pulse Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 4, D:1) a stone (-46, 10, D:1) a +0 club (-18, 11, D:1) 15 stones (4, 22, D:1) 23 stones (-10, 29, D:1) a +0 mace (-17, 32, D:1) a +0 club a +0 club (-13, 32, D:1) 24 sling bullets (13, 32, D:1) a +0 club (-4, 36, D:1) a +0 club (8, 38, D:1) a +0 whip (-9, 45, D:1) 23 stones Level 2 of the Dungeon (-8, 2, D:2) a +0 falchion (-12, 5, D:2) 27 arrows (-9, 7, D:2) 21 arrows (-20, 11, D:2) a -5 ring of protection (1, 13, D:2) a +0 club (-15, 15, D:2) 17 stones (-32, 19, D:2) 12 arrows (-31, 20, D:2) a +0 ring mail (-22, 25, D:2) a +0 dagger a kobold corpse (skeletalised by now) (6, 25, D:2) a bat skeleton (0, 27, D:2) 14 stones (11, 30, D:2) 31 bolts (-20, 34, D:2) a jackal corpse (skeletalised by now) (-28, 36, D:2) a quokka skeleton (-22, 37, D:2) a jackal corpse Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin (5, 2, D:3) a +0 leather armour