protoss039 Level 1 of the Dungeon [Shop] Jaygukh's General Store a potion of attraction (30 gold) a +4 ring of protection (360 gold) a potion of attraction (30 gold) (0, 0, D:1) 5 stones (9, 5, D:1) a +0 whip (11, 17, D:1) a +0 robe (17, 5, D:1) a book of Geomancy (19, -1, D:1) a +0 short sword (21, 3, D:1) a potion of degeneration (24, 20, D:1) a +0 leather armour (35, 0, D:1) a +0 dagger (38, -7, D:1) a +0 dagger (46, -9, D:1) 5 stones (47, 10, D:1) a +0 club (51, -15, D:1) a +0 club (53, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 25, D:2) a +1 dagger of venom (12, 12, D:2) a potion of degeneration (19, 3, D:2) a +0 dagger (33, 4, D:2) a +0 broad axe (33, 50, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, -9, D:3) a +0 whip (12, 4, D:3) 20 gold pieces (13, 3, D:3) 6 gold pieces (still there?) a +2 scythe of protection (still there?) (13, 4, D:3) 18 gold pieces (16, 4, D:3) a +0 mace (23, -23, D:3) 3 stones (32, -9, D:3) a +0 robe (33, -23, D:3) a +0 dagger (46, -6, D:3) a +0 quarterstaff (49, -41, D:3) a +0 club (51, -26, D:3) a +0 ring mail (53, -32, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a +0 club 5 poisoned darts (6, -25, D:4) a +0 ring mail (6, -14, D:4) a +0 robe (7, -8, D:4) a +0 club a +0 sling (11, -24, D:4) a +0 ring mail a +0 dagger (13, -22, D:4) a +0 giant spiked club (13, -10, D:4) a +0 dagger (18, -45, D:4) a +3 dagger a +0 robe (19, -45, D:4) a +0 mace a +0 dagger a +0 robe a +0 hand axe a +0 dagger a +0 robe (19, -41, D:4) a +0 bardiche (22, -39, D:4) a ring of fire (23, -8, D:4) a +0 scythe a +0 robe (24, -28, D:4) a +0 scale mail (35, -13, D:4) a +0 dagger (39, -31, D:4) 6 gold pieces a +0 dire flail a +0 scale mail (45, -9, D:4) a +0 dagger (47, -14, D:4) a +0 leather armour a +0 falchion Level 5 of the Dungeon (0, 0, D:5) 3 stones (3, -37, D:5) a +0 flail (6, -30, D:5) a +0 flail (6, 24, D:5) a +0 hand axe (17, -24, D:5) a +0 short sword (18, -24, D:5) a +0 robe a +0 dagger (22, 0, D:5) a +0 shortbow (26, 4, D:5) 16 gold pieces (35, -20, D:5) a +0 chain mail (37, -23, D:5) a +0 flail a +0 scale mail (39, -33, D:5) a +0 flail (48, -28, D:5) a +0 dagger (51, 1, D:5) a +0 sling (52, 22, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Netur's Weapon Shoppe the +7 war axe "Ujuzarph" {vorpal, *Corrode rN+ Stlth+} (680 gold) It inflicts extra damage upon your enemies. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. a +1 antimagic hand axe (224 gold) a +0 falchion (42 gold) a +0 flail (49 gold) a +1 vorpal quarterstaff (182 gold) a +0 flail (49 gold) a +0 mace (42 gold) (0, 0, D:6) a +0 hand axe (1, 3, D:6) a +0 whip a +0 robe (1, 5, D:6) a +0 club (1, 6, D:6) a +0 whip (3, -5, D:6) an orb of energy (4, 3, D:6) a +0 whip (15, 18, D:6) 7 stones (17, 21, D:6) a +0 ring mail (31, -7, D:6) a +0 robe a +0 dagger (32, -7, D:6) a +3 dagger a +0 short sword (33, -7, D:6) a +3 mace of protection (34, 20, D:6) a stone (36, 2, D:6) a +0 dagger (39, -14, D:6) a +0 hand axe a +1 short sword of draining a +0 scale mail (40, -14, D:6) a +0 morningstar a +0 falchion a +0 leather armour (41, 6, D:6) 22 gold pieces (42, -14, D:6) a stone a +0 leather armour a +0 club a +0 ring mail a +0 short sword of freezing (43, -14, D:6) a +0 short sword (43, 3, D:6) 19 gold pieces (44, -14, D:6) a +0 chain mail a +0 whip (44, 5, D:6) 21 gold pieces (45, -14, D:6) a +0 robe a +0 dagger (49, 4, D:6) a +0 robe a +1 dagger of flaming a +0 mace a +0 robe a +0 club (49, 22, D:6) the +5 spear "Pixtutof" {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). 3 scrolls of noise (52, 5, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (35, 25, D:7) a +0 short sword a +0 leather armour a +0 short sword a +0 chain mail (36, 30, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 dagger a +0 robe (37, 28, D:7) a +0 dagger a +0 robe (37, 29, D:7) a +0 mace a +0 mace a +0 scale mail (53, 24, D:7) a +0 leather armour (59, 4, D:7) an amulet of faith (59, 5, D:7) a +0 flail 16 gold pieces a +0 flail a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 chain mail (2, -9, D:8) a +0 short sword (2, 3, D:8) 8 stones (2, 4, D:8) 3 stones (4, -14, D:8) a +0 short sword a +0 leather armour a +0 short sword a +0 chain mail (4, -13, D:8) +0 acid dragon scales (4, -12, D:8) a +0 club (5, -19, D:8) a +3 war axe a +0 robe (5, -17, D:8) a +0 robe a +4 short sword (5, -14, D:8) a +0 trident (5, 1, D:8) a +0 dagger a +0 short sword 4 stones (5, 2, D:8) a +0 dagger a +0 dagger a +0 dagger 3 poisoned darts (5, 3, D:8) a +0 short sword a stone (6, -14, D:8) a +0 trident (7, 0, D:8) a +0 short sword 5 stones (7, 10, D:8) a +0 hand axe (9, -25, D:8) 4 stones (9, -18, D:8) a +0 robe a +4 war axe (11, -18, D:8) a +0 robe a +2 spear (17, 2, D:8) the +7 hand axe of Piylyddi {antimagic, Fragile rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. rC: It protects you from cold. Fragile: It will be destroyed if unequipped. 4 stones a +0 scale mail (18, 10, D:8) a +0 dagger (20, 6, D:8) a +0 leather armour (23, 9, D:8) 5 stones (27, 1, D:8) a +0 mace (32, -10, D:8) a +0 hand axe (33, -17, D:8) a +0 vorpal sling a +0 quarterstaff a +0 ring mail (33, -4, D:8) a +0 trident a +0 chain mail (33, 7, D:8) a +0 shortbow (34, -19, D:8) a curare-tipped dart a +0 short sword (34, -10, D:8) a +0 hand axe a +0 ring mail (34, 7, D:8) a +0 giant club a +0 giant club (35, -19, D:8) 4 stones a +0 whip (36, -18, D:8) a +0 dagger (36, 6, D:8) a +3 trident of freezing a +0 scale mail (37, 2, D:8) a +0 war axe a +0 leather armour (44, -22, D:8) a +0 long sword of electrocution (47, 4, D:8) a +0 mace (49, -23, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 shortbow (4, -3, D:9) a +0 robe (4, 4, D:9) a +0 leather armour (9, -8, D:9) a +0 flail (10, -7, D:9) a +0 vorpal flail a +0 ring mail (13, -4, D:9) a +2 vorpal arbalest a +0 war axe a +0 chain mail (20, -15, D:9) a +0 dagger a +0 robe (20, -14, D:9) a +0 hand axe (21, -14, D:9) a +0 short sword (21, -7, D:9) a +0 robe a +2 dagger (23, -17, D:9) a +0 mace a +0 robe (24, -28, D:9) a +0 dagger (30, -23, D:9) a +0 robe a +0 great sword 2 stones a +0 short sword (31, -23, D:9) a +0 robe a +2 mace a +0 club a +0 dagger 5 stones a +0 dagger a +0 whip 5 poisoned darts a +0 dagger (39, -30, D:9) a potion of degeneration (40, -31, D:9) 7 stones Level 10 of the Dungeon (0, 0, D:10) 4 stones (3, -3, D:10) a +0 spear a +0 spear (3, -2, D:10) a +0 spear a +0 spear (13, -35, D:10) 8 stones (18, -17, D:10) 5 stones (20, 5, D:10) 5 large rocks (21, -15, D:10) an amulet of faith (22, -3, D:10) 5 stones (23, 15, D:10) 3 poisoned darts (23, 19, D:10) a +0 falchion (32, 18, D:10) 2 large rocks (38, -10, D:10) 2 curare-tipped darts a +0 short sword of venom (40, -8, D:10) a +0 robe a +0 dagger (41, -5, D:10) a +0 chain mail a +0 trident a +0 arbalest (41, -4, D:10) a +0 hand axe (42, -2, D:10) 3 boomerangs a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (1, 24, D:11) a scroll of noise (3, 23, D:11) a +0 sling (13, -19, D:11) 5 large rocks a +0 troll leather armour (15, 20, D:11) a +0 giant club a +0 giant spiked club (31, 21, D:11) 3 poisoned darts (32, -6, D:11) a +0 club (33, -5, D:11) a +0 sling (33, 4, D:11) a +0 ring mail (34, -6, D:11) a +0 halberd a +0 plate armour (34, -5, D:11) a +0 war axe a +0 hand axe (35, -5, D:11) a +0 dagger a +0 robe a +0 hand axe (40, 19, D:11) a +0 cloak (41, 24, D:11) +0 gold dragon scales (53, 5, D:11) a +0 spear (54, 3, D:11) a +0 plate armour a +0 battleaxe (54, 4, D:11) a +0 giant club (54, 5, D:11) a +0 giant club a +0 ring mail a +0 hand axe (54, 7, D:11) a +0 club (55, 2, D:11) a +0 club a +0 leather armour a +0 club 7 poisoned darts a +0 dagger (55, 3, D:11) 2 poisoned darts a +0 short sword (55, 4, D:11) a +0 club (55, 5, D:11) a +0 giant club a +0 club (56, 3, D:11) a +0 scale mail a +0 spear a curare-tipped dart a +0 dagger (56, 5, D:11) a curare-tipped dart a +0 whip (57, 4, D:11) a +0 flail of protection (57, 5, D:11) a +0 whip (57, 6, D:11) a +0 whip Level 12 of the Dungeon (0, 0, D:12) a +2 vorpal double sword 4 javelins a +0 scale mail (4, 18, D:12) a +4 battleaxe (4, 30, D:12) a +0 leather armour (4, 39, D:12) a potion of degeneration (7, 26, D:12) a +0 hand axe (11, 13, D:12) a +0 morningstar (13, 26, D:12) a +0 dagger of draining a +0 robe (13, 27, D:12) 3 scrolls of vulnerability (14, 28, D:12) a +0 long sword a +0 leather armour (17, 34, D:12) a +0 mace (18, 37, D:12) 5 large rocks (19, 10, D:12) a +0 giant spiked club a +0 great mace (21, 16, D:12) a +0 scale mail (21, 44, D:12) a +0 great sword 5 stones a +0 scale mail (24, 20, D:12) a +0 shortbow (25, 43, D:12) a +0 morningstar (26, 20, D:12) a +2 mace of venom (27, 17, D:12) a +0 whip a +0 robe (27, 18, D:12) a +0 dagger a +0 leather armour (27, 20, D:12) a +0 dagger a +0 robe (27, 26, D:12) a stone (29, 32, D:12) a +0 leather armour (34, 23, D:12) a +0 short sword (35, 59, D:12) a +0 flail (36, 37, D:12) a +0 troll leather armour (41, 21, D:12) a +0 dagger (42, 52, D:12) a +0 morningstar Level 13 of the Dungeon (0, 0, D:13) 8 gold pieces (2, -3, D:13) 11 gold pieces (6, 20, D:13) a +0 long sword (10, -5, D:13) a +0 hand axe (11, -4, D:13) a +0 troll leather armour (12, 25, D:13) a +0 sling of freezing (13, 20, D:13) 4 stones (13, 25, D:13) a +1 dagger of venom (14, 12, D:13) 5 curare-tipped darts (15, 21, D:13) a +0 trident (16, 21, D:13) a scroll of noise (30, 11, D:13) a potion of degeneration (30, 20, D:13) a +0 leather armour a +0 mace (31, 15, D:13) a +0 buckler (31, 17, D:13) a +0 plate armour 3 large rocks (32, 4, D:13) 3 large rocks (32, 16, D:13) a +0 shortbow (42, -5, D:13) a +2 leather armour of fire resistance a ring of fire (44, -6, D:13) a +0 robe (47, -3, D:13) 5 stones (52, 20, D:13) a +3 battleaxe of holy wrath a +0 ring mail (52, 24, D:13) a +0 war axe a +0 leather armour Level 14 of the Dungeon (0, 0, D:14) a +0 giant club a +0 giant club (8, -5, D:14) 7 stones (22, 22, D:14) a +0 plate armour (33, -9, D:14) a +0 robe (35, 1, D:14) a +0 battleaxe a +1 chain mail of fire resistance (41, 7, D:14) a potion of degeneration (42, 3, D:14) a +2 hand axe of venom (42, 19, D:14) a +0 flail (44, 6, D:14) 5 silver javelins (44, 20, D:14) a +0 sling (45, 1, D:14) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. (46, -13, D:14) a +0 pair of boots (47, -3, D:14) a +0 ring mail Level 15 of the Dungeon (0, 0, D:15) a +0 arbalest (2, -4, D:15) an amulet of the acrobat (2, 32, D:15) a +0 giant club (2, 33, D:15) a +0 robe a +0 club (2, 35, D:15) a +0 giant club a +0 giant spiked club (3, 32, D:15) a +0 giant club a +0 giant club (3, 33, D:15) a +0 giant club a +0 giant spiked club (4, 31, D:15) a +0 giant spiked club a +0 giant club (4, 32, D:15) a +0 giant spiked club a +0 giant spiked club (4, 34, D:15) a +0 giant club a +0 dire flail (6, 1, D:15) a +0 long sword of venom (6, 18, D:15) a +0 shortbow (7, 17, D:15) a +0 shortbow a +0 shortbow (7, 19, D:15) a +0 shortbow a +0 shortbow (7, 29, D:15) a +0 leather armour a +0 short sword (8, 19, D:15) a +0 shortbow (17, 6, D:15) 3 poisoned darts (20, 24, D:15) 5 stones (23, 20, D:15) a +0 dagger (33, 22, D:15) an orb of wrath (34, 7, D:15) 5 stones the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Ziurirr's Distillery 2 potions of lignification (90 gold) a potion of resistance (150 gold) a potion of attraction (45 gold) a potion of degeneration (15 gold) (0, 0, Orc:1) a +0 hand axe (1, 0, Orc:1) a +0 hand axe (2, 0, Orc:1) a +1 vorpal trident (3, -1, Orc:1) a +0 short sword (6, -30, Orc:1) a staff of conjuration (6, -29, Orc:1) a +1 sling of freezing (7, -45, Orc:1) 3 stones (8, -44, Orc:1) Ocsem's Incunable of Lithic Poison Spells Type Level a - Sandblast Earth 1 b - Sting Transmutation/Poison 1 c - Stone Arrow Conjuration/Earth 3 (9, -47, Orc:1) a phantom mirror (13, -39, Orc:1) a +0 dagger (15, -44, Orc:1) a +0 hand axe (15, -43, Orc:1) a +0 hand axe a +0 leather armour (15, -38, Orc:1) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 club (15, -37, Orc:1) a +0 falchion (16, -47, Orc:1) a +0 arbalest a +0 hand axe a +0 plate armour (16, -46, Orc:1) a +0 club (16, -45, Orc:1) a +0 short sword (16, -44, Orc:1) a +0 arbalest a +1 vorpal glaive a +0 plate armour of fire resistance a +0 dagger a +0 robe (16, -43, Orc:1) a +0 war axe a +0 robe a +0 trident a +0 chain mail a +0 falchion a +0 hand axe a +0 ring mail a +0 hand axe (16, -39, Orc:1) a +0 dagger a +0 robe a +0 dire flail a +0 plate armour a +0 club a +0 leather armour a +0 hand axe a +0 ring mail (16, 3, Orc:1) a +0 mace (17, -47, Orc:1) a +1 whip of draining (17, -46, Orc:1) a +0 dagger a +0 robe (17, -44, Orc:1) a +0 mace (17, -43, Orc:1) a +4 dagger of venom a +0 robe (17, -42, Orc:1) a +3 war axe a +0 chain mail a +0 whip (17, -40, Orc:1) a +0 halberd a +0 chain mail a +0 dagger a +0 robe a +0 mace a +0 leather armour (17, -39, Orc:1) a +0 flail (18, -42, Orc:1) a +0 short sword (18, -41, Orc:1) a +0 scimitar a +0 plate armour (18, -40, Orc:1) a +0 dire flail of protection a +0 plate armour (18, -39, Orc:1) a +0 whip a +0 ring mail (18, -1, Orc:1) a +0 whip (19, -44, Orc:1) a +0 club a +0 leather armour (19, -1, Orc:1) a +0 dagger a +0 robe (20, -44, Orc:1) a +0 giant spiked club a +0 broad axe a +0 plate armour (20, -42, Orc:1) a +0 flail a +0 chain mail (20, -2, Orc:1) a +0 dagger a +0 robe (21, -44, Orc:1) a +0 short sword a +0 leather armour (21, 1, Orc:1) a +5 giant club a +0 robe (24, -47, Orc:1) a +0 whip a +0 scale mail (24, -46, Orc:1) a +0 glaive a +0 plate armour (27, -47, Orc:1) a +0 mace 3 boomerangs a +0 plate armour (27, -46, Orc:1) a +0 hand axe a +0 plate armour (27, -38, Orc:1) a +0 long sword a boomerang a +0 plate armour (28, -46, Orc:1) a +0 war axe a boomerang a +0 chain mail (28, -44, Orc:1) a +0 morningstar (29, -36, Orc:1) a +0 dagger a +0 robe a +0 dagger (33, -54, Orc:1) a +0 arbalest a +0 flail a +0 plate armour (34, -18, Orc:1) a ring of fire (55, -48, Orc:1) a +0 troll leather armour Level 2 of the Orcish Mines [Shop] Bakytsacs's Book Shop a book of Winter (510 gold) a book of Unlife (540 gold) a book of Conjurations (300 gold) the Directory of Unholy Air (690 gold) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Corpse Rot Necromancy/Poison/Air 4 c - Dispel Undead Necromancy 4 d - Chain Lightning Conjuration/Air 9 a book of Transfigurations (600 gold) a book of Hexes (540 gold) a book of Fire (660 gold) the Compilation of Combat Magic (720 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Fire Storm Conjuration/Fire 9 a book of Transfigurations (600 gold) [Shop] Abbuke's General Store a scroll of enchant weapon (97 gold) +2 storm dragon scales (1196 gold) a scroll of vulnerability (52 gold) a tin of tremorstones (2/2) (520 gold) a scroll of enchant weapon (97 gold) [Shop] Higaz's Assorted Antiques a ring of ice (825 gold) a scroll of vulnerability (132 gold) a potion of degeneration (33 gold) a +0 whip (82 gold) [Shop] Cyroa's Assorted Antiques a +2 kite shield of poison resistance (555 gold) a +2 mace of protection (468 gold) a potion of berserk rage (150 gold) a potion of degeneration (30 gold) a +0 quarterstaff (120 gold) a +0 leather armour (60 gold) a condenser vane (1200 gold) a +0 scale mail (120 gold) +1 pearl dragon scales (3147 gold) (1, -2, Orc:2) a +0 giant club (3, 11, Orc:2) a +0 giant club (7, -22, Orc:2) a +0 club (8, -23, Orc:2) a +0 short sword a +0 ring mail a +0 dagger a +0 dagger (9, -22, Orc:2) a +0 flail (12, -19, Orc:2) a +0 leather armour a +0 dagger (12, -18, Orc:2) a +0 scale mail a +0 hand axe (13, -18, Orc:2) a +0 plate armour a +0 hand axe (14, -18, Orc:2) a +0 dagger (14, -17, Orc:2) a +0 robe a +0 dagger (14, -16, Orc:2) a +0 whip (18, 0, Orc:2) the +1 ring mail "Gumulel" {Will- Regen+ Str+3 Stlth+} Str: It affects your strength (+3). Regen: It increases your rate of health regeneration. Will: It decreases your willpower. Stlth: It makes you more stealthy. a wand of polymorph (7) 2 potions of berserk rage a wand of flame (14) (21, 29, Orc:2) a +0 club a +0 ring mail (22, 30, Orc:2) a +0 whip a +0 leather armour a +1 vorpal war axe a +0 falchion (25, -3, Orc:2) a +0 leather armour a +0 short sword (26, -24, Orc:2) a +0 chain mail a +0 hand axe (26, -7, Orc:2) a +2 robe of positive energy a +2 antimagic dagger (26, -6, Orc:2) a +0 chain mail a +0 battleaxe (27, -24, Orc:2) a +0 hand axe a +0 robe a +0 dagger (27, -3, Orc:2) a +0 robe a +0 dagger (28, -23, Orc:2) a +0 robe a +0 dagger (28, -21, Orc:2) a +0 robe a +0 dagger (28, -8, Orc:2) a +0 chain mail a +0 trident (28, -3, Orc:2) a +0 dagger (28, -2, Orc:2) a +0 chain mail a +0 great mace (29, -3, Orc:2) a +0 chain mail a +0 short sword (30, -3, Orc:2) a +1 robe of willpower a +0 dagger a +0 plate armour a +0 vorpal battleaxe (30, -1, Orc:2) a +0 trident a +0 flail (31, -6, Orc:2) a +0 plate armour a +0 halberd a +0 chain mail a +0 dire flail (31, -4, Orc:2) a +0 plate armour a +3 halberd (31, -3, Orc:2) 3 potions of flight a +2 dagger of draining a +0 scale mail a +0 hand axe (31, -2, Orc:2) a +0 robe a +0 dagger (31, -1, Orc:2) a +0 robe a +0 dagger (32, -6, Orc:2) a +0 robe a +0 dagger (32, -5, Orc:2) a +0 dagger a +0 short sword (32, -3, Orc:2) a +0 chain mail a +0 great sword a +0 chain mail a +0 battleaxe (33, -7, Orc:2) a +0 robe a +0 dagger (44, 12, Orc:2) a +0 flail a +0 falchion (44, 13, Orc:2) a +1 glaive of protection a +3 chain mail a +0 club a +0 leather armour (45, 14, Orc:2) a +0 dagger a +0 robe (46, 15, Orc:2) a +0 dagger a +0 robe (48, 14, Orc:2) a +0 arbalest a +0 mace a +0 plate armour Level 1 of the Elven Halls (0, 0, Elf:1) a book of Unlife (5, 10, Elf:1) 4 large rocks (7, 7, Elf:1) a +0 dagger a +0 dagger a +1 leather armour of positive energy (7, 9, Elf:1) a +2 leather armour of poison resistance (8, 3, Elf:1) a +0 ring mail (8, 7, Elf:1) a +0 short sword a +0 leather armour a +1 rapier of venom a +0 rapier a +0 ring mail (8, 8, Elf:1) a +0 long sword a +0 ring mail a +0 short sword (9, 9, Elf:1) a +0 vorpal quarterstaff a +1 robe of positive energy (10, -8, Elf:1) a +0 chain mail a +0 long sword (11, -10, Elf:1) a +0 scale mail a +0 long sword (12, 16, Elf:1) 5 stones (13, -7, Elf:1) a +0 long sword (13, 10, Elf:1) a +0 short sword of venom (14, -12, Elf:1) a +0 scimitar of protection (21, -8, Elf:1) a +0 leather armour a +0 short sword (23, -17, Elf:1) a +0 leather armour a +0 rapier (23, 27, Elf:1) a +0 leather armour (28, -20, Elf:1) a potion of degeneration (30, -13, Elf:1) a +0 short sword (31, 27, Elf:1) a +0 chain mail a +1 dagger of venom (32, 28, Elf:1) a +0 rapier (32, 29, Elf:1) a +0 long sword (33, 35, Elf:1) 2 scrolls of brand weapon 7 scrolls of enchant weapon a scarf of resistance a +2 hand axe of flaming a +0 tower shield of reflection a +2 robe of willpower the +1 scale mail of the Valley {Str+2 Int+5} Str: It affects your strength (+2). Int: It affects your intelligence (+5). (38, -16, Elf:1) a +2 vorpal scimitar (40, -20, Elf:1) a +0 leather armour a +0 dagger (40, -18, Elf:1) a +0 long sword (40, -17, Elf:1) a +1 vampiric short sword a +0 leather armour a +0 long sword (42, 12, Elf:1) a +0 long sword (43, 16, Elf:1) a +0 dagger (44, -8, Elf:1) a -2 whip (44, -6, Elf:1) a scroll of identify (44, 13, Elf:1) a +2 dagger of pain a +0 robe (44, 27, Elf:1) a +2 trident of venom (45, -9, Elf:1) a piece from Xom's chessboard (15/15) (45, -8, Elf:1) a +1 bardiche of freezing (45, -7, Elf:1) the +2 pair of gloves of Reitzoqi {Harm rElec rC-} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (46, 13, Elf:1) a +0 war axe a +0 chain mail a +0 club (47, -4, Elf:1) a +0 hand axe (47, 13, Elf:1) a +0 hand axe a +0 leather armour (49, 13, Elf:1) a +0 dire flail a +0 scale mail (50, -14, Elf:1) a +1 scimitar of electrocution a +2 trident of protection a +2 leather armour of cold resistance (51, -13, Elf:1) a +0 chain mail a +0 long sword a +0 plate armour of fire resistance (51, -12, Elf:1) a +0 long sword a +0 leather armour a +0 buckler a +0 long sword a +0 buckler (52, -12, Elf:1) a +2 trident of protection a +0 leather armour (53, -8, Elf:1) 4 stones (55, -9, Elf:1) 4 large rocks (55, -6, Elf:1) a +0 scimitar (56, 10, Elf:1) a +2 halberd of flaming Level 2 of the Elven Halls [Shop] Esirig's Jewellery Boutique a +4 ring of evasion (576 gold) a ring of willpower (400 gold) an amulet of the acrobat (480 gold) a +6 ring of strength (576 gold) a ring of flight (280 gold) the amulet "Gylal" {Faith Str+4} (886 gold) [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+4). an amulet of magic regeneration (480 gold) a +4 ring of evasion (576 gold) [Shop] Xuf Jony's Book Boutique a book of Dangerous Friends (480 gold) a book of the Spheres (648 gold) the Almanac of the Scorching Impact (576 gold) Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Sticky Flame Conjuration/Fire 4 c - Irradiate Conjuration/Transmutation 5 d - Orb of Destruction Conjuration 7 a book of Misfortune (432 gold) a book of Unlife (432 gold) a book of Alchemy (336 gold) a book of the Senses (384 gold) [Shop] Wigas Quith's Antique Weapon Emporium a +0 mace (105 gold) a +0 quarterstaff (140 gold) a +0 shortbow (105 gold) a +0 giant spiked club (66 gold) a +1 short sword of venom (371 gold) a +0 quarterstaff (140 gold) [Shop] Eriugadi's Distillery a potion of attraction (57 gold) (0, 0, Elf:2) the +7 bardiche "Palugus" {vamp, rF++ Str+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rF: It greatly protects you from fire. (1, 4, Elf:2) a +0 ring mail of fire resistance (3, -39, Elf:2) a +2 short sword of holy wrath (4, -39, Elf:2) a +0 dagger (6, -24, Elf:2) a +0 long sword a +0 scale mail (6, -1, Elf:2) 5 stones (8, 3, Elf:2) a +0 rapier a +0 ring mail (9, -23, Elf:2) a +1 vorpal long sword a +0 ring mail (10, -21, Elf:2) a +0 long sword (11, -21, Elf:2) a +2 mace of protection (13, -20, Elf:2) a +5 vorpal dire flail (14, -39, Elf:2) a +0 short sword of speed a +0 scale mail (15, -39, Elf:2) a +0 long sword a +0 leather armour (15, -20, Elf:2) a +0 rapier a +0 leather armour (16, -20, Elf:2) a +1 executioner's axe of venom (17, -8, Elf:2) a wand of flame (7) (18, -19, Elf:2) a +0 long sword (18, 11, Elf:2) a +0 helmet (20, -19, Elf:2) a +3 flail of protection (21, -18, Elf:2) a +1 hand axe of venom (21, -4, Elf:2) a +6 dagger (21, 12, Elf:2) a +0 shortbow a +0 short sword (22, 11, Elf:2) a +0 short sword (22, 13, Elf:2) a +0 long sword a +0 ring mail (23, 11, Elf:2) a +2 shortbow of freezing a +0 short sword a +0 chain mail (25, -9, Elf:2) a +4 dagger (28, -16, Elf:2) a +2 flail of holy wrath a +0 flail of holy wrath (29, -21, Elf:2) a +0 short sword of flaming a +0 buckler (30, 18, Elf:2) a +0 short sword (34, -20, Elf:2) a +0 short sword a +0 ring mail (34, 11, Elf:2) a +0 leather armour a +0 short sword a +0 shortbow (36, 9, Elf:2) a +0 leather armour (37, 12, Elf:2) a +0 leather armour a +0 dagger (43, -36, Elf:2) a +0 rapier a +0 scale mail a +0 lajatang of pain (46, -35, Elf:2) a +2 vorpal dire flail (46, -34, Elf:2) a +0 flail of draining (48, -35, Elf:2) a +0 shortbow a +0 long sword (49, -29, Elf:2) a +0 shortbow a +0 long sword (50, -20, Elf:2) a +0 rapier (52, 11, Elf:2) a +0 hand axe (54, -8, Elf:2) a +0 short sword a +0 ring mail (54, 2, Elf:2) a +0 long sword (55, -21, Elf:2) a +2 battleaxe of electrocution (57, 5, Elf:2) a +0 whip (58, 4, Elf:2) a +0 sling Level 3 of the Elven Halls [Shop] Kucsanir's Book Emporium a book of Geomancy (252 gold) a book of Air (308 gold) a book of the Sky (616 gold) a book of Party Tricks (224 gold) a Fen Folio (588 gold) the Precepts of the Six Seas (392 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Inner Flame Hexes/Fire 3 d - Hailstorm Conjuration/Ice 4 (1, -14, Elf:3) a +4 rapier (3, -26, Elf:3) a +0 rapier of freezing a +0 ring mail (7, -11, Elf:3) a +4 scimitar of electrocution (8, 19, Elf:3) a +6 ring of dexterity (12, -15, Elf:3) a scroll of identify (14, 4, Elf:3) 7 stones (18, -20, Elf:3) a +0 leather armour a +0 dagger a +0 shortbow (18, -2, Elf:3) a +0 dagger of protection (18, -1, Elf:3) a +0 short sword (19, -23, Elf:3) a +0 long sword (19, -13, Elf:3) 6 curare-tipped darts (20, -2, Elf:3) a +0 short sword a +0 shortbow a +0 leather armour (20, -1, Elf:3) a +0 long sword a +0 leather armour a +0 long sword (22, 2, Elf:3) a +0 rapier (35, 12, Elf:3) a +0 shortbow a +0 dagger a +0 leather armour (35, 20, Elf:3) a ring of flight (36, 20, Elf:3) a +0 long sword a +0 chain mail (36, 23, Elf:3) 4 stones (39, -13, Elf:3) a +0 chain mail a +0 long sword (41, -14, Elf:3) a +1 vorpal long sword (41, 11, Elf:3) a +2 trident of distortion (42, -25, Elf:3) a +0 rapier a +0 leather armour (42, 3, Elf:3) a +0 club (43, -3, Elf:3) a +1 trident of venom (44, 5, Elf:3) a +0 scimitar (53, -19, Elf:3) a +0 leather armour a +0 whip (53, 21, Elf:3) a +1 quarterstaff of draining (54, 20, Elf:3) a +0 leather armour (54, 21, Elf:3) a +0 leather armour (54, 22, Elf:3) a +2 helmet of intelligence (54, 23, Elf:3) a +0 ring mail (55, -23, Elf:3) a +0 battleaxe a +0 plate armour (55, -20, Elf:3) a +0 leather armour a +0 long sword (55, 21, Elf:3) a +0 short sword (55, 22, Elf:3) a +0 rapier (55, 23, Elf:3) a tin of tremorstones (2/2) (56, -23, Elf:3) a +2 flail of draining 2 boomerangs (56, -22, Elf:3) a +0 plate armour a +0 short sword (56, 11, Elf:3) a +0 dagger (56, 22, Elf:3) a staff of air (57, -25, Elf:3) a +0 club a +0 leather armour (57, -24, Elf:3) a +0 short sword a +0 leather armour (57, -22, Elf:3) a +0 chain mail a +0 short sword a +0 arbalest (57, -20, Elf:3) a +0 chain mail a boomerang a +0 scimitar a +0 plate armour of cold resistance a +1 great sword of electrocution a +0 arbalest (57, 22, Elf:3) a book of Minor Magic (57, 27, Elf:3) an amulet of reflection (58, -24, Elf:3) a +0 hand axe (58, -22, Elf:3) a +0 leather armour a +0 whip (58, 25, Elf:3) a wand of charming (23) an amulet of guardian spirit an amulet of magic regeneration a +4 ring of slaying a ring of protection from fire a wand of mindburst (20) (58, 26, Elf:3) the +0 robe "Solasy" {+Inv} +Inv: It lets you turn invisible. (58, 27, Elf:3) a phial of floods (58, 28, Elf:3) an amulet of magic regeneration (59, -23, Elf:3) a +0 whip (59, -10, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (59, -9, Elf:3) a +0 rapier (59, -8, Elf:3) a +0 rapier a +0 leather armour a +0 rapier (59, -7, Elf:3) a +0 rapier a +2 short sword of speed (59, -6, Elf:3) a +0 scale mail a +0 long sword a +4 long sword a +0 chain mail a staff of poison (59, -5, Elf:3) a +0 leather armour a +0 longbow (59, 8, Elf:3) a +0 long sword (59, 26, Elf:3) a lightning rod (4/4) (59, 27, Elf:3) a +2 mace of protection (59, 28, Elf:3) a +0 sling (60, -20, Elf:3) a +0 war axe (60, -10, Elf:3) a +2 mace of protection (60, -5, Elf:3) a +0 leather armour a +0 ring mail a +1 dagger of venom a +0 short sword the +9 great sword "Zemah" {vamp, Int+4 Dex+2} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). (60, -4, Elf:3) a +1 rapier of speed 2 potions of flight a +0 longbow a +0 shortbow a +0 dagger 15 stones a +1 antimagic great mace a +3 chain mail of fire resistance a +1 scale mail of cold resistance (60, 25, Elf:3) a +0 arbalest of freezing (60, 26, Elf:3) a +0 long sword (60, 27, Elf:3) a +0 robe (60, 28, Elf:3) a +3 trident of protection (61, -3, Elf:3) a +0 rapier a +0 leather armour a +0 long sword a +0 dagger a +0 long sword (61, -2, Elf:3) a +2 great sword of freezing the +1 ring mail of Focus {rN+} rN: It protects you from negative energy. a +0 rapier (61, -1, Elf:3) a +0 dagger (61, 26, Elf:3) 8 stones (61, 27, Elf:3) a +0 short sword (62, -3, Elf:3) a +0 leather armour a +0 ring mail a +0 long sword the +3 halberd of the Shark {vorpal, Drain rC+ Will+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (62, 23, Elf:3) a box of beasts (63, 22, Elf:3) a staff of conjuration (63, 23, Elf:3) a +3 dagger of venom (64, -26, Elf:3) a +0 leather armour (64, 20, Elf:3) a staff of death (64, 23, Elf:3) a +0 long sword (64, 24, Elf:3) a +5 rapier of venom (65, 22, Elf:3) 3 stones (65, 23, Elf:3) a +0 long sword a +0 ring mail a +4 sling of freezing Level 1 of the Lair of Beasts (11, 5, Lair:1) a +0 war axe (15, -27, Lair:1) 8 stones (16, -30, Lair:1) 8 stones (41, -23, Lair:1) a potion of degeneration (46, -38, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (0, 3, Lair:2) a +0 robe (2, 6, Lair:2) a +0 trident (2, 39, Lair:2) a +0 pair of gloves (15, 43, Lair:2) 5 stones (27, 39, Lair:2) a stone (38, 2, Lair:2) a +0 leather armour of poison resistance (38, 16, Lair:2) a +0 ring mail (39, 25, Lair:2) a scroll of vulnerability (42, 38, Lair:2) a +0 robe Level 3 of the Lair of Beasts (5, -7, Lair:3) a +0 dagger (13, 26, Lair:3) a +0 chain mail (23, -15, Lair:3) a +0 mace (34, 22, Lair:3) 6 stones (53, 20, Lair:3) a +0 whip Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 scale mail (1, 16, Lair:4) a +0 sling (8, 5, Lair:4) a +0 scale mail (13, 12, Lair:4) a +0 war axe Level 5 of the Lair of Beasts (0, 0, Lair:5) a ring of flight a +4 ring of protection (0, 11, Lair:5) a +0 spear (0, 21, Lair:5) a +0 trident (0, 23, Lair:5) a +2 ring mail of cold resistance (1, 1, Lair:5) a +6 ring of dexterity an amulet of the acrobat the +8 bardiche "Egann" {vorpal, rF- Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. (1, 8, Lair:5) a ring of fire (1, 9, Lair:5) a +0 short sword a +0 robe (3, 7, Lair:5) a +0 rapier a +0 robe a +2 buckler (3, 8, Lair:5) a +0 dagger a +0 robe a +0 buckler (5, 6, Lair:5) a +0 spear (8, 26, Lair:5) a +0 sling (14, 29, Lair:5) a +0 spear a +0 buckler (15, 26, Lair:5) a +0 short sword a +0 robe a +0 buckler a +0 short sword a +0 robe (15, 27, Lair:5) a +0 rapier a +0 robe a +0 rapier a +0 robe (15, 28, Lair:5) a +0 short sword a +0 robe a +0 rapier a +0 robe (15, 29, Lair:5) a +0 dagger a +0 robe (16, -2, Lair:5) a +0 plate armour (16, 27, Lair:5) a +0 dagger a +0 robe a +0 buckler (23, -6, Lair:5) a +3 vorpal quarterstaff (27, 19, Lair:5) a +0 chain mail (37, -21, Lair:5) a +0 war axe (37, 2, Lair:5) a +0 battleaxe (38, 21, Lair:5) 4 stones (38, 25, Lair:5) a +0 hand axe (68, 11, Lair:5) a Young Poisoner's Handbook (69, 12, Lair:5) a +0 broad axe (70, 10, Lair:5) a staff of air Level 1 of the Shoals (0, 0, Shoals:1) a +0 longbow (7, -4, Shoals:1) a +0 falchion a +0 robe (14, -22, Shoals:1) 3 stones (16, 0, Shoals:1) a +0 rapier (21, 6, Shoals:1) 5 stones (22, -35, Shoals:1) a +0 spear (23, -32, Shoals:1) a +0 robe (23, -22, Shoals:1) a +0 club (26, -45, Shoals:1) 4 poisoned darts (28, 5, Shoals:1) a potion of flight (29, 6, Shoals:1) a +0 cloak a +1 rapier of electrocution (32, -18, Shoals:1) a +0 trident (32, -1, Shoals:1) a +0 mace (33, -13, Shoals:1) a +0 flail (36, -20, Shoals:1) a +2 rapier of flaming a +0 robe (39, -20, Shoals:1) a +0 trident 2 boomerangs (40, -10, Shoals:1) a +0 trident (40, 8, Shoals:1) a +2 trident of venom (41, -19, Shoals:1) a +2 rapier of draining a +0 robe (43, 4, Shoals:1) a scroll of noise (45, -33, Shoals:1) a +0 ring mail (47, 3, Shoals:1) a +0 trident (50, -2, Shoals:1) a +0 battleaxe (53, -21, Shoals:1) a +1 vorpal trident (53, -19, Shoals:1) a +0 sling a +0 club (53, -18, Shoals:1) a +0 spear (54, -17, Shoals:1) a +0 sling a +0 quarterstaff Level 2 of the Shoals [Shop] Feorch's Magic Scroll Boutique a scroll of vulnerability (48 gold) a scroll of poison (48 gold) a scroll of enchant weapon (90 gold) (0, 0, Shoals:2) a +0 trident 2 boomerangs (3, 1, Shoals:2) a +0 spear a +0 trident of venom a +0 leather armour a +0 halberd a boomerang (3, 4, Shoals:2) a +0 antimagic spear 3 javelins a +0 leather armour (4, 2, Shoals:2) a +0 trident a +0 robe (4, 3, Shoals:2) a +0 trident a +0 robe (4, 4, Shoals:2) a +0 trident a +0 leather armour (5, 4, Shoals:2) a +4 spear of freezing a javelin a +0 leather armour (6, -15, Shoals:2) 8 stones (10, -34, Shoals:2) a +0 sling a +0 spear (10, -33, Shoals:2) a +0 sling a +4 quarterstaff (12, -35, Shoals:2) a +2 spear of venom (12, -30, Shoals:2) a +0 sling a +0 club (14, -32, Shoals:2) a +0 shortbow (21, -7, Shoals:2) a +0 hand axe (25, -30, Shoals:2) a +0 spear a +0 sling (26, -29, Shoals:2) a +0 sling a +0 spear (27, -29, Shoals:2) a +0 sling a +0 club (27, 2, Shoals:2) a +0 shortbow (29, -29, Shoals:2) a +4 sling a +0 club (30, -31, Shoals:2) 9 stones (35, -11, Shoals:2) a +0 robe (40, 0, Shoals:2) a +0 ring mail (43, -29, Shoals:2) a +0 trident a +0 robe a +0 rapier (43, -22, Shoals:2) 4 potions of attraction (44, -26, Shoals:2) a +0 spear (45, -33, Shoals:2) a +0 leather armour a +2 antimagic spear Level 3 of the Shoals (0, 0, Shoals:3) a +0 shortbow (7, 29, Shoals:3) 5 stones a +0 trident (9, 9, Shoals:3) a +0 spear (11, 22, Shoals:3) a +0 pair of gloves (12, 16, Shoals:3) a +1 vampiric trident (14, 0, Shoals:3) a +2 plate armour of fire resistance (14, 13, Shoals:3) a +0 scale mail a silver boomerang a +0 trident (14, 14, Shoals:3) a +4 spear of pain a +0 sling (17, 24, Shoals:3) a +0 robe a +0 rapier (23, 15, Shoals:3) a +0 trident (24, 15, Shoals:3) a +0 sling a +0 quarterstaff (25, 2, Shoals:3) a +0 quarterstaff a +0 sling (25, 16, Shoals:3) a +0 spear a +0 sling (26, 13, Shoals:3) a +7 longbow (27, 4, Shoals:3) a +0 spear a +0 sling (27, 6, Shoals:3) a +0 spear a +0 sling (27, 13, Shoals:3) a +9 demon trident a +0 trident (28, 2, Shoals:3) a +0 spear a +0 sling (30, 13, Shoals:3) a +0 trident (30, 14, Shoals:3) a +0 trident (39, 21, Shoals:3) a +0 ring mail (44, 26, Shoals:3) a +0 halberd (47, 28, Shoals:3) a scroll of identify (50, 35, Shoals:3) a +0 longbow a +0 club Level 4 of the Shoals (0, 0, Shoals:4) the +9 short sword of Hacking and Slashing {freeze, rPois Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rPois: It protects you from poison. (2, 7, Shoals:4) a +0 trident (3, -3, Shoals:4) a +1 trident of flaming 3 boomerangs of dispersal (3, -2, Shoals:4) a +0 vampiric spear a javelin a +0 leather armour (4, -4, Shoals:4) a +4 rapier of speed a +0 robe (18, 20, Shoals:4) a +0 trident (18, 27, Shoals:4) a +0 quarterstaff a +0 longbow (21, 5, Shoals:4) 5 stones (21, 7, Shoals:4) a +1 spear of freezing a +0 robe a +2 trident of protection (21, 32, Shoals:4) 9 stones (22, 4, Shoals:4) a +0 spear (23, -11, Shoals:4) a +0 halberd (23, -7, Shoals:4) a +0 spear (23, 21, Shoals:4) a +0 trident (24, -9, Shoals:4) a +0 spear a +0 spear 5 boomerangs (25, -8, Shoals:4) a +1 demon trident of electrocution a +0 robe (28, -11, Shoals:4) a +0 trident 3 boomerangs (29, -11, Shoals:4) a +0 glaive 2 boomerangs (29, -10, Shoals:4) a +0 trident a +0 robe (29, 36, Shoals:4) a +0 robe a +0 demon trident of freezing (29, 38, Shoals:4) a +0 leather armour a javelin a +0 spear (30, 35, Shoals:4) a +0 robe a +3 trident of freezing (30, 37, Shoals:4) a +0 robe a +1 rapier of speed (31, -5, Shoals:4) a +0 trident (31, 39, Shoals:4) a +0 robe a +1 trident of freezing (34, -8, Shoals:4) a staff of death (34, 33, Shoals:4) a +0 leather armour (34, 38, Shoals:4) a +0 leather armour a +0 vampiric spear (35, -10, Shoals:4) a staff of cold (35, 37, Shoals:4) a +2 battleaxe of freezing (35, 38, Shoals:4) a +0 leather armour 2 javelins a +4 spear of distortion (45, -4, Shoals:4) a potion of flight (46, -12, Shoals:4) 5 javelins (48, 33, Shoals:4) a +2 rapier of venom (53, 16, Shoals:4) 3 large rocks a phial of floods Level 1 of the Spider Nest (0, 0, Spider:1) a +0 war axe of draining (6, -9, Spider:1) a +0 hand axe (16, -2, Spider:1) 2 stones (18, 0, Spider:1) 3 stones (23, 1, Spider:1) a +0 club (24, -22, Spider:1) a staff of conjuration (24, -4, Spider:1) 8 stones (25, 18, Spider:1) 3 stones (36, -14, Spider:1) a scroll of identify (37, -18, Spider:1) a book of Minor Magic (39, 5, Spider:1) a +0 hand axe Level 2 of the Spider Nest (0, 0, Spider:2) a +4 ring of protection (13, -13, Spider:2) a condenser vane (14, -35, Spider:2) a +0 long sword (20, -10, Spider:2) a +0 trident (25, -60, Spider:2) 3 poisoned darts (27, -57, Spider:2) a book of Misfortune (44, -56, Spider:2) 4 stones (56, -61, Spider:2) a potion of degeneration (57, -55, Spider:2) a +0 war axe (64, -63, Spider:2) a +0 scale mail (66, -60, Spider:2) 7 stones Level 3 of the Spider Nest (0, 0, Spider:3) a book of Callings (5, 5, Spider:3) a scroll of noise (9, 7, Spider:3) 5 stones (17, -10, Spider:3) a +0 plate armour (18, -8, Spider:3) a stone (24, 18, Spider:3) a +0 trident (44, -7, Spider:3) a +0 pair of gloves (45, 6, Spider:3) 2 stones (47, 17, Spider:3) 3 large rocks (48, 10, Spider:3) a scroll of silence (49, 10, Spider:3) a +0 hand axe (55, 29, Spider:3) 4 stones (56, 30, Spider:3) a +0 war axe (65, 38, Spider:3) 6 silver boomerangs (65, 39, Spider:3) a +0 morningstar Level 4 of the Spider Nest (0, 0, Spider:4) a staff of poison (4, 2, Spider:4) an orb of energy (5, -2, Spider:4) an orb of guile (13, 11, Spider:4) a +0 glaive (19, 3, Spider:4) a +1 eveningstar of freezing a +0 plate armour a +0 tower shield 2 potions of degeneration (23, -6, Spider:4) a tin of tremorstones (2/2) (25, 15, Spider:4) a +0 rapier (31, 8, Spider:4) a +0 spear (35, -13, Spider:4) a ring of flight (36, -5, Spider:4) a +0 falchion (39, -17, Spider:4) a +0 flail (39, 20, Spider:4) a +0 sling (45, -10, Spider:4) a +0 spear (50, 18, Spider:4) a +0 leather armour Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the ring "Fallaal" {Ice rCorr Int+4} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of see invisible (1, 4, Slime:5) a scarf of shadows (1, 5, Slime:5) a +1 morningstar of protection (2, -5, Slime:5) a wand of charming (5) (2, -3, Slime:5) 2 potions of berserk rage (2, -2, Slime:5) a +0 club (2, 3, Slime:5) a +0 leather armour (2, 4, Slime:5) 3 stones (2, 5, Slime:5) the ring "Zyeteed" {rElec rPois rF+} [ring of protection from fire] rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (3, -5, Slime:5) a staff of cold (3, -4, Slime:5) 4 stones (3, -3, Slime:5) a piece from Xom's chessboard (15/15) (3, -2, Slime:5) a scroll of identify (3, 3, Slime:5) the Volume of the Assassin Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 (3, 4, Slime:5) a +0 executioner's axe of freezing (3, 6, Slime:5) a staff of cold (4, -7, Slime:5) a scroll of silence (4, -6, Slime:5) a scroll of butterflies (4, -4, Slime:5) the +7 falchion of Quham {spect, rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rCorr: It protects you from acid and corrosion. (4, -3, Slime:5) a scroll of identify (4, 5, Slime:5) a condenser vane (4, 7, Slime:5) a +0 broad axe of distortion (5, -2, Slime:5) the ring of Lofotedo {rPois rC+ Str+3} [ring of protection from cold] Str: It affects your strength (+3). rC: It protects you from cold. rPois: It protects you from poison. (5, 3, Slime:5) the +0 leather armour "Qagidakk" {Contam rF++ Str+3 Slay+2} Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It greatly protects you from fire. Contam: It causes magical contamination when unequipped. (5, 7, Slime:5) a +1 rapier of venom (7, 0, Slime:5) an amulet of the acrobat an amulet of regeneration a ring of ice (10, -6, Slime:5) a +0 plate armour (10, -4, Slime:5) 6 stones (10, -2, Slime:5) a tin of tremorstones (2/2) (10, 3, Slime:5) a +2 long sword of distortion (10, 5, Slime:5) a ring of flight (10, 7, Slime:5) a scroll of identify (11, -5, Slime:5) an amulet of the acrobat (11, 4, Slime:5) a scroll of identify (11, 5, Slime:5) a +3 falchion of holy wrath (11, 6, Slime:5) a +0 chain mail (11, 7, Slime:5) a +0 shortbow (12, -5, Slime:5) a +1 great mace of protection (12, -3, Slime:5) a +2 scimitar of draining (12, 4, Slime:5) a staff of poison (12, 6, Slime:5) a +1 spear of venom (12, 7, Slime:5) a potion of degeneration (13, -4, Slime:5) a ring of flight (13, 3, Slime:5) a +0 plate armour (13, 5, Slime:5) a +3 scale mail of fire resistance (13, 6, Slime:5) 3 stones (14, -3, Slime:5) a scroll of enchant weapon (14, 4, Slime:5) 4 stones (14, 5, Slime:5) a +0 sling Level 1 of the Vaults (0, 0, Vaults:1) a scroll of vulnerability (1, 4, Vaults:1) a +0 scale mail (2, -45, Vaults:1) a potion of attraction (2, -14, Vaults:1) a +0 leather armour (4, -47, Vaults:1) a scroll of vulnerability (4, -31, Vaults:1) a +0 ring mail (4, 8, Vaults:1) a +0 great mace a +0 scale mail (5, -50, Vaults:1) a +0 dire flail a +0 animal skin (6, -18, Vaults:1) a scroll of brand weapon (11, -44, Vaults:1) a +0 great mace a +0 ring mail (13, -45, Vaults:1) a +2 bardiche a +0 chain mail a +0 arbalest a +0 dire flail a +0 animal skin (13, -43, Vaults:1) a +0 great mace a +0 ring mail (22, -44, Vaults:1) a +0 arbalest (25, -19, Vaults:1) a Young Poisoner's Handbook (35, -13, Vaults:1) a +0 arbalest (35, 5, Vaults:1) a +0 longbow (36, 3, Vaults:1) a +0 dire flail a +0 animal skin a +0 dire flail a +0 leather armour (37, -14, Vaults:1) 2 stones a +0 scale mail a +0 falchion (38, -2, Vaults:1) a +0 dire flail a +0 animal skin (38, 5, Vaults:1) a +0 great mace a +0 scale mail (42, -3, Vaults:1) a +0 arbalest (43, -34, Vaults:1) a +0 scale mail a +0 mace (43, -33, Vaults:1) a +0 ring mail a +0 dire flail (43, -32, Vaults:1) 5 stones (43, -3, Vaults:1) a +0 arbalest (43, -2, Vaults:1) a +0 arbalest (44, -34, Vaults:1) a +2 chain mail of willpower a +0 long sword (44, -32, Vaults:1) a +0 ring mail a +0 great mace (45, -34, Vaults:1) a +0 battleaxe of freezing a +0 robe a +0 dagger a +1 morningstar of protection (45, -33, Vaults:1) a +2 long sword of holy wrath a +0 tower shield a +0 chain mail of fire resistance a +1 vorpal war axe a +0 scale mail a +0 dire flail a scarf of shadows (45, -32, Vaults:1) a phial of floods (45, -31, Vaults:1) a scroll of enchant weapon (46, -34, Vaults:1) a +0 ring mail (46, -33, Vaults:1) a +0 buckler (46, -32, Vaults:1) a +0 dire flail a +0 ring mail a +0 morningstar (47, -43, Vaults:1) a +0 chain mail (47, -34, Vaults:1) a +1 dire flail of holy wrath a +0 long sword of flaming (51, -34, Vaults:1) a +0 scale mail a +0 falchion a +0 arbalest (55, -16, Vaults:1) a +0 plate armour a +0 great sword (57, -27, Vaults:1) a +0 scale mail a +0 flail (58, -26, Vaults:1) a +0 scale mail a +0 morningstar (62, -16, Vaults:1) a +0 flail (63, -32, Vaults:1) a +0 ring mail a +0 great mace (64, -35, Vaults:1) a +0 troll leather armour (67, -37, Vaults:1) a +0 arbalest Level 2 of the Vaults (0, 0, Vaults:2) a +0 long sword a +0 ring mail (5, 30, Vaults:2) a +0 arbalest a +0 arbalest (5, 31, Vaults:2) a +0 scale mail a +0 falchion a +0 scale mail a +0 scale mail a +0 war axe a +0 hand crossbow a +0 scale mail (5, 54, Vaults:2) a +0 dagger a +0 robe (5, 56, Vaults:2) a +0 scale mail (6, 3, Vaults:2) a +0 arbalest (6, 30, Vaults:2) a +0 arbalest (6, 32, Vaults:2) a +0 arbalest (8, 34, Vaults:2) a +0 scale mail a +0 morningstar (9, 35, Vaults:2) a +0 arbalest (10, 48, Vaults:2) a +0 dagger a +0 robe a +0 scale mail (10, 52, Vaults:2) a +0 morningstar of holy wrath (11, 53, Vaults:2) a +0 morningstar (17, 5, Vaults:2) 2 stones (17, 14, Vaults:2) a +0 scale mail (18, -6, Vaults:2) a wand of charming (8) (27, 24, Vaults:2) 2 stones (32, 50, Vaults:2) a potion of degeneration (36, 13, Vaults:2) a +0 chain mail a +4 broad axe (41, 44, Vaults:2) a +0 flail (42, 14, Vaults:2) a +0 ring mail a +1 morningstar of venom (43, 13, Vaults:2) a +0 plate armour (44, 3, Vaults:2) a +0 robe a +3 trident (49, -5, Vaults:2) a +0 long sword a +0 ring mail (53, 11, Vaults:2) a +1 battleaxe of freezing a +0 plate armour a +0 long sword a potion of attraction a +0 chain mail a +3 great mace (54, 9, Vaults:2) 4 stones (55, 9, Vaults:2) a potion of degeneration (55, 11, Vaults:2) a +0 chain mail 4 large rocks a +0 vorpal battleaxe (55, 13, Vaults:2) a +1 broad axe (56, 9, Vaults:2) 4 stones (56, 11, Vaults:2) a +0 plate armour a +2 antimagic battleaxe a +0 chain mail a +2 war axe of venom (56, 13, Vaults:2) a scroll of identify (57, 11, Vaults:2) a +0 scale mail a +0 long sword (58, 11, Vaults:2) a +2 great sword of flaming a +0 chain mail a +1 war axe of freezing (60, 45, Vaults:2) a +0 scale mail a +0 dire flail a +0 animal skin (60, 46, Vaults:2) a +0 ring mail a +2 war axe of freezing a +0 chain mail (60, 47, Vaults:2) a +0 dire flail a +0 animal skin a +0 dagger a +2 robe of willpower (63, 11, Vaults:2) a +0 cloak (63, 36, Vaults:2) a scroll of identify (64, 11, Vaults:2) the +5 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (64, 12, Vaults:2) a +0 leather armour (65, 11, Vaults:2) a +0 battleaxe (66, 55, Vaults:2) a +3 dire flail of protection a +0 plate armour (67, 54, Vaults:2) a +2 great mace of holy wrath a +0 chain mail (67, 55, Vaults:2) a +0 battleaxe a +0 plate armour (67, 56, Vaults:2) a +0 flail a +0 leather armour (68, 0, Vaults:2) a +0 plate armour (69, 44, Vaults:2) a potion of attraction (72, -5, Vaults:2) 4 boomerangs (72, -4, Vaults:2) a wand of flame (9) Level 3 of the Vaults (0, 0, Vaults:3) a +4 arbalest of freezing (1, 0, Vaults:3) a +0 great mace a +0 ring mail a +0 arbalest (3, 3, Vaults:3) a +0 great mace a +0 chain mail (5, 32, Vaults:3) a +0 morningstar a +0 ring mail (7, 21, Vaults:3) a +0 arbalest (8, 18, Vaults:3) a +0 scale mail a +0 arbalest a +0 arbalest (8, 27, Vaults:3) a +0 dire flail a +0 animal skin (9, 39, Vaults:3) a +0 arbalest a +0 arbalest (10, 37, Vaults:3) a +3 arbalest (12, -3, Vaults:3) a +0 dagger a +0 robe (12, 12, Vaults:3) a +0 arbalest a scroll of vulnerability (12, 13, Vaults:3) a +0 arbalest (12, 14, Vaults:3) a +2 arbalest of freezing (13, 13, Vaults:3) a +0 arbalest (16, 33, Vaults:3) a +0 dagger a +0 robe (18, 35, Vaults:3) a +0 arbalest (20, 35, Vaults:3) a +1 great sword of electrocution a +0 chain mail a +0 arbalest (20, 37, Vaults:3) a +0 arbalest (22, 38, Vaults:3) a +0 arbalest (23, -12, Vaults:3) a +0 arbalest a +0 arbalest a +0 arbalest a +0 great mace a +0 plate armour a +0 arbalest (24, -12, Vaults:3) a +0 ring mail a +0 morningstar (24, -11, Vaults:3) a +0 arbalest (25, 37, Vaults:3) a +0 arbalest (25, 44, Vaults:3) a +4 ring of evasion (28, 34, Vaults:3) a +0 arbalest (29, 34, Vaults:3) a +0 arbalest (29, 44, Vaults:3) 5 stones (31, 28, Vaults:3) a +0 scale mail (38, 27, Vaults:3) a +0 ring mail (40, 24, Vaults:3) a +0 morningstar a +0 scale mail (40, 27, Vaults:3) a +3 vorpal war axe a +0 chain mail a +0 kite shield (40, 30, Vaults:3) a +1 morningstar of holy wrath a +0 ring mail (43, 27, Vaults:3) a +2 vorpal long sword a +0 scale mail (43, 45, Vaults:3) a wand of charming (5) (44, -9, Vaults:3) a potion of degeneration (44, 1, Vaults:3) a +0 arbalest (44, 2, Vaults:3) a +0 arbalest a +0 arbalest a +0 arbalest (45, 1, Vaults:3) a +0 arbalest a +6 vorpal long sword a +0 plate armour a +0 ring mail (46, 6, Vaults:3) a +0 long sword a +0 scale mail a +0 long sword a +0 ring mail (47, 44, Vaults:3) a +3 great sword of holy wrath a +0 arbalest a +0 chain mail (48, 44, Vaults:3) a +0 great mace a +0 plate armour (48, 45, Vaults:3) a +1 falchion of flaming a +0 scale mail (49, 44, Vaults:3) a +2 vorpal long sword a +10 plate armour of ponderousness a +0 kite shield a +0 battleaxe a +0 plate armour (50, 4, Vaults:3) a +0 dagger a +0 robe (50, 6, Vaults:3) a +0 scimitar (51, 9, Vaults:3) a +0 dagger a +0 robe (55, 39, Vaults:3) a +1 vorpal sling (58, 39, Vaults:3) a +0 ring mail (62, 33, Vaults:3) a +0 vampiric eveningstar a +0 chain mail Level 4 of the Vaults (0, 0, Vaults:4) 5 stones (19, 20, Vaults:4) a +0 mace a +0 scale mail (21, 8, Vaults:4) a +0 chain mail (23, 26, Vaults:4) a +0 flail of protection a +1 leather armour of fire resistance (23, 27, Vaults:4) a +0 troll leather armour (24, 42, Vaults:4) a +0 dagger a +0 robe (37, -7, Vaults:4) a +0 dagger a +0 robe (37, 47, Vaults:4) 2 stones (50, -6, Vaults:4) a scroll of noise (51, 33, Vaults:4) a +0 scale mail a +0 great mace a +0 ring mail a +0 dire flail (52, -8, Vaults:4) a +0 robe a +0 dagger (52, 37, Vaults:4) a +0 scale mail a +0 great mace (54, 10, Vaults:4) a +2 great sword of flaming (60, 27, Vaults:4) a +0 leather armour a +0 great mace (60, 28, Vaults:4) a +0 troll leather armour (64, 25, Vaults:4) a +0 morningstar a +0 ring mail (67, 11, Vaults:4) a +0 arbalest (68, 9, Vaults:4) a +0 scale mail a +0 great mace (68, 11, Vaults:4) a +0 arbalest (68, 14, Vaults:4) a +0 arbalest a +0 arbalest a +0 chain mail a +0 broad axe (70, 43, Vaults:4) a +0 falchion (71, 26, Vaults:4) a +1 mace of protection a +0 ring mail (71, 31, Vaults:4) a +0 flail a +0 ring mail (72, 25, Vaults:4) a +0 troll leather armour (72, 48, Vaults:4) a +0 mace Level 5 of the Vaults (0, 0, Vaults:5) a wand of flame (12) (0, 8, Vaults:5) a +0 short sword (2, -33, Vaults:5) a phial of floods (3, -10, Vaults:5) a book of Cantrips (4, 4, Vaults:5) a +2 short sword of draining a +0 ring mail (5, -22, Vaults:5) a staff of cold (5, 4, Vaults:5) 5 large rocks (10, -33, Vaults:5) a +0 falchion (10, -4, Vaults:5) a condenser vane (11, -26, Vaults:5) a book of Rime (12, -1, Vaults:5) a wand of flame (9) (13, -40, Vaults:5) a staff of earth (13, 1, Vaults:5) a wand of flame (5) (15, -5, Vaults:5) a +0 battleaxe (16, -21, Vaults:5) a +0 mace (16, -5, Vaults:5) a +0 leather armour (21, -22, Vaults:5) a +0 dire flail a +0 dire flail (22, -15, Vaults:5) a +0 arbalest the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (23, -22, Vaults:5) a +0 robe a +0 dagger (24, -19, Vaults:5) a +0 robe a +0 spear (24, -16, Vaults:5) a +0 arbalest (25, -18, Vaults:5) a +0 scale mail a +0 long sword (25, -17, Vaults:5) a +0 arbalest (25, -16, Vaults:5) a +0 plate armour a +0 halberd (25, -13, Vaults:5) a +0 scale mail a +0 long sword (25, -11, Vaults:5) a +0 plate armour a +2 war axe of flaming (26, -18, Vaults:5) a +0 scale mail a +0 long sword a +0 arbalest (26, -17, Vaults:5) a +0 plate armour a +0 bardiche (26, -16, Vaults:5) a +0 plate armour a +0 battleaxe (26, -15, Vaults:5) a +0 plate armour a +0 battleaxe (27, -19, Vaults:5) a +0 giant club a +0 giant club (27, -18, Vaults:5) a +0 plate armour a +0 dire flail (27, -16, Vaults:5) a +0 arbalest a +0 ring mail a +2 dagger of venom (28, -23, Vaults:5) a +0 giant club a +0 giant club a +0 robe a +0 club (28, -22, Vaults:5) a +0 arbalest a +0 arbalest a +0 giant club a +0 giant club (28, -21, Vaults:5) a +0 robe a +0 vorpal halberd (28, -19, Vaults:5) a +0 kite shield a +0 chain mail a +0 war axe (28, -17, Vaults:5) a +0 arbalest a +0 chain mail a +0 great mace (28, -16, Vaults:5) a +0 ring mail a +1 mace of protection (28, -15, Vaults:5) a +0 chain mail a +0 battleaxe (28, -14, Vaults:5) a +1 battleaxe of freezing (28, -13, Vaults:5) a +0 plate armour a +0 battleaxe (29, -23, Vaults:5) a +0 giant club a +0 giant club (29, -22, Vaults:5) a +0 plate armour a +0 hand crossbow (29, -21, Vaults:5) a +0 giant spiked club (29, -20, Vaults:5) a +0 tower shield a +0 plate armour a +0 war axe (29, -19, Vaults:5) a +0 giant club a +0 chain mail a +3 glaive (29, -18, Vaults:5) a +0 giant club (29, -17, Vaults:5) a +0 chain mail a +0 battleaxe (29, -16, Vaults:5) a +0 giant club a +0 giant club (29, -15, Vaults:5) a +0 plate armour a +0 dire flail (29, -14, Vaults:5) a +2 plate armour of fire resistance a +2 antimagic battleaxe (29, -13, Vaults:5) a +0 chain mail a +2 battleaxe of flaming (29, -12, Vaults:5) a +0 chain mail a +0 great sword (30, -20, Vaults:5) a +0 giant club a +0 plate armour of cold resistance a +0 great mace (30, -19, Vaults:5) a +0 plate armour a +0 battleaxe (30, -18, Vaults:5) a +0 giant club a +0 giant club a +0 buckler a +0 ring mail a +2 war axe of electrocution a +0 buckler of positive energy a +0 scale mail the +5 flail "Tathec" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (30, -17, Vaults:5) a +0 chain mail a +2 dire flail a +0 scale mail a +0 glaive (30, -16, Vaults:5) a +0 ring mail a +0 dire flail a wand of polymorph (3) (30, -15, Vaults:5) a +0 tower shield a +0 chain mail a +2 long sword (30, -13, Vaults:5) a +0 plate armour a +1 glaive of freezing (30, -12, Vaults:5) a +0 plate armour a +0 great mace (31, -22, Vaults:5) a +0 arbalest (31, -19, Vaults:5) a +0 dire flail a +0 dire flail a +0 chain mail a +0 dire flail (31, -18, Vaults:5) a +0 giant club a +0 giant club a +0 giant club a +0 dire flail (31, -15, Vaults:5) a +0 leather armour a +0 dire flail (31, -13, Vaults:5) a +0 leather armour a +0 dire flail (32, -20, Vaults:5) a +0 arbalest a +0 arbalest a +0 robe (32, -19, Vaults:5) a +0 battleaxe of freezing (32, -17, Vaults:5) a +0 chain mail a +3 battleaxe (32, -14, Vaults:5) a +0 dire flail a +0 dire flail a +0 plate armour a +2 great mace (33, -20, Vaults:5) a +0 dire flail a +0 dire flail (33, -16, Vaults:5) a +3 battleaxe of freezing (33, -15, Vaults:5) a +0 chain mail a +0 dire flail (33, -13, Vaults:5) a +2 arbalest of freezing a +0 plate armour a +0 halberd a +0 arbalest (33, 3, Vaults:5) a +5 war axe of electrocution a +0 chain mail a +0 kite shield (34, -16, Vaults:5) a +0 chain mail a +0 long sword (34, -13, Vaults:5) a +0 great sword of flaming (34, -11, Vaults:5) a +0 short sword (35, -11, Vaults:5) a +0 ring mail a +0 battleaxe a +0 ring mail a +0 morningstar a +0 arbalest (38, -16, Vaults:5) a wand of flame (7) (38, 0, Vaults:5) a +1 great sword of flaming (41, -31, Vaults:5) a staff of conjuration (41, -30, Vaults:5) a +0 morningstar (41, -29, Vaults:5) a +0 vorpal broad axe (42, -27, Vaults:5) a +3 vorpal quarterstaff (43, -40, Vaults:5) a +0 dire flail a +4 dire flail (43, -28, Vaults:5) a +0 club (43, -27, Vaults:5) a +2 plate armour of cold resistance (44, -39, Vaults:5) a +0 arbalest (44, -28, Vaults:5) a phial of floods (44, -27, Vaults:5) a staff of fire (44, -9, Vaults:5) a +0 long sword (45, -40, Vaults:5) a +2 vorpal broad axe a +0 plate armour (46, -26, Vaults:5) a +4 long sword of electrocution a +0 ring mail (47, -40, Vaults:5) a +0 arbalest (47, -25, Vaults:5) the amulet "Mehiviej" {rPois Regen+} [amulet of regeneration] rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (47, -5, Vaults:5) a +0 arbalest (48, 6, Vaults:5) 4 silver boomerangs (48, 7, Vaults:5) 5 curare-tipped darts (49, -34, Vaults:5) a +0 flail (49, 6, Vaults:5) a +0 scale mail (50, -35, Vaults:5) the +7 whip of the Ghost {vorpal, Fragile Str+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Fragile: It will be destroyed if unequipped. (50, -32, Vaults:5) a +1 leather armour of cold resistance (50, 2, Vaults:5) a +0 scale mail (51, -33, Vaults:5) a +0 leather armour of fire resistance (51, -32, Vaults:5) a book of Party Tricks (51, -31, Vaults:5) a staff of fire (51, -20, Vaults:5) a staff of air (51, 7, Vaults:5) a scroll of enchant weapon (53, -3, Vaults:5) a +1 great sword of flaming a +0 battleaxe of freezing (54, -35, Vaults:5) a +3 vampiric long sword a +0 ring mail a +0 buckler (55, -37, Vaults:5) a +0 mace a +0 scale mail (55, -28, Vaults:5) a ring of positive energy an amulet of regeneration a ring of protection from cold a ring of willpower a staff of fire (55, -13, Vaults:5) a +2 great sword of flaming (55, -2, Vaults:5) a +0 leather armour (56, -38, Vaults:5) a +0 spear a +0 robe (56, -26, Vaults:5) a scroll of identify (56, -1, Vaults:5) 3 stones (57, -38, Vaults:5) a +0 great sword a +0 chain mail (57, -26, Vaults:5) the +3 ring mail "Bacofu" {rPois rC++ Str+2} Str: It affects your strength (+2). rC: It greatly protects you from cold. rPois: It protects you from poison. (57, -18, Vaults:5) a +0 long sword (57, -14, Vaults:5) a +0 dire flail a +1 dire flail of draining (57, -13, Vaults:5) the ring of Couhusm {EV+4 Dex+4} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+4). (57, -1, Vaults:5) a condenser vane (57, 0, Vaults:5) a +4 sling of freezing (58, 9, Vaults:5) a +4 long sword of protection a +0 plate armour a +0 kite shield Level 1 of the Crypt (0, 0, Crypt:1) a book of Power (2, -1, Crypt:1) a +0 club (2, 11, Crypt:1) a potion of attraction (4, 11, Crypt:1) a +0 short sword (6, 2, Crypt:1) a +0 cloak (8, 12, Crypt:1) a +0 ring mail (12, 24, Crypt:1) a +0 robe (13, 22, Crypt:1) a +0 chain mail a +2 battleaxe of draining (14, -5, Crypt:1) a +6 ring of dexterity (15, 23, Crypt:1) a +0 robe a +0 chain mail a +0 great sword (15, 24, Crypt:1) a +0 chain mail a +2 battleaxe (15, 25, Crypt:1) a +0 chain mail a +2 battleaxe (18, 0, Crypt:1) a +0 halberd (18, 2, Crypt:1) a +0 broad axe (18, 3, Crypt:1) a +0 flail (20, 24, Crypt:1) a +2 robe of the Archmagi (23, 21, Crypt:1) 7 stones (35, 4, Crypt:1) a +0 dagger a +0 robe (36, 12, Crypt:1) a potion of degeneration Level 2 of the Crypt (0, 0, Crypt:2) a +2 scythe of freezing (8, -20, Crypt:2) 6 stones (10, -18, Crypt:2) a +0 flail (10, -10, Crypt:2) a scroll of identify (10, 16, Crypt:2) a +0 scale mail (12, -21, Crypt:2) 2 boomerangs (14, 4, Crypt:2) a +0 scimitar (15, 4, Crypt:2) a +0 dire flail (16, -19, Crypt:2) a +0 scale mail (16, -18, Crypt:2) a potion of degeneration (22, 4, Crypt:2) a +0 club (23, 3, Crypt:2) a +0 chain mail a +3 great mace of draining (33, 12, Crypt:2) a ring of magical power a staff of earth a +0 dagger (36, 4, Crypt:2) a +0 hand axe of electrocution a +0 flail (36, 12, Crypt:2) a +0 robe (38, 6, Crypt:2) a +0 longbow a +0 chain mail a +3 vorpal war axe (39, 8, Crypt:2) a +0 plate armour a +1 long sword (48, -17, Crypt:2) a +1 great mace of pain a +0 plate armour (49, -17, Crypt:2) a +0 great sword a +0 chain mail (50, 19, Crypt:2) a piece from Xom's chessboard (15/15) (52, 2, Crypt:2) a +0 long sword a +0 chain mail (52, 14, Crypt:2) a +0 flail (54, 0, Crypt:2) a wand of polymorph (2) (59, 12, Crypt:2) a +0 long sword a +0 chain mail Level 3 of the Crypt (0, 0, Crypt:3) a +3 great mace a +0 plate armour (4, -21, Crypt:3) a stone (6, 10, Crypt:3) a +0 mace (7, -3, Crypt:3) a +0 short sword (9, 11, Crypt:3) a +0 halberd (10, -19, Crypt:3) +7 swamp dragon scales the +9 spear "Yqeerusist" {freeze, rF++ rN+++ Dex-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-2). rF: It greatly protects you from fire. rN: It renders you almost immune to negative energy. the amulet of the Tuna {RegenMP Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. Stlth: It makes you more stealthy. the ring of Monotheism {rN+ Dex+3} [ring of positive energy] Dex: It affects your dexterity (+3). rN: It protects you from negative energy. (10, 12, Crypt:3) a +0 broad axe (11, 11, Crypt:3) a +0 scimitar 3 scrolls of identify (14, 1, Crypt:3) a +0 great sword (14, 2, Crypt:3) the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. (14, 3, Crypt:3) a scroll of identify (15, 2, Crypt:3) a +1 plate armour of poison resistance (15, 3, Crypt:3) the +12 glaive "Desove" {venom, rF+ Str+5 Stlth+} It poisons the flesh of those it strikes. Str: It affects your strength (+5). rF: It protects you from fire. Stlth: It makes you more stealthy. (16, 2, Crypt:3) a +2 leather armour of fire resistance (16, 3, Crypt:3) a condenser vane (17, 0, Crypt:3) the ring "Neych" {rF+ Str+4 Int-2 Dex+2} [ring of protection from fire] Str: It affects your strength (+4). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+2). rF: It protects you from fire. (17, 1, Crypt:3) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (17, 2, Crypt:3) a staff of death (17, 3, Crypt:3) a +2 long sword of freezing (18, 1, Crypt:3) a +0 vorpal falchion (18, 2, Crypt:3) a staff of death (19, -17, Crypt:3) a +0 plate armour a +0 great sword of freezing (19, 7, Crypt:3) a +0 long sword (20, 9, Crypt:3) a +0 plate armour a +3 great mace of freezing (21, 8, Crypt:3) a +0 plate armour a +1 battleaxe (26, -18, Crypt:3) a +0 short sword (27, -20, Crypt:3) a +0 scimitar (27, -19, Crypt:3) a +0 hand axe a +0 chain mail a +0 great sword of draining (27, -15, Crypt:3) an Inescapable Atlas (28, -20, Crypt:3) a +2 vorpal long sword (42, -25, Crypt:3) a scroll of identify Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 dagger of venom (4, -5, Tomb:1) a +1 hat (5, 18, Tomb:1) a potion of degeneration (9, 17, Tomb:1) a +0 flail (17, -23, Tomb:1) a +0 quarterstaff (22, 10, Tomb:1) a +0 hand axe (34, 20, Tomb:1) a scroll of identify (36, -23, Tomb:1) a scroll of identify (39, 0, Tomb:1) a +0 battleaxe of draining a +0 plate armour (43, -14, Tomb:1) a +0 flail (43, -7, Tomb:1) a +0 robe (43, 5, Tomb:1) 7 stones (47, 21, Tomb:1) 6 boomerangs (48, -14, Tomb:1) a ring of protection from cold (49, -18, Tomb:1) a +2 robe of willpower (55, 14, Tomb:1) a +0 plate armour (58, -20, Tomb:1) a +0 ring mail Level 2 of the Tomb of the Ancients (2, 21, Tomb:2) a +2 war axe of flaming (14, 15, Tomb:2) a +0 chain mail (17, 4, Tomb:2) a +0 dire flail (19, 3, Tomb:2) a +1 robe of willpower (27, 2, Tomb:2) a +0 chain mail a +0 great sword (27, 14, Tomb:2) a +0 arbalest (29, 0, Tomb:2) 8 stones a +0 halberd (29, 9, Tomb:2) a +0 glaive (30, -5, Tomb:2) a +0 plate armour a +1 great mace of flaming (30, 5, Tomb:2) a +2 flail of protection (31, 10, Tomb:2) a +0 short sword (31, 11, Tomb:2) 3 stones a +0 glaive Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) the +11 trident "Okleg" {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (0, 1, Tomb:3) the +9 war axe "Killer Klown's Regret" {venom, rN+ Int+2 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (1, -1, Tomb:3) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It inflicts anguish, making its victims' attacks reflect back on them. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. (1, 0, Tomb:3) Bedy's Handbook of Confrontation Spells Type Level a - Fireball Conjuration/Fire 5 b - Conjure Ball Lightning Conjuration/Air 6 c - Fire Storm Conjuration/Fire 9 (1, 1, Tomb:3) the +4 mace "Riguul" {freeze, rElec rN+ Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. (1, 3, Tomb:3) a scroll of vulnerability (2, -2, Tomb:3) a +2 robe of cold resistance (2, -1, Tomb:3) a +2 plate armour of poison resistance (2, 0, Tomb:3) a ring of magical power (3, -3, Tomb:3) a staff of earth (3, -2, Tomb:3) a +0 short sword of venom (3, -1, Tomb:3) a book of Spatial Translocations (3, 0, Tomb:3) a staff of air (4, -4, Tomb:3) a book of Spatial Translocations (4, -3, Tomb:3) a +6 ring of dexterity (4, -2, Tomb:3) a book of Weapons (4, -1, Tomb:3) a +4 shortbow of flaming (4, 0, Tomb:3) a staff of conjuration (5, -5, Tomb:3) a box of beasts (5, -4, Tomb:3) a +1 vorpal shortbow (5, -3, Tomb:3) the +7 dagger of Getoxt {distort, Dex+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+4). (5, -2, Tomb:3) a staff of air (5, -1, Tomb:3) a +0 buckler of reflection (6, -6, Tomb:3) the +5 spear of the Assorted Quests {drain, rN+ rCorr Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (6, -5, Tomb:3) a ring of flight (6, -4, Tomb:3) a lightning rod (4/4) (6, -3, Tomb:3) 3 stones the +11 sling of Reason {venom, rC+} Any ammunition fired from it poisons the flesh of those it strikes. rC: It protects you from cold. (6, -2, Tomb:3) 6 stones (6, 7, Tomb:3) a scroll of poison (7, -7, Tomb:3) a +0 dire flail of holy wrath (7, -6, Tomb:3) a condenser vane (7, -5, Tomb:3) a staff of air (7, -1, Tomb:3) a +6 ring of dexterity (8, -6, Tomb:3) a wand of flame (12) (17, 7, Tomb:3) a +3 battleaxe of freezing a +0 chain mail (17, 8, Tomb:3) a +0 mace (19, 4, Tomb:3) a +0 short sword (19, 7, Tomb:3) a +3 battleaxe of draining a +0 chain mail (20, 7, Tomb:3) a +0 short sword (20, 9, Tomb:3) a +1 great sword a +0 plate armour (22, 7, Tomb:3) a +0 war axe (22, 12, Tomb:3) a +0 pair of boots (23, 5, Tomb:3) a +2 battleaxe of pain a +0 chain mail (26, -7, Tomb:3) 3 scrolls of identify (29, -3, Tomb:3) the +11 quarterstaff of Fuod Moi {vorpal, rElec rCorr} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (29, 0, Tomb:3) a +2 leather armour of poison resistance (31, -3, Tomb:3) a +0 ring mail (31, -1, Tomb:3) a staff of air (32, -1, Tomb:3) the +0 plate armour of Past Mistakes {Will+ SInv} SInv: It lets you see invisible. Will: It increases your willpower. (32, 2, Tomb:3) a tin of tremorstones (2/2) (34, 4, Tomb:3) 4 stones (34, 23, Tomb:3) a +0 leather armour (35, -1, Tomb:3) a book of the Sky (35, 20, Tomb:3) a scroll of identify (36, 4, Tomb:3) a book of the Tundra a stone the Vestibule of Hell (2, -1, Hell) a +6 ring of intelligence (19, 3, Hell) the horn of Geryon (20, -14, Hell) a +0 flail (20, 1, Hell) a +0 plate armour a +0 long sword (20, 4, Hell) a +0 chain mail a +5 great mace (20, 5, Hell) a +0 plate armour a +4 glaive (21, -1, Hell) a +0 vampiric scythe (21, 3, Hell) a +0 chain mail a +1 demon blade (21, 26, Hell) the ring of Irchutifa {rF- rCorr Str-4 Int+8 Slay+6} [ring of resist corrosion] Str: It affects your strength (-4). Int: It affects your intelligence (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. the ring of the Sunfish {Wiz rCorr} [ring of wizardry] It improves your spell success rate. rCorr: It protects you from acid and corrosion. (22, 2, Hell) a +0 plate armour a +1 vorpal long sword (22, 5, Hell) a +0 scythe of distortion (22, 26, Hell) a staff of conjuration (24, 3, Hell) a +0 chain mail a +4 great mace (24, 5, Hell) a +0 plate armour a +4 long sword (25, 5, Hell) a +6 scythe of venom (26, 5, Hell) a +0 plate armour a +3 great mace (28, 4, Hell) a +0 mace (29, 4, Hell) a +0 robe a +1 vampiric dagger (29, 5, Hell) a +0 robe a +0 dagger a +0 plate armour a +3 halberd a +0 plate armour a +3 demon whip a +0 chain mail a +5 scimitar of flaming (31, 4, Hell) 4 potions of flight (31, 6, Hell) a +0 robe a +0 dagger a +0 robe a +0 dagger (32, 8, Hell) a +0 chain mail a +0 long sword (39, 5, Hell) a +0 mace a +0 morningstar (39, 6, Hell) a +0 dire flail Level 1 of the Iron City of Dis Level 2 of the Iron City of Dis (2, 8, Dis:2) a +0 flail (10, 10, Dis:2) a +0 chain mail a +0 great sword of draining Level 3 of the Iron City of Dis (2, 4, Dis:3) a +0 flail Level 4 of the Iron City of Dis (0, 0, Dis:4) 16 gold pieces (0, 1, Dis:4) 14 gold pieces (0, 4, Dis:4) 8 gold pieces Level 5 of the Iron City of Dis (0, 0, Dis:5) 8 gold pieces (still there?) a +0 plate armour (still there?) a +2 great mace (still there?) a +4 great mace of protection (still there?) (1, 0, Dis:5) 7 gold pieces (2, 5, Dis:5) 3 gold pieces Level 6 of the Iron City of Dis (8, 1, Dis:6) a +0 flail Level 7 of the Iron City of Dis (0, 0, Dis:7) a +3 great sword of flaming a +0 plate armour (3, -23, Dis:7) a +0 giant club (4, -20, Dis:7) a +5 spear of flaming (unseen) (4, -19, Dis:7) a +4 flail of protection (unseen) (4, -18, Dis:7) the +5 dagger of Qazlal {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). (5, -18, Dis:7) a staff of conjuration (unseen) (5, 22, Dis:7) a +0 giant club (6, -18, Dis:7) the +9 scimitar of Ceddylao {venom, rN++ rCorr Dex-5} It poisons the flesh of those it strikes. Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (9, -17, Dis:7) a potion of flight (9, 25, Dis:7) a +0 giant club (15, 3, Dis:7) a +0 great sword of flaming a +0 chain mail (16, 34, Dis:7) 7 gold pieces (19, 23, Dis:7) 19 gold pieces (19, 27, Dis:7) 5 gold pieces (19, 28, Dis:7) 3 gold pieces (20, 23, Dis:7) 16 gold pieces (20, 32, Dis:7) 14 gold pieces (31, -9, Dis:7) a +0 giant club (31, -8, Dis:7) a +0 chain mail a +0 great mace (31, 19, Dis:7) 7 gold pieces (still there?) a +1 great mace of draining (still there?) a +0 plate armour (still there?) (32, -6, Dis:7) a +1 plate armour of fire resistance a +2 great mace of freezing (32, 2, Dis:7) a +2 great sword of draining a +0 plate armour (33, -4, Dis:7) a +0 chain mail a +1 great sword of freezing (34, -5, Dis:7) a +0 chain mail a +0 great mace (35, -6, Dis:7) a +0 giant club (35, -4, Dis:7) a +0 chain mail a +1 battleaxe of draining (35, -2, Dis:7) a +2 morningstar of freezing (35, 3, Dis:7) a +0 flail of draining (36, -3, Dis:7) a +0 plate armour a +3 battleaxe of draining (36, 1, Dis:7) a +0 flail (36, 3, Dis:7) a +0 lajatang (36, 12, Dis:7) a +1 great mace a +0 plate armour (37, -9, Dis:7) a +0 morningstar (37, 1, Dis:7) a +0 giant club (40, -8, Dis:7) a +0 great mace a +2 dire flail of draining (41, -11, Dis:7) a +0 flail a +0 dire flail (41, -4, Dis:7) a +2 vampiric morningstar a +0 great mace (41, -3, Dis:7) a +2 flail of protection (42, -3, Dis:7) a +0 flail (42, -2, Dis:7) a +0 morningstar (42, 0, Dis:7) a +0 morningstar (44, -12, Dis:7) a +4 lajatang of speed (56, -28, Dis:7) a piece from Xom's chessboard (15/15) (56, -27, Dis:7) a +2 dagger of speed (56, -26, Dis:7) a scroll of enchant weapon (57, -28, Dis:7) a staff of fire (unseen) (57, -27, Dis:7) a staff of poison (unseen) (58, -28, Dis:7) a +4 demon whip of electrocution (unseen) (58, -27, Dis:7) a +2 chain mail of poison resistance (unseen) (58, -4, Dis:7) a +0 giant club (58, -1, Dis:7) a +0 giant club (59, -29, Dis:7) a potion of attraction (59, -28, Dis:7) a +3 ring mail of fire resistance (unseen) (59, -27, Dis:7) a +1 leather armour of positive energy (unseen) (59, -26, Dis:7) 4 large rocks (59, 19, Dis:7) a +0 dire flail (59, 29, Dis:7) a +0 giant club (60, -28, Dis:7) a +2 trident of venom (unseen) (60, -27, Dis:7) a tin of tremorstones (2/2) (60, -8, Dis:7) 15 gold pieces (60, 17, Dis:7) a +0 giant club (61, -29, Dis:7) 6 stones (61, -28, Dis:7) a lightning rod (4/4) (61, -27, Dis:7) a +1 scale mail of fire resistance (61, 25, Dis:7) 5 gold pieces Level 1 of Gehenna (0, 22, Geh:1) a +0 great sword of flaming (unseen) (1, 20, Geh:1) 4 large rocks (1, 21, Geh:1) 3 large rocks (1, 26, Geh:1) 6 large rocks (2, 8, Geh:1) a +0 giant club (3, 9, Geh:1) 3 large rocks (3, 15, Geh:1) a +0 dire flail (3, 22, Geh:1) 5 large rocks (3, 26, Geh:1) 3 large rocks (4, 12, Geh:1) a +0 giant club (4, 19, Geh:1) a +0 giant club (4, 26, Geh:1) 2 large rocks (4, 36, Geh:1) 4 large rocks a +2 battleaxe of freezing (4, 37, Geh:1) 5 large rocks (5, 15, Geh:1) 3 large rocks (5, 21, Geh:1) a +1 battleaxe of freezing (unseen) (5, 23, Geh:1) a +0 great sword of flaming (unseen) (5, 35, Geh:1) 4 large rocks (6, 14, Geh:1) a +0 giant spiked club (6, 35, Geh:1) a +0 great sword of flaming (6, 36, Geh:1) a +0 giant spiked club (7, 31, Geh:1) a +1 great sword of flaming (unseen) (7, 32, Geh:1) a +1 great sword of flaming (unseen) Level 2 of Gehenna (0, 0, Geh:2) a +1 demon whip of flaming (unseen) (5, 16, Geh:2) a +2 demon whip of freezing (unseen) Level 3 of Gehenna (8, -10, Geh:3) a +2 great sword of flaming (unseen) (11, -3, Geh:3) a +0 antimagic demon whip (unseen) (14, -9, Geh:3) a +1 demon whip of venom (unseen) Level 4 of Gehenna (0, 0, Geh:4) a +2 antimagic demon whip (unseen) Level 5 of Gehenna (0, 0, Geh:5) a +1 demon whip of venom (unseen) (5, 11, Geh:5) a +2 demon whip of freezing (unseen) Level 6 of Gehenna (0, 0, Geh:6) a +2 battleaxe of flaming (still there?) a +0 chain mail (still there?) (2, 1, Geh:6) a +0 battleaxe of flaming (unseen) (3, 0, Geh:6) a +2 battleaxe of flaming (still there?) a +0 chain mail (still there?) (3, 1, Geh:6) a +1 great mace of flaming (unseen) (7, -5, Geh:6) a +2 demon whip of electrocution (unseen) (8, -2, Geh:6) a +2 battleaxe of flaming (still there?) a +0 chain mail (still there?) (14, -7, Geh:6) a +0 demon whip (14, -3, Geh:6) a +0 demon whip (17, -2, Geh:6) a +1 demon whip of electrocution (unseen) Level 7 of Gehenna (0, 0, Geh:7) a +4 ring of evasion (0, 1, Geh:7) a +1 arbalest of flaming (unseen) (3, -1, Geh:7) a +1 vampiric demon whip (unseen) (3, 22, Geh:7) a +0 demon whip of flaming (unseen) (7, -3, Geh:7) a +1 great sword of flaming (unseen) (11, 3, Geh:7) a +0 demon whip of electrocution (still there?) 3 gold pieces (still there?) (12, 0, Geh:7) a lightning rod (4/4) (12, 1, Geh:7) a staff of earth (12, 2, Geh:7) a +1 demon whip of electrocution (unseen) (16, 1, Geh:7) a ring of flight (17, -6, Geh:7) a +2 demon whip of electrocution (17, 16, Geh:7) a +0 demon whip of venom (18, -18, Geh:7) a lightning rod (4/4) (18, -5, Geh:7) a staff of earth (18, 6, Geh:7) a box of beasts (19, -18, Geh:7) the +2 ring mail of Lawich {Stlth+} Stlth: It makes you more stealthy. (19, -5, Geh:7) the +4 war axe of the Badger {vorpal, rC++} It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. (19, 6, Geh:7) a book of Winter (19, 19, Geh:7) a +0 hand axe of flaming (20, 7, Geh:7) a +2 demon whip of freezing (21, -26, Geh:7) a +0 demon whip of draining (21, -14, Geh:7) a +1 demon whip of flaming (unseen) (25, -1, Geh:7) a +4 demon whip of venom (unseen) (33, -2, Geh:7) a +2 great sword of flaming (unseen) (42, -26, Geh:7) a +0 flail (50, 14, Geh:7) a +0 dire flail (51, -13, Geh:7) a +0 mace (52, -15, Geh:7) a +0 mace of distortion (unseen) Level 1 of Cocytus (0, 0, Coc:1) a +2 battleaxe of freezing Level 2 of Cocytus (0, 0, Coc:2) a +0 battleaxe of freezing Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 0, Coc:7) a +8 vorpal sling (0, 1, Coc:7) the +2 broad axe of Conformity {protect, Fragile Str+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (0, 2, Coc:7) a staff of fire (0, 3, Coc:7) the +6 hand axe of Acvuph {vorpal, Dex+2 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. (0, 4, Coc:7) the +5 chain mail of Restlessness {-Cast -Tele rPois Dex+8} Dex: It affects your dexterity (+8). rPois: It protects you from poison. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. (1, 1, Coc:7) an Everburning Encyclopedia (1, 2, Coc:7) a book of Power (37, 2, Coc:7) a condenser vane (37, 3, Coc:7) a +3 shortbow of freezing (37, 4, Coc:7) a staff of cold (38, 1, Coc:7) a +3 plate armour of fire resistance (38, 2, Coc:7) a +1 shortbow of freezing (38, 3, Coc:7) a lightning rod (4/4) (38, 4, Coc:7) a +0 antimagic broad axe (38, 5, Coc:7) a condenser vane Level 1 of Tartarus (0, 0, Tar:1) a +2 whip Level 2 of Tartarus (0, 0, Tar:2) 3 large rocks Level 3 of Tartarus Level 5 of Tartarus Level 7 of Tartarus (0, 0, Tar:7) 2 large rocks (9, 7, Tar:7) 4 large rocks (9, 9, Tar:7) the +3 leather armour "Hefysiod" {Str-5 Slay+3 SInv} Str: It affects your strength (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (9, 39, Tar:7) a +4 hand axe of venom (10, 9, Tar:7) a staff of earth (unseen) (10, 22, Tar:7) 5 large rocks (10, 39, Tar:7) a lightning rod (4/4) (12, 42, Tar:7) 3 large rocks (14, 41, Tar:7) 6 large rocks (18, 24, Tar:7) a staff of poison (18, 42, Tar:7) a +0 scythe of distortion (unseen) (19, 31, Tar:7) 5 large rocks (20, 42, Tar:7) a +2 vorpal scythe (22, 48, Tar:7) 3 large rocks (29, 0, Tar:7) a ring of protection from cold (29, 48, Tar:7) a ring of wizardry (30, 0, Tar:7) a lightning rod (4/4) (30, 48, Tar:7) a +4 battleaxe of venom (31, 0, Tar:7) the Dissertation on the Salvo Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Hexes 4 c - Spellforged Servitor Conjuration/Summoning 7 (31, 10, Tar:7) a ring of resist corrosion (31, 48, Tar:7) a +4 vorpal great sword (32, 0, Tar:7) a +6 ring of intelligence (32, 38, Tar:7) a staff of death (32, 48, Tar:7) a +0 pair of boots of rampaging (33, 0, Tar:7) a +1 vorpal hand crossbow (33, 48, Tar:7) the +1 scale mail of Darkness {Contam Will+ Str+3} Str: It affects your strength (+3). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (34, 0, Tar:7) the +7 plate armour of Plog {rElec rC- rN+ rCorr} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (34, 48, Tar:7) a phantom mirror (35, 0, Tar:7) a staff of earth (unseen) (38, 3, Tar:7) a +3 whip (40, 39, Tar:7) 5 large rocks (50, 1, Tar:7) 5 large rocks (53, 6, Tar:7) 4 large rocks (53, 42, Tar:7) 4 large rocks (54, 9, Tar:7) a +1 rapier of draining (unseen) (54, 39, Tar:7) a +2 glaive of venom (55, 9, Tar:7) the +7 shortbow of Buqatz {freeze, Fly rElec Dex+5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. Fly: It grants you flight. (55, 23, Tar:7) 3 large rocks (55, 39, Tar:7) a staff of death (65, 7, Tar:7) 5 large rocks Level 1 of the Realm of Zot (0, 0, Zot:1) a scroll of vulnerability (6, -2, Zot:1) a +0 chain mail (10, -32, Zot:1) a wand of polymorph (6) (13, -1, Zot:1) 3 stones (13, 11, Zot:1) a +1 cloak a +0 whip (15, 12, Zot:1) a +0 long sword (15, 14, Zot:1) 6 stones (16, 13, Zot:1) a +0 cloak a +0 rapier (19, 13, Zot:1) a +0 dire flail (20, 12, Zot:1) a +1 short sword of protection (22, 10, Zot:1) a +0 cloak (28, -18, Zot:1) a lightning rod (4/4) (30, -40, Zot:1) a piece from Xom's chessboard (15/15) (40, -1, Zot:1) a +0 dire flail (41, 1, Zot:1) a +0 glaive (41, 2, Zot:1) a +0 glaive (44, 0, Zot:1) a +2 battleaxe of electrocution Level 2 of the Realm of Zot (0, 0, Zot:2) a +12 vampiric club (5, 22, Zot:2) a scroll of butterflies (12, 25, Zot:2) a +0 short sword (14, 1, Zot:2) a +0 chain mail (15, 4, Zot:2) a scroll of noise (17, 29, Zot:2) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. a +0 cloak a scroll of identify (18, 29, Zot:2) a +0 trident (19, 20, Zot:2) a +0 cloak a +0 dagger (19, 23, Zot:2) a +0 robe (19, 25, Zot:2) a +0 trident (19, 30, Zot:2) +0 ice dragon scales (20, 23, Zot:2) the ring "Kuqaycos" {rPois MP+9 Int+3} [ring of poison resistance] Int: It affects your intelligence (+3). rPois: It protects you from poison. MP: It affects your magic capacity (+9). the ring "Ipaf" {Ice Str+4} [ring of ice] It enhances your ice magic. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. (20, 30, Zot:2) a +0 cloak a potion of degeneration (21, 7, Zot:2) a +0 hand axe (21, 8, Zot:2) a +0 trident (21, 21, Zot:2) a +0 short sword of draining (22, 18, Zot:2) a +0 kite shield a +0 cloak a +3 long sword of venom (22, 21, Zot:2) a +0 vorpal trident (23, 19, Zot:2) a +0 cloak a +2 long sword of freezing (24, 22, Zot:2) a +0 cloak a +0 whip (25, 23, Zot:2) a +0 dire flail (26, 27, Zot:2) a condenser vane (26, 28, Zot:2) a stone (26, 29, Zot:2) the +10 halberd of Zamam {flame, rPois Str+5 Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (28, -9, Zot:2) an amulet of faith (28, 27, Zot:2) a phantom mirror (28, 28, Zot:2) a +0 ring mail (28, 29, Zot:2) the +5 mace of Harmony {venom, Dex+7} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+7). (29, 19, Zot:2) a +0 pair of boots (31, 19, Zot:2) 6 stones (31, 27, Zot:2) a box of beasts (36, 47, Zot:2) a +0 great sword (45, -4, Zot:2) a scroll of identify (52, 7, Zot:2) 2 scrolls of identify (58, 8, Zot:2) a +0 robe Level 3 of the Realm of Zot (0, 0, Zot:3) a +0 scale mail (3, -8, Zot:3) a +0 morningstar of protection (5, -9, Zot:3) a +3 broad axe of freezing a +0 cloak (6, -7, Zot:3) a +0 trident a +0 short sword (8, 0, Zot:3) 5 stones (21, 21, Zot:3) a Grand Grimoire (23, 1, Zot:3) a +0 mace (24, 2, Zot:3) +0 gold dragon scales (24, 3, Zot:3) a +0 cloak (24, 5, Zot:3) a +0 cloak a +4 war axe of venom (25, 1, Zot:3) a +4 halberd (25, 3, Zot:3) a +0 cloak a +0 whip (27, -25, Zot:3) a wand of flame (8) (30, -13, Zot:3) a scroll of noise (31, -5, Zot:3) a scroll of identify (32, -9, Zot:3) a +0 halberd (36, 13, Zot:3) +0 storm dragon scales (38, -17, Zot:3) quicksilver dragon scales (39, -25, Zot:3) a staff of death (43, -1, Zot:3) a +0 chain mail (44, 16, Zot:3) a +0 hand axe (46, 14, Zot:3) a +0 long sword (46, 15, Zot:3) a +0 long sword a +0 cloak (50, -8, Zot:3) a +0 cloak a +0 short sword (51, -9, Zot:3) +0 storm dragon scales a +0 dire flail a +0 cloak a +0 rapier a +0 battleaxe of freezing a +0 halberd (52, -9, Zot:3) a +0 cloak a +0 long sword a +0 long sword a +0 tower shield a +0 cloak a +0 war axe (52, -8, Zot:3) a +0 trident (57, -12, Zot:3) a scroll of identify (58, -2, Zot:3) the amulet "Gituro" {Spirit Drain Fly rPois Stlth+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (60, -7, Zot:3) a +0 club Level 4 of the Realm of Zot (0, 0, Zot:4) a +0 whip (5, 4, Zot:4) a +0 robe (6, 23, Zot:4) a +0 long sword (8, 0, Zot:4) a +2 short sword of speed (9, 15, Zot:4) a +2 scimitar of holy wrath a +0 tower shield (15, -6, Zot:4) quicksilver dragon scales (16, 12, Zot:4) a +0 war axe (20, 0, Zot:4) a +0 war axe (22, -11, Zot:4) a +0 scimitar (23, -19, Zot:4) a +0 mace (26, 27, Zot:4) a +0 robe (27, 9, Zot:4) +0 shadow dragon scales (38, 27, Zot:4) +0 storm dragon scales (41, -17, Zot:4) a +0 hand axe (41, 8, Zot:4) a +0 short sword a +1 cloak (43, 8, Zot:4) a +0 battleaxe (43, 9, Zot:4) a +0 long sword a +0 cloak (44, 8, Zot:4) a +0 long sword (44, 9, Zot:4) a +0 long sword a +2 cloak (45, 9, Zot:4) a +0 war axe (55, 5, Zot:4) a wand of polymorph (5) Level 5 of the Realm of Zot (8, -35, Zot:5) 5 stones (11, 4, Zot:5) a +8 club (19, -31, Zot:5) a scroll of enchant weapon (20, 2, Zot:5) an amulet of faith a +0 flail (21, -16, Zot:5) a +0 ring mail (22, -22, Zot:5) a +10 vorpal club (22, -15, Zot:5) a wand of charming (3) (23, -16, Zot:5) 3 stones (26, -18, Zot:5) a +0 short sword of speed (28, 4, Zot:5) +0 gold dragon scales (29, -26, Zot:5) a +0 great mace (32, -16, Zot:5) a potion of degeneration (34, -39, Zot:5) a +0 mace (34, -34, Zot:5) Great Wizards, Vol. II (36, -7, Zot:5) a book of Conjurations a +0 mace of protection (38, -7, Zot:5) a +0 cloak a +0 rapier (41, -7, Zot:5) a +0 cloak a +1 long sword of distortion (42, -26, Zot:5) a +0 leather armour (42, -7, Zot:5) a +0 glaive (42, 0, Zot:5) a +0 long sword (43, -3, Zot:5) a +0 cloak a +3 vorpal battleaxe (43, -1, Zot:5) a +0 short sword of venom (44, -5, Zot:5) a +0 flail (44, -2, Zot:5) a +4 ring of evasion a +0 long sword a +0 flail (44, 0, Zot:5) a +1 cloak (45, -16, Zot:5) a +0 chain mail (47, -4, Zot:5) a +0 quick blade (53, -12, Zot:5) a +0 scimitar Level 1 of the Depths (0, 0, Depths:1) a +0 ring mail (6, 4, Depths:1) a +0 battleaxe (6, 20, Depths:1) 4 stones (9, 30, Depths:1) 3 large rocks (13, -17, Depths:1) a +2 great sword of flaming (25, -18, Depths:1) a +0 ring mail (33, 0, Depths:1) a scroll of identify (45, -15, Depths:1) a +0 robe a +0 dagger (47, -16, Depths:1) a +0 plate armour (48, -16, Depths:1) a +0 robe (49, -18, Depths:1) 2 stones (51, -11, Depths:1) a staff of conjuration (52, 1, Depths:1) a +0 leather armour a +0 great sword (53, -13, Depths:1) 4 large rocks (53, -11, Depths:1) 6 large rocks (53, 3, Depths:1) a +0 dire flail a +0 dire flail (54, 7, Depths:1) a +0 scale mail a +0 battleaxe (55, 3, Depths:1) a +0 ring mail a +4 great sword of holy wrath (55, 5, Depths:1) a +0 robe a +0 trident (57, -17, Depths:1) a +0 long sword (58, 33, Depths:1) 4 large rocks (61, 17, Depths:1) a +0 robe (61, 18, Depths:1) a +0 dire flail a +0 dire flail (62, 16, Depths:1) a +0 quarterstaff (62, 31, Depths:1) a +0 robe (65, -3, Depths:1) a +0 long sword (65, 25, Depths:1) a +0 plate armour Level 2 of the Depths (0, 0, Depths:2) 5 stones (1, 1, Depths:2) a +0 scale mail (6, -3, Depths:2) a +2 demon blade of draining (unseen) (6, 7, Depths:2) a +0 demon whip of venom (8, 32, Depths:2) a +0 trident (9, 2, Depths:2) a +0 halberd (9, 19, Depths:2) a +0 cloak (14, 40, Depths:2) a +0 short sword a +0 robe (14, 42, Depths:2) a +0 dagger a +0 robe (15, 43, Depths:2) a +3 great sword a +0 leather armour (16, 19, Depths:2) a +0 dire flail a +0 dire flail (16, 43, Depths:2) 5 large rocks (17, 15, Depths:2) a +0 robe (20, 7, Depths:2) a scroll of identify (20, 43, Depths:2) a +1 flail of protection a +0 robe a +0 buckler a +0 war axe a +0 animal skin a +3 demon whip of electrocution a +0 robe a +0 buckler a wand of flame (4) (21, 14, Depths:2) +0 ice dragon scales (21, 15, Depths:2) a +0 troll leather armour (21, 19, Depths:2) a +2 demon whip of venom a +0 robe a +0 buckler (21, 43, Depths:2) a +0 robe a +0 spear a +0 chain mail a +1 demon whip of freezing a +0 robe a +0 buckler a +2 demon whip of flaming the +4 faerie dragon scales {*Slow +Blink rC- rCorr Stlth+} rC: It makes you vulnerable to cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. a +0 buckler of protection (22, 17, Depths:2) a +0 animal skin a +1 antimagic broad axe (23, 14, Depths:2) 5 atropa-tipped darts (23, 43, Depths:2) a +1 short sword of venom a +0 robe (24, 22, Depths:2) a +0 great sword (24, 23, Depths:2) a +0 hand axe a +0 robe (29, 12, Depths:2) a +0 robe a +2 vampiric demon trident (30, 13, Depths:2) a +2 cloak the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. 9 scrolls of butterflies (30, 16, Depths:2) a +0 buckler a +0 scale mail a +0 war axe of freezing (32, 12, Depths:2) a +0 animal skin (32, 18, Depths:2) a +0 robe a +0 dagger (33, 15, Depths:2) a +0 troll leather armour (34, 15, Depths:2) a +0 dire flail a +0 dire flail (36, 17, Depths:2) a +0 chain mail a +0 battleaxe (37, 5, Depths:2) a +0 animal skin a +0 war axe (37, 7, Depths:2) a +0 animal skin a +1 antimagic flail (37, 8, Depths:2) a +0 troll leather armour (38, 8, Depths:2) a +0 troll leather armour (40, 10, Depths:2) a +0 troll leather armour a +5 dire flail a +0 dire flail (42, 20, Depths:2) a scroll of identify a +0 leather armour a +0 bardiche (42, 21, Depths:2) a +0 scimitar a +0 buckler (45, 44, Depths:2) 5 poisoned darts (46, 26, Depths:2) 3 poisoned darts (47, 1, Depths:2) a scroll of enchant weapon (47, 4, Depths:2) a +0 scale mail (52, 27, Depths:2) 2 large rocks (56, 31, Depths:2) a +4 spear (56, 34, Depths:2) a +2 helmet (61, 42, Depths:2) a +0 pair of gloves Level 3 of the Depths [Shop] Xiurheur's Distillery 2 potions of lignification (84 gold) a potion of flight (42 gold) (0, 0, Depths:3) a +0 robe (1, -56, Depths:3) a +0 battleaxe of freezing (3, -61, Depths:3) +0 gold dragon scales (3, -58, Depths:3) a potion of attraction (3, -56, Depths:3) a +4 glaive of flaming a +0 chain mail a potion of attraction (3, 2, Depths:3) a +0 battleaxe of freezing (4, -58, Depths:3) a +0 plate armour (4, -19, Depths:3) 4 datura-tipped darts (5, -21, Depths:3) a +0 longbow (5, -5, Depths:3) a +0 quarterstaff (6, -19, Depths:3) a +0 broad axe (6, -10, Depths:3) a +0 great mace a +0 chain mail (7, -51, Depths:3) a potion of attraction (7, -50, Depths:3) a +0 helmet (7, -49, Depths:3) a +0 chain mail (8, -10, Depths:3) a +0 great sword a +0 ring mail (10, -5, Depths:3) a +1 long sword of protection a +0 scale mail a +2 buckler (11, -58, Depths:3) a +0 scimitar (12, -16, Depths:3) a +0 plate armour (12, -8, Depths:3) 2 stones (12, -2, Depths:3) a +0 leather armour (14, -26, Depths:3) a +0 scale mail (16, -10, Depths:3) a +0 battleaxe of freezing (27, -43, Depths:3) 3 large rocks (31, -40, Depths:3) a +2 demon trident of pain (37, -45, Depths:3) a +0 glaive (37, -41, Depths:3) +0 fire dragon scales a +0 animal skin a +0 quarterstaff (37, -39, Depths:3) a wand of charming (4) (38, -17, Depths:3) a +0 great sword of flaming (40, -23, Depths:3) a +0 hand axe (50, -21, Depths:3) a +0 chain mail (53, -50, Depths:3) 8 stones (55, -21, Depths:3) a staff of air (56, -46, Depths:3) a scroll of identify (66, -51, Depths:3) a +0 trident a +0 robe (67, -22, Depths:3) a +0 hand axe (71, -55, Depths:3) 4 stones Level 4 of the Depths (0, 0, Depths:4) a +0 dire flail a +0 dire flail (2, -10, Depths:4) a +0 long sword (9, 7, Depths:4) a +4 great sword of flaming (11, -9, Depths:4) a +0 vorpal halberd a +0 cloak (13, -15, Depths:4) a +0 robe of fire resistance a +6 ring of dexterity (15, -7, Depths:4) a +0 arbalest (16, -7, Depths:4) a potion of degeneration (16, -4, Depths:4) a +0 war axe (17, 4, Depths:4) a +0 arbalest (18, 3, Depths:4) a +0 short sword (19, -19, Depths:4) a +0 scale mail (19, -18, Depths:4) a +0 great sword a +0 ring mail (19, 0, Depths:4) a +0 glaive (20, -1, Depths:4) a +0 halberd (24, 3, Depths:4) a +0 cloak a +0 dagger (26, -3, Depths:4) a +0 animal skin a +3 antimagic hand axe (28, -7, Depths:4) a +0 hand axe (29, -2, Depths:4) a +0 glaive (29, -1, Depths:4) a +2 vorpal mace (29, 0, Depths:4) a +0 glaive (30, -1, Depths:4) a +0 mace a +0 halberd a +0 halberd a +0 animal skin a +0 war axe a +2 mace of draining (33, -14, Depths:4) a +2 robe of fire resistance a staff of cold (33, -1, Depths:4) a +1 mace of protection (33, 17, Depths:4) a phantom mirror 13 scrolls of fear 32 scrolls of magic mapping (33, 19, Depths:4) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. the +3 woodcutter's axe {vorpal} It inflicts extra damage upon your enemies. the +8 trident of the Octopus King {venom, rElec rPois} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. the +11 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +7 sceptre of Asmodeus It can be evoked to summon fiery demons, with success rate depending on Evocations skill. Those summoned this way will remain friendly only for a limited time. the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. the +4 staff of Dispater It can be evoked to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. the +6 sword of Cerebov {flame} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It temporarily reduces the fire resistance of those it strikes. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. the +5 rapier of Parts Unknown {pain, rCorr Str+5 Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). Int: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. the +5 lochaber axe {reach-cleave, poleaxe} It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. (34, 18, Depths:4) the +0 cloak "Olimoukk" {rC+ rN+ Regen+} rC: It protects you from cold. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. the +0 chain mail "Kosi" {rF+ rCorr Str+4} Str: It affects your strength (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. the +0 robe of Pleasant Breezes {rPois Str+4 Archmagi} Str: It affects your strength (+4). rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. the +3 cloak of Sif Muna's Esteem {rC+ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. the +9 crystal plate armour "Niuhaab" {Fly rElec} rElec: It insulates you from electricity. Fly: It grants you flight. the +6 steam dragon scales of Dithmenos's Vengeance {Harm *Corrode Fly Int+3} Int: It affects your intelligence (+3). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. (34, 19, Depths:4) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. the +3 Mad Mage's Maulers {Infuse+∞ RegenMP Int-3} It empowers its wearer's blows with all of their magic. It causes its wearer's magical reserves to regenerate more quickly. Int: It affects your intelligence (-3). the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). the +10 tower shield of Ignorance {rN+ Int-4} Int: It affects your intelligence (-4). rN: It protects you from negative energy. the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. the +3 pair of gauntlets of War {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (35, -23, Depths:4) 4 large rocks (35, -2, Depths:4) a +0 hand axe (35, -1, Depths:4) a +0 scimitar (35, 18, Depths:4) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (35, 19, Depths:4) the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] AC: It affects your AC (+8). rF: It makes you very vulnerable to fire. rC: It makes you very vulnerable to cold. rPois: It protects you from poison. the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (37, 1, Depths:4) a +0 hand axe (38, 13, Depths:4) a scroll of identify (38, 23, Depths:4) the ring "Xaxaos" {Drain rF++ rC+ rN+ Int+4} [ring of protection from cold] Int: It affects your intelligence (+4). rF: It greatly protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. the amulet "Nobbeg" {RegenMP rElec rPois rCorr Int-4} [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the amulet of the Well-Known Spirits {RegenMP Rampage rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. the ring "Ymogahusi" {Fire rElec rN+ Str-5 Dex+3} [ring of fire] It enhances your fire magic. Str: It affects your strength (-5). Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. the amulet "Wyizizos" {Spirit rPois rF+ Int+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+2). rF: It protects you from fire. rPois: It protects you from poison. the amulet of the Lobster {rElec Regen+ Int+2 Dex-4 SInv} [amulet of regeneration] Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. the ring "Duj Alyrch" {rF+ rC+ MP+9 Dex+3} [ring of protection from fire] Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). the amulet "Feac" {Acrobat rF+} [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It protects you from fire. the ring of Jaeplefu {rPois Dex+6 SInv} [ring of dexterity] Dex: It affects your dexterity (+6). rPois: It protects you from poison. SInv: It lets you see invisible. the ring of Laluampa {Will+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). Will: It increases your willpower. the ring of Wishful Thinking {Wiz rF++ rC-} [ring of wizardry] It improves your spell success rate. rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. the ring of Unepsal {rElec rCorr Dex+6} [ring of resist corrosion] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the ring "Eboox" {Wiz rElec rC- Str+4 Int+3} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. the amulet of Beagioc {Regen+ Str+5 Int+4} [amulet of regeneration] Str: It affects your strength (+5). Int: It affects your intelligence (+4). Regen: It increases your rate of health regeneration. the ring "Pepsizxy" {rElec rF+ rN+ Int+4 Dex-5} [ring of positive energy] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. the ring "Murefrai" {Wiz Str+2} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+2). the ring "Arej" {Fly rN+ rCorr} [ring of flight] rN: It protects you from negative energy. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a ring of wizardry (38, 24, Depths:4) the ring "Agrurgh" {rF+ rN+ Str+6 Dex+4} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. the ring "Luinorisk" {rElec rF+ Will+ rCorr Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the ring "Yddabb" {rPois rF+++ rC++ Str+6 Dex-5} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (-5). rF: It renders you almost immune to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. the ring "Engosok" {rC+ MP+9 Dex+4 SInv} [ring of protection from cold] Dex: It affects your dexterity (+4). rC: It protects you from cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. the ring of Leopra {rElec Will+ rCorr Str-3 Int+10} [ring of willpower] Str: It affects your strength (-3). Int: It affects your intelligence (+10). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the ring of Dathofun {rF+ rCorr MP+9 Str-2 Int+5} [ring of protection from fire] Str: It affects your strength (-2). Int: It affects your intelligence (+5). rF: It protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. the ring of the Zebra {Will+ MP+9 Int+6 SInv} [ring of magical power] Int: It affects your intelligence (+6). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Will: It increases your willpower. the ring "Wusuy" {rF++ rN+ Str+5 Int+6 Slay-4} [ring of intelligence] Str: It affects your strength (+5). Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It greatly protects you from fire. rN: It protects you from negative energy. the ring "Syom" {Fire Will+ Str+5 Int+2 Dex+4} [ring of fire] It enhances your fire magic. Str: It affects your strength (+5). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. Will: It increases your willpower. the ring of the Howling Coward {rF+ Will+ Int+6 Slay+2 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. Will: It increases your willpower. Stlth: It makes you more stealthy. the ring of Hishu {rC+ Str+9 Dex+4 Slay+4 Stlth-} [ring of slaying] Str: It affects your strength (+9). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It protects you from cold. Stlth: It makes you less stealthy. the ring of Ziraaceu {Wiz rElec rPois rCorr Dex+3 SInv} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the ring of Nociss {rElec Int+3 Dex+6 SInv Stlth+} [ring of dexterity] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. the ring of Ceos {rElec rF+ rN+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. the ring "Peisto Awia" {rElec rPois rN+ rCorr Stlth+} [ring of resist corrosion] rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the ring "Biapp" {rC+ rCorr Str+5 SInv Stlth-} [ring of protection from cold] Str: It affects your strength (+5). rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the ring "Liby" {rPois rF+ Will++ Str+6 Dex-5} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (-5). rF: It protects you from fire. rPois: It protects you from poison. Will: It greatly increases your willpower. (40, -8, Depths:4) a +0 whip a +0 cloak (40, 7, Depths:4) a +0 glaive (41, -19, Depths:4) a +1 battleaxe of freezing (41, -6, Depths:4) 5 stones (42, -21, Depths:4) a +0 robe (45, 9, Depths:4) a +0 rapier a +0 robe (45, 11, Depths:4) 3 large rocks (49, -3, Depths:4) 5 javelins (49, 3, Depths:4) a +3 battleaxe of freezing (49, 17, Depths:4) a +1 scythe of venom (50, 3, Depths:4) +0 ice dragon scales