Dungeon Crawl Stone Soup version 0.35-a0-423-g0b3d453736 (webtiles) character file. Game seed: 7758421282721448837 514340 qborf the Ruinous (level 24, -3/321 (331) HPs) Began as a Pale Draconian Conjurer on May 15, 2026. Was an Initiate of Gozag. Slain by an iron dragon (6 damage) ... on level 5 of the Vaults on May 29, 2026. The game lasted 04:13:31 (98635 turns). qborf the Ruinous (Pale Draconian Conjurer) Turns: 98635, Time: 04:13:32 HP: -3/321 (331) AC: 36 Str: 9 XL: 24 Next: 43% MP: 40/43 EV: 2 Int: 29 God: Gozag Gold: 15422 SH: 13 Dex: 15 Spells: 12/55 levels left rFire + . . (50%) b - staff of earth rCold + + . (33%) x - +0 kite shield of Fedhas's Supremacy {rF+ Dex+3 Stlth+} rNeg + + + (0%) j - melded +2 hat "Lipytt" {rN+ Will+} rPois + (33%) I - melded +2 cloak {Will+} rElec + (33%) s - melded +0 pair of gloves {Stlth+} rCorr + (50%) n - melded +0 pair of boots {Earth} SInv . K - amulet of magic regeneration Will ..... h - +4 ring of protection Stlth +++ F - ring "Itwit" {rElec rPois rF- rC+ rN+++} HPRegen 0.73/turn MPRegen 0.68/turn %: no passive effects @: mighty, brilliant, tree-form, resistant, weak-willed, on berserk cooldown, slowed, studying 2 skills, lightly drained, invisible, very slow A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, (steam breath), (AC +12), unfitting armour, (cold-blooded), (armoured tail 1), (steam resistance) }: 2/15 runes: decaying, serpentine a: End Transformation (0%), Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 5 of the Vaults. You worshipped Gozag. Gozag was extremely pleased with you. You were a tree. You visited 10 branches of the dungeon, and saw 46 of its levels. You visited the Abyss 1 time. You also visited: Bailey, Gauntlet, Ice Cave and Desolation. You collected 26245 gold pieces. You spent 3141 gold pieces at shops. You paid 7682 gold pieces to Gozag. Inventory: Hand Weapons a - the +10 sling "Esigh" {flame, rPois Int+3 SInv} (You found it on level 5 of the Dungeon) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. M - a +2 demon blade of draining S - a +5 demon blade of flaming Missiles f - 2 throwing nets t - 20 curare-tipped darts Armour i - a scarf of repulsion j - the +2 hat "Lipytt" (melded) {rN+ Will+} (You acquired it in a bailey) rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. m - a +0 pair of gloves of strength n - a +0 pair of boots of earth (melded) o - the +0 cloak "Zemynk" {rN+ Dex+4} (You found it in a Gauntlet) rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. q - a +0 pair of boots of flying s - a +0 pair of gloves of stealth (melded) x - the +0 kite shield of Fedhas's Supremacy (worn) {rF+ Dex+3 Stlth+} (You found it on level 1 of the Orcish Mines) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. y - the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (You found it on level 2 of the Snake Pit) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. A - a +1 cloak of stealth D - the +10 tower shield of Ignorance {rN+ Int-4} (You found it on level 9 of the Dungeon) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. I - a +2 cloak of willpower (melded) R - the +1 pair of boots of the Sturgeon {rElec} (You bought it in a shop on level 1 of the Depths) rElec: It insulates you from electricity. It cannot be enchanted further. W - a +1 kite shield of reflection Magical Staves b - a staff of earth (weapon) z - a staff of conjuration L - a staff of alchemy O - the earth staff of Untruth {+Blink rF+ rC- Earth} (You found it on level 2 of the Depths) [staff of earth] +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Earth: It increases the power of your Earth spells. P - the fire staff "Xeilin" {rF+ rC+ rN+ Dex-5 SInv Fire} (You found it on level 2 of the Depths) [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Q - the cold staff of Earthquakes {rC+ Str+2 Int+3 Ice} (You found it on level 2 of the Depths) [staff of cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. V - the alchemy staff of Guile {^Drain +Blink rPois rCorr Str+5 Alch} (You found it on level 5 of the Vaults) [staff of alchemy] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. Jewellery c - a +5 ring of evasion d - a ring of see invisible e - the ring "Ytegran" {rElec rF+ Str+8 Int-4} (You found it on level 5 of the Lair of Beasts) [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). g - a ring of resist corrosion h - a +4 ring of protection (worn) k - an amulet of dissipation l - the ring of Yster {rPois EV+5 Dex+4} (You found it in a Gauntlet) [ring of evasion] rPois: It protects you from poison. EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). p - the ring of Shadows {Umbra +Inv Stlth+} (You took it off a minotaur in a Gauntlet) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. r - an amulet of the acrobat u - a +6 ring of strength v - a +6 ring of dexterity w - a ring of protection from fire B - a ring of willpower C - a ring of protection from cold E - a ring of protection from cold F - the ring "Itwit" (worn) {rElec rPois rF- rC+ rN+++} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. G - an amulet of reflection H - an amulet of wildshape J - the ring of Qyuqep {Wiz Str+4} (You took it off an imperial myrmidon in the Desolation of Salt) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+4: It affects your strength (+4). K - an amulet of magic regeneration (worn) N - the ring of the Good {^Drain rC+ rCorr SInv} (You took it off Josephina on level 2 of the Depths) [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. T - the ring "Quimeshrufi" {Will+ rCorr Str+6 Dex+3} (You took it off a guardian mummy on level 1 of the Crypt) [ring of strength] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). U - the ring "Surgheule" {rElec rF+ Str+6 Stlth+} (You took it off a guardian mummy on level 1 of the Crypt) [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. X - a ring of wizardry Wands e - a wand of charming (58) b - a wand of light (16) c - a wand of iceblast (29) a - a wand of flame (109) p - a wand of polymorph (22) f - a wand of mindburst (16) d - a wand of digging (8) Scrolls x - 4 scrolls of amnesia I - 7 scrolls of immolation a - 8 scrolls of enchant armour r - 2 scrolls of revelation T - 3 scrolls of torment t - 19 scrolls of teleportation V - 9 scrolls of vulnerability f - 9 scrolls of fear g - 6 scrolls of fog W - 4 scrolls of brand weapon w - 9 scrolls of enchant weapon s - 2 scrolls of butterflies N - 8 scrolls of noise i - 26 scrolls of identify p - 5 scrolls of poison b - 11 scrolls of blinking S - a scroll of silence Potions g - 2 potions of magic h - 12 potions of haste b - 6 potions of brilliance e - 6 potions of enlightenment B - 4 potions of berserk rage w - 7 potions of heal wounds A - 11 potions of attraction r - 4 potions of resistance c - 10 potions of curing i - 2 potions of invisibility C - 2 potions of cancellation m - 5 potions of might L - 10 potions of lignification M - 8 potions of mutation a - 5 potions of ambrosia Miscellaneous g - a +2 phial of floods h - a +1 lightning rod (4/4) i - a +0 phantom mirror j - a +0 tin of tremorstones (2/2) Skills: + Level 19.2 Fighting - Level 10.0 Ranged Weapons - Level 7.5 Dodging - Level 1.7 Stealth - Level 16.0 Shields + Level 16.3 Spellcasting + Level 23.4 Conjurations - Level 5.0 Translocations * Level 14.1 Fire Magic + Level 19.9 Earth Magic - Level 6.0 Alchemy You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lehudib's Crystal Sp Conj/Erth 73% 10d17 3% 8 b - Fireball Conj/Fire 57% 3d22 1% 5 c - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 d - Bombard Conj/Erth 73% 9d12 1% 6 e - Irradiate Conj/Alch 52% 3d29 1% 5 f - Ignition Fire 51% 3d14 63% 8 g - Lee's Rapid Deconstr Erth 71% 3d32* 1% 5 j - Blink Tloc 100% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Searing Ray Conj 100% 2d8 0% 2 Passwall Erth 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Scorch Fire 100% 2d9 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 95% 3d15 1% 3 Mephitic Cloud Conj/Alch/Air 88% N/A 1% 3 Teleport Other Tloc 68% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Flame Wave Conj/Fire 100% 2d21 1% 4 Fulminant Prism Conj/Alch 52% 3d22 1% 4 Ignite Poison Fire/Alch 89% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 95% 2d17 1% 4 Leda's Liquefaction Alch/Erth 61% N/A 1% 4 Petrify Alch/Erth 61% N/A 1% 4 Rending Blade Conj/Frge 95% 2d(13+9*) 1% 4 Sticky Flame Fire/Alch 89% 2d13 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Detonation Catalyst Fire/Alch 89% 2d4 1% 5 Starburst Conj/Fire 57% 6d15 1% 6 Orb of Destruction Conj 63% 9d15 1% 7 Forge Blazeheart Golem Fire/Frge 77% N/A 2% 4 Olgreb's Toxic Radiance Alch 73% N/A 3% 4 Freeze Ice 100% 1d10 4% 1 Kinetic Grapnel Frge 100% 1d8 4% 1 Slow Hex 100% N/A 4% 1 Summon Small Mammal Summ 100% N/A 4% 1 Passage of Golubria Tloc 68% N/A 5% 4 Conjure Ball Lightning Conj/Air 47% 3x3d16 5% 6 Construct Spike Launche Frge 70% 2d5 6% 2 Ensorcelled Hibernation Hex/Ice 70% N/A 6% 2 Grave Claw Necr 70% 2d12 6% 2 Jinxbite Hex 70% 2d3 6% 2 Sublimation of Blood Necr 35% N/A 6% 2 Permafrost Eruption Ice/Erth 55% 2x4d11 11% 6 Call Canine Familiar Summ 35% N/A 12% 3 Confusing Touch Hex 35% N/A 12% 3 Frozen Ramparts Ice 70% 1d11 12% 3 Fugue of the Fallen Necr 35% N/A 12% 3 Ozocubu's Armour Ice 35% N/A 12% 3 Sigil of Binding Hex 35% N/A 12% 3 Summon Ice Beast Ice/Summ 35% N/A 12% 3 Swiftness Air 35% N/A 12% 3 Vampiric Draining Necr 35% 2d8 12% 3 Dimensional Bullseye Hex/Tloc 27% N/A 14% 4 Vhi's Electric Charge Tloc/Air 100% N/A 14% 4 Spellspark Servitor Conj/Frge 47% N/A 28% 7 Alistair's Walking Alem Alch/Frge 57% N/A 32% 5 Yara's Violent Unravell Hex/Alch 28% 3d12 32% 5 Hellfire Mortar Fire/Erth/Frge 58% 4d17 32% 7 Plasma Beam Fire/Air 38% 2x1d52 34% 6 Airstrike Air 17% 2d(3-19) 38% 4 Cause Fear Hex 17% N/A 38% 4 Cigotuvi's Putrefaction Necr/Air 35% N/A 38% 4 Dispel Undead Necr 35% 3d15 38% 4 Forge Lightning Spire Air/Frge 35% 3d6 38% 4 Martyr's Knell Necr/Summ 35% N/A 38% 4 Summon Forest Summ/Tloc 27% N/A 38% 5 Eringya's Noxious Bog Alch 36% 4d6 47% 6 Dispersal Tloc 34% N/A 63% 6 Gell's Gavotte Tloc 34% 2d(26-39) 63% 6 Curse of Agony Necr 35% N/A 75% 5 Hoarfrost Cannonade Ice/Frge 17% 3d6/3d13 75% 5 Metabolic Englaciation Hex/Ice 17% N/A 75% 5 Summon Mana Viper Hex/Summ 35% N/A 75% 5 Death Channel Necr 17% N/A 99% 6 Forge Phalanx Beetle Frge 17% N/A 99% 6 Fortress Blast Frge 46% 6d18 99% 6 Summon Cactus Giant Summ 17% N/A 99% 6 Diamond Sawblades Frge 17% 4d6 100% 7 Enfeeble Hex 17% N/A 100% 7 Haunt Necr/Summ 17% N/A 100% 7 Malign Gateway Summ/Tloc 27% N/A 100% 7 Sphinx Sisters Hex/Summ 17% N/A 100% 7 Splinterfrost Shell Ice/Frge 17% 6d8 100% 7 Summon Hydra Summ 17% N/A 100% 7 Borgnjor's Revivificati Necr 17% N/A 100% 8 Disjunction Tloc 34% N/A 100% 8 Summon Horrible Things Summ 17% N/A 100% 8 Death's Door Necr 17% N/A 100% 9 Dragon's Call Summ 17% N/A 100% 9 Platinum Paragon Frge 17% 4d13 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Bailey (visited) IceCv (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:1 ! D:14 : Orc:1 :? Orc:2 *=!= Snake:4 (:: Vaults:2 *[?*: Crypt:3 * Depths:1 ![ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Lair:5 Depths:2 Depths:3 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:4 Annotations: D:9 1 runed translucent door Elf:2 3 runed translucent doors Crypt:1 Nobody Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. ((You can breathe blasts of scalding, opaque steam.)) ((Your pale cyan-grey scales are hard. (AC +12))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) (You are immune to the effects of steam.) Message History You are no longer berserk. You are exhausted. You feel yourself slow down. You block the swamp dragon's attack. x2 The swamp dragon tramples you but does no damage. The phantasmal warrior hits you! * * * LOW HITPOINT WARNING * * * The titan is engulfed in poison gas. The titan looks even sicker. The titan casts a spell at you. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * The vault guard is engulfed in poison gas. The vault guard looks even sicker. The vault guard hits you with a +2 war axe! * * * LOW HITPOINT WARNING * * * The titan waves its arms in wide circles. * * * LOW HITPOINT WARNING * * * The phalanx beetle waves its antennae. You hear a shout! You barely miss the iron dragon. The iron dragon is moderately wounded. The iron dragon bites you! * * * LOW HITPOINT WARNING * * * You block the iron dragon's attack. The iron dragon tramples you but does no damage. The titan is engulfed in poison gas. The titan looks as sick as possible! The titan hits you but does no damage. You block the phantasmal warrior's attack. The vault guard is engulfed in poison gas. The vault guard looks as sick as possible! You block the vault guard's attack. The vault guard is engulfed in poison gas. The vault guard is poisoned. The vault guard hits you with a +3 great mace. * * * LOW HITPOINT WARNING * * * You encounter a phantasmal warrior. The iron dragon bites you but does no damage. The iron dragon claws you but does no damage. The iron dragon tramples you. You die... 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