pulse the Dungeon (10, 1, D) a +0 long sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) the +7 hunting sling of Ezeolus {freeze, *Drain rC+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It causes draining when unequipped. (69, 1, D) a +0 dagger (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) the +2 leather armour of Lifelessness {MR- Int+7 Stlth+} It affects your intelligence (+7). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 2, D) a +3 arbalest of freezing (75, 2, D) a +4 hunting sling of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a +1 glaive of pain a +0 whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (68, 4, D) a +0 flail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 6, D) a crystal ball of energy (4, 7, D) a +0 scale mail a +0 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (70, 9, D) a +3 ring mail of poison resistance (72, 9, D) a Young Poisoner's Handbook (62, 10, D) a +2 trident of freezing (61, 17, D) the +7 Singing Sword (62, 17, D) an uncursed staff of summoning (63, 17, D) a plain deck of defence (71, 17, D) a book of Death (72, 17, D) a +2 hunting sling of flaming (61, 18, D) an uncursed ring of flight a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (62, 18, D) a fan of gales (64, 18, D) an uncursed staff of fire (71, 18, D) a book of Air (72, 18, D) a +0 trident of venom (71, 20, D) a +0 trident (73, 20, D) a +0 trident of piercing (unseen) (74, 20, D) a +0 trident (unseen) (63, 21, D) a +1 halberd a +0 robe (64, 21, D) a necrophage corpse (72, 21, D) a +1 eveningstar of draining a throwing net (72, 24, D) a throwing net (61, 27, D) a +0 buckler a +0 long sword (62, 27, D) a +3 longbow of freezing (63, 27, D) the Tome of Shifting Cold Spells Type Level a - Freeze Ice 1 b - Beastly Appendage Transmutation 1 c - Ozocubu's Armour Charms/Ice 3 d - Spider Form Transmutation/Poison 3 e - Ozocubu's Refrigeration Ice 6 f - Hydra Form Transmutation 6 (64, 27, D) a +0 long sword (65, 27, D) a wand of hasting (3) (72, 27, D) an uncursed staff of air (64, 28, D) a +2 robe (72, 28, D) a +1 whip of electrocution (73, 28, D) a +2 plate armour of poison resistance (63, 29, D) a +0 short sword a +0 dagger (62, 30, D) a +0 shortbow (unseen) (63, 30, D) an elf corpse (64, 30, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (63, 31, D) a +2 quarterstaff of pain a cursed -1 short sword a +0 shortbow 12 arrows an elf corpse (73, 32, D) a +0 glaive (74, 32, D) the +7 dire flail of Revolt {antimagic, Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It makes you more stealthy. (73, 33, D) a +0 war axe a +1 blowgun of evasion a +0 whip (63, 34, D) an arrow (73, 34, D) a +0 mace a +0 short sword (60, 37, D) a +1 spear of freezing (61, 37, D) an uncursed ring of see invisible (63, 37, D) a book of Maledictions (69, 37, D) a +0 hunting sling of evasion (70, 37, D) a book of Dreams (73, 37, D) a +3 halberd of venom (74, 37, D) a +6 ring of intelligence a +6 ring of dexterity (59, 38, D) the ring "Xuekkut" {Fire Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. (60, 38, D) a phial of floods (70, 38, D) a +3 longbow of flaming (71, 38, D) a plain deck of summoning (72, 38, D) the cursed +0 scale mail of Yruir {Str+2 Stlth+} It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. (69, 39, D) the amulet of the Morning {Faith rPois Str+7} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+7). It protects you from poison. (71, 39, D) a black bear corpse (63, 42, D) an uncursed staff of earth (unseen) (71, 42, D) a +0 spear a spriggan corpse a wasp corpse (60, 43, D) the cursed +1 spear "Feduwnij" {pierce, rF+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from fire. It has a curse placed upon it. (unseen) (70, 43, D) a black bear corpse (71, 43, D) a +0 short sword a +0 robe a spriggan corpse (72, 43, D) a black bear corpse (73, 43, D) a +0 dagger (unseen) (62, 44, D) a cursed +0 great sword (unseen) (60, 45, D) a cursed +3 mace (unseen)