Dungeon Crawl Stone Soup version 0.35-a0-114-g0c39c3cb1f (webtiles) character file. Game seed: 18076697547342282458 88 qborf the Conjurer (level 4, -10/29 (33) HPs) Began as a Human Conjurer on Feb 27, 2026. Mangled by a hell rat (16 damage) ... in a sewer. The game lasted 00:05:35 (2574 turns). qborf the Conjurer (Human Conjurer) Turns: 2574, Time: 00:05:35 HP: -10/29 (33) AC: 3 Str: 8 XL: 4 Next: 53% MP: 0/8 EV: 11 Int: 20 God: Gold: 109 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . (100%) e - +1 dagger "Elapn" {flame, rPois} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth + (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.11/turn %: no passive effects @: drained, very slow A: explore regen a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 109 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - the +1 dagger "Elapn" (weapon) {flame, rPois} (You took it off a hobgoblin on level 2 of the Dungeon) rPois: It protects you from poison. It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 cloak (worn) Jewellery d - an amulet of regeneration (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} h - a scroll of revelation {unknown} m - a scroll of enchant armour {unknown} n - a scroll of fog {unknown} o - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - 3 potions of haste {unknown} j - a potion of heal wounds {unknown} k - a potion of enlightenment {unknown} l - a potion of curing {unknown} Skills: + Level 1.7 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Stone Arrow Conj/Erth 24% 3d8 16% 3 Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You enter the shallow water. Moving in this stuff is going to be slow. You open the door. You encounter a hell rat. The hell rat roars deafeningly! Found four items. Found a gate leading back out of this place. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (78% to hit) You focus your ray upon the hell rat. The searing ray misses the hell rat. (Press . to maintain the ray.) The searing ray hits the hell rat. The hell rat is lightly wounded. The searing ray hits the hell rat. The hell rat is moderately wounded. The hell rat bites you! You feel drained. The searing ray misses the hell rat. You finish channelling your searing ray. The hell rat bites you! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (moderately wounded, 78% to hit) You focus your ray upon the hell rat. The searing ray hits the hell rat! The hell rat is severely wounded. (Press . to maintain the ray.) The hell rat closely misses you. The searing ray misses the hell rat. The hell rat completely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The hell rat closely misses you. The hell rat closely misses you. The hell rat bites you! Ouch! That really hurt! You die... ##### ###.~.### #~...~.~# ##~..~..~## #~.~###~..# ##..## ##.~## #~.~# #~..# #†~## ##†~# #.@# #..# #~~r~~~!∩#∩∩# #.~#.~~?!#~.# #~.##~~?##~~# #~~~ ...#~~.# ##.~ ~##~.## #.~~ #~.~# ##~. ~~.## ~~~~ You could see a hell rat. Vanquished Creatures 2 river rats (Sewer) 2 adders (D:2) 3 ribbon worms A dart slug (D:3) An endoplasm (D:2) 5 hobgoblins 9 jackals A quokka (D:1) 7 ball pythons 2 bats 2 frilled lizards 3 goblins 4 kobolds 11 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qborf the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 874 | D:1 | Reached skill level 1 in Fighting 1145 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1288 | D:1 | Learned a level 2 spell: Searing Ray 1293 | D:2 | Identified the +1 dagger "Elapn" {flame, rPois} 1859 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1976 | D:2 | Found a faded altar of an unknown god. 2211 | D:3 | Reached XP level 4. HP: 32/32 MP: 4/7 2321 | D:3 | Found a glowing drain. 2393 | Sewer | Entered a sewer 2434 | Sewer | Reached skill level 5 in Conjurations 2574 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, hangedman_decor_growths D:2: layout_loops_ring, shapermc_ecumenical_altar_petra, basic_altar D:3: layout_basic, mainiacjoe_overflow_surrounded_room, cheibrodos_sewer_entry_sluice Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.7 Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 19 | 10 || 29 Melee: Unarmed | 19 | || 19 Dagger | | 10 || 10 Cast: Magic Dart | 65 | 3 || 68 Searing Ray | 8 | 8 || 16 Armour: Robe | 22 | 15 || 37 Dodge: Dodged | 19 | 11 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2575 | 2547 | 28 | 83 | 1835 | 4 | 643.8 | Dungeon | 2392 | 2364 | 28 | 24 | 1744 | 3 | 797.3 | Sewer | 183 | 183 | 0 | 59 | 91 | 1 | 183.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1168 daAuts D:2: 993 daAuts D:3: 231 daAuts Sewer: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+