Dungeon Crawl Stone Soup version 0.31-a0-1111-ga3525b893c (webtiles) character file. Game seed: 11142890989258961932 0 psellion the Ducker (level 1, 13/13 HPs) Began as a Mummy Wanderer on Dec 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). psellion the Ducker (Mummy Wanderer) Turns: 0, Time: 00:00:19 Health: 13/13 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + f - +0 leather armour rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Skills: + Level 1.0 Armour + Level 2.4 Dodging + Level 1.5 Stealth + Level 1.3 Spellcasting + Level 1.5 Summonings + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Summon Small Mammal Summ 12% N/A 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 2% N/A 67% 3 Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - 2 datura-tipped darts Armour d - a +0 helmet (worn) f - a +0 leather armour (worn) Scrolls e - a scroll of fear Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: #. #.. .# .. # .. .. #. #. .# ...##8###8# ..).....# #.....# #..@[.# #.....# #........ #8###8##.# #. .# # .. .^ .. ## ..# There were no monsters in sight! Message History Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' Welcome, psellion the Mummy Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a ring mail and a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 atropa-tipped darts, 2 datura-tipped darts, a +0 helmet, a scroll of fear, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, dreamdust_ecumenical_altar_grove Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psellion the Mummy Wanderer began the quest for the Orb. 0 | D:1 | psellion set off with the following items: a +0 dagger, 2 | atropa-tipped darts, 2 datura-tipped darts, a +0 helmet, a | scroll of fear, a +0 leather armour; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | magus.rc [v1.11.6] 0 | D:1 | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+