pulse the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (21, 1, D) a +0 battleaxe (22, 1, D) a +0 cloak (24, 1, D) a book of Changes (25, 1, D) a +2 robe of magic resistance (26, 1, D) a +0 long sword (27, 1, D) a cursed staff of earth (35, 1, D) a +1 falchion of flaming (36, 1, D) a +2 hand crossbow of evasion (39, 1, D) a +2 leather armour of fire resistance (40, 1, D) a +0 blowgun of evasion (42, 1, D) a +1 quarterstaff of holy wrath (50, 1, D) a crystal ball of energy (51, 1, D) a +1 swamp dragon armour (53, 1, D) an uncursed staff of summoning (54, 1, D) an uncursed staff of poison (61, 1, D) a plain deck of war (62, 1, D) a +4 blowgun of evasion (67, 1, D) a +0 shield a +0 scale mail a +1 pair of gloves of strength (68, 1, D) a +0 trident (69, 1, D) a +0 trident (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (20, 2, D) an uncursed staff of air (21, 2, D) a +0 shield (22, 2, D) a plain deck of war (23, 2, D) a book of Envenomations (27, 2, D) a sack of spiders (28, 2, D) a +5 ring of intelligence (29, 2, D) a +0 swamp dragon armour (37, 2, D) an ornate deck of changes (38, 2, D) a +0 short sword of venom (40, 2, D) a +1 mace of protection (41, 2, D) a book of Debilitation (42, 2, D) a +2 flail of protection (52, 2, D) an uncursed staff of earth (54, 2, D) a book of the Warp (67, 2, D) a +0 trident 4 tomahawks (74, 2, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of strength (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (24, 3, D) a +0 glaive (41, 3, D) a +6 lightning rod (9/14) a +3 rod of destruction (11/13) the +6 great mace of Zeolo {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. a wand of flame (15) a +2 rod of clouds (14/14) a +6 ring of strength a +1 pair of gloves of strength a wand of draining (5) (61, 3, D) a +0 dagger a cursed +0 robe (62, 3, D) a +0 club (63, 3, D) a +0 dagger a +0 robe (68, 3, D) a +3 great sword of holy wrath (69, 3, D) a +0 great sword of holy wrath (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (24, 4, D) a large rock (25, 4, D) a +0 battleaxe (unseen) (26, 4, D) an uncursed ring of poison resistance (unseen) (61, 4, D) a +2 dagger of venom a +0 robe (4, 5, D) a +5 battleaxe a +5 broad axe (21, 5, D) 8 bolts (23, 5, D) a +0 chain mail (still there?) a bolt (still there?) (24, 5, D) a +0 arbalest (unseen) (26, 5, D) a +0 dire flail (unseen) (39, 5, D) the +1 hunting sling of Qemat {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). (68, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (24, 6, D) a +0 broad axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (19, 7, D) a +0 chain mail (unseen) (21, 7, D) a cursed -2 long sword (unseen) (23, 7, D) a +0 chain mail (unseen) (26, 7, D) a +0 trident of flaming (unseen) (27, 7, D) a cursed -2 long sword (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (22, 8, D) a +0 great sword (unseen) (25, 8, D) a +0 plate armour (still there?) 2 large rocks (still there?) (19, 9, D) a +0 halberd of freezing (unseen) (22, 9, D) a +0 plate armour (unseen) (24, 9, D) a cursed +0 war axe a +1 short sword of draining (26, 9, D) a large rock (27, 9, D) a +0 war axe (61, 9, D) a +0 pair of gloves of strength (62, 9, D) an uncursed amulet of rage (70, 9, D) a +3 chain mail of poison resistance (71, 9, D) a legendary deck of changes (72, 9, D) an uncursed staff of power (24, 10, D) 3 large rocks (62, 10, D) a crystal ball of energy (72, 10, D) an uncursed staff of cold (62, 11, D) a +0 short sword (61, 12, D) a +0 dagger (unseen) (62, 12, D) a +0 dagger a +0 leather armour a scroll of acquirement a +0 dagger a +0 robe (2, 13, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (3, 13, D) a +6 blowgun (4, 13, D) Sif Muna's Grimoire of the Oath Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Leda's Liquefaction Hexes/Earth 4 c - Silence Hexes/Air 5 (6, 13, D) a cursed amulet of inaccuracy (7, 13, D) a +2 quarterstaff of draining (8, 13, D) a +5 double sword of holy wrath (9, 13, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (10, 13, D) a +5 vampiric broad axe (11, 13, D) a +5 dire flail of holy wrath (12, 13, D) a lamp of fire (50, 13, D) an uncursed staff of conjuration (51, 13, D) a plain deck of summoning (52, 13, D) an uncursed staff of death (53, 13, D) a +0 spear (2, 14, D) a +3 hand crossbow (3, 14, D) the Volume of the Lucky Compass Spells Type Level a - Song of Slaying Charms 2 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Phase Shift Translocation 5 (5, 14, D) a book of Necromancy (7, 14, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (8, 14, D) a legendary deck of destruction (9, 14, D) the +4 flail of Uncertain Death {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. (10, 14, D) the Collected Works on Malediction Spells Type Level a - Invisibility Hexes 6 b - Mass Confusion Hexes 6 c - Darkness Hexes 7 (11, 14, D) an uncursed staff of fire (12, 14, D) an uncursed staff of cold (50, 14, D) a +2 hat (51, 14, D) a +1 trident of protection (52, 14, D) a +0 robe (53, 14, D) a book of Beasts (54, 14, D) a +0 trident (55, 14, D) a book of Geomancy (2, 15, D) a book of the Tempests (3, 15, D) the +1 ring mail of the Monkey's Uncle {Str+4} It affects your strength (+4). (6, 15, D) an uncursed staff of air (7, 15, D) a +0 falchion of slicing (8, 15, D) the +9 arbalest "Oluemud" {penet, +Fly rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It lets you fly. (10, 15, D) a cursed staff of air (11, 15, D) a +1 hunting sling of flaming (12, 15, D) a +2 leather armour of fire resistance (36, 15, D) the +8 great sword "Ixunyezxen" {slice, *Contam rN++ Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It greatly protects you from negative energy. It causes magical contamination when unequipped. (37, 15, D) a book of Conjurations (39, 15, D) a +3 battleaxe of chopping (40, 15, D) an uncursed staff of death (42, 15, D) the +2 great sword "Odikaela" {slice, MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. (43, 15, D) the cursed +1 battleaxe of the Wasteland {flame, rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (35, 16, D) a +4 chain mail of poison resistance (36, 16, D) an uncursed staff of wizardry (37, 16, D) a +0 hand axe (unseen) (38, 16, D) an uncursed staff of conjuration (39, 16, D) a Grand Grimoire (40, 16, D) the Volume of Translocation and Transformation Spells Type Level a - Blink Translocation 2 b - Recall Summoning/Translocation 3 c - Passwall Transmutation/Earth 3 d - Passage of Golubria Translocation 4 e - Dragon Form Transmutation 7 (42, 16, D) the +6 scale mail of Divine Intervention {rPois rF+} It protects you from fire. It protects you from poison. (49, 16, D) a +8 spear (unseen) (52, 16, D) a +3 scimitar of draining (unseen) (19, 17, D) a lantern of shadows (21, 17, D) the +8 scale mail of Mesor {MP+9 Int+2 Dex-2} It affects your intelligence (+2). It affects your dexterity (-2). It affects your magic capacity (+9). (22, 17, D) a +4 ring of evasion (23, 17, D) the +3 ring mail of Weleh {Dex+6 Slay+2} It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (26, 17, D) a +3 plate armour of cold resistance (27, 17, D) an uncursed staff of fire (29, 17, D) a +2 pair of gloves of archery (38, 17, D) a +0 spear (unseen) (51, 17, D) 5 large rocks a cursed -1 spear a +6 flail of crushing 20 javelins of penetration a +0 leather armour a +0 rapier a +0 robe (52, 17, D) a +1 spear of piercing 12 poisoned javelins a +0 leather armour a +6 blowgun (53, 17, D) a +1 trident of venom (unseen) (61, 17, D) a +1 spear of distortion (62, 17, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (63, 17, D) a +1 dagger of venom (64, 17, D) a +3 plate armour of poison resistance (6, 18, D) an uncursed staff of conjuration (20, 18, D) a +1 plate armour of cold resistance (25, 18, D) a +0 buckler (26, 18, D) a book of Enchantments (27, 18, D) a +0 robe (28, 18, D) a +0 quarterstaff (29, 18, D) an uncursed staff of cold (39, 18, D) a +0 quarterstaff (unseen) (51, 18, D) a poisoned javelin a +1 battleaxe of freezing the cursed +1 plate armour of Hide-and-Seek {rElec Str+7} It affects your strength (+7). It insulates you from electricity. It has a curse placed upon it. (52, 18, D) a +0 rapier of flaming (unseen) (62, 18, D) an uncursed ring of flight (63, 18, D) a +0 rapier of speed (64, 18, D) a +0 helmet of see invisible (73, 18, D) a crystal ball of energy (6, 19, D) the +5 blowgun "Giantslayer" {evade, rC+ MR+} It affects your evasion (+5 to EV). It protects you from cold. It affects your resistance to hostile enchantments. (23, 19, D) a +0 war axe of chopping (25, 19, D) an uncursed staff of poison (40, 19, D) a +1 morningstar of draining (unseen) (51, 19, D) a poisoned javelin (72, 19, D) an uncursed ring of magical power an uncursed ring of wizardry (38, 20, D) a +0 quarterstaff (unseen) (23, 21, D) a +0 quarterstaff (unseen) (24, 21, D) a +0 antimagic war axe (52, 21, D) 2 poisoned javelins (6, 22, D) a +3 scimitar of flaming (unseen) (24, 22, D) a +0 animal skin (unseen) (25, 22, D) a +1 demon whip of flaming (unseen) (38, 22, D) a +2 spear of venom (unseen) (52, 22, D) 11 poisoned javelins (55, 22, D) a poisoned javelin (66, 22, D) a +0 war axe (71, 22, D) a +0 arbalest 14 bolts (72, 22, D) a +0 arbalest 21 bolts (24, 23, D) a cursed -2 broad axe (unseen) (26, 23, D) a +0 robe (38, 23, D) a +0 quarterstaff (unseen) (39, 23, D) a +0 antimagic rapier a +0 animal skin (40, 23, D) a +0 quarterstaff (unseen) (71, 23, D) a +0 great mace the +5 hunting sling of the Original Sin {flame, rN+ Str-2 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. a +0 chain mail (72, 23, D) a +0 battleaxe a cursed -2 chain mail (66, 24, D) (unseen) (71, 24, D) 3 bolts (72, 24, D) 3 bolts (73, 24, D) a +1 mace of crushing (still there?) a bolt (still there?) (22, 25, D) a +0 robe (unseen) (25, 25, D) a +0 vampiric lajatang (51, 25, D) an ornate deck of changes (52, 25, D) an uncursed staff of air (53, 25, D) the Almanac of Dusty Beguiling Spells Type Level a - Sandblast Earth 1 b - Gell's Gravitas Hexes/Translocation 3 c - Cause Fear Hexes 4 d - Petrify Transmutation/Earth 4 e - Darkness Hexes 7 (55, 25, D) a book of Maledictions (25, 26, D) 17 arrows of flame (unseen) (50, 26, D) a cursed staff of summoning (52, 26, D) a Young Poisoner's Handbook (54, 26, D) a +2 ring mail of fire resistance (22, 27, D) 16 sling bullets (unseen) (23, 27, D) a +0 robe (unseen) (24, 27, D) a +0 longbow (still there?) an arrow of flame (still there?) (51, 27, D) a +0 spear (unseen) (52, 27, D) a +0 robe (61, 27, D) a +0 scimitar (62, 27, D) a +0 war axe (64, 27, D) an uncursed staff of air (65, 27, D) an uncursed amulet of stasis (72, 27, D) a phial of floods (73, 27, D) a +1 chain mail of poison resistance (21, 28, D) a +0 war axe (unseen) (22, 28, D) a +0 rapier (unseen) (24, 28, D) the +5 mace "Dragonslayer" {flame, rElec MR- Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (52, 28, D) a +0 hand axe (54, 28, D) a +2 rapier of draining (62, 28, D) Sif Muna's Guide on Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 (64, 28, D) the Guide on Augmentations Spells Type Level a - Swiftness Charms/Air 2 b - Excruciating Wounds Charms/Necromancy 5 c - Haste Charms 6 d - Ring of Flames Charms/Fire 7 (71, 28, D) a +1 plate armour of poison resistance (72, 28, D) a +3 whip of freezing (23, 29, D) a +2 rapier of speed (unseen) (24, 29, D) an uncursed staff of poison (unseen) (34, 29, D) the Collected Works on Burning Damage Dealing Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Throw Icicle Conjuration/Ice 4 e - Irradiate Conjuration/Transmutation 5 (36, 29, D) a sack of spiders (39, 29, D) a +3 trident of venom (40, 29, D) a +0 rapier (41, 29, D) a +0 leather armour (43, 29, D) a +0 spear (44, 29, D) a +2 hunting sling of evasion (52, 29, D) a +1 flail of protection a cursed +0 robe a +0 buckler (54, 29, D) a +0 animal skin (35, 30, D) an uncursed staff of wizardry (37, 30, D) a +0 rapier (38, 30, D) a +1 spear of piercing (39, 30, D) a +0 rapier (40, 30, D) the +1 war axe of Subjectivity {freeze, +Fly rC+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It lets you fly. (43, 30, D) a +1 mace of protection (37, 31, D) a +0 trident (52, 31, D) a +0 spear (53, 31, D) a +0 robe (64, 31, D) an uncursed ring of flight (72, 31, D) an uncursed staff of death a +0 dire flail a cursed +0 leather armour (1, 32, D) a cursed amulet of inaccuracy (2, 32, D) a +2 robe of the Archmagi (6, 32, D) the amulet of the Final Decision {Stasis rF+ rC+ Dex+2 Slay-4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from cold. a +6 ring of intelligence a manual of Polearms (11, 32, D) a phial of floods (13, 32, D) a plain deck of summoning (53, 32, D) a +5 whip of electrocution a +0 robe a +0 robe a +1 ring of protection a +0 antimagic flail a +0 animal skin (65, 32, D) a +0 trident (73, 32, D) an uncursed staff of power (2, 33, D) a +1 hand crossbow of freezing (4, 33, D) the +0 battleaxe of Waess {holy, Int+3 Dex+3 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (+3). It lets you see invisible. (5, 33, D) a +0 dagger (7, 33, D) an uncursed staff of conjuration (8, 33, D) a +1 ice dragon armour (9, 33, D) a +0 dagger (11, 33, D) a book of Fire (12, 33, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (13, 33, D) a +0 dagger (22, 33, D) an uncursed ring of protection from cold (23, 33, D) the Almanac of Warped Execration Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 e - Invisibility Hexes 6 (24, 33, D) the +4 gold dragon armour of Ryurphat {rPois rF+ rC+ Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. It protects you from cold. It protects you from poison. (25, 33, D) a lamp of fire (26, 33, D) a +2 quarterstaff of protection (27, 33, D) a book of Beasts (28, 33, D) the +10 lajatang "Hustrid" {holy, *Rage +Inv rC+ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It lets you turn invisible. It may make you go berserk in combat. It makes you less stealthy. (29, 33, D) an uncursed staff of air (39, 33, D) a +1 short sword of venom a +0 robe (40, 33, D) a +0 robe (53, 33, D) a +0 quarterstaff a +0 robe (65, 33, D) a +0 club a +0 falchion a +1 battleaxe of electrocution (1, 34, D) a +0 dagger (3, 34, D) a +0 dagger (5, 34, D) the Tome of Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Dragon Form Transmutation 7 (6, 34, D) a +1 dagger of draining (7, 34, D) the Almanac of Earth and Cold Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Leda's Liquefaction Hexes/Earth 4 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (8, 34, D) a crystal ball of energy (10, 34, D) a legendary deck of war (11, 34, D) the Disquisition on Attacks and Snow Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Stone Arrow Conjuration/Earth 3 d - Force Lance Conjuration/Translocation 4 e - Throw Icicle Conjuration/Ice 4 f - Orb of Destruction Conjuration 7 (12, 34, D) a book of Clouds (19, 34, D) a plain deck of defence (20, 34, D) a +1 glaive of freezing (21, 34, D) a plain deck of changes (24, 34, D) a +4 blowgun (25, 34, D) a +3 scimitar of electrocution (unseen) (26, 34, D) a +2 lajatang of distortion (27, 34, D) a +0 hand crossbow of freezing (28, 34, D) a +6 quick blade (29, 34, D) a plain deck of war (38, 34, D) a +2 trident of venom (unseen) (65, 34, D) a +0 mace a +0 short sword a +0 dire flail (22, 35, D) an uncursed staff of poison (23, 35, D) a +0 flail of protection (25, 35, D) a book of Frost (26, 35, D) an uncursed staff of fire (27, 35, D) a +4 morningstar of freezing (39, 35, D) a +0 rapier (37, 36, D) a cursed -1 spear (unseen) (38, 36, D) a +2 antimagic demon trident (unseen) (40, 36, D) a +0 spear of piercing (unseen) (37, 37, D) a +0 trident (unseen) (38, 37, D) a +1 vampiric scimitar the +4 hunting sling of Bile {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). 11 steel javelins a +0 leather armour a +3 quarterstaff of speed 18 javelins a +0 leather armour a +0 trident a +0 leather armour (40, 37, D) the +2 halberd of Midnight {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (unseen) (49, 37, D) the +2 robe of Cufofeerph {rElec rPois rCorr Int-4} It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It protects you from acid and corrosion. (50, 37, D) a +0 dagger of venom (51, 37, D) a +2 ring of protection an uncursed ring of protection from cold (52, 37, D) a +0 hand axe (53, 37, D) a +1 leather armour of poison resistance (54, 37, D) a +0 short sword of draining (59, 37, D) a +1 mace of holy wrath (60, 37, D) a crystal ball of energy (61, 37, D) the +6 scale mail of Askeqopt {rC++ MP+9 Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It greatly protects you from cold. It affects your magic capacity (+9). (62, 37, D) a +0 spear of venom (63, 37, D) an ornate deck of changes (69, 37, D) an uncursed staff of conjuration (71, 37, D) a +1 arbalest of flaming (72, 37, D) a disc of storms (73, 37, D) an uncursed staff of fire a +0 robe a +0 dagger (39, 38, D) 3 steel javelins (50, 38, D) the Volume of Glacial Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Bolt of Draining Conjuration/Necromancy 5 d - Bolt of Cold Conjuration/Ice 6 (51, 38, D) a book of Clouds (53, 38, D) an uncursed staff of energy (59, 38, D) a book of Ice (60, 38, D) an uncursed amulet of rage (61, 38, D) a book of Power (72, 38, D) a +0 whip of draining (73, 38, D) an uncursed staff of poison (39, 39, D) 2 javelins of penetration (41, 40, D) a javelin of penetration (61, 40, D) a +0 war axe (unseen) (69, 40, D) a +0 club (71, 40, D) a +2 flail of protection (still there?) a +0 robe (still there?) (8, 41, D) a +1 dagger of draining a +0 robe (9, 41, D) an uncursed amulet of faith the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (50, 41, D) a +0 war axe of venom (unseen) (69, 41, D) a +1 scythe of freezing a cursed +0 robe (6, 42, D) a +0 mace (still there?) the cursed +3 spear of Corporal Punishment {pierce, Str+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (10, 42, D) the +4 falchion "Caigaed" {slice, rC- Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to cold. (58, 42, D) a +0 long sword (unseen) (69, 42, D) a +0 flail a +0 robe a potion of agility (8, 43, D) a +0 short sword (unseen) (51, 43, D) a +0 war axe (52, 43, D) a +0 dire flail (69, 43, D) a +0 scimitar of flaming a +0 robe (70, 43, D) a +3 rapier of protection (unseen) (71, 43, D) a +0 giant club (unseen) (8, 44, D) a +3 scimitar of slicing (still there?) a +0 long sword (still there?) (59, 44, D) a +0 great mace a cursed +0 plate armour a +0 great sword a +0 plate armour (60, 44, D) a +1 arbalest of evasion (unseen) (70, 44, D) a +2 quarterstaff of chaos (unseen) (7, 45, D) a +4 morningstar of holy wrath a +0 robe a +0 dagger a +0 robe an uncursed ring of protection from cold (8, 45, D) the cursed +0 whip "Ejec" {slash, rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. a +0 robe (10, 45, D) a +0 glaive (50, 45, D) a +0 trident (52, 45, D) a +0 war axe (unseen) (58, 45, D) a bolt (59, 45, D) a +0 dire flail (still there?) a +0 great mace (still there?) (61, 45, D) 2 bolts (8, 46, D) an uncursed staff of summoning a +2 robe of positive energy (9, 46, D) a +3 short sword (still there?) a +0 scimitar (still there?) (7, 47, D) a +0 long sword a +0 robe an uncursed ring of invisibility a +0 great sword a +0 robe a cursed -4 ring of intelligence the +9 battleaxe "Pywk" {freeze, rN+++ MP+9 Int-4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It renders you almost immune to negative energy. It affects your magic capacity (+9). It makes you more stealthy. a +0 chain mail (9, 47, D) a +0 dagger (unseen) (5, 48, D) an uncursed staff of wizardry (unseen) (6, 48, D) a +1 great sword of flaming a +2 longbow of evasion a +0 chain mail (21, 48, D) a +2 ring of dexterity an uncursed ring of positive energy (58, 48, D) the Handbook of the Frostbite Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 (59, 48, D) a book of the Sky (60, 48, D) a sack of spiders (61, 48, D) a +0 spear of venom (62, 48, D) a +1 ring mail of poison resistance (63, 48, D) an uncursed staff of energy (64, 48, D) a fan of gales (65, 48, D) a +0 scimitar (67, 48, D) an uncursed staff of power (68, 48, D) a +0 dagger (69, 48, D) a book of Battle (70, 48, D) an uncursed staff of conjuration (72, 48, D) a +1 chain mail of fire resistance (73, 48, D) a +0 mace of protection (75, 48, D) a +0 short sword of electrocution (18, 49, D) a legendary deck of changes (19, 49, D) a +2 leather armour of positive energy (20, 49, D) a +1 triple crossbow of freezing (21, 49, D) a +4 ring of strength (22, 49, D) a book of the Tempests (23, 49, D) the +6 morningstar of Spores {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (26, 49, D) Vehumet's Papyrus of Conjuration and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 (27, 49, D) a +2 plate armour of positive energy (28, 49, D) a plain deck of wonders (29, 49, D) a cursed amulet of inaccuracy (30, 49, D) the +0 scale mail of Experimentation {rN++} It greatly protects you from negative energy. (32, 49, D) a +2 scale mail of magic resistance (33, 49, D) the amulet of Ifiyps {Ward rC+ rN+ MR- Int+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (34, 49, D) an uncursed staff of death (40, 49, D) a crystal ball of energy (41, 49, D) a plain deck of summoning (43, 49, D) an uncursed staff of conjuration (45, 49, D) an uncursed staff of summoning (46, 49, D) a lamp of fire (47, 49, D) a box of beasts (49, 49, D) a crystal ball of energy (50, 49, D) an uncursed amulet of rage (51, 49, D) a book of Ice (53, 49, D) a +0 great sword (54, 49, D) a +3 great sword of protection (58, 49, D) a book of Geomancy (59, 49, D) a +0 long sword (60, 49, D) a +0 trident (61, 49, D) an uncursed staff of air (62, 49, D) the +1 robe of the Lost Hells {rF++} It greatly protects you from fire. (64, 49, D) a +2 chain mail of fire resistance (66, 49, D) an uncursed staff of conjuration (67, 49, D) a +0 mace (68, 49, D) the +5 scale mail of Disguise {rC++ Str+2} It affects your strength (+2). It greatly protects you from cold. (69, 49, D) a +3 giant club (70, 49, D) a stone of tremors (71, 49, D) a crystal ball of energy (72, 49, D) a +1 arbalest of velocity (73, 49, D) a book of Summonings (74, 49, D) an uncursed staff of summoning (75, 49, D) a +0 trident (18, 50, D) a +0 robe (20, 50, D) a +0 ring mail of cold resistance (21, 50, D) a manual of Unarmed Combat a manual of Axes (22, 50, D) a Fen Folio (24, 50, D) a +2 pair of gloves of archery (25, 50, D) the +5 morningstar of Trog's Displeasure {freeze, rElec MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. the +4 war axe of Pugg {freeze, +Blink rF+ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from fire. It lets you blink. (29, 50, D) a +2 ring mail of fire resistance (30, 50, D) the +5 hand crossbow of Magnificence {penet, Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you more stealthy. (31, 50, D) the +5 scale mail of Exicw {SInv} It lets you see invisible. (32, 50, D) a manual of Armour (33, 50, D) a +5 battleaxe of chopping (34, 50, D) a book of Battle (38, 50, D) a +1 rapier of speed (39, 50, D) an uncursed ring of flight (40, 50, D) a +0 plate armour (41, 50, D) an uncursed staff of power (42, 50, D) a plain deck of wonders (44, 50, D) an uncursed staff of cold (46, 50, D) the cursed +0 scale mail "Duroplag" {rElec rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (47, 50, D) a +0 battleaxe (48, 50, D) a +2 shield of protection (49, 50, D) a disc of storms (50, 50, D) an uncursed staff of cold (52, 50, D) an ornate deck of defence (53, 50, D) a +0 great sword (58, 50, D) a book of Frost (59, 50, D) a +0 dire flail (60, 50, D) a book of Flames (61, 50, D) a +0 greatsling of flaming (62, 50, D) a +0 hand axe (66, 50, D) a manual of Fighting (67, 50, D) a +2 plate armour of magic resistance (68, 50, D) a disc of storms (69, 50, D) a +0 gold dragon armour (71, 50, D) a plain deck of destruction (73, 50, D) a Grand Grimoire (74, 50, D) the +4 spear "Spider's Death Toll" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (0, 51, D) a book of Battle (1, 51, D) an uncursed staff of power (3, 51, D) an uncursed staff of wizardry (4, 51, D) a +0 long sword (5, 51, D) the +3 blowgun of Kaqoih {evade, Int+6} It affects your evasion (+5 to EV). It affects your intelligence (+6). (6, 51, D) a +0 long sword (7, 51, D) the cursed +1 leather armour of Daffodils {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (8, 51, D) a plain deck of wonders (9, 51, D) a book of Changes (11, 51, D) an uncursed staff of poison (12, 51, D) a +0 mace of holy wrath (13, 51, D) a cursed staff of death (14, 51, D) the Almanac of Flying Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Spray Conjuration/Hexes 3 c - Conjure Flame Conjuration/Fire 3 d - Stone Arrow Conjuration/Earth 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (18, 51, D) a +2 pair of gloves of dexterity (19, 51, D) a +4 scale mail of fire resistance (20, 51, D) an uncursed amulet of resist corrosion (21, 51, D) the +6 flail of Precise Incision {crush, Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It makes you less stealthy. (22, 51, D) a +0 shortbow of flaming (24, 51, D) a +1 robe of fire resistance (25, 51, D) an Akashic Record (27, 51, D) an uncursed ring of see invisible a fan of gales (29, 51, D) an uncursed staff of fire (30, 51, D) a +1 long sword of venom (33, 51, D) a book of Summonings (39, 51, D) a +2 long sword of flaming (41, 51, D) a lamp of fire (43, 51, D) a +0 long sword (44, 51, D) an uncursed staff of earth (45, 51, D) a box of beasts (46, 51, D) a book of Changes (47, 51, D) a fan of gales (50, 51, D) the Papyrus of Oozing Pus Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Irradiate Conjuration/Transmutation 5 c - Delayed Fireball Conjuration/Fire 7 (51, 51, D) a book of Annihilations (52, 51, D) a +0 flail of protection (53, 51, D) Sif Muna's Catalogue of Assistive Confrontation Spells Type Level a - Repel Missiles Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Fulminant Prism Conjuration/Hexes 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Orb of Destruction Conjuration 7 (54, 51, D) a +0 plate armour (63, 51, D) an Akashic Record (64, 51, D) a stone of tremors (65, 51, D) a +0 long sword (67, 51, D) a book of Burglary (69, 51, D) a stone of tremors (0, 52, D) a disc of storms (1, 52, D) a +0 short sword (2, 52, D) a book of Power (3, 52, D) an uncursed staff of wizardry (4, 52, D) a +3 leather armour of poison resistance (5, 52, D) a +0 short sword (7, 52, D) an uncursed staff of power (8, 52, D) a disc of storms (9, 52, D) a +1 falchion of slicing (10, 52, D) a +2 plate armour of poison resistance (12, 52, D) Ozocubu's Catalogue of the Enchanting Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Condensation Shield Ice 4 d - Metabolic Englaciation Hexes/Ice 5 e - Simulacrum Ice/Necromancy 6 (14, 52, D) a +0 pair of gloves of strength (26, 52, D) a +0 quarterstaff Sif Muna's Grimoire of Enchantment and Air Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Silence Hexes/Air 5 c - Invisibility Hexes 6 d - Mass Confusion Hexes 6 (28, 52, D) the amulet "Pympos" {rCorr Str+3} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+3). the ring of Faomebba {Fire rElec} [ring of fire] It enhances your fire magic, and weakens your ice magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. (41, 52, D) a +0 battleaxe (unseen) (46, 52, D) a +0 war axe (66, 52, D) a +0 war axe (unseen) (67, 52, D) a +0 mace a +0 scimitar a +0 hand axe a green draconian corpse (68, 52, D) a +0 flail (unseen) (0, 53, D) a +2 chain mail of fire resistance (1, 53, D) an uncursed staff of wizardry (3, 53, D) a +3 plate armour of poison resistance (4, 53, D) a book of the Warp (5, 53, D) a +0 hand axe (6, 53, D) an uncursed staff of air (7, 53, D) the Almanac of Harmful Transformation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticks to Snakes Transmutation 2 c - Conjure Flame Conjuration/Fire 3 d - Petrify Transmutation/Earth 4 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 (8, 53, D) Imnelap's Papyrus of Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Airstrike Air 4 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (9, 53, D) a +4 long sword of protection the Papyrus of the Frostbite Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 (10, 53, D) a +0 flail (11, 53, D) a lantern of shadows (14, 53, D) an uncursed staff of earth (42, 53, D) 23 bolts (unseen) (44, 53, D) a +0 arbalest (unseen) (45, 53, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (50, 53, D) a +0 battleaxe (unseen) (67, 53, D) a +0 trident (69, 53, D) a +0 cloak (unseen) (70, 53, D) a +0 mace (9, 54, D) a +0 glaive (10, 54, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (22, 54, D) a +0 robe (26, 54, D) a +3 great sword of venom (27, 54, D) an uncursed staff of cold (29, 54, D) an uncursed staff of wizardry (31, 54, D) an uncursed staff of power (42, 54, D) a yaktaur corpse (skeletalised by now) (44, 54, D) a +0 great sword (unseen) (46, 54, D) the +12 spear "Qauqec" {venom, +Rage rPois rF+ rC+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It protects you from poison. It lets you go berserk. (48, 54, D) a +0 arbalest (unseen) (49, 54, D) a cursed staff of wizardry (unseen) (61, 54, D) a +0 battleaxe (unseen) (63, 54, D) a +0 flail (64, 54, D) a cursed +0 war axe (65, 54, D) a +0 dire flail (unseen) (66, 54, D) a +0 scimitar (still there?) a +1 war axe of chopping (still there?) (67, 54, D) a +0 hand axe a +0 glaive (68, 54, D) a +0 short sword of speed a +2 cloak a +0 flail (69, 54, D) a +0 whip a +0 cloak (6, 55, D) a +0 long sword (still there?) a +0 great sword of holy wrath (still there?) (8, 55, D) a +0 cloak (9, 55, D) a +0 cloak (10, 55, D) a +0 cloak (11, 55, D) an uncursed ring of protection from cold (still there?) a +2 battleaxe of chopping (still there?) (13, 55, D) a +0 cloak (26, 55, D) a +1 chain mail of magic resistance (27, 55, D) a +0 quarterstaff a +0 leather armour an uncursed amulet of resist corrosion (42, 55, D) a +0 arbalest (44, 55, D) a +0 chain mail (unseen) (45, 55, D) a large rock (unseen) (46, 55, D) a +4 demon trident of flaming a +0 arbalest 20 bolts a large rock a yaktaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (47, 55, D) a +2 morningstar of freezing (unseen) (48, 55, D) a +0 arbalest (unseen) (49, 55, D) the +3 mace of Pride {vamp, rPois rN+ Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. (unseen) (61, 55, D) a +0 battleaxe (unseen) (62, 55, D) a +0 battleaxe (still there?) a +3 long sword of flaming (still there?) (63, 55, D) a +0 dagger (unseen) (64, 55, D) a +1 dagger of venom (still there?) a +0 long sword (still there?) (66, 55, D) a +0 long sword (unseen) (67, 55, D) a +5 war axe of draining (68, 55, D) a +1 glaive of venom (unseen) (72, 55, D) a cursed +0 hand axe (8, 56, D) a +0 dire flail a +0 rapier a +0 cloak (9, 56, D) a +0 dire flail (12, 56, D) a +0 scimitar (still there?) a +0 short sword (still there?) (14, 56, D) a cursed -3 war axe (25, 56, D) a +0 quarterstaff (unseen) (41, 56, D) a +1 ice dragon armour (43, 56, D) a +0 long sword (45, 56, D) a +0 long sword (unseen) (46, 56, D) a +2 shield of poison resistance 2 large rocks a stone giant corpse (skeletalised by now) (47, 56, D) a +0 dire flail (unseen) (48, 56, D) 2 large rocks (unseen) (49, 56, D) a +2 halberd of venom (unseen) (50, 56, D) a +0 war axe (unseen) (63, 56, D) a +0 flail (unseen) (64, 56, D) a +0 dire flail (unseen) (65, 56, D) a +0 rapier of flaming a red draconian corpse (66, 56, D) a +0 dire flail a +1 cloak of poison resistance a +0 short sword a +0 cloak (68, 56, D) a +0 trident (69, 56, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (7, 57, D) a +0 cloak (unseen) (9, 57, D) a +0 long sword (10, 57, D) a +1 long sword of draining (12, 57, D) a +2 spear of venom a cursed -2 halberd (13, 57, D) a +0 short sword (14, 57, D) a +0 long sword (unseen) (41, 57, D) the +5 flail of Fortitude {crush, rF+ MP+9 Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from fire. It affects your magic capacity (+9). (unseen) (44, 57, D) 3 large rocks (unseen) (46, 57, D) a +0 arbalest 9 bolts a stone giant corpse (skeletalised by now) (48, 57, D) a +0 war axe (unseen) (49, 57, D) a +0 arbalest (unseen) (64, 57, D) a +0 long sword a white draconian corpse (65, 57, D) a +0 long sword of holy wrath a +0 cloak a +0 war axe a +0 long sword a +0 cloak the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a red draconian corpse a white draconian corpse (66, 57, D) a +0 long sword (unseen) (67, 57, D) a +0 long sword (unseen) (68, 57, D) a +0 short sword (unseen) (9, 58, D) a +5 long sword of electrocution (10, 58, D) a +0 flail (unseen) (13, 58, D) a +0 glaive a +0 scimitar (14, 58, D) a +0 war axe a +0 short sword (15, 58, D) a +0 scimitar of slicing (unseen) (43, 58, D) a +1 plate armour of positive energy (unseen) (46, 58, D) 2 large rocks a +0 battleaxe a +0 chain mail a bolt (47, 58, D) a +0 long sword (unseen) (48, 58, D) the +8 halberd "Grim Tooth" {freeze, rC+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from cold. (unseen) (63, 58, D) a +0 halberd (unseen) (66, 58, D) a +0 scimitar (67, 58, D) a +0 war axe (9, 59, D) a +0 halberd of protection (unseen) (10, 59, D) a +1 scimitar of flaming a +0 flail of venom (12, 59, D) a +9 lightning rod (12/12) (unseen) (13, 59, D) a +0 trident (14, 59, D) a +0 scimitar (44, 59, D) a +0 halberd (unseen) (46, 59, D) 13 large rocks a bolt of frost 5 bolts (47, 59, D) 2 large rocks (unseen) (67, 59, D) a +8 short sword of speed (unseen) (72, 59, D) a +0 battleaxe (9, 60, D) a +1 whip of freezing (still there?) a +0 halberd (still there?) (12, 60, D) 4 scrolls of enchant armour a +0 glaive (14, 60, D) a +2 quarterstaff of speed (unseen) (15, 60, D) a +0 battleaxe (46, 60, D) a bolt (still there?) a bolt of frost (still there?) (47, 60, D) a +0 battleaxe (unseen) (62, 62, D) a +0 long sword (unseen) (46, 64, D) a large rock