pulse the Dungeon (0, 0, D) a +0 mace (1, 0, D) a large rock (9, 0, D) a +0 club a +0 giant club a +0 dagger a +0 robe a hobgoblin corpse a hobgoblin corpse a hill giant corpse (10, 0, D) a +0 scale mail (14, 0, D) a +0 helmet (15, 0, D) a +2 scimitar of holy wrath a +0 lajatang the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +2 morningstar of holy wrath the +2 rapier of Courage {freeze, -Tele rElec Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It prevents most forms of teleportation. (47, 0, D) a rat corpse (53, 0, D) a +0 club 2 stones