pulse the Dungeon (0, 0, D) a +0 leather armour (1, 0, D) 15 arrows of flame (7, 0, D) 7 tomahawks of dispersal (8, 0, D) a spiny frog corpse (skeletalised by now) (9, 0, D) a black mamba corpse (skeletalised by now) a sheep corpse (skeletalised by now) (19, 0, D) a giant frog skeleton a polar bear corpse (skeletalised by now) (-8, 4, D) a stone (-7, 4, D) a +0 club 2 stones a +0 dagger (-3, 4, D) an arrow (-1, 4, D) a +0 dagger a +0 shortbow 11 arrows (28, 4, D) 2 scrolls of amnesia (30, 4, D) a +0 long sword (still there?) a +0 long sword (still there?) a +4 quarterstaff of pain (still there?) a +2 halberd of venom (still there?) the +2 dire flail of the Lonely Realms {flame, +Inv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. a +3 war axe of chopping (still there?) a +2 rapier of electrocution (still there?) (32, 4, D) a +0 helmet (35, 4, D) a +0 scale mail (38, 4, D) a +0 giant club (39, 4, D) a +0 giant club a +0 giant spiked club (40, 4, D) an arrow (45, 4, D) a +0 shortbow 19 arrows