pskda Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, 9, D:1) 20 stones (3, 1, D:1) a +0 naga barding (13, 3, D:1) a +0 robe (19, 6, D:1) a +1 leather armour of poison resistance a cursed +0 ring mail (34, -1, D:1) 12 arrows (37, -4, D:1) 15 arrows (40, -4, D:1) 12 stones (45, 19, D:1) a +0 club (50, 7, D:1) a +0 leather armour (53, -7, D:1) a +0 club (53, 12, D:1) a +0 dagger (54, 47, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 19 stones (1, 0, D:2) a +0 hand axe (3, -7, D:2) a +0 dagger (8, 12, D:2) a +0 short sword (9, -15, D:2) a +0 club (13, -16, D:2) a +0 club (19, -6, D:2) a +0 spear (20, 17, D:2) a stone (20, 18, D:2) a stone (21, 17, D:2) 2 stones (22, 10, D:2) 15 bolts (23, -9, D:2) a +0 club (23, 17, D:2) a +0 club a +0 club a +0 mace a +0 animal skin a +0 helmet a +0 club a +0 club a +0 dagger a +0 hunting sling 15 stones (25, -17, D:2) a stone (25, -15, D:2) a stone (25, 17, D:2) a +1 dagger of speed (still there?) a stone (still there?) (26, -16, D:2) a +0 club (27, -15, D:2) a +0 dagger a stone (27, 1, D:2) 20 stones (29, 6, D:2) a +0 club (35, -1, D:2) a +0 mace Level 3 of the Dungeon (1, 5, D:3) 27 stones (2, 1, D:3) 15 stones (3, 5, D:3) 19 stones (4, -17, D:3) a +0 club (6, -1, D:3) 8 sling bullets (11, -30, D:3) 8 stones (22, -26, D:3) a +0 short sword (30, -25, D:3) 10 stones (30, 1, D:3) a +0 club (31, -25, D:3) a +0 leather armour (35, 5, D:3) a +0 leather armour (37, 0, D:3) a +0 club (41, 8, D:3) 12 poisoned needles (47, -4, D:3) 20 arrows (48, -3, D:3) a +1 dagger of holy wrath a +0 dagger 3 stones (58, -10, D:3) a +0 dagger (58, -9, D:3) a +0 leather armour a +0 club (59, -12, D:3) a +0 dagger a +0 robe (66, 1, D:3) a +0 robe Level 4 of the Dungeon [Shop] Ceadoluo's Weapon Emporium a +0 dagger (20 gold) a +0 dagger (20 gold) the +10 scimitar of Evil {flame, Dex+4} (726 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). a +0 hand crossbow (35 gold) a +2 great sword of venom (198 gold) a +1 spear of venom (106 gold) 15 bolts (30 gold) 18 stones (18 gold) a +0 war axe (35 gold) 21 stones (21 gold) the +5 shortbow of Meir {velocity, rF+} (435 gold) Any arrow fired from it inflicts extra damage. It protects you from fire. a +0 mace (30 gold) the +6 mace of the Coward {crush, +Rage MR+} (506 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you go berserk. (16, -24, D:4) 19 stones (21, -5, D:4) an uncursed ring of poison resistance (22, -9, D:4) a +0 mace (30, 2, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a meat ration (1, 8, D:5) 2 arrows (2, 10, D:5) an arrow (3, 8, D:5) an arrow (3, 10, D:5) 16 arrows (5, 9, D:5) a +0 shortbow 9 arrows a centaur corpse (skeletalised by now) (6, 9, D:5) 3 arrows (19, 29, D:5) a +0 mace (54, 14, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) 3 gold pieces (1, 1, D:6) a worker ant corpse (12, -21, D:6) a jackal corpse (20, -12, D:6) a +0 hunting sling (21, -3, D:6) a potion of heal wounds (23, -10, D:6) a wand of enslavement (11/24) a +0 hand axe a +0 war axe (26, -2, D:6) 22 arrows (30, -15, D:6) 16 arrows (34, -14, D:6) a +0 mace (41, -14, D:6) a +0 ring mail (44, 2, D:6) a +0 morningstar an orc corpse (skeletalised by now) (44, 3, D:6) an orc corpse (skeletalised by now) (45, 2, D:6) a +0 dagger (unseen) (45, 3, D:6) a +0 pair of gloves (46, 2, D:6) a +0 ring mail (unseen)