pulse the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) a +0 shield the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a plain deck of changes (67, 1, D) a Grand Grimoire (68, 1, D) an Akashic Record (69, 1, D) a book of Burglary (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (68, 2, D) a +0 trident 7 tomahawks (75, 2, D) an uncursed staff of wizardry (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (8, 3, D) a +5 crystal plate armour (61, 3, D) a +0 arbalest 16 bolts (62, 3, D) an uncursed staff of earth a +0 arbalest 17 bolts a +0 shortbow of flaming 11 arrows (63, 3, D) a +0 shortbow 12 arrows of flame (67, 3, D) a +0 trident (unseen) (68, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (8, 4, D) a +0 scale mail (10, 4, D) a disc of storms (62, 4, D) an arrow of flame an arrow (73, 4, D) a cursed -2 war axe (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (62, 5, D) a bolt (10, 6, D) an uncursed staff of energy a crystal ball of energy (62, 6, D) a bolt an arrow of flame (68, 6, D) a tomahawk (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of intelligence (62, 9, D) a disc of storms (63, 9, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (70, 9, D) a +9 battleaxe (71, 9, D) a book of Changes (72, 9, D) a disc of storms (62, 10, D) a book of Dreams (70, 10, D) a +2 chain mail of magic resistance (72, 10, D) a +5 spear (61, 17, D) a plain deck of changes (62, 17, D) a +0 dagger (63, 17, D) a +0 dagger (64, 17, D) the +9 dagger "Ihoocvia" {pain, *Corrode rF+ rC+++ Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It protects you from fire. It renders you almost immune to cold. It may corrode your equipment when you take damage. (71, 17, D) an uncursed staff of death (72, 17, D) a +2 ring mail of poison resistance (73, 17, D) a disc of storms (63, 18, D) a plain deck of defence (64, 18, D) a +1 trident of pain (71, 18, D) a +2 hand axe of freezing (72, 18, D) the Grimoire of the Hidden Realms Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Ozocubu's Armour Charms/Ice 3 d - Passwall Transmutation/Earth 3 e - Warp Weapon Charms/Translocation 5 f - Ring of Flames Charms/Fire 7 (73, 18, D) a +3 scale mail of poison resistance (73, 20, D) a +0 scimitar a +0 shortbow an arrow of flame a +0 ring mail (75, 20, D) a +0 long sword (unseen) (67, 22, D) the +5 trident "Ant's Regret" {pierce, *Contam rElec rF+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. a +0 robe the elf corpse of Dowan (skeletalised by now) (72, 22, D) a +0 short sword (unseen) (73, 22, D) a +0 short sword (74, 22, D) an arrow of flame an arrow (65, 23, D) a +3 scythe of venom (unseen) (67, 23, D) a +0 hat a +0 dire flail a +0 scale mail (73, 23, D) 2 arrows of flame (66, 24, D) the +7 mace of the Girdle {drain, rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. a +0 robe a +0 scimitar of flaming a +0 robe the human corpse of Erica (skeletalised by now) (72, 24, D) 3 arrows of flame (73, 24, D) a +0 long sword (74, 24, D) an arrow of flame 2 arrows (75, 24, D) an arrow an arrow of flame (61, 27, D) a +3 broad axe of chopping (62, 27, D) a +2 chain mail of poison resistance (63, 27, D) a plain deck of wonders (65, 27, D) the +7 flail "Saozyanecett" {drain, rN+ MR- Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (73, 27, D) a plain deck of wonders (62, 28, D) a +2 dagger of protection (63, 28, D) a +1 ring of slaying (64, 28, D) a disc of storms (72, 28, D) the +2 shortbow "Cunofufa" {freeze, rElec rF++ Int+2 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from fire. It insulates you from electricity. It makes you less stealthy. (73, 28, D) the ring of Wisk {+Blink rElec rPois rF+ Str-5} [ring of protection from fire] It affects your strength (-5). It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you blink. a +2 ring of protection the cursed +1 scale mail "Ojireh" {rF+} It protects you from fire. It has a curse placed upon it. (59, 37, D) the Collected Works on Creative Bewitchment Spells Type Level a - Corona Hexes 1 b - Call Canine Familiar Summoning 3 c - Cause Fear Hexes 4 d - Shadow Creatures Summoning 5 e - Mass Confusion Hexes 6 (60, 37, D) a +6 ring of strength the ring "Asotaol" {MR+ Str+2} [ring of protection from magic] It affects your strength (+2). It affects your resistance to hostile enchantments. the ring of Fun {rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. the +7 long sword of Dullness {flame, MR+ Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (61, 37, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (62, 37, D) a +2 ring mail of positive energy (69, 37, D) an uncursed ring of positive energy (70, 37, D) the cursed +0 morningstar of Pandemonium {antimagic, rPois rC- rN++ Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. (71, 37, D) a book of Spatial Translocations (72, 37, D) a stone of tremors (73, 37, D) a book of Fire (49, 38, D) an uncursed staff of death (50, 38, D) the amulet "Mokep" {*Contam +Rage rElec rPois Dex+6} [amulet of rage] It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It lets you go berserk. It causes magical contamination when unequipped. (51, 38, D) a plain deck of defence (52, 38, D) the +1 short sword of Woud {pierce, rPois rC+ rN+ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from cold. It protects you from poison. It protects you from negative energy. (53, 38, D) a +3 long sword of holy wrath (60, 38, D) a stone of tremors (63, 38, D) a +2 quarterstaff of protection (70, 38, D) a +3 scale mail of poison resistance (71, 38, D) an uncursed ring of flight (73, 38, D) an uncursed staff of cold (63, 41, D) the +6 quarterstaff "Ecoreti" {freeze, *Contam rN+++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It renders you almost immune to negative energy. It causes magical contamination when unequipped. (70, 41, D) a yak corpse (still there?) a spiny frog corpse (still there?) (71, 41, D) a porcupine corpse (72, 41, D) a spiny frog corpse (61, 42, D) a shapeshifter corpse (63, 42, D) a glowing shapeshifter corpse (70, 42, D) a giant frog corpse (72, 42, D) a crocodile corpse (72, 43, D) a spiny frog corpse (63, 44, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (63, 45, D) an ugly thing corpse a glowing shapeshifter corpse