Dungeon Sprint DCSS version 0.17-a0-1450-g7e755d1 (webtiles) character file. 8 pulse the Chopper (level 2, -1/24 HPs) Began as a Formicid Fighter on June 30, 2015. Killed by nerve-wracking pain ... invoked by a shadow imp (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:24 (159 turns). pulse the Chopper (Formicid Fighter) Turns: 159, Time: 00:00:26 Health: -1/24 AC: 6 Str: 20 XL: 2 Next: 15% Magic: 2/2 EV: 8 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + a - +0 war axe rCold . . . Clarity . b - +0 scale mail rNeg . . . SustAt . c - +0 shield rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth .......... (no ring) (no ring) @: not resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles e - a bread ration Skills: - Level 3.2 Fighting * Level 4.1 Axes - Level 3.2 Armour + Level 1.0 Dodging - Level 3.6 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp is moderately wounded. You hit the shadow imp. The shadow imp is lightly wounded. The shadow imp barely misses you. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is moderately wounded. You closely miss the shadow imp. The shadow imp is lightly wounded. The shadow imp hits you. The crimson imp hits you but does no damage. Your scale mail prevents you from hitting the crimson imp. The crimson imp is lightly wounded. You barely miss the shadow imp. The shadow imp is lightly wounded. The shadow imp gestures at you. Pain shoots through your body! You die... ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓5▓ ▓@▓ ▓5▓ ▓r▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see a crimson imp, a shadow imp and a quokka. Vanquished Creatures 3 hobgoblins (D) A quokka (D) 2 bats (D) A giant gecko skeleton (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | pulse the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 24 | D | Reached skill level 1 in Dodging 24 | D | Reached XP level 2. HP: 20/24 MP: 2/2 147 | D | Noticed a crimson imp 154 | D | Reached skill level 4 in Axes 159 | D | Killed from afar by a shadow imp Vault maps used: D: linesprint Action || total -------------------------++------- Melee: War axe || 32