protoss039 Level 1 of the Dungeon (0, 0, D:1) 5 stones (3, 8, D:1) 3 stones (8, 2, D:1) 6 poisoned darts (19, -4, D:1) a +0 robe (35, -15, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) 5 poisoned darts (8, -30, D:2) a +0 whip (8, 22, D:2) a +0 club (16, 5, D:2) 4 stones (17, 14, D:2) a +0 leather armour (23, -20, D:2) a +0 robe (29, 3, D:2) an amulet of the acrobat (30, 15, D:2) a +0 robe (31, -21, D:2) a +0 dagger (35, 9, D:2) 2 stones (42, 3, D:2) a +0 leather armour (44, -34, D:2) a +0 leather armour (44, 3, D:2) a +0 club (45, 3, D:2) a +0 robe a +0 dagger (49, 15, D:2) a +0 club 5 stones (52, 5, D:2) a +0 trident (57, 8, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 spear (3, -17, D:3) 2 atropa-tipped darts (4, 3, D:3) a +0 robe (5, -14, D:3) a +1 hat (6, -21, D:3) a +0 club (20, -20, D:3) 5 stones (25, -1, D:3) a +0 leather armour (26, 18, D:3) a +0 robe (33, 7, D:3) 10 gold pieces (34, 6, D:3) 8 gold pieces (34, 7, D:3) 12 gold pieces (34, 8, D:3) 11 gold pieces (35, 6, D:3) 8 gold pieces (35, 7, D:3) 8 gold pieces (35, 8, D:3) 19 gold pieces (41, -21, D:3) a +0 short sword (44, 21, D:3) a +0 whip a +0 ring mail (46, 20, D:3) a +0 falchion a +0 leather armour (48, 19, D:3) a +0 hand axe a +0 dagger (52, 21, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (54, 16, D:3) a +0 robe