Dungeon Crawl Stone Soup version 0.31-a0-210-gccc998df9b (webtiles) character file. Game seed: 8917027008331456945 0 psellion the Ducker (level 1, 15/15 HPs) Began as a Mummy Wanderer on June 29, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (0 turns). psellion the Ducker (Mummy Wanderer) Turns: 0, Time: 00:00:39 Health: 15/15 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire x . . a - +0 mace rCold + . . (no shield) rNeg + + + d - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. You have a special connection with the divine. (Faith) Skills: + Level 1.0 Fighting + Level 1.0 Maces & Flails + Level 3.2 Dodging + Level 1.0 Stealth + Level 1.3 Spellcasting + Level 1.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Slow Hex 16% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 4% N/A 52% 3 Dazzling Flash Conj/Hex 4% N/A 65% 3 Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of fog Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: ####### ..... . ##≈≈≈#+ ....#.....#.# ....≈..@..≈.# .[..≈..⌠..≈.# ....#.....#.# ≈≈≈ ##≈≈≈## # . ..... ≈..?... ≈...... .#......# There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Bad monster_list_colour key: strict_neutral Bad channel name 'pray' for runrest: 'pray:' Options error: Missing colour in message_colour setting: 'that.*feels deathly cold' Options error: Missing colour in message_colour setting: 'and you must be Full or above to equip it' Options error: Missing colour in message_colour setting: 'but rights himself reflexively soon after' Options error: Missing colour in message_colour setting: 'before it is too late' ✅ Successfully initialized magus.rc [v1.11.2] Welcome, psellion the Mummy Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a leather armour and a scroll labelled YJIETHROGAU. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 pair of gloves, a scroll of fog, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch, Dazzling Flash. Unknown command. Sorry, I don't know how to traverse that place. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, shapermc_ecumenical_altar_notcrosses, minmay_misc_feat_alley, grunt_decor_clamped Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | psellion the Mummy Wanderer began the quest for the Orb. 0 | D:1 | psellion set off with the following items: a +0 mace, a +0 | pair of gloves, a scroll of fog, a +0 leather armour; and | the following spell memorised: Slow; and the following | spells available to memorise: Confusing Touch, Dazzling | Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D:1 | magus.rc [v1.11.2] 0 | D:1 | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+