Dungeon Crawl Stone Soup version 0.23-a0-54-gae6112e (webtiles) character file. 0 psellion the Skirmisher (level 1, 18/18 HPs) Began as a Mummy Abyssal Knight on Aug 8, 2018. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:07 (110 turns). psellion the Skirmisher (Mummy Abyssal Knight) Turns: 110, Time: 00:01:07 Health: 18/18 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire x . . SeeInvis . c - -3 hunting sling (curse) rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn d - ring of attention (curse) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion c - a cursed -3 hunting sling (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a cursed ring of attention (left hand) Skills: + Level 3.0 Fighting + Level 1.5 Long Blades + Level 1.5 Armour + Level 0.7 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History It sticks to your hand! c - a cursed -3 hunting sling (weapon) As you read the scroll labeled TEWOPS BEALUQO, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. You open the door. There is an open door here. You open the door. There is an open door here. Magic restored. d - a cabochon ring There is an open door here. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. d - a cursed ring of attention (left hand) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ##.## ##...## ###.....## ##'.......+ #@##.....## ##.##...## ##'##.## ##.#### ##(..## +..<..# ##...## ##.## ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | psellion the Mummy Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 55 | Abyss:1 | Noticed a small abomination 87 | Abyss:1 | Noticed a large abomination 88 | D:1 | Escaped the Abyss 110 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_rhombi, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 110 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------