Dungeon Crawl Stone Soup version 0.35-a0-371-gac28c1b91c (webtiles) character file. Game seed: 11797992322226681626 25 qborf the Conjurer (level 2, -7/20 HPs) Began as a Draconian Conjurer on May 15, 2026. Killed from afar by Terence (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:04 (832 turns). qborf the Conjurer (Draconian Conjurer) Turns: 832, Time: 00:01:05 Health: -7/20 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 4/5 EV: 11 Int: 18 God: Gold: 36 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Missiles a - 2 curare-tipped darts Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting * Level 4.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You encounter a kobold. It is wielding a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. Found an escape hatch in the ceiling. You encounter a hobgoblin and a kobold. The kobold shouts! The hobgoblin shouts! You encounter a kobold. It is wielding a +0 short sword and quivering stones. The kobold shouts! There is an escape hatch in the ceiling here. You encounter Terence the Veteran. He is wielding a +1 heavy trident and carrying a wand of flame. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (72% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. Terence screams, "Your supposed skill won't protect you!" Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! Terence zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Honour does not prevent me from taking a tactical advantage." ########## #........# ######......).# #...##........# ###.####........# .#######...............# ..........@............# #.......####..........# ###......####.## ###..####### [@).# ##..# #..# ##### ###..## #..# # #######@..## #.## # #.......### ####.# ###.####### ##....# #@..# ####..#.## You could see Terence. Vanquished Creatures An adder (D:2) 2 hobgoblins 2 jackals (D:1) A quokka (D:1) 3 bats An endoplasm (D:2) A frilled lizard (D:1) A goblin (D:1) 5 kobolds 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qborf the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 103 | D:1 | Found a faded altar of an unknown god. 387 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 471 | D:1 | Learned a level 2 spell: Searing Ray 808 | D:2 | Encountered Terence 830 | D:2 | HP: 1/20 [Terence/puff of flame (8)] 832 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms, shapermc_ecumenical_altar_venn, roderic_serpentine_path, hex_tiny D:2: layout_rooms, basic_altar, uniq_terence Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Cast: Magic Dart || 18 Searing Ray || 5 Armour: None || 17 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 832 | 824 | 8 | 0 | 707 | 2 | 416.0 | Dungeon | 832 | 824 | 8 | 0 | 707 | 2 | 416.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 597 daAuts D:2: 235 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+