxious fumes. You now have 17/20 mp. Firing (i - inventory. (/) - cycle) K - 561 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (noxious fumes, lightly wounded) You shoot an arrow. The arrow hits the orc knight. The orc knight is engulfed in noxious fumes. The orc knight appears confused. The orc knight is engulfed in noxious fumes. The orc knight appears confused. Firing (i - inventory. (/) - cycle) K - 560 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (noxious fumes, lightly wounded, confused) You shoot an arrow. The arrow hits the orc knight but does no damage. The orc knight is engulfed in noxious fumes. The orc knight appears confused. Firing (i - inventory. (/) - cycle) K - 559 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (lightly wounded, confused) You shoot an arrow. The arrow hits the orc knight! Firing (i - inventory. (/) - cycle) K - 558 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (moderately wounded, confused) You shoot an arrow. The arrow hits the orc knight. Firing (i - inventory. (/) - cycle) K - 557 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (moderately wounded, confused) You shoot an arrow. The arrow hits the orc knight but does no damage. Firing (i - inventory. (/) - cycle) K - 556 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (moderately wounded, confused) You shoot an arrow. The arrow barely misses the orc knight. The orc knight gestures wildly. Firing (i - inventory. (/) - cycle) K - 555 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (moderately wounded, confused) You shoot an arrow. The arrow hits the orc knight. MP restored: 20 Firing (i - inventory. (/) - cycle) K - 554 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (moderately wounded, confused) You shoot an arrow. The arrow hits the orc knight! Firing (i - inventory. (/) - cycle) K - 553 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (moderately wounded, confused) You shoot an arrow. The arrow hits the orc knight! Firing (i - inventory. (/) - cycle) K - 552 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (heavily wounded, confused) You shoot an arrow. The arrow hits the orc knight! Firing (i - inventory. (/) - cycle) K - 551 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded, confused) You shoot an arrow. The arrow hits the orc knight but does no damage. The orc knight seems less confused. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded, chance to affect: 58%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc knight but does no damage. The orc knight is engulfed in noxious fumes. You now have 17/20 mp. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded, chance to affect: 58%) Okay, then. Unknown command. Unknown command. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded) The radiant glob misses the orc knight. The orc knight hits you with a +2 war axe of holy wrath. You take 5 damage, and have 66/71 hp. You now have 15/20 mp. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded) The radiant glob misses the orc knight. The orc knight hits you with a +2 war axe of holy wrath. You take 3 damage, and have 63/71 hp. You now have 12/20 mp. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded) The radiant glob misses the orc knight. You now have 9/20 mp. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded) The radiant glob misses the orc knight. * * * LOW MAGIC WARNING * * * The orc knight barely misses you. You now have 6/20 mp. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded) The radiant glob misses the orc knight. * * * LOW MAGIC WARNING * * * The orc knight hits you with a +2 war axe of holy wrath! You take 10 damage, and have 54/71 hp. You now have 3/20 mp. Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded) The radiant glob misses the orc knight. * * * LOW MAGIC WARNING * * * The orc knight hits you with a +2 war axe of holy wrath!! * * * LOW HITPOINT WARNING * * * You take 19 damage, and have 35/71 hp. MASSIVE DAMAGE!! You now have 0/20 mp. Okay, then. Unknown command. You feel somewhat more hungry. You regained 5 mp, and now have 7/20 mp. The orc knight hits you but does no damage. You regained 6 mp, and now have 13/20 mp. You regained 3 mp, and now have 16/20 mp. You regained 3 mp, and now have 19/20 mp. MP restored: 20 Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (severely wounded, chance to affect: 58%) The ball explodes into a vile cloud! The stinking cloud engulfs the orc knight but does no damage. The orc knight is engulfed in noxious fumes. The orc knight appears confused. The orc knight mumbles something. You feel less invigorated. Firing (i - inventory. (/) - cycle) K - 550 arrows (quivered) Aim: an orc knight, wielding a +2 war axe of holy wrath and wearing a +0 chain mail (noxious fumes, severely wounded, confused) You shoot an arrow. The arrow hits the orc knight!! You kill the orc knight! Training target 2.0 for Charms reached! Your Charms skill increases to level 2! You need to enable at least one skill for training. Your Bows skill gained 2 levels and is now at level 2! You start resting. You regained 21 hp, and now have 68/71 hp. Things that are here: a +2 war axe of holy wrath; a +0 chain mail Health restored: 71 The unseen horror is too close now for your liking. Firing (i - inventory. (/) - cycle) K - 549 arrows (quivered) Aim: an unseen horror (slightly transparent) You shoot an arrow. The arrow hits the unseen horror!! Aim: an unseen horror (heavily wounded, slightly transparent, chance to affect: 67%) The ball explodes into a vile cloud! The stinking cloud engulfs the unseen horror but does no damage. The unseen horror is engulfed in noxious fumes. The unseen horror appears confused. The unseen horror is engulfed in noxious fumes. The unseen horror appears confused. The unseen horror is engulfed in noxious fumes. You now have 17/20 mp. Firing (i - inventory. (/) - cycle) K - 548 arrows (quivered) Aim: an unseen horror (noxious fumes, heavily wounded, confused, slightly transparent) You shoot an arrow. The arrow hits the unseen horror. The unseen horror is engulfed in noxious fumes. The unseen horror appears confused. The unseen horror is engulfed in noxious fumes. The unseen horror appears confused. The unseen horror is engulfed in noxious fumes. The unseen horror appears confused. Firing (i - inventory. (/) - cycle) K - 547 arrows (quivered) Aim: an unseen horror (noxious fumes, severely wounded, confused, slightly transparent) You shoot an arrow. The arrow hits the unseen horror! The unseen horror is engulfed in noxious fumes. x2 Firing (i - inventory. (/) - cycle) K - 546 arrows (quivered) Aim: an unseen horror (noxious fumes, almost dead, confused, slightly transparent) You shoot an arrow. The arrow hits the unseen horror! You kill the unseen horror! Your Bows skill gained 2 levels and is now at level 4! Found an escape hatch in the floor. You see here a war axe. You now have enough gold to buy a wand of flame (24) on D:5. You now have 130 gold pieces (gained 8). You now have 142 gold pieces (gained 12). There is a glowing silver altar of Zin here. Found an escape hatch in the ceiling. MP restored: 20 No path to travel! There is an escape hatch in the ceiling here. There is an escape hatch in the ceiling here. Things that are here: a +0 robe; a +0 dagger Found a stone staircase leading down. Q - 1339 stones (gained 223) You see here a runed quarterstaff. e - 5 rations {!d} (gained 1) Found a stone staircase leading up. You now have enough gold to buy a wand of digging (5) on D:5. You now have 167 gold pieces (gained 25). You are feeling hungry. You see here a glowing plate armour. No path to travel! You see here a glowing plate armour. I - a murky cyan potion You see here a glowing plate armour. L - a glowing plate armour Done exploring. Done exploring. Search for what [Enter for "arrow", or ? for help]? . Unknown command. There is a stone staircase leading down here. Memorise Ozocubu's Armour, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'o'. Unknown command. Okay, then. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: bcrawl-1.41 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [quik] Species: Human Job: Air Elementalist HP: 71/71; mods: 0/0 MP: 20/20; mod: 0 Stats: 8 (8) 20 (20) 16 (16) Position: (0, 0) , god: Sif Muna (9), turn_is_over: 0, banished: 0 Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 4 | 500 | 0/250 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | X | 0 | 0 | 0 | 0 | 0/42 Bows | X | 1 | 100 | 4 | 558 | 138/210 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 2 | 151 | 45/106 Shields | | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 7 | 1664 | 0/476 Conjurations | X | 0 | 0 | 8 | 1513 | 0/379 Hexes | X | 0 | 0 | 0 | 0 | 0/42 Charms | X | 0 | 0 | 2 | 126 | 0/126 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 8 | 1513 | 0/379 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | X | 0 | 0 | 2 | 126 | 0/126 Invocations | X | 0 | 0 | 7 | 989 | 0/283 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 528 #13: 361 #23: 11742 #24: 140100811 #27: 6907 #49: 536 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #22: +8 longbow "Zephyr" {speed, Dex+3 SInv} eq slot #1, inv slot #32: +0 cloak eq slot #2, inv slot #17: +0 helmet eq slot #6, inv slot #26: +0 troll leather armour eq slot #7, inv slot #9: ring of stealth {Stlth+} eq slot #8, inv slot #12: ring "Loeshustra" {+Fly Slay+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Map: ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ ################################################################################ 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################################################################################ ################################################################################ ################################################################################ clua stack: dlua stack: hyper_usage.lua, function initialiser, line 155 hyper_usage.lua, function new_usage, line 21 hyper.lua, function build_layout, line 106 [string "global_prelude"], function render_grid, line 24 [string "dlmain"], function (null), line 51 dungeon.lua, function (null), line 255 Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>