protoss039 Level 1 of the Dungeon [Shop] Ecianig's Magic Scroll Shoppe a scroll of vulnerability (97 gold) (0, 0, D:1) a +0 dagger (0, 4, D:1) a +0 ring mail (2, -17, D:1) 26 arrows (12, -2, D:1) 14 gold pieces (29, -30, D:1) a +0 club (30, -18, D:1) 19 bolts (34, -9, D:1) a +0 club (37, -2, D:1) a +0 club (37, 2, D:1) 2 javelins Level 2 of the Dungeon (0, 0, D:2) 4 curare-tipped darts (1, -8, D:2) a +0 ring mail (4, -8, D:2) 14 arrows (5, -26, D:2) a +0 short sword (10, -25, D:2) a +0 whip (10, -12, D:2) a +0 dagger (16, -18, D:2) 10 arrows (16, -9, D:2) a +0 dagger (24, 0, D:2) a +0 robe (27, -26, D:2) a +0 hunting sling (31, 18, D:2) a +0 hand axe (37, -3, D:2) 4 gold pieces (still there?) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (41, -3, D:2) a +0 dagger (43, 11, D:2) 8 arrows (44, 10, D:2) a +0 scale mail a +0 short sword (48, -13, D:2) 21 gold pieces (49, -10, D:2) 24 gold pieces (49, -9, D:2) 12 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (11, 4, D:3) a +0 robe (24, -8, D:3) a +0 club (24, -1, D:3) a +0 spear (24, 0, D:3) a +0 whip (26, 12, D:3) a +0 short sword (28, 2, D:3) 12 sling bullets (35, -3, D:3) a +2 dagger of protection (41, -13, D:3) a +0 whip 5 poisoned darts (44, -14, D:3) a +0 short sword (44, 7, D:3) a +0 club (44, 9, D:3) a +2 flail of draining (46, 8, D:3) a +0 whip (52, 4, D:3) a +0 dagger of venom (59, -1, D:3) a +0 whip Level 4 of the Dungeon (7, -10, D:4) 17 gold pieces (9, -8, D:4) 13 gold pieces (11, -7, D:4) 16 gold pieces (13, -12, D:4) a +0 robe a +0 dagger a +0 club (13, -11, D:4) a +0 whip (14, -12, D:4) a silver boomerang a +0 hand axe (15, -12, D:4) a +0 robe a +0 dagger (21, 15, D:4) a +0 dagger a +0 club (21, 17, D:4) a +0 dagger (22, -8, D:4) a +0 hand axe (22, 16, D:4) a +0 club a +0 club (25, 8, D:4) a +0 club a +0 hunting sling (35, -2, D:4) a +0 long sword (38, -11, D:4) 24 sling bullets (44, 19, D:4) a +0 falchion (47, 6, D:4) a +0 dagger (48, 6, D:4) a +0 dagger a +0 hunting sling a +0 dagger a +0 club (48, 7, D:4) a +0 club a +0 dagger (50, 6, D:4) a +0 quarterstaff (51, 1, D:4) a +0 short sword (51, 12, D:4) a +0 hunting sling (52, -2, D:4) a +0 short sword a +0 short sword (54, 9, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (21, 17, D:5) a +0 flail (22, 16, D:5) a +1 antimagic halberd (26, 11, D:5) a +0 giant spiked club (26, 15, D:5) a +0 whip (33, -1, D:5) a +0 pair of boots (33, 6, D:5) a +0 short sword (37, -9, D:5) 8 sling bullets (40, -10, D:5) 8 gold pieces (41, -12, D:5) 15 gold pieces (52, -9, D:5) a +0 ring mail (57, 6, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (1, -1, D:6) a +2 hand axe of holy wrath a +0 ring mail a +2 short sword of venom 3 boomerangs a +0 chain mail a +0 falchion (1, 0, D:6) a +0 flail a +0 mace (22, -7, D:6) a +0 robe a +0 spear a +0 robe a +2 short sword (22, -6, D:6) a +0 robe a +0 great sword a +0 robe a +4 spear of freezing (24, -9, D:6) 28 bolts (25, -6, D:6) 22 sling bullets (26, -9, D:6) a +0 robe a +0 dire flail Level 7 of the Dungeon [Shop] Wuqoz's Book Boutique a book of the Senses (448 gold) the Volume of Feathers and Necromancy (616 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Airstrike Air 4 yes c - Excruciating Wounds Necromancy 5 yes d - Infestation Necromancy 8 yes a book of Alchemy (392 gold) a book of Frost (308 gold) a book of Blood (392 gold) a book of the Dragon (644 gold) a book of Rime (392 gold) a book of Blasting (448 gold) a book of Spatial Translocations (364 gold) (0, 0, D:7) a +2 halberd of venom (1, -21, D:7) 16 arrows a +0 shortbow (2, -7, D:7) a +0 hunting sling (16, -3, D:7) 25 sling bullets (25, 3, D:7) a +0 leather armour (28, -13, D:7) a +0 club (29, -14, D:7) a +0 trident (29, -13, D:7) a +0 short sword a +0 chain mail a +0 vampiric falchion a +0 leather armour a +0 flail (45, -18, D:7) 9 sling bullets (53, -12, D:7) a +0 trident Level 8 of the Dungeon [Shop] Himaafuo's Armour Shop a +0 pair of gloves (58 gold) a +2 ring mail of positive energy (234 gold) an orb of mayhem (169 gold) a +0 plate armour (299 gold) a +0 leather armour of willpower (117 gold) a +0 chain mail (58 gold) a +1 pair of gloves of dexterity (214 gold) (0, 0, D:8) a +0 scale mail (5, -23, D:8) a +0 dagger (6, 6, D:8) 15 gold pieces (7, 6, D:8) 17 gold pieces (7, 8, D:8) a +0 hand axe (7, 9, D:8) a +0 scale mail a +0 hand axe (7, 11, D:8) a +0 robe a +0 dagger (7, 21, D:8) 23 gold pieces (8, 9, D:8) a +0 chain mail a +0 mace (10, 24, D:8) 11 gold pieces (13, -5, D:8) a +0 whip (29, 22, D:8) a +0 dagger a +0 robe a +0 flail (29, 23, D:8) a +0 trident (30, 22, D:8) a +0 dagger a +0 robe a +0 long sword (31, 21, D:8) a +0 hand axe (44, -7, D:8) a +0 dagger (48, -3, D:8) a +0 long sword (48, 20, D:8) a staff of poison a +0 robe (51, 5, D:8) a +0 leather armour (52, -9, D:8) a +0 leather armour a +0 club (52, -8, D:8) a +0 club a +0 whip (53, -11, D:8) a +0 flail (53, -8, D:8) a +0 flail (54, 17, D:8) a +0 short sword Level 9 of the Dungeon (6, -2, D:9) a +0 whip (7, -19, D:9) a piece from Xom's chessboard (15/15) (7, -16, D:9) a +0 trident of protection a +0 ring mail a +0 dagger a +0 robe (9, 3, D:9) a +0 scale mail a +0 trident of venom (10, -44, D:9) a +0 flail (10, -16, D:9) a +0 ring mail (10, 3, D:9) a +0 leather armour (11, -43, D:9) a +0 flail a +0 whip (11, -15, D:9) 28 bolts (11, -14, D:9) a +0 whip (13, 2, D:9) a +0 spear (13, 3, D:9) a +0 club (14, -48, D:9) a +0 spear a +0 ring mail (14, 4, D:9) a +0 robe a +0 whip (14, 5, D:9) a +0 spear a +0 spear (23, -35, D:9) a +0 dagger a +0 robe (23, -33, D:9) a +0 mace a +0 war axe (24, -33, D:9) a +0 dagger a +0 leather armour (25, -33, D:9) a +0 dagger a +0 robe (27, -24, D:9) a +0 ring mail (30, 1, D:9) a +0 short sword a +0 dagger a +0 dagger (31, 0, D:9) 3 boomerangs a +0 dagger a +0 leather armour a +0 short sword a +0 hand axe (34, -18, D:9) a +0 spear (36, -12, D:9) a +0 hunting sling (38, -32, D:9) a +0 club (39, -33, D:9) a boomerang a +0 hand axe a +0 hand axe a +0 leather armour a +0 hand axe (39, -32, D:9) 2 boomerangs (39, -9, D:9) a +0 spear (40, -32, D:9) a +0 flail (42, -16, D:9) a +0 ring mail a +2 vampiric spear (44, -9, D:9) a +0 whip (49, -46, D:9) a +0 scale mail (51, -18, D:9) a +0 antimagic spear a +0 scale mail a +0 buckler (52, -30, D:9) a +0 spear a +0 ring mail (54, -15, D:9) a +0 club (58, -16, D:9) a +0 hand axe (61, -21, D:9) a +0 spear (61, -19, D:9) a +0 halberd (63, -23, D:9) a +0 whip a +0 robe (65, -9, D:9) a +0 club a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 club (1, 0, D:10) a +0 dagger a +0 robe a +0 dagger (2, 22, D:10) 24 arrows (3, 2, D:10) a +0 leather armour a +0 mace (4, 19, D:10) a +2 mace of protection (10, 13, D:10) a +0 flail a +0 robe a +0 dagger (11, 11, D:10) a +0 scale mail a +0 short sword (11, 12, D:10) a +2 vorpal hand axe (20, 8, D:10) a +0 scimitar a +0 chain mail a +1 dagger of venom (20, 9, D:10) a +0 dagger a +0 robe (20, 11, D:10) a +0 dagger a +0 robe (25, -1, D:10) 14 bolts (32, 17, D:10) a +0 short sword Level 11 of the Dungeon [Shop] Uthodd's Weapon Shop a +0 dagger (26 gold) 18 stones (23 gold) a +0 club (13 gold) 4 poisoned darts (20 gold) a +0 long sword (45 gold) a +0 quarterstaff (52 gold) 15 bolts (39 gold) (0, 0, D:11) 24 bolts (9, 39, D:11) a +0 ring mail (10, 1, D:11) a +0 scale mail (13, 23, D:11) a +0 flail (15, -6, D:11) a +0 dagger (24, 14, D:11) 20 arrows (29, 33, D:11) a +0 robe (30, 24, D:11) a +0 robe (42, 8, D:11) 3 poisoned darts (43, 13, D:11) a +0 giant club a +0 giant spiked club Level 12 of the Dungeon [Shop] Vuclahel's Armour Shop a +0 ring mail (60 gold) +2 ice dragon scales (1080 gold) a +0 chain mail (67 gold) a +0 leather armour (30 gold) a +0 robe (10 gold) a +0 plate armour of cold resistance (450 gold) a +0 ring mail (60 gold) a +0 plate armour (345 gold) a +0 chain mail (67 gold) a +0 ring mail (60 gold) a scarf of invisibility (180 gold) (7, 6, D:12) a +0 dagger (18, 22, D:12) a +0 leather armour (19, -6, D:12) a scroll of holy word (28, 16, D:12) a +0 kite shield (28, 22, D:12) a +1 battleaxe of freezing (31, 23, D:12) a +0 robe a +0 dagger (31, 27, D:12) a +0 scimitar (34, 24, D:12) a +0 dire flail a +0 dire flail (36, 20, D:12) a +4 ring of protection (40, 32, D:12) a +0 hand axe (42, 5, D:12) a +0 ring mail a +3 battleaxe of pain (46, 15, D:12) 22 arrows Level 13 of the Dungeon [Shop] Atoxzil's Armour Shop a +4 ring mail of poison resistance (420 gold) a +0 robe (10 gold) a +0 ring mail (60 gold) a +0 robe (10 gold) quicksilver dragon scales (900 gold) a +3 plate armour of cold resistance (675 gold) a +1 scale mail of cold resistance (240 gold) a +1 ring mail of willpower (240 gold) a +0 scale mail (60 gold) (0, 0, D:13) 2 potions of degeneration (2, -8, D:13) a +0 giant club a +0 giant club (3, -17, D:13) +0 steam dragon scales (13, -8, D:13) a +0 kite shield a +0 chain mail a +1 long sword of electrocution (18, 4, D:13) a +0 great mace (20, -14, D:13) a +0 dire flail a +0 giant club (24, -37, D:13) a +0 falchion Level 14 of the Dungeon (3, -7, D:14) a +0 dagger (3, 0, D:14) a +0 plate armour a +0 glaive (3, 7, D:14) a +0 chain mail (4, -7, D:14) a +0 ring mail (6, -18, D:14) a +0 war axe (8, 5, D:14) a +0 chain mail a +0 long sword (10, -5, D:14) a +0 plate armour a +0 battleaxe (10, 0, D:14) a +0 robe a +4 great sword (10, 1, D:14) 18 bolts a +0 arbalest (14, -5, D:14) a +0 scale mail a +0 dagger 10 bolts a +0 arbalest (14, 4, D:14) a +0 robe a +0 club (16, 5, D:14) a +0 morningstar (22, 1, D:14) a +0 falchion a +0 scimitar of flaming (22, 17, D:14) a +1 arbalest of flaming (24, 5, D:14) 4 boomerangs (25, 15, D:14) a +0 mace (29, 15, D:14) 12 arrows (32, -25, D:14) a +0 hunting sling (32, 14, D:14) a +0 robe a +0 hand axe (33, 14, D:14) a +0 robe a +0 broad axe (34, -13, D:14) a +0 plate armour a +0 war axe (34, 24, D:14) 23 arrows a +0 shortbow (35, 14, D:14) a +0 leather armour a +0 war axe (44, -20, D:14) a +0 mace a +0 shortbow a +0 shortbow 39 arrows (45, -21, D:14) a +0 dagger a +0 robe a +0 shortbow 18 arrows a +0 hand axe (55, -23, D:14) a +0 shortbow 15 arrows (61, 9, D:14) a +0 war axe (62, -1, D:14) a +0 long sword (63, -7, D:14) a +0 scale mail (67, 11, D:14) a +0 leather armour Level 15 of the Dungeon (0, 0, D:15) a +0 longbow 18 arrows (1, -2, D:15) a +0 shortbow 24 arrows (2, 0, D:15) a +0 shortbow 26 arrows (5, 0, D:15) a +2 vorpal shortbow 17 arrows a +0 robe (9, -8, D:15) 24 arrows a +0 longbow (12, -13, D:15) 5 large rocks (12, -4, D:15) a +0 buckler (16, -5, D:15) 21 arrows a +0 shortbow (18, -15, D:15) 18 gold pieces (20, -11, D:15) a +0 dagger (23, -5, D:15) 21 arrows a +0 shortbow (25, -2, D:15) a potion of degeneration (25, 22, D:15) 19 arrows a +0 longbow (26, 18, D:15) 19 arrows a +0 longbow (26, 23, D:15) a +0 ring mail a +2 broad axe of freezing a +0 kite shield (27, -27, D:15) a +0 club (27, 18, D:15) a +0 barding 19 arrows a +1 longbow of flaming (28, -30, D:15) a +1 scimitar of flaming a +0 robe (29, -11, D:15) a scroll of holy word (39, -33, D:15) a +0 glaive (40, -31, D:15) 5 large rocks the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Ucsiwuf's Armour Shop a +0 robe (9 gold) a +0 scale mail (52 gold) a +0 chain mail (58 gold) a +0 chain mail (58 gold) a +0 chain mail (58 gold) (10, -3, Orc:1) a +0 great sword a +0 arbalest 22 bolts a +0 chain mail (11, 0, Orc:1) a +0 hand axe (11, 2, Orc:1) a +0 mace a +0 plate armour (12, -1, Orc:1) a +0 hand axe (12, 0, Orc:1) a +0 club a +0 chain mail (13, 1, Orc:1) a +0 dagger a +0 robe (13, 2, Orc:1) a +0 dagger (15, 2, Orc:1) a +0 trident 3 boomerangs a +0 chain mail (16, 2, Orc:1) a +0 dire flail 2 boomerangs a +0 plate armour (18, 7, Orc:1) a +0 dagger (20, 3, Orc:1) a +0 dagger a +0 robe (20, 4, Orc:1) a +0 mace (21, 1, Orc:1) a +0 dagger (24, 1, Orc:1) a +0 giant spiked club (30, -26, Orc:1) a +0 robe a +0 dagger (33, -27, Orc:1) 3 boomerangs a +0 hand axe (33, -26, Orc:1) a +0 leather armour a +0 dagger a +0 whip (33, -23, Orc:1) a +0 club (34, -24, Orc:1) a +0 robe a +0 dagger a +0 ring mail a +0 club (34, -22, Orc:1) a +0 club (34, -21, Orc:1) a +0 flail (36, -25, Orc:1) a +0 chain mail a +0 scimitar (36, -24, Orc:1) a +0 flail (38, -10, Orc:1) a +0 giant spiked club (43, 3, Orc:1) a +0 pair of boots Level 2 of the Orcish Mines [Shop] Moj Rebb's Antique Weapon Shoppe a +0 long sword (101 gold) a +0 spear (87 gold) a +1 vorpal spear (333 gold) a +5 vampiric hand axe (1044 gold) a +1 shortbow of flaming (359 gold) a +0 hunting sling (43 gold) a +6 mace of draining (1084 gold) a +0 spear of venom (162 gold) a +0 short sword (87 gold) a +3 long sword of holy wrath (675 gold) [Shop] Heraicai's Armour Boutique the +0 pair of boots of Distant Shores {rN+} (251 gold) rN: It protects you from negative energy. a +0 robe (11 gold) a +0 ring mail (64 gold) a +0 chain mail (72 gold) an orb of guile (208 gold) a +0 pair of boots (72 gold) a +0 scale mail (64 gold) the +5 scale mail of Dyspraxia {Contam rF++} (766 gold) rF: It greatly protects you from fire. Contam: It causes magical contamination when unequipped. a +0 barding (368 gold) a +0 leather armour (32 gold) [Shop] Feupt's Jewellery Shop a +4 ring of evasion (468 gold) a ring of resist corrosion (260 gold) a +4 ring of slaying (1014 gold) a ring of flight (227 gold) an amulet of faith (520 gold) a +6 ring of strength (760 gold) the ring "Abled" {Will+ Stlth+} (452 gold) [ring of willpower] Will: It increases your willpower. Stlth: It makes you more stealthy. a +4 ring of slaying (1014 gold) a +4 ring of slaying (1014 gold) [Shop] Taygy's Assorted Antiques a wand of paralysis (4) (186 gold) a +0 chain mail (139 gold) (0, 0, Orc:2) 2 large rocks (3, 5, Orc:2) a +0 plate armour a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dagger (4, 5, Orc:2) a +0 leather armour a +0 club (5, 8, Orc:2) a +0 robe a +0 dagger (5, 9, Orc:2) a +1 robe of willpower a +0 dagger (6, 4, Orc:2) a +0 chain mail 2 boomerangs a +0 glaive (6, 10, Orc:2) a +2 robe of positive energy a +0 dagger (7, 8, Orc:2) a +0 short sword (8, 2, Orc:2) a +0 kite shield a +0 chain mail a +2 vorpal long sword (8, 8, Orc:2) a +0 chain mail a +0 morningstar (8, 9, Orc:2) a +0 hand axe (8, 10, Orc:2) a +0 short sword (9, 42, Orc:2) a ring of fire a ring of protection from cold (10, 8, Orc:2) a +0 dagger a +1 robe (10, 12, Orc:2) a +0 leather armour a +0 flail (10, 14, Orc:2) a +0 leather armour a +0 short sword (11, 9, Orc:2) a +0 giant spiked club (11, 12, Orc:2) a +0 robe a +0 dagger (11, 17, Orc:2) a +0 dire flail a +0 dire flail (12, 8, Orc:2) a +0 dagger a +0 dagger a +0 robe (12, 9, Orc:2) a +0 robe a +0 dagger (12, 14, Orc:2) a +0 robe a +0 dagger a +0 plate armour a +0 hand axe (12, 15, Orc:2) a +0 robe a +0 dagger (13, 9, Orc:2) a +0 scale mail a +0 dagger of holy wrath (14, 8, Orc:2) a +0 great sword a +0 chain mail (14, 15, Orc:2) a +0 plate armour a +0 short sword (17, 42, Orc:2) a +0 giant club (19, 35, Orc:2) a +3 vorpal spear (21, 29, Orc:2) a scroll of brand weapon (21, 37, Orc:2) the +4 scale mail "Biujix" {Rampage rElec Will+ Dex+8} Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (31, 5, Orc:2) a +0 hand axe a +0 ring mail (32, 3, Orc:2) a +0 short sword (33, 4, Orc:2) a +0 dagger a +0 robe (33, 31, Orc:2) a +0 giant spiked club (33, 33, Orc:2) a +0 giant spiked club a +0 dire flail a +0 giant club a +0 giant club (33, 35, Orc:2) a +0 giant club a +0 giant club (33, 36, Orc:2) a +0 whip a +0 robe (33, 37, Orc:2) a +0 giant spiked club (34, 8, Orc:2) a +0 long sword a +0 plate armour (34, 32, Orc:2) a +0 club a +0 robe (34, 34, Orc:2) a +0 giant club a +0 whip a +0 robe (34, 35, Orc:2) a +0 giant club (34, 36, Orc:2) a +0 giant spiked club a +0 giant club (35, 34, Orc:2) a +0 giant spiked club a +0 giant club (35, 36, Orc:2) a +0 giant spiked club a +0 giant spiked club (35, 37, Orc:2) a +0 giant club (36, 30, Orc:2) a staff of air a +0 giant club (36, 33, Orc:2) a +0 giant spiked club a +0 dire flail a +0 giant spiked club a +0 giant club a +0 giant club (36, 34, Orc:2) a +0 dire flail a +0 giant club (36, 36, Orc:2) a +0 giant spiked club (37, 30, Orc:2) a +0 giant spiked club (37, 31, Orc:2) a +0 giant club a +0 giant club (37, 32, Orc:2) a +0 giant spiked club (37, 33, Orc:2) a +0 giant club (37, 34, Orc:2) a +0 giant club (37, 35, Orc:2) a +0 giant spiked club a +0 giant club a +0 giant spiked club (37, 36, Orc:2) a +0 giant spiked club a +1 dire flail of draining a +0 giant club (37, 39, Orc:2) a +0 giant club a +0 giant spiked club (38, 34, Orc:2) a +0 spear a +0 robe a +0 giant club (38, 36, Orc:2) a +0 giant club Level 1 of the Elven Halls [Shop] Dise's Antique Armour Shop a +4 chain mail (954 gold) a +0 plate armour (828 gold) the +7 chain mail "Nuphomn" {rCorr} (1875 gold) rCorr: It protects you from acid and corrosion. a +2 chain mail of cold resistance (774 gold) a +4 plate armour of fire resistance (1800 gold) a +0 chain mail (162 gold) the +5 ring mail of Qazlal's Delight {+Inv rF+ Dex+5} (2178 gold) Dex: It affects your dexterity (+5). rF: It protects you from fire. +Inv: It lets you turn invisible. a +0 ring mail (144 gold) a +3 scale mail (756 gold) [Shop] Vycog's Book Emporium a book of Callings (260 gold) a book of Displacement (312 gold) a book of the Sky (572 gold) a Grand Grimoire (442 gold) a book of Power (546 gold) a book of Weapons (416 gold) a book of Rime (364 gold) a book of Spatial Translocations (338 gold) a book of the Hunter (338 gold) a book of Death (572 gold) (0, 0, Elf:1) a +0 dagger a +0 long sword (2, 2, Elf:1) a +0 rapier (10, -13, Elf:1) a +4 vorpal trident (10, 6, Elf:1) a +0 short sword (12, 8, Elf:1) a +0 long sword (13, 6, Elf:1) a +0 leather armour 23 arrows a +0 dagger a +3 shortbow (16, -22, Elf:1) a +0 dagger a +0 leather armour (17, 26, Elf:1) a +0 long sword (20, -1, Elf:1) a +0 long sword a +0 leather armour (20, 3, Elf:1) a scroll of identify (21, -1, Elf:1) a +0 short sword (22, -1, Elf:1) a +0 short sword a +0 leather armour (22, 2, Elf:1) a +0 short sword (22, 5, Elf:1) a staff of air (23, 0, Elf:1) a +0 long sword (24, 2, Elf:1) a +0 robe (24, 3, Elf:1) a +2 pair of boots (33, 19, Elf:1) an amulet of the acrobat (34, -18, Elf:1) a +1 shortbow of freezing a +0 long sword 24 arrows (37, 21, Elf:1) a +3 flail of protection (40, -5, Elf:1) 29 sling bullets (46, 16, Elf:1) a +0 long sword a +0 chain mail (47, -15, Elf:1) a +0 short sword (49, -20, Elf:1) a +0 short sword (50, -25, Elf:1) a +0 short sword a +0 longbow 11 arrows a +0 leather armour (50, -23, Elf:1) a +2 short sword of venom a +0 dagger a +0 shortbow 28 arrows a +0 leather armour a +0 short sword a +0 long sword (50, -22, Elf:1) a +0 long sword a +0 ring mail (50, -21, Elf:1) a +2 mace of venom (50, -16, Elf:1) a scroll of identify (50, -5, Elf:1) a +0 battleaxe of flaming (51, -24, Elf:1) a +0 dagger a +0 chain mail a +0 scimitar a +0 dagger (57, 16, Elf:1) a +0 longbow a +0 long sword 19 arrows a +0 leather armour (58, 14, Elf:1) a +0 long sword Level 2 of the Elven Halls (0, 0, Elf:2) a +0 long sword a +0 leather armour (2, 27, Elf:2) a +0 long sword (7, 9, Elf:2) a +5 mace of venom (8, 0, Elf:2) a +0 ring mail (9, -4, Elf:2) a +0 dagger a +0 robe (11, 19, Elf:2) a +0 short sword (14, 3, Elf:2) a wand of flame (6) (15, 17, Elf:2) a +0 spear (15, 37, Elf:2) a +0 shortbow of freezing a +0 long sword 17 arrows (16, 38, Elf:2) a +1 short sword of freezing (16, 39, Elf:2) a +5 long sword a +0 buckler (17, 6, Elf:2) a staff of cold (17, 26, Elf:2) a +2 hand axe of flaming (17, 39, Elf:2) a +2 executioner's axe of electrocution a +1 flail of protection a +0 short sword a +0 leather armour (18, 5, Elf:2) a +0 shortbow a +0 flail 11 arrows a +0 leather armour (18, 13, Elf:2) a +0 long sword (18, 40, Elf:2) a +0 rapier a +0 rapier (19, 45, Elf:2) a +1 glaive of freezing (20, 41, Elf:2) a +0 long sword (20, 42, Elf:2) a +0 long sword a +0 shortbow 29 arrows a +0 leather armour (21, 41, Elf:2) a +3 scimitar of holy wrath (22, 20, Elf:2) a +0 leather armour 19 arrows a +1 short sword of flaming a +0 longbow (23, 16, Elf:2) a +0 long sword of freezing (23, 20, Elf:2) a +0 leather armour a +0 rapier (24, 19, Elf:2) a +0 leather armour a +0 short sword (28, 35, Elf:2) a +2 dagger (31, 36, Elf:2) a +5 dagger (33, 6, Elf:2) a +0 shortbow a +3 short sword 26 arrows a +0 leather armour (34, 6, Elf:2) a +0 scale mail a +0 kite shield (34, 9, Elf:2) a +0 long sword a +0 scale mail (35, -4, Elf:2) a +0 longbow a +0 short sword 13 arrows a +0 leather armour (35, 8, Elf:2) a +0 rapier a +0 leather armour (36, 8, Elf:2) a +0 rapier a +0 scale mail a +0 short sword of speed a +0 ring mail (37, 5, Elf:2) a +0 dagger (38, 44, Elf:2) a +0 long sword a +0 long sword a +5 battleaxe of venom a +0 short sword a +0 leather armour (41, 41, Elf:2) a +2 hand axe of flaming (44, 37, Elf:2) a +4 trident of venom (44, 38, Elf:2) a +0 dire flail of protection (44, 40, Elf:2) a +0 long sword (45, 39, Elf:2) a +1 eveningstar of holy wrath (47, 34, Elf:2) a +0 war axe of freezing (47, 37, Elf:2) a +0 long sword of holy wrath (49, -7, Elf:2) a +0 chain mail (50, -2, Elf:2) a +1 vorpal hand axe (51, -1, Elf:2) 4 poisoned darts (58, 13, Elf:2) a +0 scimitar (59, 46, Elf:2) a +0 long sword (60, 9, Elf:2) a +0 dagger a +0 robe (62, 10, Elf:2) a book of Unlife (63, 12, Elf:2) 20 bolts Level 3 of the Elven Halls [Shop] Tuvaf's Antique Weapon Shoppe a +0 war axe (133 gold) a +0 whip (95 gold) a +0 giant spiked club (72 gold) a +0 long sword (133 gold) a +0 scimitar (152 gold) a +0 scimitar (152 gold) a +0 dagger (76 gold) (0, 0, Elf:3) a potion of degeneration (3, -20, Elf:3) the +6 scimitar "Tareon" {vorpal, rF+ Dex+4 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. Stlth: It makes you more stealthy. (5, -2, Elf:3) a +0 robe (7, 1, Elf:3) a +0 scimitar of electrocution (8, 3, Elf:3) a +0 scale mail (14, -24, Elf:3) a +0 short sword (17, -19, Elf:3) the +0 scale mail of the World {Harm Int+2} Int: It affects your intelligence (+2). Harm: It increases damage dealt and taken. (18, -29, Elf:3) a +0 leather armour 26 arrows a +0 short sword a +0 shortbow (19, -36, Elf:3) a +0 scale mail a +0 dagger (21, -31, Elf:3) a +0 long sword (25, -15, Elf:3) a +0 short sword (26, -18, Elf:3) a +0 long sword a +0 dagger (26, -17, Elf:3) a +0 leather armour 29 arrows a +0 long sword a +0 shortbow a +0 long sword a +0 robe a +0 dagger (26, -16, Elf:3) a +0 ring mail a +0 short sword (26, -15, Elf:3) a +0 leather armour 20 arrows a +0 dagger a +0 shortbow a +0 leather armour a +2 short sword of freezing (28, -28, Elf:3) a +0 short sword a +0 leather armour (29, -29, Elf:3) a +0 dagger a +0 shortbow 17 arrows a +0 leather armour (29, -13, Elf:3) a +2 scimitar of flaming (30, -30, Elf:3) a +0 dagger a +0 longbow 28 arrows a +0 leather armour (31, -33, Elf:3) a +0 short sword a +0 scale mail a +4 long sword of holy wrath (31, -32, Elf:3) a +0 rapier a +0 scimitar a +0 leather armour (31, -31, Elf:3) a +0 long sword a +0 chain mail a +0 trident of venom a +0 long sword (32, -34, Elf:3) a +0 long sword (35, -35, Elf:3) a +0 rapier (35, -9, Elf:3) a +0 leather armour 16 arrows a +0 longbow (35, 6, Elf:3) a +0 rapier a +0 long sword (36, -8, Elf:3) a +0 short sword (36, -1, Elf:3) a +0 leather armour a +2 rapier of flaming (37, -4, Elf:3) a +0 scale mail a +2 vorpal long sword (37, 17, Elf:3) a +0 pair of gloves (38, -10, Elf:3) a +0 ring mail a +3 dagger (38, -6, Elf:3) a +0 long sword (38, -5, Elf:3) a +0 dagger (39, -29, Elf:3) +0 fire dragon scales (40, -6, Elf:3) a +0 long sword (42, 4, Elf:3) 9 sling bullets (43, -1, Elf:3) a box of beasts (43, 0, Elf:3) the +3 hand crossbow of Truncation {elec, Int+8} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+8). (43, 2, Elf:3) a +0 long sword (43, 4, Elf:3) a staff of poison (43, 5, Elf:3) a book of Transfigurations (44, -8, Elf:3) a +2 broad axe of flaming a +4 long sword (44, 0, Elf:3) a box of beasts (44, 3, Elf:3) a tin of tremorstones (2/2) (44, 5, Elf:3) a +2 dagger of flaming (45, -8, Elf:3) a +0 leather armour a +0 long sword a +0 leather armour a +0 dagger (45, 0, Elf:3) a +0 shortbow a +1 mace of holy wrath 16 arrows a +0 scale mail the +6 hunting sling of Defenestration {flame, rCorr Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (45, 1, Elf:3) a staff of earth (45, 5, Elf:3) a +0 short sword (46, -22, Elf:3) a +0 rapier a +0 ring mail (46, -9, Elf:3) a +0 short sword (46, -8, Elf:3) a +0 leather armour a +0 long sword (46, -1, Elf:3) a +0 long sword (46, 4, Elf:3) a staff of cold (47, -22, Elf:3) a +0 scimitar a +0 leather armour a +0 scimitar a +0 leather armour (47, -21, Elf:3) a +0 long sword (47, -9, Elf:3) a +0 chain mail 18 arrows a +2 scimitar of flaming a +0 longbow of freezing (47, -8, Elf:3) a +0 leather armour a +0 long sword 22 arrows a +0 longbow a +0 leather armour a +0 long sword a +1 plate armour of cold resistance (47, -1, Elf:3) the +3 sling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (47, 0, Elf:3) a book of the Senses (47, 2, Elf:3) a +0 short sword (47, 5, Elf:3) a staff of cold (48, -22, Elf:3) a +0 short sword (48, -8, Elf:3) a +0 long sword (48, -6, Elf:3) 907 stones (48, 0, Elf:3) a +2 dagger of flaming (48, 2, Elf:3) a book of Power (49, -6, Elf:3) a ring of protection from cold a +4 flail of holy wrath (49, -3, Elf:3) a +0 leather armour 16 arrows a +0 dagger a +0 longbow (50, -6, Elf:3) a +6 ring of intelligence (51, -6, Elf:3) a +2 falchion of holy wrath a potion of degeneration (52, -8, Elf:3) a +0 leather armour a +0 long sword (54, 1, Elf:3) a +0 leather armour a +2 falchion of holy wrath (55, -21, Elf:3) a +0 buckler (55, 9, Elf:3) a +0 rapier (56, -1, Elf:3) a +0 ring mail a +0 vampiric trident an amulet of the acrobat (56, 6, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (56, 7, Elf:3) a +0 rapier a +0 rapier a +0 leather armour (56, 8, Elf:3) a +0 short sword (58, -5, Elf:3) a +0 mace (60, 5, Elf:3) a ring of willpower a +6 ring of intelligence Level 1 of the Lair of Beasts (1, 51, Lair:1) 14 bolts (28, 51, Lair:1) 12 sling bullets (29, -2, Lair:1) 17 arrows (30, 53, Lair:1) a +0 chain mail (48, 2, Lair:1) a +0 scale mail (52, 9, Lair:1) a +0 flail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 trident (1, -44, Lair:2) a scroll of noise a scroll of vulnerability (5, -30, Lair:2) a staff of death (7, -6, Lair:2) a scroll of fog (7, -5, Lair:2) 27 gold pieces (7, -4, Lair:2) a potion of heal wounds (7, -3, Lair:2) a +0 morningstar of protection (8, -6, Lair:2) a scroll of identify (8, -3, Lair:2) 5 gold pieces (9, -6, Lair:2) 4 stones (9, -5, Lair:2) 18 arrows (9, -4, Lair:2) a +0 chain mail (9, -3, Lair:2) a +2 mace of holy wrath (13, -28, Lair:2) 4 boomerangs (31, -38, Lair:2) 6 javelins (34, -13, Lair:2) 6 poisoned darts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +1 rapier of draining (1, 15, Lair:3) 3 atropa-tipped darts (7, -22, Lair:3) 18 sling bullets (18, -23, Lair:3) a +0 spear (19, -24, Lair:3) a +0 spear (20, -25, Lair:3) a +0 trident (20, -24, Lair:3) a +0 trident (32, -28, Lair:3) a +0 leather armour a +0 hand axe (55, 23, Lair:3) a +0 dagger a +0 robe (57, -5, Lair:3) an amulet of regeneration (59, 25, Lair:3) a +0 glaive Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 arbalest (5, 21, Lair:4) 5 poisoned darts (43, -8, Lair:4) a +0 robe a +1 demon whip of flaming (43, -6, Lair:4) a +0 robe a +0 rapier (44, -8, Lair:4) a +2 robe a +0 antimagic trident (48, -11, Lair:4) a +0 dagger a +0 robe (48, -9, Lair:4) a +0 short sword a +0 robe (48, -6, Lair:4) a +1 vorpal trident a +2 robe (49, -6, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 chain mail of cold resistance (2, 1, Lair:5) a +3 leather armour of poison resistance (4, 33, Lair:5) 19 sling bullets (6, 38, Lair:5) a +0 club (7, 30, Lair:5) a ring of willpower (13, 4, Lair:5) a +0 spear (14, 44, Lair:5) a +0 robe (18, 35, Lair:5) 19 bolts (21, 7, Lair:5) a +0 scale mail (22, -2, Lair:5) a +0 ring mail (26, 28, Lair:5) 3 poisoned darts (27, 45, Lair:5) a wand of mindburst (14) a wand of flame (23) a wand of charming (10) a wand of paralysis (21) a wand of polymorph (6) (35, 3, Lair:5) a +0 leather armour (47, 18, Lair:5) a +0 leather armour (52, 11, Lair:5) a +0 long sword Level 6 of the Lair of Beasts (0, 0, Lair:6) 3 boomerangs (5, 1, Lair:6) a staff of death (7, 0, Lair:6) a +0 dagger a +0 robe (8, 10, Lair:6) a +0 hand axe (16, 12, Lair:6) 29 bolts (17, 14, Lair:6) a +0 ring mail (20, -1, Lair:6) a +0 dagger a +0 robe (23, -2, Lair:6) a ring of fire (23, 5, Lair:6) 16 bolts (25, -3, Lair:6) the +3 ring mail of Uxzimey {Int+3 Dex+4} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). (25, 35, Lair:6) 3 boomerangs (26, -2, Lair:6) a +0 pair of boots a ring of ice an amulet of guardian spirit (28, -4, Lair:6) a +0 rapier (32, -4, Lair:6) a +0 robe a +0 dagger (41, 34, Lair:6) a +0 plate armour (44, -4, Lair:6) 25 sling bullets (44, 28, Lair:6) a +0 buckler (46, 1, Lair:6) a +0 robe a +0 dagger (52, -2, Lair:6) a staff of death (59, 16, Lair:6) an amulet of regeneration Level 1 of the Shoals (0, 0, Shoals:1) a +0 trident (2, 1, Shoals:1) 21 bolts (7, 13, Shoals:1) a +0 ring mail (11, -14, Shoals:1) a +2 eveningstar of protection a +0 chain mail (12, 6, Shoals:1) a +0 trident (12, 18, Shoals:1) 18 arrows (36, -1, Shoals:1) a +0 robe a +0 rapier (40, -18, Shoals:1) a book of the Tundra (45, 29, Shoals:1) a +0 pair of boots (53, 23, Shoals:1) 3 silver boomerangs a +0 trident (54, -7, Shoals:1) a +0 mace (57, -2, Shoals:1) a +0 war axe Level 2 of the Shoals (0, 0, Shoals:2) a +2 trident of protection (9, -25, Shoals:2) 21 bolts (11, -28, Shoals:2) a +0 trident a boomerang (11, -27, Shoals:2) a +0 trident 2 boomerangs (11, -26, Shoals:2) a +0 trident a boomerang (12, -27, Shoals:2) a +5 spear of venom 3 javelins a +0 leather armour (12, -25, Shoals:2) a +0 trident a boomerang (15, 6, Shoals:2) a +0 war axe (23, -16, Shoals:2) 5 boomerangs (24, 14, Shoals:2) a +0 lajatang (25, -24, Shoals:2) a +0 trident (25, -23, Shoals:2) a +0 spear (26, -25, Shoals:2) a +0 spear (27, 2, Shoals:2) a +0 pair of boots (28, -10, Shoals:2) a +0 tower shield a +0 plate armour a +4 vorpal morningstar (29, -15, Shoals:2) 23 sling bullets a +0 club a +2 vorpal hunting sling (29, -12, Shoals:2) a +2 robe of fire resistance a -1 trident of freezing (29, -11, Shoals:2) 11 sling bullets a +0 spear a +0 hunting sling (29, -10, Shoals:2) a +0 trident (30, -12, Shoals:2) a +0 spear a +0 hunting sling (30, -11, Shoals:2) 18 sling bullets a +0 spear a +0 fustibalus (31, -30, Shoals:2) a +0 trident (31, -26, Shoals:2) 2 boomerangs (31, -15, Shoals:2) 21 sling bullets a +0 spear a +0 hunting sling (33, -33, Shoals:2) a +0 hunting sling of freezing a +0 spear (33, -20, Shoals:2) 10 sling bullets a +0 spear a +0 hunting sling (34, -21, Shoals:2) a +0 robe a +0 trident of protection (34, 4, Shoals:2) 11 large rocks (35, -30, Shoals:2) a scroll of identify (35, 7, Shoals:2) 16 bolts (37, 3, Shoals:2) a +4 trident of freezing a +0 leather armour (38, -2, Shoals:2) a +1 robe of fire resistance a +0 trident (39, -2, Shoals:2) a +0 spear a +0 trident (43, -10, Shoals:2) a +0 leather armour (47, -37, Shoals:2) a +0 trident (53, -11, Shoals:2) a +0 longbow 17 arrows (56, -30, Shoals:2) a +0 robe a +2 trident of venom Level 3 of the Shoals [Shop] Cyofulle's Jewellery Emporium (Shop contents are unknown) [Shop] Etiemel's Jewellery Shoppe a +6 ring of strength (1111 gold) an amulet of the acrobat (570 gold) an amulet of magic regeneration (570 gold) a +6 ring of intelligence (1111 gold) an amulet of reflection (570 gold) an amulet of magic regeneration (570 gold) a ring of magical power (380 gold) (0, 0, Shoals:3) a scroll of identify (1, 17, Shoals:3) a scroll of identify (6, 18, Shoals:3) a book of Callings (10, -15, Shoals:3) a +0 rapier (12, -22, Shoals:3) a +0 hunting sling a +0 spear 21 sling bullets (12, -16, Shoals:3) a +0 trident a +0 leather armour (13, -17, Shoals:3) a +0 hunting sling a +0 club 24 sling bullets (13, 20, Shoals:3) a +0 longbow a +0 club 24 arrows (15, -16, Shoals:3) a +1 fustibalus of flaming a +0 quarterstaff 17 sling bullets (16, -17, Shoals:3) a +0 spear a +0 hunting sling (21, 18, Shoals:3) 15 bolts (29, -8, Shoals:3) a book of Iron (37, 2, Shoals:3) 17 sling bullets (41, 11, Shoals:3) a +0 scale mail (44, -15, Shoals:3) a +0 robe (50, -4, Shoals:3) an amulet of the acrobat Level 4 of the Shoals (0, 0, Shoals:4) the +5 halberd of the Destroying Traitor {freeze, Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). (0, 1, Shoals:4) a staff of conjuration (0, 2, Shoals:4) a book of the Hunter (7, -8, Shoals:4) a +0 trident (7, 0, Shoals:4) a +0 plate armour 5 javelins (7, 1, Shoals:4) a +0 spear a +0 hunting sling (9, -1, Shoals:4) 3 boomerangs of dispersal a +0 trident (9, 0, Shoals:4) 14 sling bullets a +0 quarterstaff a +0 fustibalus (9, 1, Shoals:4) 31 arrows a +0 spear a +0 longbow (11, 1, Shoals:4) 20 sling bullets a +0 spear a +0 fustibalus (12, 1, Shoals:4) 23 arrows a +0 club a +0 longbow (12, 11, Shoals:4) a +0 kite shield of protection a +0 chain mail (13, -13, Shoals:4) a +5 morningstar of venom (13, -11, Shoals:4) a +0 scale mail of cold resistance (13, 1, Shoals:4) 23 sling bullets a +0 club a +0 hunting sling (13, 8, Shoals:4) a +0 trident (13, 10, Shoals:4) a +0 quarterstaff a +0 hunting sling 12 arrows a +0 spear a +0 longbow (13, 11, Shoals:4) 16 arrows a +0 spear a +0 longbow (13, 15, Shoals:4) a +0 short sword of draining (14, 6, Shoals:4) a scroll of identify (14, 16, Shoals:4) a +0 club (15, -11, Shoals:4) a +0 hunting sling a +0 quarterstaff (15, -3, Shoals:4) 19 arrows a +0 club a +1 longbow of flaming (16, -12, Shoals:4) a +2 plate armour of cold resistance (17, -5, Shoals:4) a phial of floods (18, -13, Shoals:4) 3 potions of berserk rage 2 potions of attraction a +0 spear (19, 1, Shoals:4) 16 sling bullets a +0 quarterstaff a +0 fustibalus (20, -11, Shoals:4) a +0 pair of gloves (23, -11, Shoals:4) a +0 longbow a +0 quarterstaff 17 arrows (29, -14, Shoals:4) the +6 halberd of Perfectionism {vamp, rC- Will+ SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Will: It increases your willpower. (33, -1, Shoals:4) a boomerang a +0 trident (33, 2, Shoals:4) a +0 trident 24 arrows a +0 spear a +0 longbow (35, 1, Shoals:4) a boomerang a +0 trident (36, 0, Shoals:4) a +0 trident a +0 leather armour 2 javelins a +0 spear (36, 1, Shoals:4) 3 boomerangs a +0 trident (38, 1, Shoals:4) 12 sling bullets a +0 spear a +0 fustibalus (38, 7, Shoals:4) 16 arrows (39, 4, Shoals:4) a scroll of noise (40, -5, Shoals:4) a +0 dagger (41, 6, Shoals:4) a +0 trident (41, 7, Shoals:4) 3 boomerangs a +0 spear (42, 8, Shoals:4) a +0 spear (43, 5, Shoals:4) a +3 trident of holy wrath a +0 robe (44, 5, Shoals:4) a +0 spear Level 1 of the Spider Nest (0, 0, Spider:1) a +0 leather armour (0, 4, Spider:1) a +0 scale mail (13, 9, Spider:1) a scroll of brand weapon (18, 15, Spider:1) a staff of earth (25, 13, Spider:1) a +0 falchion (27, 24, Spider:1) a potion of degeneration (36, -9, Spider:1) a +0 hand axe (41, 3, Spider:1) a +0 plate armour (47, -3, Spider:1) a phial of floods (54, -6, Spider:1) a +0 quarterstaff Level 2 of the Spider Nest (0, 0, Spider:2) 13 bolts (0, 8, Spider:2) a +0 hand crossbow (1, -13, Spider:2) a staff of poison (9, 18, Spider:2) a +0 leather armour a +0 hand axe (10, 31, Spider:2) a +0 robe a +0 war axe (24, 13, Spider:2) the amulet of Compulsion {Faith rPois} [amulet of faith] It allows you to gain divine favour quickly. rPois: It protects you from poison. (25, 15, Spider:2) 17 sling bullets (25, 16, Spider:2) the +6 falchion "Beishushra" {chaos, rF+} Each time it hits an enemy it has a different, random effect. rF: It protects you from fire. (29, 9, Spider:2) a wand of polymorph (7) (30, 10, Spider:2) a +0 dagger (38, 0, Spider:2) 5 atropa-tipped darts (44, -5, Spider:2) a wand of flame (11) (49, 2, Spider:2) a +4 scimitar of flaming Level 3 of the Spider Nest (0, 0, Spider:3) a wand of flame (1) (2, 8, Spider:3) a +0 rapier (10, 3, Spider:3) a +0 robe (28, -7, Spider:3) a tin of tremorstones (2/2) (36, -2, Spider:3) a +0 chain mail Level 4 of the Spider Nest (0, 0, Spider:4) a ring of ice (1, 18, Spider:4) a scroll of identify (5, -3, Spider:4) a +0 ring mail (19, -4, Spider:4) a scroll of identify (23, 27, Spider:4) a +0 helmet a +2 hat (24, 2, Spider:4) a +0 club (27, 28, Spider:4) an orb of wrath (30, 3, Spider:4) a +0 mace (33, 25, Spider:4) a scarf of repulsion (36, 1, Spider:4) a +0 robe (38, 9, Spider:4) 12 arrows (38, 22, Spider:4) a +0 mace (43, 21, Spider:4) 22 arrows (44, 12, Spider:4) a book of Armaments (50, 21, Spider:4) a wand of mindburst (6) (51, 8, Spider:4) 3 scrolls of identify (52, 8, Spider:4) a +0 war axe (54, 8, Spider:4) a +2 helmet (56, 8, Spider:4) the +6 dagger of the Equinox {vorpal, Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). (62, -4, Spider:4) a +0 leather armour a +0 hand axe (62, -3, Spider:4) a +0 leather armour a +0 hand axe (64, 1, Spider:4) 4 poisoned darts (65, -3, Spider:4) a +0 robe a +0 hand axe (65, 12, Spider:4) a wand of paralysis (4) Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (6, -4, Slime:5) a scroll of identify (6, -3, Slime:5) 17 arrows (7, -4, Slime:5) a book of Beasts (7, -3, Slime:5) a +6 ring of intelligence (7, -2, Slime:5) 22 bolts (7, 3, Slime:5) 21 stones (7, 4, Slime:5) a +0 plate armour (7, 5, Slime:5) a +1 chain mail of cold resistance (7, 6, Slime:5) 21 arrows (8, -6, Slime:5) a +0 quarterstaff (8, -5, Slime:5) a book of Burglary (8, -4, Slime:5) a +0 hand crossbow of flaming (8, -3, Slime:5) the +6 plate armour of Yfraa {Rampage Int+3} Int: It affects your intelligence (+3). Rampage: It bestows one free step when moving towards enemies. (8, 4, Slime:5) a phial of floods (8, 5, Slime:5) a phantom mirror (8, 6, Slime:5) a +2 vorpal broad axe (8, 7, Slime:5) a +6 ring of intelligence (9, -7, Slime:5) a +2 pair of boots (9, -5, Slime:5) a +0 short sword (9, -3, Slime:5) the amulet of Siar Obb {Harm Regen+} [amulet of regeneration] Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (9, 4, Slime:5) a +1 chain mail of willpower (9, 5, Slime:5) a ring of see invisible (9, 6, Slime:5) a +0 plate armour (9, 8, Slime:5) 15 stones (10, -6, Slime:5) a scroll of identify (10, -4, Slime:5) a wand of polymorph (5) (10, -2, Slime:5) a +2 chain mail of fire resistance (10, 3, Slime:5) an amulet of guardian spirit (10, 5, Slime:5) a +0 plate armour (15, -4, Slime:5) a +0 ring mail (15, -2, Slime:5) the +11 trident of Greatest Utility {freeze, Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (15, 3, Slime:5) the +3 hunting sling "Qaxusap" {vorpal, *Corrode rN+ Int+5} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (15, 7, Slime:5) a +0 ring mail (16, -7, Slime:5) 24 sling bullets (16, -6, Slime:5) a scroll of brand weapon (16, -5, Slime:5) a +0 dagger (16, -4, Slime:5) a staff of air (16, -3, Slime:5) 23 stones (16, 5, Slime:5) a lightning rod (4/4) (16, 7, Slime:5) the +11 fustibalus "Beetle's Death" {venom, *Corrode rN+ Dex+2} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (16, 8, Slime:5) a +0 flail (17, -6, Slime:5) a +0 plate armour (17, -5, Slime:5) an amulet of faith (17, -4, Slime:5) a book of Callings (17, -3, Slime:5) a +0 long sword of electrocution (17, -2, Slime:5) a +2 halberd of distortion (17, 3, Slime:5) a +0 ring mail (17, 6, Slime:5) a condenser vane (18, -4, Slime:5) a +2 shortbow of flaming (18, -3, Slime:5) a +0 ring mail (18, -2, Slime:5) a +0 vorpal spear (18, 3, Slime:5) a wand of polymorph (2) (18, 4, Slime:5) a +0 leather armour (18, 5, Slime:5) a box of beasts (18, 6, Slime:5) a +6 ring of dexterity (19, -4, Slime:5) a +0 hunting sling (19, 4, Slime:5) 22 stones (19, 5, Slime:5) 17 stones Level 1 of the Vaults (0, 0, Vaults:1) a +0 scale mail a +0 war axe (3, 14, Vaults:1) a +0 leather armour (8, -12, Vaults:1) a +0 morningstar a +0 ring mail (9, -12, Vaults:1) a +0 ring mail a +0 ring mail (9, -11, Vaults:1) a +0 flail a +0 scale mail (12, 0, Vaults:1) a +0 animal skin a +0 dire flail a +0 ring mail of fire resistance a +0 mace (15, -12, Vaults:1) a book of the Senses (17, -3, Vaults:1) a scroll of vulnerability (23, 8, Vaults:1) a wand of paralysis (2) (24, -22, Vaults:1) a scroll of brand weapon (24, 21, Vaults:1) a +6 ring of dexterity (24, 24, Vaults:1) a +0 great mace a +0 leather armour (24, 26, Vaults:1) a +0 great mace a +0 leather armour a +1 dire flail of holy wrath a +0 leather armour (25, 26, Vaults:1) a +1 great sword of draining a +0 plate armour (26, -12, Vaults:1) a +0 ring mail a +0 dire flail (27, -12, Vaults:1) a +0 troll leather armour (27, -10, Vaults:1) a +0 troll leather armour (29, -12, Vaults:1) a +0 troll leather armour (30, -10, Vaults:1) a +0 troll leather armour (33, -11, Vaults:1) a +0 short sword (34, 42, Vaults:1) a wand of flame (3) (35, 24, Vaults:1) a +0 leather armour (49, 13, Vaults:1) a +0 dagger a +0 robe (51, -7, Vaults:1) 3 poisoned darts (51, 19, Vaults:1) a +0 dire flail a +0 animal skin (51, 24, Vaults:1) a +0 arbalest a +0 war axe 22 bolts a +0 ring mail (52, 20, Vaults:1) a +0 war axe a +0 ring mail (52, 41, Vaults:1) a +0 mace a +0 scale mail (54, 35, Vaults:1) a +0 dagger a +0 robe (55, 11, Vaults:1) a scroll of identify (58, 1, Vaults:1) a scroll of identify (59, 36, Vaults:1) a +0 ring mail (60, -22, Vaults:1) a +0 arbalest a +0 long sword 13 bolts a +0 ring mail (63, 0, Vaults:1) a +0 scale mail (71, -9, Vaults:1) a +0 dire flail a +0 chain mail (71, -7, Vaults:1) a +2 long sword a +0 chain mail (71, -6, Vaults:1) a +1 great mace of protection a +0 ring mail (72, -9, Vaults:1) a +3 war axe a +0 plate armour (72, -7, Vaults:1) a +0 great sword a +0 plate armour a +0 shortbow 14 arrows (72, -6, Vaults:1) a +0 longbow a +0 longbow of freezing 28 arrows (72, -5, Vaults:1) a +3 war axe of flaming a +0 plate armour a +0 longbow a +0 shortbow 33 arrows Level 2 of the Vaults (0, 0, Vaults:2) a +0 morningstar a +0 ring mail (4, 17, Vaults:2) a +0 arbalest 16 bolts (5, 17, Vaults:2) a +0 arbalest 19 bolts (6, 17, Vaults:2) a +0 great mace a +0 leather armour (7, 17, Vaults:2) a +0 scale mail (8, -21, Vaults:2) a +0 war axe a +0 ring mail (8, 16, Vaults:2) a book of Spectacle (10, 5, Vaults:2) a +0 ring mail (12, -28, Vaults:2) a +0 falchion (12, -11, Vaults:2) 15 sling bullets (15, 5, Vaults:2) a +0 arbalest 13 bolts (15, 6, Vaults:2) a +0 great sword a +0 chain mail (17, 8, Vaults:2) a +0 arbalest a +0 arbalest a +0 war axe 50 bolts a +0 ring mail (17, 9, Vaults:2) a +0 mace a +0 ring mail (18, 4, Vaults:2) a +2 morningstar of protection a +0 scale mail a +6 ring of intelligence (19, 2, Vaults:2) a +0 battleaxe of venom a +0 plate armour a +0 falchion (20, -4, Vaults:2) a +0 war axe a +0 scale mail (20, 1, Vaults:2) a +0 dagger a +0 robe (29, -20, Vaults:2) a +0 arbalest a +0 falchion 22 bolts a +0 ring mail (31, 16, Vaults:2) 21 gold pieces (still there?) a +0 scale mail (still there?) a +0 long sword (still there?) (37, -12, Vaults:2) a +0 arbalest a +0 arbalest 37 bolts (37, 3, Vaults:2) a +0 troll leather armour (38, -12, Vaults:2) a +0 arbalest 20 bolts (38, 2, Vaults:2) a +0 troll leather armour (39, 3, Vaults:2) a +0 great mace a +0 leather armour (40, 6, Vaults:2) a +0 scale mail a +0 falchion (41, 14, Vaults:2) a +3 leather armour of resistance (43, -6, Vaults:2) a +0 pair of gloves (44, -12, Vaults:2) a +0 ring mail (46, -12, Vaults:2) a +0 scale mail (47, 12, Vaults:2) a +0 plate armour (49, -19, Vaults:2) a +0 robe (51, -9, Vaults:2) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (51, 4, Vaults:2) a +0 quarterstaff (56, -10, Vaults:2) a +0 dire flail a +0 chain mail a +3 battleaxe of electrocution a +0 plate armour (57, -9, Vaults:2) a +0 war axe a +0 plate armour (57, 0, Vaults:2) a +0 trident (58, -8, Vaults:2) a +2 battleaxe of freezing a +0 plate armour (66, -6, Vaults:2) 22 bolts (66, 0, Vaults:2) a +0 shortbow of flaming (69, 15, Vaults:2) 14 sling bullets (70, -30, Vaults:2) a phial of floods Level 3 of the Vaults (0, 0, Vaults:3) a +0 arbalest 15 bolts (6, 22, Vaults:3) a +0 ring mail a +0 scale mail a +0 morningstar (7, -16, Vaults:3) a +0 troll leather armour (7, -15, Vaults:3) a +0 arbalest 20 bolts (7, 15, Vaults:3) a +0 long sword a +0 ring mail (8, -16, Vaults:3) a +0 great mace a +1 ring mail of poison resistance (8, 14, Vaults:3) a +0 arbalest a +0 morningstar 8 bolts a +0 ring mail (12, 43, Vaults:3) a +0 dagger a +0 robe (13, -1, Vaults:3) a +0 morningstar a +0 scale mail (13, 23, Vaults:3) a +0 robe a +0 dagger (13, 24, Vaults:3) a +0 ring mail a +0 dire flail a +0 hunting sling (17, 8, Vaults:3) a +0 morningstar a +0 scale mail (19, 19, Vaults:3) a +0 flail (22, 33, Vaults:3) a +0 dagger (24, 15, Vaults:3) a phantom mirror (25, 33, Vaults:3) a +0 war axe a +0 robe (30, 14, Vaults:3) a +0 long sword a +0 ring mail (31, 35, Vaults:3) a +0 trident (35, 44, Vaults:3) 24 sling bullets (38, -8, Vaults:3) a +0 plate armour (38, -7, Vaults:3) a +0 ring mail (38, 5, Vaults:3) the +3 falchion "Ogrebane" {vorpal, rElec rN+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It protects you from negative energy. (38, 33, Vaults:3) a +0 club (39, -9, Vaults:3) a ring of resist corrosion (40, 30, Vaults:3) a +0 arbalest a +2 arbalest of flaming 35 bolts (40, 31, Vaults:3) a +2 mace of protection a +0 leather armour (41, 29, Vaults:3) a +0 arbalest 11 bolts (42, 28, Vaults:3) a +0 arbalest 20 bolts (42, 34, Vaults:3) a scroll of identify (45, -5, Vaults:3) a +0 arbalest 31 bolts (45, -1, Vaults:3) a +5 war axe a +0 chain mail (46, 14, Vaults:3) a +0 pair of gloves (47, -2, Vaults:3) a +0 great mace a +0 scale mail (47, 30, Vaults:3) a +0 dagger a +0 robe (48, -3, Vaults:3) a +0 flail a +0 scale mail (48, -2, Vaults:3) a +1 great mace of pain a +0 scale mail (48, -1, Vaults:3) a +0 flail a +0 leather armour a +0 long sword a +4 flail a +0 ring mail (49, -1, Vaults:3) a +0 scale mail (49, 4, Vaults:3) a +0 robe (50, -2, Vaults:3) a +0 arbalest 15 bolts (50, -1, Vaults:3) a +0 war axe a +0 plate armour a +0 tower shield a +0 ring mail (52, -1, Vaults:3) a +0 dire flail a +0 leather armour (52, 21, Vaults:3) a +0 great sword a +0 chain mail (52, 22, Vaults:3) a +0 arbalest a +0 arbalest 43 bolts (53, 22, Vaults:3) a +0 arbalest 25 bolts (54, 0, Vaults:3) a +0 dagger a +0 robe (54, 23, Vaults:3) a +0 arbalest 18 bolts (54, 44, Vaults:3) a +3 morningstar of draining (56, 21, Vaults:3) a +0 arbalest 20 bolts (56, 46, Vaults:3) a +0 dire flail a +0 ring mail a +0 flail (59, 0, Vaults:3) a +3 great mace of venom a +0 scale mail (62, 2, Vaults:3) a +0 war axe a +0 scale mail (64, 11, Vaults:3) a +0 dagger a +0 robe (64, 31, Vaults:3) 16 bolts (66, 11, Vaults:3) a +0 dire flail a +0 scale mail (69, -9, Vaults:3) a +1 dire flail of protection (70, -9, Vaults:3) a +0 morningstar Level 4 of the Vaults [Shop] Fuerid's Weapon Boutique 22 stones (35 gold) a +0 rapier (64 gold) a +0 shortbow (48 gold) a +0 short sword (48 gold) 19 bolts (60 gold) 15 stones (24 gold) 21 sling bullets (168 gold) (0, 0, Vaults:4) a potion of attraction (2, 9, Vaults:4) a +0 dire flail a +0 ring mail (3, -2, Vaults:4) a potion of attraction (3, 24, Vaults:4) a +2 vorpal morningstar a +0 leather armour (4, 21, Vaults:4) a +0 long sword a +4 ring mail of fire resistance (5, 15, Vaults:4) a +0 morningstar (5, 30, Vaults:4) a +0 great sword (6, 21, Vaults:4) a +0 falchion (16, 36, Vaults:4) a +0 troll leather armour (17, 36, Vaults:4) a +0 great mace a +2 ring mail of positive energy (20, -4, Vaults:4) a +0 giant club (20, 46, Vaults:4) a scroll of identify (21, -5, Vaults:4) a +0 falchion of freezing a +0 arbalest 22 bolts a +0 scale mail (22, -5, Vaults:4) a +0 giant spiked club a +0 giant spiked club a +1 mace of protection a +0 ring mail (22, -4, Vaults:4) a +0 giant club a +0 giant club (22, 12, Vaults:4) a +0 arbalest 25 bolts (23, -5, Vaults:4) a +0 giant club a +0 giant club a +0 dire flail a +0 giant club a +0 spear a +0 robe (23, 12, Vaults:4) a +0 arbalest a +0 arbalest a +2 vorpal arbalest 65 bolts (24, -4, Vaults:4) a +0 giant club a +0 giant club a +0 giant spiked club (24, 11, Vaults:4) a +0 arbalest 18 bolts (24, 12, Vaults:4) a +0 halberd a +0 plate armour (25, 13, Vaults:4) a +0 long sword a +0 chain mail (25, 35, Vaults:4) a +0 dire flail a +0 animal skin (25, 38, Vaults:4) a +0 robe a +0 dagger (26, -3, Vaults:4) a +0 war axe a +0 chain mail a +0 kite shield a +0 morningstar a +0 scale mail a +0 ring mail (26, -2, Vaults:4) a +0 robe a +0 dagger (26, 14, Vaults:4) a +0 arbalest 23 bolts (27, -5, Vaults:4) a +0 mace a +0 ring mail (27, 40, Vaults:4) 30 bolts a +0 arbalest (27, 41, Vaults:4) a +0 ring mail a +0 falchion (28, -3, Vaults:4) a +0 great mace a +0 ring mail (28, 1, Vaults:4) a +0 arbalest 21 bolts (28, 13, Vaults:4) a +0 arbalest 31 bolts (28, 40, Vaults:4) 19 bolts a +0 arbalest (29, -3, Vaults:4) a +0 dagger a +0 robe (29, -2, Vaults:4) a +0 dire flail a +0 animal skin (29, 40, Vaults:4) an amulet of regeneration 23 bolts a +0 arbalest (30, -4, Vaults:4) a +0 chain mail a +0 halberd (31, 39, Vaults:4) 19 bolts a +0 arbalest (33, -3, Vaults:4) a +0 chain mail a +1 great sword (33, 38, Vaults:4) 21 bolts a +0 arbalest (42, -6, Vaults:4) a +0 animal skin a +0 dire flail (43, 11, Vaults:4) a +0 troll leather armour a +0 ring mail a +0 dire flail (44, -6, Vaults:4) 5 large rocks (47, -3, Vaults:4) a +0 troll leather armour (47, 24, Vaults:4) 17 arrows (48, 49, Vaults:4) a +0 robe (50, 47, Vaults:4) a +0 dire flail a +0 dire flail (51, 37, Vaults:4) a +0 ring mail (51, 47, Vaults:4) a +0 ring mail a +2 vorpal dire flail (52, -4, Vaults:4) a +0 scale mail 27 bolts a +0 war axe a +0 arbalest (52, 47, Vaults:4) a +0 scale mail a +0 morningstar a +0 robe a +0 dagger (53, -4, Vaults:4) a +0 scale mail a +0 dire flail (54, 23, Vaults:4) a +0 flail a +0 leather armour (56, -8, Vaults:4) a +0 scale mail a +0 morningstar (58, -5, Vaults:4) a +0 plate armour a +3 great mace (59, -5, Vaults:4) a +0 dire flail a +0 scale mail (65, 16, Vaults:4) a +2 battleaxe of freezing (65, 31, Vaults:4) a +0 falchion a +0 arbalest 16 bolts a +0 ring mail (68, 44, Vaults:4) a scroll of brand weapon (70, 27, Vaults:4) a +0 dire flail a +0 animal skin (71, 36, Vaults:4) 14 arrows (72, 5, Vaults:4) a +0 spear Level 5 of the Vaults (2, -4, Vaults:5) a +0 falchion (5, 9, Vaults:5) 2 boomerangs (6, -8, Vaults:5) a piece from Xom's chessboard (15/15) (7, -8, Vaults:5) 24 bolts (12, -12, Vaults:5) a +0 leather armour (13, -13, Vaults:5) a +3 plate armour of willpower (13, -12, Vaults:5) a +0 kite shield (13, -4, Vaults:5) a scroll of identify (13, 25, Vaults:5) a book of Blood (14, 12, Vaults:5) a wand of flame (5) (14, 25, Vaults:5) a +0 robe (15, 20, Vaults:5) a +0 troll leather armour (15, 25, Vaults:5) a book of Unlife (19, -11, Vaults:5) a book of Ice (20, -10, Vaults:5) 18 arrows (20, 19, Vaults:5) a staff of conjuration (21, -10, Vaults:5) a +2 vorpal long sword (21, -9, Vaults:5) a phantom mirror (21, 19, Vaults:5) a scroll of identify (24, -2, Vaults:5) a +0 scale mail a +0 great mace (24, 4, Vaults:5) a +0 flail a +0 chain mail a +0 long sword (24, 8, Vaults:5) a +0 long sword (24, 9, Vaults:5) 22 bolts a +0 arbalest a +2 long sword of electrocution (25, -1, Vaults:5) a +0 leather armour a +0 flail a scroll of holy word (25, 5, Vaults:5) a +0 chain mail a +0 battleaxe (25, 9, Vaults:5) 17 bolts a +0 arbalest (25, 10, Vaults:5) a +0 ring mail a +0 flail a +0 chain mail a +5 vorpal great sword (26, 3, Vaults:5) a +0 dagger (26, 4, Vaults:5) a +0 robe a +0 dagger (26, 12, Vaults:5) a +0 ring mail a +0 dire flail 19 bolts a +0 arbalest (27, 1, Vaults:5) a +0 robe a +0 dagger (27, 4, Vaults:5) a +0 kite shield a +0 plate armour a +0 broad axe (27, 5, Vaults:5) a +0 chain mail a +1 halberd of protection a +0 plate armour a +0 battleaxe (27, 6, Vaults:5) a +0 chain mail a +0 great mace (27, 7, Vaults:5) a +0 plate armour a +0 great sword (27, 9, Vaults:5) a +2 great sword of flaming (28, 2, Vaults:5) a +0 chain mail a +0 long sword (28, 4, Vaults:5) a +0 chain mail a +0 great mace (28, 5, Vaults:5) a +2 buckler of protection a +0 scale mail of fire resistance a +2 vorpal long sword (28, 8, Vaults:5) +0 gold dragon scales a +0 chain mail a +1 long sword of electrocution (28, 9, Vaults:5) a +0 ring mail a +0 flail (28, 11, Vaults:5) a +0 scale mail a +0 long sword (28, 12, Vaults:5) a +0 leather armour 21 arrows a +0 short sword a +0 shortbow a +0 short sword (29, 0, Vaults:5) 3 large rocks (29, 2, Vaults:5) a +0 plate armour a +3 great mace of protection (29, 3, Vaults:5) a +0 dire flail a +0 dire flail (29, 5, Vaults:5) a +0 plate armour a +3 battleaxe of flaming a +0 leather armour a +0 great mace a +0 rapier (29, 6, Vaults:5) a +0 dagger (29, 8, Vaults:5) a +0 plate armour a +3 battleaxe a +0 leather armour a +0 flail a +0 chain mail a +0 war axe a +0 chain mail a +0 bardiche (29, 10, Vaults:5) a +0 rapier (29, 11, Vaults:5) a +0 battleaxe of freezing (30, 2, Vaults:5) a +0 plate armour a +0 long sword (30, 3, Vaults:5) quicksilver dragon scales (30, 4, Vaults:5) +0 shadow dragon scales a +0 kite shield a +0 chain mail the +8 short sword "Xust" {venom, *Noise rPois rCorr SInv} It poisons the flesh of those it strikes. rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (30, 5, Vaults:5) a +2 ring mail of cold resistance a +0 great mace (30, 11, Vaults:5) a +0 leather armour a +0 short sword (31, -15, Vaults:5) 20 arrows (31, 2, Vaults:5) a +0 plate armour a +3 war axe of venom a +0 chain mail a +0 halberd (31, 3, Vaults:5) a +0 chain mail a +0 great mace (31, 4, Vaults:5) a +2 chain mail of willpower a +0 glaive a +0 plate armour a +0 great mace (31, 6, Vaults:5) 5 large rocks a +0 long sword a +0 plate armour a +0 great sword (31, 7, Vaults:5) a +0 chain mail a +0 long sword (31, 8, Vaults:5) a +0 plate armour a +0 dire flail a +0 kite shield a +0 plate armour a +0 war axe (31, 10, Vaults:5) a +4 ring mail of cold resistance a +0 long sword a +0 dire flail a +0 dire flail of protection (32, 4, Vaults:5) a +0 chain mail a +0 great sword (32, 5, Vaults:5) a +0 leather armour a +2 morningstar of protection (33, -5, Vaults:5) 16 arrows (33, 4, Vaults:5) a +2 plate armour of poison resistance a +0 great mace (33, 5, Vaults:5) a +3 plate armour a +0 battleaxe a +0 dire flail a +3 dire flail of draining (33, 6, Vaults:5) a +0 chain mail a +0 battleaxe a +0 chain mail a +0 great sword (33, 7, Vaults:5) a +0 chain mail (34, 6, Vaults:5) a +0 leather armour a +0 long sword (34, 9, Vaults:5) a +0 troll leather armour (35, 1, Vaults:5) a +0 robe a +1 dagger of freezing (35, 4, Vaults:5) a +0 scale mail a +0 war axe (35, 7, Vaults:5) 4 large rocks (35, 8, Vaults:5) a +0 dire flail a +0 dire flail a +0 battleaxe of freezing (35, 13, Vaults:5) a +0 long sword (35, 32, Vaults:5) 2 scrolls of identify (36, -21, Vaults:5) 7 stones (36, 1, Vaults:5) 15 bolts a ring of willpower a +0 club the +6 arbalest of the Spider Nest {venom, rN+ rCorr Str-3 Dex+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (36, 11, Vaults:5) a +0 plate armour 14 bolts a +0 great sword a +1 vorpal arbalest a +0 chain mail the +2 scimitar of Floral Guilt {freeze, rF+++ Will+ Str-2 Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). Int: It affects your intelligence (+3). rF: It renders you almost immune to fire. Will: It increases your willpower. a ring of poison resistance 6 atropa-tipped darts (36, 13, Vaults:5) 28 bolts a +0 arbalest (37, 12, Vaults:5) 12 bolts a +0 arbalest (38, -1, Vaults:5) 20 bolts a +0 arbalest (38, 6, Vaults:5) 25 bolts a +0 arbalest (38, 8, Vaults:5) 24 bolts a +0 arbalest (38, 9, Vaults:5) a +0 plate armour a +3 vorpal war axe (39, 9, Vaults:5) a +0 leather armour a +0 dire flail (39, 13, Vaults:5) a +0 robe a +0 spear (40, 9, Vaults:5) a +0 chain mail a +0 vampiric great sword a +0 plate armour a +1 vorpal war axe 2 scrolls of identify (40, 10, Vaults:5) a +0 ring mail a +0 dire flail (41, -9, Vaults:5) 19 stones (41, -7, Vaults:5) a +0 scale mail (42, -6, Vaults:5) 25 stones (42, 5, Vaults:5) 25 arrows (43, -12, Vaults:5) 24 stones (43, -11, Vaults:5) a ring of ice (43, -5, Vaults:5) a book of Spatial Translocations (44, -2, Vaults:5) 21 stones (44, 18, Vaults:5) a phial of floods (44, 19, Vaults:5) a phial of floods (44, 20, Vaults:5) a staff of poison (44, 21, Vaults:5) a +2 scale mail of poison resistance (45, 17, Vaults:5) a ring of positive energy a ring of fire (45, 18, Vaults:5) a wand of mindburst (6) (45, 20, Vaults:5) a lightning rod (4/4) (45, 21, Vaults:5) 17 stones (45, 24, Vaults:5) a +4 ring of evasion (45, 27, Vaults:5) a +1 plate armour of fire resistance (45, 28, Vaults:5) a +0 glaive (45, 29, Vaults:5) 4 large rocks (46, 17, Vaults:5) a +4 dagger of venom (46, 18, Vaults:5) a +2 robe of fire resistance (46, 19, Vaults:5) the +3 mace "Goblinbane" {distort, Dex+5} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+5). (46, 21, Vaults:5) a ring of protection from cold (46, 29, Vaults:5) a piece from Xom's chessboard (15/15) (47, -12, Vaults:5) a +0 arbalest (47, -11, Vaults:5) 16 sling bullets (47, 17, Vaults:5) a Trismegistus Codex (47, 18, Vaults:5) a +2 short sword of protection (47, 20, Vaults:5) a staff of fire (47, 26, Vaults:5) a ring of see invisible (48, 17, Vaults:5) a book of Pain (48, 18, Vaults:5) a +2 arbalest of flaming (48, 19, Vaults:5) a +1 helmet (49, -20, Vaults:5) 25 arrows (49, -9, Vaults:5) a +0 pair of boots (49, -7, Vaults:5) 20 sling bullets (49, 17, Vaults:5) a +1 lajatang of electrocution (49, 18, Vaults:5) an amulet of guardian spirit (49, 20, Vaults:5) a +1 spear of flaming (49, 21, Vaults:5) the +5 trident of Chaos {freeze, *Noise rPois Str+5 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Noise: It may make noises in combat. (49, 26, Vaults:5) a +0 chain mail (49, 29, Vaults:5) a ring of resist corrosion (50, -9, Vaults:5) 24 stones (50, 26, Vaults:5) a +2 chain mail of willpower (50, 28, Vaults:5) a staff of air (50, 32, Vaults:5) a wand of flame (6) (53, 15, Vaults:5) a +0 vorpal mace Level 1 of the Crypt (0, 0, Crypt:1) a scroll of identify a +0 robe (1, -4, Crypt:1) a +3 halberd a +0 plate armour (5, -3, Crypt:1) a +0 giant club (7, -1, Crypt:1) a +0 hand axe (8, -4, Crypt:1) 13 bolts (8, -3, Crypt:1) a +0 morningstar (8, -1, Crypt:1) a +0 dagger a +0 robe (8, 0, Crypt:1) a +0 spear (9, -5, Crypt:1) a scroll of identify (9, -4, Crypt:1) 14 arrows a +2 broad axe of flaming (10, -7, Crypt:1) a +2 vorpal halberd a +0 chain mail (10, -5, Crypt:1) 22 arrows (10, -4, Crypt:1) a scroll of identify (10, -3, Crypt:1) a lightning rod (4/4) (11, -7, Crypt:1) a +0 trident a +0 leather armour (11, -1, Crypt:1) a +0 flail (12, -2, Crypt:1) a +0 morningstar 2 boomerangs (13, -4, Crypt:1) a +0 long sword a +0 plate armour (16, -28, Crypt:1) a +0 dagger a +0 robe (16, -17, Crypt:1) a +0 broad axe (16, -5, Crypt:1) a +0 club (19, 1, Crypt:1) a +0 dagger (20, -6, Crypt:1) a +0 giant club (22, -5, Crypt:1) a +0 club a +0 leather armour (24, -17, Crypt:1) a +0 club (27, -27, Crypt:1) a +0 plate armour (29, -16, Crypt:1) a +0 scale mail a +0 dagger (31, -8, Crypt:1) a +0 short sword (34, 3, Crypt:1) a +2 great mace of protection a +0 plate armour (38, -14, Crypt:1) a +0 chain mail a +0 flail (44, -3, Crypt:1) a +0 chain mail (47, -3, Crypt:1) a +0 dagger a +0 robe (52, -2, Crypt:1) a +1 ring mail of willpower Level 2 of the Crypt (0, 0, Crypt:2) a +0 falchion (1, -11, Crypt:2) a Trismegistus Codex (3, -12, Crypt:2) a scroll of identify (3, 0, Crypt:2) a +0 scale mail (5, -12, Crypt:2) 12 arrows (6, -13, Crypt:2) a +0 mace (6, 4, Crypt:2) a +0 robe a +0 dagger (7, 9, Crypt:2) 29 bolts (8, 18, Crypt:2) a +0 leather armour (15, 13, Crypt:2) a wand of paralysis (4) (16, 8, Crypt:2) a +0 robe a +0 dagger (17, 8, Crypt:2) a +1 vorpal great mace a +0 plate armour (18, -20, Crypt:2) 24 arrows (25, 4, Crypt:2) 3 scrolls of noise (31, -16, Crypt:2) a +0 ring mail (34, 4, Crypt:2) a Fen Folio (35, 23, Crypt:2) a +0 trident (39, -13, Crypt:2) a +0 robe a +0 dagger (39, -10, Crypt:2) 29 stones a scroll of identify (39, -6, Crypt:2) a +0 robe (41, 11, Crypt:2) a +2 vorpal scimitar (43, 10, Crypt:2) a +0 robe (45, 0, Crypt:2) a +0 plate armour a +0 great mace of pain a +3 war axe (45, 20, Crypt:2) 19 stones (46, 1, Crypt:2) a +0 chain mail a +2 vorpal great mace (46, 6, Crypt:2) a +0 robe (47, 15, Crypt:2) a lightning rod (4/4) (48, 4, Crypt:2) a +0 chain mail (still there?) a +0 morningstar (still there?) (49, 20, Crypt:2) a scroll of noise Level 3 of the Crypt (0, 0, Crypt:3) a +0 halberd of flaming (1, 0, Crypt:3) 16 stones (2, -27, Crypt:3) a +1 battleaxe a +0 plate armour (2, 2, Crypt:3) a +0 chain mail (4, -7, Crypt:3) a +0 halberd a +0 plate armour (5, -22, Crypt:3) a +0 dagger a +0 robe (6, -28, Crypt:3) a +2 broad axe a +0 plate armour (6, -27, Crypt:3) a +3 demon whip a +0 plate armour (6, -9, Crypt:3) a +1 vorpal hand axe a +1 dire flail of protection (11, -5, Crypt:3) a +0 mace (11, 2, Crypt:3) a +1 scimitar of electrocution (12, -17, Crypt:3) a +2 flail of protection (12, -6, Crypt:3) a +0 halberd (12, -5, Crypt:3) a +0 dagger a +0 robe (17, -29, Crypt:3) a +0 club (18, -32, Crypt:3) a +0 broad axe (19, -31, Crypt:3) 24 stones (19, -1, Crypt:3) a +0 morningstar (20, -32, Crypt:3) a staff of death a tin of tremorstones (2/2) (20, -4, Crypt:3) a +0 trident (20, -3, Crypt:3) a +0 scimitar (20, -1, Crypt:3) a +0 war axe (20, 11, Crypt:3) a +0 halberd a +0 flail (21, -32, Crypt:3) a box of beasts (21, 0, Crypt:3) a +0 robe a +0 dagger (21, 1, Crypt:3) a +2 robe of cold resistance a +0 dagger (21, 4, Crypt:3) a +4 trident (22, -31, Crypt:3) a +0 glaive (23, -1, Crypt:3) a +0 lajatang of venom (23, 18, Crypt:3) a +0 pair of gloves (28, -8, Crypt:3) a +0 robe a +0 dagger a +0 dire flail (29, -6, Crypt:3) a +0 battleaxe (30, 0, Crypt:3) a +3 trident of freezing (32, -7, Crypt:3) a +0 flail (33, -18, Crypt:3) a +0 long sword (34, -17, Crypt:3) a +0 dagger a +0 robe (38, -5, Crypt:3) a +0 halberd (39, -24, Crypt:3) a +0 halberd of draining a +0 plate armour (39, -22, Crypt:3) a +1 glaive a +0 chain mail a +0 great sword a +0 plate armour (39, -18, Crypt:3) a +1 antimagic long sword (39, 0, Crypt:3) a +0 whip (39, 1, Crypt:3) a +0 chain mail (39, 2, Crypt:3) a +5 bardiche of draining (40, -24, Crypt:3) a +0 chain mail Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 robe (4, 14, Tomb:1) a scroll of noise (8, 0, Tomb:1) a scroll of silence (15, -1, Tomb:1) a phial of floods (19, 9, Tomb:1) a +0 leather armour of cold resistance (28, 37, Tomb:1) 10 stones (36, 7, Tomb:1) a +0 robe (36, 34, Tomb:1) a +0 robe (38, 27, Tomb:1) a +3 vorpal battleaxe (still there?) a +0 chain mail (still there?) (41, 14, Tomb:1) a +0 mace (47, 14, Tomb:1) 22 arrows (50, 8, Tomb:1) a scroll of identify (50, 43, Tomb:1) a +0 cloak of preservation Level 2 of the Tomb of the Ancients (3, -5, Tomb:2) a +0 long sword (6, -5, Tomb:2) a +0 short sword (7, -5, Tomb:2) 3 silver boomerangs (7, 6, Tomb:2) a wand of flame (14) (9, -7, Tomb:2) a +0 mace (12, 21, Tomb:2) a scroll of identify (13, 14, Tomb:2) a wand of charming (4) (17, 9, Tomb:2) a +0 halberd a +2 battleaxe of draining a +0 chain mail (18, 7, Tomb:2) a +0 quarterstaff Level 3 of the Tomb of the Ancients (1, 17, Tomb:3) the +1 robe of Odwef {rElec rF+} rF: It protects you from fire. rElec: It insulates you from electricity. (2, 15, Tomb:3) 14 arrows (2, 18, Tomb:3) a scroll of silence (3, -6, Tomb:3) 17 sling bullets (5, 16, Tomb:3) 17 stones (5, 23, Tomb:3) a ring of poison resistance (6, 20, Tomb:3) 13 stones (6, 23, Tomb:3) the +3 robe "Feliapt" {rPois rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. (7, 4, Tomb:3) 12 stones (8, 4, Tomb:3) 2 poisoned darts (8, 23, Tomb:3) 21 stones (9, 25, Tomb:3) a potion of flight (10, 6, Tomb:3) a +0 war axe (10, 17, Tomb:3) a +0 pair of gloves (10, 24, Tomb:3) a box of beasts (11, 22, Tomb:3) a +0 trident (19, 7, Tomb:3) a +0 glaive (19, 8, Tomb:3) a +1 battleaxe a +0 chain mail (20, 1, Tomb:3) a +0 arbalest (20, 4, Tomb:3) a +2 scimitar (20, 5, Tomb:3) a +0 trident (20, 7, Tomb:3) a +0 long sword (20, 9, Tomb:3) a +0 trident (21, 4, Tomb:3) a +0 flail (21, 7, Tomb:3) a +0 flail (22, 3, Tomb:3) a +0 long sword (23, 10, Tomb:3) 27 arrows (27, -7, Tomb:3) a +0 hand crossbow (27, 22, Tomb:3) a +0 short sword (28, -4, Tomb:3) a +0 robe (28, 24, Tomb:3) a +0 chain mail (29, 23, Tomb:3) a +1 halberd of venom (29, 24, Tomb:3) a +1 rapier of electrocution (29, 25, Tomb:3) a +5 hand crossbow (30, 3, Tomb:3) a wand of charming (3) (30, 5, Tomb:3) a +0 dagger (30, 22, Tomb:3) a staff of air (30, 23, Tomb:3) a lightning rod (4/4) (31, 18, Tomb:3) a potion of degeneration (31, 19, Tomb:3) a +1 whip of electrocution (31, 20, Tomb:3) a ring of protection from fire (31, 21, Tomb:3) a lightning rod (4/4) (31, 22, Tomb:3) a +1 helmet of see invisible (31, 23, Tomb:3) a staff of air (32, 18, Tomb:3) a ring of magical power (32, 19, Tomb:3) a +1 pair of gloves of infusion (32, 20, Tomb:3) a staff of fire (32, 21, Tomb:3) the Compendium of Ashen Poisoning Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Spider Form Transmutation/Poison 3 yes d - Iron Shot Conjuration/Earth 6 yes (32, 22, Tomb:3) Gicipnib's Tome of Shifting Clay Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Petrify Transmutation/Earth 4 yes c - Shatter Earth 9 yes (33, 18, Tomb:3) a book of Callings (33, 19, Tomb:3) a +2 hand crossbow (33, 20, Tomb:3) a staff of earth (33, 21, Tomb:3) a book of the Sky (34, 17, Tomb:3) a +0 quarterstaff of draining (34, 19, Tomb:3) a +4 rapier of flaming (34, 20, Tomb:3) a +2 robe of willpower (35, 14, Tomb:3) 28 stones (35, 17, Tomb:3) a staff of poison (35, 18, Tomb:3) a staff of air (36, 16, Tomb:3) a +0 plate armour the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. It halves damage taken while paralysed, petrified or unconscious. (36, 17, Tomb:3) a Trismegistus Codex (36, 18, Tomb:3) a box of beasts the Vestibule of Hell (3, -10, Hell) a +0 morningstar (14, 10, Hell) a +0 mace (19, -22, Hell) a +2 demon whip (19, -9, Hell) a +3 scythe of venom (19, -7, Hell) a +2 demon trident of venom (19, -6, Hell) a +0 scythe of venom (21, -3, Hell) a +0 trident (21, -1, Hell) the horn of Geryon (22, -9, Hell) a +0 hand axe a +1 scythe of protection (22, -8, Hell) a +0 glaive (22, -5, Hell) a +1 vampiric halberd (22, 3, Hell) a +2 scythe of protection a +0 morningstar of pain (23, -10, Hell) a +0 long sword (23, -9, Hell) a +0 long sword of electrocution (23, -5, Hell) a +0 chain mail a +1 great mace a +1 scythe of venom (23, -2, Hell) a +0 chain mail a +0 great mace of flaming (23, -1, Hell) a +0 chain mail a +4 halberd of flaming a +2 scythe of venom (23, 0, Hell) a +0 chain mail a +0 halberd a +0 plate armour a +4 vorpal battleaxe (23, 3, Hell) a +0 chain mail a +0 battleaxe (24, -6, Hell) a +0 plate armour a +2 great mace of freezing (24, -4, Hell) a +0 battleaxe (25, -4, Hell) a +0 long sword (29, 3, Hell) a +0 chain mail a +4 great sword of pain (30, 1, Hell) a +1 vorpal scythe (30, 4, Hell) a +1 battleaxe of freezing Level 1 of the Iron City of Dis (3, -12, Dis:1) a +7 flail of protection (7, -11, Dis:1) a +0 chain mail (still there?) a +3 great sword (still there?) (8, -11, Dis:1) a +0 flail (9, -16, Dis:1) a +0 plate armour (still there?) a +0 great mace (still there?) (11, -16, Dis:1) a +0 flail Level 2 of the Iron City of Dis (0, 0, Dis:2) a +0 morningstar Level 3 of the Iron City of Dis (2, 0, Dis:3) a +0 plate armour a +0 battleaxe of draining (2, 3, Dis:3) a +0 chain mail a +3 great sword of freezing (14, -5, Dis:3) a +0 chain mail (still there?) a +2 battleaxe (still there?) Level 4 of the Iron City of Dis (3, -9, Dis:4) a +0 dire flail (5, -9, Dis:4) a +0 chain mail a +2 great mace of flaming (8, -9, Dis:4) a +0 lajatang (21, -10, Dis:4) a +3 great mace (still there?) a +0 plate armour (still there?) Level 5 of the Iron City of Dis (0, 0, Dis:5) a +0 chain mail a +2 battleaxe (4, -3, Dis:5) a +0 plate armour a +3 vorpal great sword Level 6 of the Iron City of Dis (2, 17, Dis:6) a +0 dire flail Level 7 of the Iron City of Dis (2, 14, Dis:7) a +0 dire flail (3, 6, Dis:7) a +0 great mace (4, -1, Dis:7) a +0 great mace of protection (4, 14, Dis:7) a +0 flail (5, -1, Dis:7) a +4 vorpal great mace (5, 0, Dis:7) a +0 morningstar (6, -11, Dis:7) a +0 morningstar (6, 7, Dis:7) a +0 great mace (7, -31, Dis:7) a +0 flail (7, -18, Dis:7) a +0 vorpal morningstar (7, -16, Dis:7) a +2 flail of protection (7, -11, Dis:7) a +2 great mace of protection (8, -31, Dis:7) a +0 morningstar (9, -31, Dis:7) a +0 morningstar (11, -7, Dis:7) a +0 great sword of draining (still there?) a +0 plate armour (still there?) (12, -9, Dis:7) a +0 giant spiked club (18, -20, Dis:7) a +1 vorpal great sword (still there?) a +0 plate armour (still there?) (18, -10, Dis:7) a +3 great sword of draining (still there?) a +1 chain mail of fire resistance (still there?) (18, -7, Dis:7) a +0 great sword (still there?) a +0 plate armour (still there?) (19, -7, Dis:7) a +0 giant club (unseen) (20, -14, Dis:7) a +1 vorpal great mace (still there?) a +0 plate armour (still there?) (21, -5, Dis:7) a +3 great mace of freezing (still there?) a +0 chain mail (still there?) (22, -11, Dis:7) a +2 battleaxe of draining (still there?) a +0 chain mail (still there?) (23, -10, Dis:7) a +1 great mace of flaming (still there?) a +0 plate armour (still there?) (24, -11, Dis:7) a +0 dire flail (unseen) (24, -7, Dis:7) a +3 vorpal great sword (still there?) a +0 chain mail (still there?) (30, -10, Dis:7) a +0 giant club (unseen) (39, -24, Dis:7) a +0 giant spiked club (42, -28, Dis:7) a +1 halberd of flaming (42, -27, Dis:7) a staff of cold (42, -26, Dis:7) a +2 morningstar of holy wrath (43, -28, Dis:7) a +4 ring of evasion (44, -28, Dis:7) a box of beasts (44, -27, Dis:7) an amulet of guardian spirit (44, -26, Dis:7) a staff of poison Level 1 of Gehenna (0, 0, Geh:1) a +1 great sword of flaming (still there?) a +1 great sword of flaming (still there?) Level 2 of Gehenna (0, 0, Geh:2) a +0 demon whip (unseen) (0, 5, Geh:2) a +0 demon whip (3, 2, Geh:2) a +0 great sword of flaming Level 3 of Gehenna (8, 5, Geh:3) a +0 demon whip Level 4 of Gehenna (0, 0, Geh:4) a +1 great sword of flaming (1, -2, Geh:4) a +2 demon whip of electrocution Level 5 of Gehenna (12, 5, Geh:5) a +1 demon whip of draining (15, 0, Geh:5) a +1 great sword of flaming Level 6 of Gehenna (0, 0, Geh:6) a +1 great sword of flaming a +1 demon whip of venom (0, 2, Geh:6) a +0 great sword of flaming Level 7 of Gehenna (0, 0, Geh:7) a +1 great sword of flaming (3, 36, Geh:7) a +2 antimagic demon whip (unseen) (5, 23, Geh:7) the Guide on Transmigration Spells Type Level Known a - Wereblood Transmutation 2 yes b - Petrify Transmutation/Earth 4 yes c - Irradiate Conjuration/Transmutation 5 yes (5, 26, Geh:7) a phial of floods (6, 22, Geh:7) a book of the Hunter (7, 24, Geh:7) a staff of conjuration (8, 26, Geh:7) a condenser vane (9, 24, Geh:7) a staff of conjuration (9, 26, Geh:7) a lightning rod (4/4) (11, 22, Geh:7) a piece from Xom's chessboard (15/15) (11, 45, Geh:7) a +1 demon whip of flaming (12, 17, Geh:7) a +2 demon whip of venom (12, 18, Geh:7) a +4 great sword of flaming a ring of protection from fire (12, 24, Geh:7) a staff of earth (14, 17, Geh:7) a +2 demon whip of venom (25, 48, Geh:7) a +0 demon whip (26, 18, Geh:7) a +2 demon whip of draining (36, 48, Geh:7) a +2 great sword of flaming Level 1 of Cocytus Level 2 of Cocytus Level 3 of Cocytus (0, 0, Coc:3) a +0 battleaxe of freezing Level 4 of Cocytus Level 5 of Cocytus Level 6 of Cocytus Level 7 of Cocytus (0, 5, Coc:7) a +6 ring of strength (0, 15, Coc:7) a +0 battleaxe of freezing (still there?) a +4 ring of evasion (still there?) (1, 10, Coc:7) a phial of floods (4, 9, Coc:7) the +2 quarterstaff of Circularity {pain, rPois Int+2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rPois: It protects you from poison. (4, 11, Coc:7) a tin of tremorstones (2/2) (5, 10, Coc:7) a staff of poison (27, 34, Coc:7) a +2 spectral quarterstaff (28, 35, Coc:7) a lightning rod (4/4) (29, 32, Coc:7) an amulet of the acrobat (32, 33, Coc:7) a staff of conjuration (34, 36, Coc:7) a +2 vorpal mace Level 1 of Tartarus Level 2 of Tartarus Level 3 of Tartarus (0, 0, Tar:3) a +2 scythe of protection Level 4 of Tartarus (0, 0, Tar:4) a +1 whip (2, -1, Tar:4) a +3 whip of venom (5, 1, Tar:4) 5 large rocks Level 5 of Tartarus (17, 15, Tar:5) 3 large rocks (unseen) (18, 13, Tar:5) a +3 whip Level 6 of Tartarus (2, 22, Tar:6) 5 large rocks (4, 20, Tar:6) a +2 scythe of freezing Level 7 of Tartarus (0, 0, Tar:7) a +1 rapier of venom (0, 1, Tar:7) a staff of air (0, 16, Tar:7) a +2 crystal plate armour (0, 17, Tar:7) a +3 glaive of venom (1, 0, Tar:7) a ring of protection from cold (1, 1, Tar:7) a book of the Senses (1, 16, Tar:7) a +1 spectral quarterstaff (2, 0, Tar:7) a staff of poison (2, 1, Tar:7) the Reference Book on the Arsonist Spells Type Level Known a - Scorch Fire 2 yes b - Inner Flame Hexes/Fire 3 yes c - Flame Wave Conjuration/Fire 4 yes (2, 11, Tar:7) 5 large rocks (2, 16, Tar:7) a +1 barding of flying (2, 17, Tar:7) a +2 scythe of protection (3, -17, Tar:7) the +10 war axe "Daixelop" {venom, rF+} It poisons the flesh of those it strikes. rF: It protects you from fire. (3, -16, Tar:7) Wygyxischugh's Compendium of the Rocks Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 yes b - Animate Armour Summoning/Earth 4 yes c - Petrify Transmutation/Earth 4 yes d - Shatter Earth 9 yes (3, 0, Tar:7) a staff of earth (3, 1, Tar:7) a staff of conjuration (4, -17, Tar:7) a staff of poison (4, -16, Tar:7) the ring of Muymm {Fire rElec Int-3 Dex+4 Stlth+} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (4, 0, Tar:7) the Guide on the Dusty Escort Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 yes b - Summon Mana Viper Hexes/Summoning 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 yes (4, 1, Tar:7) a ring of wizardry (4, 8, Tar:7) 4 large rocks (5, -17, Tar:7) the +4 hunting sling of the Magi {venom, rPois rC+++ MP+9 Str-2} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-2). rC: It renders you almost immune to cold. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (5, -16, Tar:7) a book of Flames (5, 6, Tar:7) 6 large rocks (6, -17, Tar:7) a +2 shortbow of freezing (6, -16, Tar:7) a +4 ring of evasion (6, 7, Tar:7) 4 large rocks (9, 5, Tar:7) 5 large rocks (10, 16, Tar:7) a +2 short sword of speed (10, 17, Tar:7) Nemm's Catalogue of Stolen Souls Spells Type Level Known a - Pain Necromancy 1 yes b - Dispel Undead Necromancy 4 yes c - Simulacrum Ice/Necromancy 6 yes (11, 16, Tar:7) a condenser vane (11, 17, Tar:7) a staff of air (18, -22, Tar:7) 8 large rocks (unseen) (18, -20, Tar:7) 5 large rocks (unseen) (19, -21, Tar:7) 9 large rocks (unseen) (26, 5, Tar:7) 4 large rocks (32, 14, Tar:7) the +0 pair of gloves "Lexint" {rPois rN+ Int+6} Int: It affects your intelligence (+6). rPois: It protects you from poison. rN: It protects you from negative energy. (32, 15, Tar:7) a +1 chain mail of poison resistance (32, 16, Tar:7) a staff of fire (33, 14, Tar:7) a +2 robe of the Archmagi (33, 16, Tar:7) a staff of death (36, 7, Tar:7) a +2 whip of venom (38, 8, Tar:7) a +1 demon whip (still there?) a +1 demon whip of venom (still there?) (41, 13, Tar:7) 2 large rocks (43, 16, Tar:7) a staff of earth (44, 16, Tar:7) a +1 trident of flaming (45, 16, Tar:7) a +7 vorpal shortbow (46, 16, Tar:7) a +1 rapier of speed (47, 16, Tar:7) a staff of cold (48, 16, Tar:7) a tin of tremorstones (2/2) (50, 12, Tar:7) a +1 whip of freezing Level 1 of the Realm of Zot (6, -18, Zot:1) a +0 trident (7, -20, Zot:1) +0 gold dragon scales (12, -39, Zot:1) 12 arrows (14, -28, Zot:1) a +0 scimitar (15, -30, Zot:1) a +0 short sword (15, -9, Zot:1) +0 ice dragon scales (16, -30, Zot:1) a +0 scimitar (16, -29, Zot:1) a +0 glaive (17, -31, Zot:1) a +0 halberd (17, -16, Zot:1) a +0 cloak (18, -33, Zot:1) a +2 cloak a +0 dagger (18, -31, Zot:1) a +0 war axe (18, -18, Zot:1) a +0 cloak a +0 cloak (18, -17, Zot:1) +0 ice dragon scales (23, -1, Zot:1) a +1 cloak (27, -27, Zot:1) a +0 broad axe of flaming (27, -11, Zot:1) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (28, -10, Zot:1) a ring of wizardry (29, -29, Zot:1) a +0 scimitar of freezing (29, -27, Zot:1) a +1 broad axe of flaming (29, -13, Zot:1) a +4 great mace of protection (29, -11, Zot:1) 4 gold pieces (30, -12, Zot:1) a box of beasts (31, -19, Zot:1) a +0 glaive (33, 0, Zot:1) a +0 cloak (34, 0, Zot:1) a +0 cloak a +0 cloak (35, -22, Zot:1) a +0 mace (36, -2, Zot:1) a +0 mace (37, -19, Zot:1) a +0 mace (37, -4, Zot:1) +0 fire dragon scales (38, -11, Zot:1) a +0 flail (38, -4, Zot:1) +0 fire dragon scales (39, -13, Zot:1) +0 ice dragon scales (40, -12, Zot:1) a +0 cloak (40, -10, Zot:1) a +2 broad axe of flaming (42, -42, Zot:1) 13 stones (42, 17, Zot:1) a wand of flame (12) (48, 7, Zot:1) a +0 cloak (49, -37, Zot:1) a +0 robe (51, -11, Zot:1) a phial of floods (55, -7, Zot:1) 21 stones (57, 5, Zot:1) a +0 halberd (58, -17, Zot:1) a +0 mace Level 2 of the Realm of Zot (0, 0, Zot:2) a +0 scimitar (0, 8, Zot:2) 22 sling bullets (1, 15, Zot:2) a scroll of identify (6, -6, Zot:2) a +2 cloak (7, -6, Zot:2) a +0 glaive (7, -1, Zot:2) a ring of magical power (7, 21, Zot:2) a scroll of identify (8, -6, Zot:2) a +0 scimitar (14, 43, Zot:2) 22 sling bullets (23, 19, Zot:2) 22 stones (30, 4, Zot:2) a +6 ring of intelligence (46, 12, Zot:2) a potion of degeneration (46, 14, Zot:2) a wand of paralysis (4) (53, -8, Zot:2) a +0 flail (54, -6, Zot:2) a +0 long sword (54, -5, Zot:2) a +0 cloak (56, -6, Zot:2) a +0 cloak a +0 dagger (56, -4, Zot:2) a +0 flail (56, 45, Zot:2) a lightning rod (4/4) (57, -5, Zot:2) a +2 antimagic halberd (58, -5, Zot:2) a +0 war axe (58, -4, Zot:2) a +0 cloak a +0 rapier (59, -8, Zot:2) a +0 broad axe (59, -7, Zot:2) a +0 cloak a +0 long sword (60, 37, Zot:2) 2 potions of attraction Level 3 of the Realm of Zot (0, 0, Zot:3) 19 stones (8, 12, Zot:3) a +0 flail (8, 13, Zot:3) a +0 long sword (8, 14, Zot:3) a +0 long sword (9, 13, Zot:3) a +0 hand axe a +0 long sword (9, 14, Zot:3) a +0 flail (9, 16, Zot:3) a +0 cloak (9, 17, Zot:3) a +1 rapier of venom a +0 cloak (16, 25, Zot:3) 16 arrows (17, -19, Zot:3) a +0 short sword a +0 cloak (17, 8, Zot:3) a +0 hand axe (18, -10, Zot:3) a +0 ring mail (18, 8, Zot:3) a +0 robe (18, 9, Zot:3) 9 arrows (19, -20, Zot:3) a +0 battleaxe (20, 1, Zot:3) a +0 great sword of flaming a +0 mace (21, 5, Zot:3) +0 fire dragon scales (22, -20, Zot:3) a +1 long sword of electrocution (22, -19, Zot:3) a +2 vorpal dire flail a +0 long sword (22, 1, Zot:3) a +0 war axe a +12 club of electrocution (22, 2, Zot:3) a +2 great sword of flaming a +0 halberd (22, 4, Zot:3) a +0 chain mail a +0 rapier (23, 2, Zot:3) a +0 great sword of flaming a +3 battleaxe of freezing a +0 vorpal trident (23, 4, Zot:3) a +0 scimitar (24, -11, Zot:3) a +0 great sword a +0 short sword (24, 3, Zot:3) a +2 battleaxe of freezing a +1 great sword of flaming (25, -2, Zot:3) a +0 scale mail (26, -13, Zot:3) a +0 scimitar (26, -11, Zot:3) 5 large rocks (26, -3, Zot:3) a +0 dagger (26, 14, Zot:3) 33 stones (26, 16, Zot:3) 22 stones (26, 17, Zot:3) a book of Weapons (27, -19, Zot:3) a +0 chain mail (27, 35, Zot:3) a +2 vampiric demon trident (28, -11, Zot:3) a +11 club of venom (28, -3, Zot:3) a +0 dagger (28, -2, Zot:3) a +0 rapier (28, 14, Zot:3) 5 boomerangs (28, 16, Zot:3) a piece from Xom's chessboard (15/15) (29, -2, Zot:3) a +0 plate armour (34, 6, Zot:3) 17 stones (36, -20, Zot:3) a +0 long sword (36, -19, Zot:3) a +3 scimitar (36, 5, Zot:3) a +2 vorpal scimitar (36, 6, Zot:3) a +2 robe of the Archmagi (36, 9, Zot:3) 20 stones (37, -20, Zot:3) a +0 war axe (37, 6, Zot:3) 13 stones (39, -20, Zot:3) a +0 dagger a +0 cloak (39, -19, Zot:3) a +0 halberd of venom (39, 34, Zot:3) 13 stones (41, -7, Zot:3) a +0 war axe (41, 22, Zot:3) a +2 mace of protection (42, 5, Zot:3) a +0 flail a scroll of identify (43, 32, Zot:3) a +0 war axe (44, 20, Zot:3) a potion of attraction (44, 32, Zot:3) a +2 bardiche of venom a +0 cloak a +0 dagger a +0 cloak (45, 31, Zot:3) a +0 dagger a +2 cloak of poison resistance (46, 30, Zot:3) a +0 glaive (51, 24, Zot:3) a lightning rod (4/4) (55, 2, Zot:3) a +0 dire flail (55, 3, Zot:3) the +7 glaive "Death Rattle" {venom, *Slow rElec rCorr Str+3} It poisons the flesh of those it strikes. Str: It affects your strength (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Level 4 of the Realm of Zot (0, 0, Zot:4) a +1 spear of venom (6, 0, Zot:4) a +0 cloak (6, 1, Zot:4) a +0 vorpal long sword a +0 cloak a +0 short sword a +0 long sword (6, 38, Zot:4) a +0 ring mail (9, 32, Zot:4) 11 bolts (10, 17, Zot:4) 17 stones (11, 13, Zot:4) a +0 battleaxe (12, 47, Zot:4) a +0 pair of gloves (22, 52, Zot:4) 28 stones (22, 56, Zot:4) +0 acid dragon scales (26, 56, Zot:4) a scroll of identify (27, 16, Zot:4) 19 stones (31, 8, Zot:4) a +0 trident (33, 53, Zot:4) 25 bolts (41, 56, Zot:4) a +1 pair of gloves (43, 53, Zot:4) a +0 cloak a +0 whip a +0 cloak (43, 54, Zot:4) a +1 cloak a +0 whip (43, 55, Zot:4) a +0 flail (46, 18, Zot:4) a book of the Warp (49, 50, Zot:4) +0 gold dragon scales (53, 26, Zot:4) a +1 vorpal quarterstaff (54, 22, Zot:4) a ring of wizardry (56, 41, Zot:4) quicksilver dragon scales (61, 10, Zot:4) a ring of see invisible (63, 10, Zot:4) a +0 club Level 5 of the Realm of Zot (0, 0, Zot:5) 25 arrows (2, -8, Zot:5) a +0 halberd of flaming (3, 8, Zot:5) 18 stones (5, -14, Zot:5) +0 gold dragon scales (7, -15, Zot:5) a +2 hat (12, -27, Zot:5) a +0 great sword (12, 5, Zot:5) a +0 war axe (12, 6, Zot:5) quicksilver dragon scales (15, -29, Zot:5) a +0 cloak a +0 long sword (15, -20, Zot:5) a potion of attraction (16, 6, Zot:5) a +10 antimagic club (17, -32, Zot:5) a +0 hand axe (17, -31, Zot:5) a +0 mace (18, -32, Zot:5) a +0 short sword (21, -24, Zot:5) a +12 vorpal club (still there?) a +12 club of electrocution (still there?) (21, 3, Zot:5) a +9 vorpal club (26, 12, Zot:5) a +0 plate armour (36, -11, Zot:5) a +11 vorpal club (41, 16, Zot:5) a scroll of vulnerability (48, -28, Zot:5) a scroll of vulnerability (52, -28, Zot:5) a +0 battleaxe (53, -29, Zot:5) a +0 long sword (53, -27, Zot:5) a +0 battleaxe (53, -26, Zot:5) a +0 dire flail (53, -16, Zot:5) a +0 plate armour (53, -5, Zot:5) an amulet of reflection Level 1 of the Depths (17, -7, Depths:1) 20 stones (18, 24, Depths:1) a +0 dire flail a +0 dire flail (18, 27, Depths:1) a +0 leather armour (18, 29, Depths:1) a +0 robe (20, 1, Depths:1) a +0 plate armour (still there?) a +1 scimitar (still there?) (20, 9, Depths:1) a +0 chain mail a +0 war axe (20, 22, Depths:1) a +0 buckler a +0 robe a +5 vampiric demon whip 11 stones (20, 23, Depths:1) a +0 plate armour a +2 war axe of flaming (20, 25, Depths:1) a +0 great mace a +0 dire flail (21, 0, Depths:1) a +0 chain mail (still there?) a +0 long sword of flaming (still there?) (21, 6, Depths:1) 3 large rocks (21, 8, Depths:1) 20 bolts (21, 22, Depths:1) a +1 battleaxe of freezing (21, 23, Depths:1) a +0 dire flail a +0 dire flail a +1 great sword of flaming a scroll of identify (21, 24, Depths:1) a +0 dire flail a +0 dire flail (21, 25, Depths:1) a +0 animal skin a +0 rapier (23, 3, Depths:1) +0 ice dragon scales (24, 17, Depths:1) a +0 dire flail a +1 dire flail of protection (24, 21, Depths:1) a +0 robe (24, 22, Depths:1) a +0 troll leather armour a +0 battleaxe of freezing (24, 34, Depths:1) a +0 flail (25, 17, Depths:1) a +0 chain mail a +0 long sword (25, 24, Depths:1) a +0 buckler (26, -1, Depths:1) a +0 troll leather armour (26, 25, Depths:1) a +0 troll leather armour (27, -6, Depths:1) the +2 ring mail of Precision Catastrophes {rC- rN+ Int+2} Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. (27, -4, Depths:1) +0 fire dragon scales (27, 21, Depths:1) a +0 battleaxe of freezing (27, 23, Depths:1) 20 stones (28, 16, Depths:1) the +1 robe of Parlour Games {+Blink rPois Will++ Str-2} Str: It affects your strength (-2). rPois: It protects you from poison. +Blink: It lets you blink. Will: It greatly increases your willpower. (29, 13, Depths:1) a +0 dire flail a +0 great mace (30, 20, Depths:1) a +0 plate armour (31, 4, Depths:1) a +0 animal skin a +0 broad axe (31, 10, Depths:1) a +0 troll leather armour (54, 5, Depths:1) 16 stones (60, 7, Depths:1) a +0 dagger (62, 0, Depths:1) 22 bolts Level 2 of the Depths [Shop] Biheumeh's Weapon Shoppe the +5 dagger "Qomut" {holy, Will+} (741 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Will: It increases your willpower. 14 bolts (50 gold) the +6 lajatang of Subterfuge {vorpal, Fly rElec Will+++ Str-5} (1247 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-5). rElec: It insulates you from electricity. Fly: It grants you flight. Will: It greatly increases your willpower. a +4 war axe of flaming (509 gold) 6 atropa-tipped darts (64 gold) a +1 vorpal morningstar (234 gold) a +2 vorpal scimitar (324 gold) a +3 morningstar of draining (435 gold) [Shop] Qucetog's Assorted Antiques the +1 battleaxe of the Dancing Mosquito {venom, rF+ rN+} (1302 gold) It poisons the flesh of those it strikes. rF: It protects you from fire. rN: It protects you from negative energy. a phial of floods (1680 gold) a +2 short sword of flaming (730 gold) a wand of mindburst (8) (504 gold) the +8 halberd "Xyjemag" {flame, rPois rCorr} (2688 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 vorpal fustibalus (1029 gold) a scroll of identify (84 gold) a scroll of magic mapping (147 gold) [Shop] Nideluv's Antique Weapon Shop the +7 dagger of the Battered Scars {vorpal, rCorr} (1771 gold) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. a +4 morningstar of venom (938 gold) a +0 battleaxe of freezing (479 gold) a +0 great sword of electrocution (637 gold) a +2 mace of protection (546 gold) a +4 shortbow of flaming (959 gold) a +4 longbow of flaming (1053 gold) a +0 dagger of venom (154 gold) the +0 flail of Corruption {vamp, Stlth+} (710 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Stlth: It makes you more stealthy. [Shop] Mevomug's Antique Weapon Shoppe a +2 dagger of venom (518 gold) a +3 short sword of speed (936 gold) a +4 long sword of holy wrath (1018 gold) a +1 halberd of freezing (511 gold) the +1 morningstar of the Unseen Realm {venom, rPois Str-2 Int+4} (907 gold) It poisons the flesh of those it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+4). rPois: It protects you from poison. the +5 trident "Voywn" {vorpal, rC- Str+5 Int+4} (1767 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. the +2 mace of Hubris {speed, Contam rC+++ rN+ Stlth+} (2246 gold) Attacks with this weapon are significantly faster. rC: It renders you almost immune to cold. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. a +1 war axe of distortion (565 gold) a +2 scythe of protection (561 gold) a +1 mace of protection (381 gold) [Shop] Ischu's Antique Weapon Shoppe a +3 short sword of flaming (1030 gold) the +11 plutonium sword {Contam Stlth-} (4600 gold) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +6 hand axe of the Goat {antimagic, rC++ Will+} (3178 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It greatly protects you from cold. Will: It increases your willpower. a +2 flail of protection (745 gold) the +2 shortbow of Xieqan Cismi {venom, Will+ Str+6 Stlth+} (1913 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+6). Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 trident of flaming (381 gold) a +5 trident of holy wrath (1531 gold) [Shop] Qukiev's Antique Weapon Boutique a +1 falchion of holy wrath (434 gold) a +1 vorpal broad axe (455 gold) a +2 spear of freezing (609 gold) a +3 hand axe of freezing (784 gold) a +2 vampiric long sword (787 gold) the +8 battleaxe of Tolaruq {elec, rC+ rN+ Int+3} (2824 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). rC: It protects you from cold. rN: It protects you from negative energy. a +3 trident of venom (742 gold) a +1 vorpal war axe (427 gold) [Shop] Ziog Rya's Assorted Antiques the +6 war axe "Xemiuz" {vorpal, Str+8 Dex-3 Stlth+} (1443 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+8). Dex: It affects your dexterity (-3). Stlth: It makes you more stealthy. the +3 robe of Midwinter {-Tele Will+++ Int-3 SInv} (681 gold) Int: It affects your intelligence (-3). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Will: It greatly increases your willpower. the +8 spear "Hefitium" {flame, rElec rPois rF+ Int-5} (1562 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-5). rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. the +7 chain mail of the Stone Wall {Harm *Corrode Str+6} (1391 gold) Str: It affects your strength (+6). *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. a scroll of identify (52 gold) a +3 leather armour of fire resistance (624 gold) [Shop] Nadeg's General Store a tin of tremorstones (2/2) (800 gold) 21 stones (42 gold) 13 stones (26 gold) a +1 robe of willpower (254 gold) a phantom mirror (800 gold) the +2 pair of gloves "Yneunag" {Harm rCorr Int-2 SInv} (542 gold) Int: It affects your intelligence (-2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +1 spear of freezing (248 gold) a lightning rod (4/4) (600 gold) [Shop] Let Exzo's Weapon Shop a +1 vampiric great sword (530 gold) 13 stones (26 gold) a +1 lajatang of distortion (890 gold) 20 stones (40 gold) the +10 long sword "Arphep" {holy, rN+} (1350 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. a +1 hand axe of freezing (248 gold) the +3 rapier of Corporal Punishment {pain, rElec rC+ Str+3 Int+2} (1130 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). Int: It affects your intelligence (+2). rC: It protects you from cold. rElec: It insulates you from electricity. 30 sling bullets (300 gold) the +10 zealot's sword {holy, *Rage rN+ EV+3} (2108 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 fustibalus of flaming (780 gold) [Shop] Woyst's Assorted Antiques a condenser vane (1600 gold) a phial of floods (1600 gold) a scroll of torment (300 gold) a +2 pair of boots of rampaging (860 gold) a potion of curing (120 gold) a scroll of brand weapon (800 gold) a +2 robe of cold resistance (708 gold) a wand of polymorph (8) (400 gold) a scroll of fog (80 gold) 3 scrolls of identify (240 gold) a lightning rod (4/4) (1200 gold) a +2 helmet of see invisible (860 gold) [Shop] Litox's Weapon Shop the +5 spear of Duty {vamp, rElec rN+ rCorr} (1156 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +1 dagger of draining (212 gold) the +4 broad axe of the Snake Pit {freeze, rElec Str-2 Dex+3} (866 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. 6 boomerangs of dispersal (180 gold) the +7 battleaxe of Doors {venom, Dex+2} (1080 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). 18 stones (36 gold) 24 bolts (96 gold) a +3 hunting sling of flaming (394 gold) [Shop] Ogocos's Antique Weapon Emporium a +2 war axe of draining (933 gold) a +6 spear of pain (2014 gold) a +2 vorpal quarterstaff (918 gold) a +1 rapier of venom (601 gold) a +0 flail of protection (316 gold) a +0 morningstar of draining (469 gold) the +5 triple sword "Kymigh" {holy, Stlth+} (2692 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Stlth: It makes you more stealthy. [Shop] Abaikui's Antique Weapon Emporium a +2 hand axe of venom (468 gold) the +11 dagger "Wipnui" {vorpal, rC+ Str+7} (2601 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+7). rC: It protects you from cold. a +2 triple crossbow (660 gold) a +1 hand axe of flaming (372 gold) a +4 vorpal arbalest (861 gold) a +2 hand crossbow of flaming (549 gold) the +8 hand crossbow of the Disturbing Cities {freeze, rC+ Will+ Str+4 Dex+2 Stlth+} (2439 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rC: It protects you from cold. Will: It increases your willpower. Stlth: It makes you more stealthy. a +3 hand crossbow of flaming (699 gold) [Shop] Guaqeap's Weapon Shop 28 stones (53 gold) the +4 hunting sling of the Crushed Friars {venom, *Corrode Str+6 Dex+8} (999 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+6). Dex: It affects your dexterity (+8). *Corrode: It may corrode you when you take damage. a +6 flail of protection (687 gold) the +3 trident "Beetlebane" {antimagic, SInv} (697 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. SInv: It lets you see invisible. a +2 antimagic halberd (456 gold) a +1 glaive of protection (281 gold) a +0 whip of venom (95 gold) the +10 great sword of Plunder {drain, rPois Str+2 Int+6} (1704 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+6). rPois: It protects you from poison. a +0 falchion of holy wrath (140 gold) [Shop] Gar Fom's Distillery a potion of degeneration (17 gold) 2 potions of degeneration (34 gold) [Shop] Asatum's Weapon Shop 16 stones (20 gold) a +4 scimitar of flaming (379 gold) a +3 rapier of venom (283 gold) a +2 dagger of venom (187 gold) the +8 mace "Zauwoos" {vorpal, rElec rC+} (851 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. rElec: It insulates you from electricity. a +3 hand crossbow of freezing (302 gold) a +1 vorpal hand crossbow (158 gold) 17 stones (22 gold) the +11 great sword "Transmigrator" {drain, Drain rElec Str-4 Int+10} (1140 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-4). Int: It affects your intelligence (+10). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. a +0 quarterstaff of pain (156 gold) [Shop] Xiuxalu's Assorted Antiques a potion of lignification (90 gold) a wand of mindburst (7) (330 gold) a scroll of enchant armour (225 gold) a scroll of identify (60 gold) the +8 hunting sling of True Grit {vorpal, Int+5 Stlth+} (1875 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Stlth: It makes you more stealthy. a scroll of identify (60 gold) a scroll of identify (60 gold) a box of beasts (1200 gold) [Shop] Ecan's Assorted Antiques a +0 chain mail of willpower (540 gold) a +2 quarterstaff of speed (1128 gold) a phantom mirror (1880 gold) a potion of degeneration (47 gold) a wand of mindburst (9) (611 gold) a scroll of identify (94 gold) a condenser vane (1880 gold) a ring of protection from fire (1175 gold) a +1 hunting sling of freezing (455 gold) the +2 dagger "Canihuc" {elec, Fly Str+4 Int+3} (1823 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Int: It affects your intelligence (+3). Fly: It grants you flight. [Shop] Zepeegi's Antique Weapon Shop a +0 spear of venom (112 gold) a +2 war axe of flaming (366 gold) the +11 mace "Uhefi" {drain, *Rage Int+3 Dex+4} (1600 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). *Rage: It berserks you when you make melee attacks (+20% chance). a +1 arbalest of flaming (302 gold) a +4 rapier of protection (536 gold) a +1 vorpal hunting sling (184 gold) the +3 great sword of the Well-Known Mouths {freeze, +Blink rC- Int+4} (842 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. +Blink: It lets you blink. the +3 mace "Tetripp" {holy, Int+4 Stlth+} (772 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). Stlth: It makes you more stealthy. the +10 broad axe of the Thieving Stoat {pain, rPois Int+5 Dex+9} (2008 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+9). rPois: It protects you from poison. a +3 executioner's axe of draining (700 gold) a +2 flail of holy wrath (366 gold) (0, 0, Depths:2) a +0 ring mail (1, 35, Depths:2) a +3 war axe a +0 ring mail a +0 buckler (1, 37, Depths:2) a +2 vorpal dire flail a +0 dire flail (2, 41, Depths:2) the +0 chain mail of Jigsaw {-Cast Rampage +Blink} +Blink: It lets you blink. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. (3, 4, Depths:2) a +0 robe a +0 dagger (4, 5, Depths:2) a +0 robe a +1 demon trident of freezing (6, 20, Depths:2) 13 sling bullets (7, 25, Depths:2) a +1 great sword of flaming (8, 23, Depths:2) a potion of berserk rage (9, 32, Depths:2) a +0 spear (10, 32, Depths:2) a ring of wizardry (10, 33, Depths:2) a +9 demon blade of flaming (10, 34, Depths:2) a wand of iceblast (168) a phantom mirror 6 scrolls of magic mapping 9 scrolls of fear (10, 35, Depths:2) the +6 great sword of protoss039's Death {vamp, *Corrode rElec rF+ Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (10, 36, Depths:2) the +2 pair of boots "Rolygariu" {Dex+10} Dex: It affects your dexterity (+10). the +5 pair of boots of Qorajy {Int+4} Int: It affects your intelligence (+4). the +4 pair of boots of the Candlemaker {rC+ Int+4 Dex+6} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rC: It protects you from cold. the +0 pair of boots of the Equinox {rF+ MP+9 Int+2} Int: It affects your intelligence (+2). rF: It protects you from fire. MP: It affects your magic capacity (+9). the +0 pair of boots "Leloz" {+Inv rC- Str+7} Str: It affects your strength (+7). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. the +1 pair of boots of Winter {Int+6} Int: It affects your intelligence (+6). the +0 pair of boots "Kayrrixt" {Str+8} Str: It affects your strength (+8). the +2 pair of boots "Vycokliwn" {rF++ rCorr Dex+4 Stlth-} Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the -1 pair of boots "Aparex" {Drain rC+ MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. the +0 pair of boots of Mumblety Peg {+Inv rElec rCorr Stlth-} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (11, 32, Depths:2) 9 potions of lignification 10 potions of flight 10 scrolls of enchant weapon (11, 33, Depths:2) the +2 leather armour of Weirdness {*Corrode rN++ Regen+ SInv} rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (11, 36, Depths:2) the +2 cloak of Evolution {Rampage Dex+2} Dex: It affects your dexterity (+2). Rampage: It bestows one free step when moving towards enemies. the +0 cloak of the Other World {Contam Rampage rCorr Str+5} Str: It affects your strength (+5). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} It may blind those who miss an attack against the wearer in melee combat. EV: It affects your evasion (+4). Stlth: It makes you much less stealthy. the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. the -2 cloak "Saixok" {rElec Int+4 SInv Stlth-} Int: It affects your intelligence (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you less stealthy. (12, 33, Depths:2) the +2 dagger of a Hundred Spines {venom, rElec Str+4 Int+9 Stlth-} It poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+9). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (12, 34, Depths:2) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). the +1 robe of Vines {NoPotionHeal Regen++++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. the +7 Kryia's mail coat {PotionHeal*2 rC+} Potions are twice as effective at healing its wearer. rC: It protects you from cold. the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. the +14 pearl dragon scales of Gozag's Wrath {rN+ Int+3} Int: It affects your intelligence (+3). rN: It protects you from negative energy. the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. the +0 faerie dragon scales {Will+ rCorr Str+8 Dex-2 Stlth+} Str: It affects your strength (+8). Dex: It affects your dexterity (-2). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. the +1 helmet of Okawaru's Grace {rF++ Will+} rF: It greatly protects you from fire. Will: It increases your willpower. the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (12, 35, Depths:2) the +7 Throatcutter {drain, coup de grace} A truly terrible weapon, it drains the life of any living foe it strikes. It may instantly kill foes which have little health. the +8 Vampire's Tooth {vamp} It occasionally heals its wielder for the full amount of damage dealt when it wounds a living foe. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +6 arbalest "Damnation" {damnation} Any ammunition fired from it explodes in a burst of damnation on striking a foe, dealing damage which bypasses armour. the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. the +8 autumn katana {vorpal, manifold assault} It sometimes launches melee attacks against multiple visible enemies. the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +8 woodcutter's axe {vorpal} It inflicts extra damage upon your enemies. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +12 demon trident of the Evil Eye {drain, rElec rN+} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rN: It protects you from negative energy. the +9 triple sword "Cesaew" {vorpal, Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). the +4 staff of Dispater It can be evoked to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. the +1 eveningstar of Leet Roqe {drain, rC+ MP-9 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. the +7 sceptre of Asmodeus It can be evoked to summon fiery demons, with success rate depending on Evocations skill. Those summoned this way will remain friendly only for a limited time. the +6 sword of Cerebov {flame} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It temporarily reduces the fire resistance of those it strikes. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (12, 36, Depths:2) the +5 tower shield of Sor Ley {rC+ Regen+ Int+6 SInv} Int: It affects your intelligence (+6). rC: It protects you from cold. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. the +2 tower shield "Ruontob" {Regen+ Int+8} Int: It affects your intelligence (+8). Regen: It increases your rate of health regeneration. the +3 warlock's mirror {reflect} It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. the +1 tower shield of Gluttony {rC+++ MP+9 Str-4 Stlth-} Str: It affects your strength (-4). rC: It renders you almost immune to cold. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (13, 34, Depths:2) the amulet of Tapnah {Faith Rampage *Slow +Inv Stlth+} [amulet of faith] It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. *Slow: It may slow you when you take damage. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. the amulet "Lacainoi" {Acrobat -Cast Str+3 Dex+6} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+3). Dex: It affects your dexterity (+6). -Cast: It prevents spellcasting. the ring of Qazlal's Wrath {Str+6 Dex+6} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+6). the ring of the Villain {*Slow rN+ Will+ AC+4 Str+2} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+2). rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Will: It increases your willpower. the ring of Gyarub {rC+ AC+4} [ring of protection] AC: It affects your AC (+4). rC: It protects you from cold. the amulet of Wurumugu {Spirit Harm Rampage rElec Str+3} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+3). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. the ring "Tizxan" {Ice rCorr MP+9 Int-3 SInv} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (-3). rF: It makes you vulnerable to fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the ring of the Tempest {rF+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. the ring "Deqa" {*Slow AC+4 Str+8 Int+5 Stlth+} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+8). Int: It affects your intelligence (+5). *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. the ring of Xueroko {Str+3 Slay+4} [ring of slaying] Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Moefidd" {EV+4 Int+3} [ring of evasion] EV: It affects your evasion (+4). Int: It affects your intelligence (+3). the ring "Pelent" {Will+ Dex+4} [ring of willpower] Dex: It affects your dexterity (+4). Will: It increases your willpower. the ring "Cirghicu" {rPois Int+3} [ring of poison resistance] Int: It affects your intelligence (+3). rPois: It protects you from poison. the ring "Lauzuhur" {Str+2 SInv} [ring of see invisible] Str: It affects your strength (+2). SInv: It lets you see invisible. the ring "Esainosua" {rPois rCorr Int+3} [ring of resist corrosion] Int: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the amulet "Afinyitz" {RegenMP *Corrode rC+ Str-2 Dex+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (-2). Dex: It affects your dexterity (+4). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. the ring "Jotorubb" {rElec Str+6} [ring of strength] Str: It affects your strength (+6). rElec: It insulates you from electricity. the ring of Balance {rN++ rCorr EV+4 Dex-5} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (-5). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring "Qouveicw" {rPois rC+ Str+3 Dex-5 SInv} [ring of poison resistance] Str: It affects your strength (+3). Dex: It affects your dexterity (-5). rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. the ring "Macad" {rF+ AC+4 Slay+4 Stlth-} [ring of protection] AC: It affects your AC (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. Stlth: It makes you less stealthy. the ring of the Sharp Banana {rPois rCorr Dex+2} [ring of poison resistance] Dex: It affects your dexterity (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the amulet of Past Mistakes {Faith rElec rN+++ Regen+ Int-3} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Regen: It increases your rate of health regeneration. the ring of Heidudgh {rElec Will+ AC+4 Dex+4} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Will: It increases your willpower. the ring "Jybeo" {Will+ Int+7} [ring of willpower] Int: It affects your intelligence (+7). Will: It increases your willpower. the amulet "Daebesoy" {Spirit Int+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+4). (13, 35, Depths:2) the amulet "Loac" {Reflect rElec rN+ Str-4 Int+10 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (-4). Int: It affects your intelligence (+10). rElec: It insulates you from electricity. rN: It protects you from negative energy. SH: It affects your SH (+5). the ring "Vefy" {Contam rN+ Int+6 Dex+4 Stlth+} [ring of positive energy] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. the ring of Yghos {rPois rN++ Str+5} [ring of poison resistance] Str: It affects your strength (+5). rPois: It protects you from poison. rN: It greatly protects you from negative energy. the ring "Tyfidgh" {rF+ Str+6 Int+5 SInv} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+5). rF: It protects you from fire. SInv: It lets you see invisible. the amulet "Vulotoqa" {Acrobat rCorr Stlth+} [amulet of the acrobat] It increases your evasion while moving and waiting. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the ring of Jumuamis {rElec rC++ rN+ rCorr} [ring of positive energy] rC: It greatly protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring "Sufaroot" {rElec Dex+2 Slay+4} [ring of slaying] Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. the ring of Qoxtus {rF++ MP+9 Str+4 Dex-3 Stlth+} [ring of magical power] Str: It affects your strength (+4). Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. the ring "Pagirie" {rElec Int+6 Dex+4 SInv} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. the ring "Dolos" {rF+ rN+ Will+ Stlth+} [ring of positive energy] rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you more stealthy. the ring of the Scorching Traitor {Wiz Will+ Dex+4 SInv} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. Will: It increases your willpower. the amulet of Xumaesmema {rF++ Regen+ rCorr Int+4 Slay-6} [amulet of regeneration] Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It greatly protects you from fire. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the ring "Qas Guu" {Wiz rF+ Int+7 Slay+2} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+7). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. the ring of Departure {rCorr EV+4 Str+6 Int-2} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+6). Int: It affects your intelligence (-2). rCorr: It protects you from acid and corrosion. the ring "Lumirch" {rElec Will+ rCorr Slay+3 SInv} [ring of see invisible] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the ring "Nirriow" {rPois rF+ rC+ Str+4 Dex+2} [ring of protection from cold] Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the ring of the Camelopard {rElec rC++ Str+6 Dex+4} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+4). rC: It greatly protects you from cold. rElec: It insulates you from electricity. the ring of the Saviour {rElec rF++ rCorr AC+4} [ring of protection] AC: It affects your AC (+4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. the ring "Raeduq" {rElec MP+9 Int+8 Dex+4 Stlth-} [ring of magical power] Int: It affects your intelligence (+8). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you less stealthy. the ring "Nabuda" {rC+ Will+ MP+9 Int+4} [ring of willpower] Int: It affects your intelligence (+4). rC: It protects you from cold. MP: It affects your magic capacity (+9). Will: It increases your willpower. the ring "Olioraf" {rC+ rCorr Str+6 Int-4} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (-4). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the ring "Firghuown" {Str+9 Dex+6} [ring of dexterity] Str: It affects your strength (+9). Dex: It affects your dexterity (+6). the ring "Iwnym" {rF+++ rCorr EV+4 Dex+3 Stlth-} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+3). rF: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the ring "Diwam Gisk" {rF+ rN+ Will+ Int+4} [ring of protection from fire] Int: It affects your intelligence (+4). rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. the ring of Galef {rElec rPois Will- Str+6 Dex+9} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+9). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It decreases your willpower. the amulet of the Skies Above {Regen+ Str+7 Stlth-} [amulet of regeneration] Str: It affects your strength (+7). Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. the ring of Goicoxio {Str+5 Int+6} [ring of intelligence] Str: It affects your strength (+5). Int: It affects your intelligence (+6). the ring "Cuac" {rC+ Will+ SInv} [ring of see invisible] rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. the ring "Jaiworof" {rC+ EV+4 Dex+6} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+6). rC: It protects you from cold. the ring of Perfectionism {rElec Will+ MP+9 Dex+6 Stlth-} [ring of magical power] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Will: It increases your willpower. Stlth: It makes you less stealthy. the ring of the Little Devil {rC+ Str+6 Int+3} [ring of protection from cold] Str: It affects your strength (+6). Int: It affects your intelligence (+3). rC: It protects you from cold. the ring "Pitt" {rF+ rCorr Int+4 Dex-5} [ring of protection from fire] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. the ring "Dumy" {rElec rCorr Int+4 Dex-5 Stlth+} [ring of resist corrosion] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the amulet of Qutrel {Reflect Regen+ Int+3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+3). Regen: It increases your rate of health regeneration. SH: It affects your SH (+5). the ring of Baliomar {rN+ Int+5 Dex+3} [ring of positive energy] Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. the ring of Generosity {rElec MP+9 Dex+6} [ring of magical power] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). the amulet of Ometum {Reflect rElec Will++ Regen+ SH+5} [amulet of reflection] It reflects blocked missile attacks. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. SH: It affects your SH (+5). Will: It greatly increases your willpower. the ring of Wickup {+Blink rN+ Will+ EV+4 Dex-3} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. +Blink: It lets you blink. Will: It increases your willpower. the ring of Ifao {Wiz Will+ Stlth+} [ring of wizardry] It improves your spell success rate. Will: It increases your willpower. Stlth: It makes you more stealthy. the ring of Wurisapn {rC+ MP+9 Int+7} [ring of magical power] Int: It affects your intelligence (+7). rC: It protects you from cold. MP: It affects your magic capacity (+9). the ring "Dorchel" {Wiz rElec rF- Int+3 SInv} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. the ring of Kyahodwu {rElec rF++ Will- Int+6 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Will: It decreases your willpower. Stlth: It makes you more stealthy. the ring "Kassaso" {rElec Dex+6 SInv Stlth+} [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. the amulet "Pyrch" {Spirit rPois rF+ Will+} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It protects you from fire. rPois: It protects you from poison. Will: It increases your willpower. the ring of Happiness {Contam Fly MP+9 Dex+4} [ring of magical power] Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). Fly: It grants you flight. Contam: It causes magical contamination when unequipped. the ring "Idigg" {Wiz rElec Str-2 Int+6 Dex-4} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (-2). Int: It affects your intelligence (+6). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. the amulet of the Damp Cherry {Reflect Fly Regen+ rCorr Dex-4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (-4). Fly: It grants you flight. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). the ring "Ydoy" {rPois rF- rC+ Str+2 Stlth+} [ring of protection from cold] Str: It affects your strength (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. the amulet "Okhoxt" {rF+ Regen+ MP+9 Str+5 SInv} [amulet of regeneration] Str: It affects your strength (+5). rF: It protects you from fire. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. the ring "Jijyil" {rF- Will++ rCorr MP+9 Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. the ring of the Tormentor {Contam +Blink rPois rN++ MP+9 Int-2} [ring of magical power] Int: It affects your intelligence (-2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. MP: It affects your magic capacity (+9). +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. the ring "Ixzelunk" {MP+9 AC+4} [ring of protection] AC: It affects your AC (+4). MP: It affects your magic capacity (+9). the ring of Symmetry {Fly Str+4 Dex+6} [ring of dexterity] Str: It affects your strength (+4). Dex: It affects your dexterity (+6). Fly: It grants you flight. the amulet "Opahont" {Spirit +Inv rElec rF-} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. the ring "Wolliost" {Fly rF+ rN++ Str+6 Stlth-} [ring of strength] Str: It affects your strength (+6). rF: It protects you from fire. rN: It greatly protects you from negative energy. Fly: It grants you flight. Stlth: It makes you less stealthy. the ring of Compassion {Fly rPois MP+9 Dex+4 SInv Stlth+} [ring of see invisible] Dex: It affects your dexterity (+4). rPois: It protects you from poison. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you more stealthy. the ring of Xom's Bemusement {Fly Str+7 Int+4} [ring of flight] Str: It affects your strength (+7). Int: It affects your intelligence (+4). Fly: It grants you flight. the ring "Mamit" {rElec AC+4 Int+4 Dex+3} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. the ring "Yroijozu" {Fly Will+ Str+9} [ring of flight] Str: It affects your strength (+9). Fly: It grants you flight. Will: It increases your willpower. the ring of Epsefacs {Will+ Str+2 Slay+2 Stlth+} [ring of willpower] Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It increases your willpower. Stlth: It makes you more stealthy. the ring of the Lost Glowing Bones {rElec rF+ rN+ Int+4 Dex-5} [ring of protection from fire] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. the ring "Dojuax" {rElec MP+9 Str+4 SInv} [ring of see invisible] Str: It affects your strength (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. the ring "Limor" {Fly rF+ Str+7} [ring of protection from fire] Str: It affects your strength (+7). rF: It protects you from fire. Fly: It grants you flight. the ring of Eternal Harmony {rF++ Str-5 Dex+6} [ring of dexterity] Str: It affects your strength (-5). Dex: It affects your dexterity (+6). rF: It greatly protects you from fire. the ring "Hueg" {*Corrode rF+ MP+9 Dex+4 SInv} [ring of magical power] Dex: It affects your dexterity (+4). rF: It protects you from fire. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. the ring of the Komodo Dragon {Int+6 Dex+7 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+7). Stlth: It makes you more stealthy. the ring of Rupooth {+Blink rF+ rC+ rN+ Dex+3} [ring of protection from fire] Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. +Blink: It lets you blink. the ring "Niditah" {Fly rPois rF+ rC- Int+6 SInv} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. the ring "Qacsiqih" {rElec rF+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. rElec: It insulates you from electricity. the amulet "Lolesm" {rElec Regen+ rCorr Int+4 Dex-4} [amulet of regeneration] Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the ring "Potopis" {Fire MP+9 Str-2 Int+4} [ring of fire] It enhances your fire magic. Str: It affects your strength (-2). Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). the amulet "Odixiob" {Acrobat rF+++ Str-4 Int+3 Stlth+} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (-4). Int: It affects your intelligence (+3). rF: It renders you almost immune to fire. Stlth: It makes you more stealthy. the amulet "Guclu" {Will+ Regen+ Str+5} [amulet of regeneration] Str: It affects your strength (+5). Regen: It increases your rate of health regeneration. Will: It increases your willpower. the ring "Asyzuweofo" {rCorr Int+3 Dex+4 Slay-6} [ring of resist corrosion] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rCorr: It protects you from acid and corrosion. the ring "Uvvairr" {Fire Fly rN+ Str-5 Stlth+} [ring of fire] It enhances your fire magic. Str: It affects your strength (-5). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you more stealthy. the ring "Vovysorotz" {rN+ Will+ Dex-2 Slay+4 SInv} [ring of positive energy] Dex: It affects your dexterity (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. the ring of Gujuf {Contam Drain rElec rC+++ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Drain: It drains your maximum health when unequipped. the ring "Biurecra" {rN++ rCorr Str+5 Dex-4} [ring of resist corrosion] Str: It affects your strength (+5). Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring of Veschu Yshri {rF+ MP+9 AC+4 Str+4 Slay-4} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It protects you from fire. MP: It affects your magic capacity (+9). the ring "Soda" {rC- rCorr MP+9 Int+4 SInv} [ring of magical power] Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the amulet "Qasang" {RegenMP +Blink rF++ Dex+5} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+5). rF: It greatly protects you from fire. +Blink: It lets you blink. the ring "Defouper" {rPois rCorr Int+9 Dex+6 Stlth-} [ring of dexterity] Int: It affects your intelligence (+9). Dex: It affects your dexterity (+6). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the ring "Kewen" {MP+9 Str+6 Int+2 SInv} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. the ring of Bedutal {Contam Fly rF+ rC+ MP+9} [ring of magical power] rF: It protects you from fire. rC: It protects you from cold. MP: It affects your magic capacity (+9). Fly: It grants you flight. Contam: It causes magical contamination when unequipped. the ring "Monuah" {Wiz rF+ Int+2} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+2). rF: It protects you from fire. the ring "Vyiqote" {rCorr MP+9 Dex+3} [ring of magical power] Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. the ring of the Smoking Jester {rElec rC+ AC+4 Dex+3 Stlth+} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. the ring "Lasomnoo" {rElec rPois AC+4 Str-4} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. the ring "Pagguho" {rN+ Will+ rCorr Str+4 Dex+2} [ring of willpower] Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the ring of Ysauvy {rN+ Will+ Int+6 Stlth-} [ring of positive energy] Int: It affects your intelligence (+6). rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. the ring of Sif Muna's Delight {Will+ rCorr SInv} [ring of resist corrosion] SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the amulet of Fiasch {Reflect Int+4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+4). SH: It affects your SH (+5). the ring of Jalak {rElec rC+ rN+ Str+3 Int+3} [ring of positive energy] Str: It affects your strength (+3). Int: It affects your intelligence (+3). rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. the amulet "Veoregev" {Reflect Drain Fragile +Blink Int+8 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+8). +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. Fragile: It will be destroyed if unequipped. SH: It affects your SH (+5). the ring of the Mantidfly {Wiz rF+ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). rF: It protects you from fire. the ring "Duiwiygh" {rElec rF+ Dex+6 SInv} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. the ring "Leigin" {rF+ rN+ rCorr Dex+4} [ring of protection from fire] Dex: It affects your dexterity (+4). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the ring "Uthicsid" {rElec rF+ rN+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. the amulet "Okifurhor" {rC+ Regen+} [amulet of regeneration] rC: It protects you from cold. Regen: It increases your rate of health regeneration. (14, 34, Depths:2) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. the dreamshard necklace {*Dream Drain} [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. the ring of the Tortoise {AC+8} [ring of protection] AC: It affects your AC (+8). the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] HP: It affects your health (+15). Regen: It increases your rate of health regeneration. (14, 35, Depths:2) the ring of Vialakok {rElec rF+ MP+9 Int+2 Stlth+} [ring of magical power] Int: It affects your intelligence (+2). rF: It protects you from fire. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. the amulet "Vohoum" {Reflect rElec Str+6 Dex+2 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+6). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. SH: It affects your SH (+5). the +9 tower shield "Muro" {Rampage Str-3 Int+9 Dex-4} Str: It affects your strength (-3). Int: It affects your intelligence (+9). Dex: It affects your dexterity (-4). Rampage: It bestows one free step when moving towards enemies. (14, 36, Depths:2) the ring of Ysmaal {rElec rN+ rCorr Int+4 Slay+4} [ring of slaying] Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the amulet "Mepeatt" {Reflect rF+ MP+9 Str+4 Dex+3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). SH: It affects your SH (+5). the ring of Puituhoc {rF++ rC++ AC+4 Dex-3} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. rC: It greatly protects you from cold. the ring "Xixzob" {Fire Int+9 Stlth-} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+9). rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you less stealthy. the ring "Zirelyt" {Fly rF+ Str+4 Int+4} [ring of flight] Str: It affects your strength (+4). Int: It affects your intelligence (+4). rF: It protects you from fire. Fly: It grants you flight. the amulet of Nappyxir {Reflect Fly Str+9 Int+2 Slay-3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+9). Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). Fly: It grants you flight. SH: It affects your SH (+5). the ring "Guekuax" {rC+ Will- Str+7 Int+2 Dex+2} [ring of protection from cold] Str: It affects your strength (+7). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rC: It protects you from cold. Will: It decreases your willpower. (15, 0, Depths:2) a +0 long sword a +0 robe (18, -8, Depths:2) a +0 dire flail a +0 vorpal dire flail (21, 31, Depths:2) a +0 ring mail a +0 battleaxe (21, 32, Depths:2) a +2 scale mail of poison resistance a +3 battleaxe a +2 ring mail of poison resistance a +2 great sword of electrocution (21, 34, Depths:2) 3 poisoned darts (23, -11, Depths:2) 13 stones (24, -9, Depths:2) +0 ice dragon scales (32, 26, Depths:2) +0 fire dragon scales (33, 14, Depths:2) 8 sling bullets (34, -7, Depths:2) a +0 trident (35, -9, Depths:2) a +2 great sword of flaming (37, 11, Depths:2) +0 fire dragon scales (37, 12, Depths:2) a +0 animal skin a +3 antimagic rapier (38, -7, Depths:2) a +0 dire flail a +0 dire flail (39, 19, Depths:2) 23 stones (40, 7, Depths:2) a wand of charming (4) (41, 3, Depths:2) a +0 ring mail (45, 17, Depths:2) a ring of wizardry (54, -1, Depths:2) a book of Spectacle (54, 2, Depths:2) a +2 dagger of draining Level 3 of the Depths [Shop] Etrotz's Assorted Antiques a ring of protection from cold (1000 gold) a +3 chain mail of poison resistance (940 gold) a scroll of immolation (140 gold) a +0 scale mail (160 gold) a +0 cloak (180 gold) [Shop] Keneg's Book Shop a book of Frost (308 gold) a book of Power (588 gold) a book of Touch (364 gold) Issior's Handbook of Air (476 gold) Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Swiftness Air 3 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Freezing Cloud Conjuration/Ice/Air 5 yes a book of Blood (392 gold) a book of Spatial Translocations (364 gold) a book of the Earth (504 gold) [Shop] Getaer's Jewellery Shoppe a +6 ring of dexterity (702 gold) an amulet of reflection (360 gold) a ring of positive energy (240 gold) a ring of resist corrosion (240 gold) the ring "Wuiclill" {rN+ Str+2 Dex+6} (886 gold) [ring of dexterity] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. a ring of resist corrosion (240 gold) an amulet of guardian spirit (360 gold) [Shop] Voagh's Jewellery Shoppe a ring of fire (425 gold) a ring of ice (425 gold) a ring of magical power (340 gold) an amulet of the acrobat (510 gold) an amulet of regeneration (510 gold) an amulet of faith (680 gold) a +6 ring of strength (994 gold) a +6 ring of dexterity (994 gold) an amulet of faith (680 gold) (0, 38, Depths:3) 3 large rocks (0, 43, Depths:3) a +0 dire flail a +1 dire flail of holy wrath (0, 53, Depths:3) a +1 battleaxe of freezing (2, 55, Depths:3) a wand of flame (9) (3, 47, Depths:3) a +4 great mace of holy wrath a +0 ring mail (4, 42, Depths:3) +0 ice dragon scales (6, -1, Depths:3) a +2 battleaxe of freezing (6, 52, Depths:3) a +2 war axe a +0 chain mail (7, 21, Depths:3) a +0 halberd a +0 plate armour (7, 61, Depths:3) 5 large rocks (12, 39, Depths:3) a +6 demon whip of venom a +0 robe a +0 buckler (14, 18, Depths:3) a wand of paralysis (6) (14, 43, Depths:3) 4 large rocks (16, 41, Depths:3) a +0 robe (17, 39, Depths:3) a +0 hand axe a +0 animal skin (18, 7, Depths:3) a +0 broad axe (20, 58, Depths:3) a +6 ring of strength (28, 22, Depths:3) a scroll of noise (28, 48, Depths:3) 16 arrows (29, 46, Depths:3) a +0 bardiche a +0 scale mail (40, 23, Depths:3) a +0 spear (42, 54, Depths:3) a +0 war axe (43, 56, Depths:3) a +2 great mace a +0 leather armour (44, 54, Depths:3) a +0 troll leather armour (44, 56, Depths:3) a +0 troll leather armour a +0 troll leather armour (44, 59, Depths:3) a potion of degeneration (45, 4, Depths:3) a +0 troll leather armour (45, 5, Depths:3) a +0 troll leather armour (45, 10, Depths:3) a +0 battleaxe of freezing (45, 49, Depths:3) a +0 leather armour (47, 55, Depths:3) a +3 great sword a +0 leather armour (52, 25, Depths:3) +0 ice dragon scales (53, 12, Depths:3) 4 large rocks (54, 3, Depths:3) a +0 buckler a +0 robe a +2 flail of protection (55, 11, Depths:3) 13 bolts (56, 3, Depths:3) a +0 short sword a +0 robe (57, -1, Depths:3) a +0 demon whip of electrocution a +1 robe of willpower a +2 buckler a +0 dagger a +0 robe (57, 1, Depths:3) a +2 lajatang of speed a +0 robe a +1 vorpal war axe a +0 animal skin (57, 3, Depths:3) a +0 dagger a +0 robe (58, 0, Depths:3) a +4 rapier of distortion a +2 buckler of fire resistance (59, 2, Depths:3) a +0 broad axe a +0 animal skin (59, 3, Depths:3) a +0 robe (61, 0, Depths:3) a +0 dagger a +0 robe a +0 buckler (65, 53, Depths:3) the +0 ring mail "Vuagg" {+Inv rElec rCorr Str+3} Str: It affects your strength (+3). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. the +1 chain mail "Liej" {Str+2 Stlth+} Str: It affects your strength (+2). Stlth: It makes you more stealthy. Level 4 of the Depths (0, 0, Depths:4) a +4 quarterstaff of speed (7, 27, Depths:4) a wand of mindburst (9) (8, 33, Depths:4) a +0 chain mail a +0 dire flail (10, -8, Depths:4) +0 ice dragon scales (10, 16, Depths:4) a +0 flail (11, 16, Depths:4) +0 storm dragon scales (12, -9, Depths:4) a +0 battleaxe of freezing (13, -10, Depths:4) a +2 scale mail of positive energy a +4 battleaxe of freezing (13, 7, Depths:4) a +0 cloak (still there?) a +0 whip (still there?) (13, 25, Depths:4) a +1 short sword of protection (still there?) a +0 cloak (still there?) (14, 15, Depths:4) a +0 mace (14, 16, Depths:4) a +0 long sword (15, 13, Depths:4) a +0 tower shield a +0 cloak a +0 long sword (16, 27, Depths:4) a +0 robe (17, 13, Depths:4) a +0 shortbow (17, 14, Depths:4) a scroll of identify a +3 halberd of venom (17, 20, Depths:4) 10 stones (18, 30, Depths:4) a wand of mindburst (9) (21, 13, Depths:4) 17 arrows (21, 16, Depths:4) a +9 demon blade of draining (22, 17, Depths:4) the ring of Seruodoi {rPois rCorr} [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the ring "Leuh Foe" {rPois Int+6} [ring of poison resistance] Int: It affects your intelligence (+6). rPois: It protects you from poison. (23, 26, Depths:4) a +0 leather armour (28, 25, Depths:4) a +0 scale mail (30, -13, Depths:4) a scroll of identify (31, 7, Depths:4) a +0 dagger (still there?) a +0 cloak (still there?) (31, 25, Depths:4) a +0 long sword (still there?) a +0 cloak (still there?) (33, 15, Depths:4) a +0 club (36, 12, Depths:4) a +0 dire flail (37, 21, Depths:4) a +0 rapier (46, 32, Depths:4) a +0 great sword a +0 ring mail