Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 13726846044459698286 1778 protoss039 the Conjurer (level 8, -1/65 HPs) Began as a Demonspawn Conjurer on May 14, 2022. Was an Initiate of Vehumet. Slain by an orc warrior ... wielding a +0 battleaxe (18 damage) ... on level 8 of the Dungeon. The game lasted 00:15:57 (9376 turns). protoss039 the Conjurer (Demonspawn Conjurer) Turns: 9376, Time: 00:15:57 Health: -1/65 AC: 8 Str: 8 XL: 8 Next: 81% Magic: 7/16 EV: 12 Int: 22 God: Vehumet [......] Gold: 325 SH: 0 Dex: 11 Spells: 10/18 levels left rFire + . . SeeInvis . f - +10 whip of Misery {elec, Fragile rF+ rN+++ Will+} rCold + . . Faith . (no shield) rNeg + + + Spirit . l - +2 robe {rC+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . s - +2 pair of gloves Will +.... c - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.20/turn q - ring of wizardry MPRegen 0.15/turn (no ring) @: no status effects A: demonic guardian 2, weakness stinger 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 325 gold pieces. Inventory: Hand Weapons f - the +10 whip of Misery (weapon) {elec, Fragile rF+ rN+++ Will+} (You found it on level 4 of the Dungeon) It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It protects you from fire. rN: It renders you almost immune to negative energy. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. o - a +1 dagger of venom Missiles k - a throwing net Armour b - a +1 leather armour of fire resistance c - a +0 pair of boots (worn) l - a +2 robe of cold resistance (worn) s - a +2 pair of gloves (worn) Jewellery q - a ring of wizardry (left hand) Scrolls e - a scroll of enchant armour h - a scroll of magic mapping j - a scroll of fear r - a scroll of torment {unknown} t - a scroll of teleportation Potions a - a potion of magic i - a potion of lignification m - 3 potions of brilliance n - a potion of mutation p - a potion of flight {unknown} Skills: + Level 6.3 Fighting + Level 1.4 Armour - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.8 Spellcasting + Level 6.5 Conjurations + Level 1.8 Necromancy + Level 1.4 Earth Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 i - Borgnjor's Vile Clut Necr/Erth 6% N/A 45% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 3% 3 Fulminant Prism Conj/Hex 10% 3d9 10% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 10% 4 Animate Dead Necr 7% N/A 17% 4 Death Channel Necr 7% N/A 92% 6 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul The Shining One Annotations: D:6 1 transporter Innate Abilities, Weirdness & Mutations A demonic guardian rushes to your aid. You have a small tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail (78% to hit) The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc warrior! The orc warrior is heavily wounded. The orc warrior hits you but does no damage. The searing ray misses the orc warrior. The orc warrior completely misses you. The searing ray hits the orc warrior but does no damage. The orc warrior is heavily wounded. You finish channelling your searing ray. The orc warrior hits you with a +0 battleaxe! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 chain mail (heavily wounded, 78% to hit) The searing ray hits the orc warrior. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 battleaxe! * * * LOW HITPOINT WARNING * * * Okay, then. The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. The orc warrior barely misses you. Unknown command. The searing ray hits the orc warrior. The orc warrior is almost dead. The orc warrior barely misses you. Unknown command. The searing ray hits the orc warrior. The orc warrior is almost dead. You finish channelling your searing ray. The orc warrior hits you with a +0 battleaxe!! You die... ########### #..>.....[o #.....###.# #.....# #....o# #...[@# ####### You could see an orc warrior. Vanquished Creatures A steam dragon (D:9) A water moccasin (D:8) Duvessa (D:5) A black bear (D:4) An ice beast (D:5) A necrophage (D:4) 4 scorpions Dowan (D:5) 2 killer bees (D:8) 3 wights A howler monkey (D:3) A bullfrog zombie (D:5) 2 orc priests (D:4) 2 hounds 2 iguanas (D:6) A hound skeleton (D:4) 12 adders 2 white imps An adder skeleton (D:4) 3 worms A dart slug (D:1) 10 orcs 5 ball pythons 4 bats (D:2) 6 endoplasms 3 giant cockroaches 5 goblins 7 hobgoblins A jackal (D:1) 2 quokkas 3 frilled lizards 5 kobolds 5 rats 100 creatures vanquished. Vanquished Creatures (collateral kills) 2 scorpions A wight (D:3) 4 gnolls (D:5) An adder (D:2) A worm (D:2) 3 orcs A frilled lizard (D:3) 13 creatures vanquished. Vanquished Creatures (others) 18 fungi (D:6) 18 creatures vanquished. Grand Total: 131 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | protoss039 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1002 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1002 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1299 | D:2 | Found a faded altar of an unknown god. 1315 | D:2 | Noticed a scorpion 1407 | D:1 | Learned a level 2 spell: Searing Ray 1706 | D:2 | Reached skill level 1 in Fighting 1733 | D:2 | HP: 1/21 [worm (8)] 1741 | D:2 | Reached XP level 3. HP: 2/26 MP: 1/7 2310 | D:2 | Killed a scorpion 2311 | D:2 | Gained mutation: A demonic guardian rushes to your aid. | [demonic ancestry] 2311 | D:2 | Reached XP level 4. HP: 33/33 MP: 2/9 3303 | D:2 | Reached XP level 5. HP: 38/38 MP: 4/10 4287 | D:3 | Reached XP level 6. HP: 15/44 MP: 1/11 5192 | D:4 | Reached skill level 5 in Conjurations 5315 | D:4 | Reached XP level 7. HP: 26/53 MP: 2/13 5788 | D:4 | Found a burning altar of Makhleb. 5804 | D:4 | Identified the +10 whip of Misery {elec, Fragile rF+ rN+++ | Will+} 6350 | D:4 | Found a staircase to the Ecumenical Temple. 6362 | Temple | Entered the Ecumenical Temple 6731 | Temple | Became a worshipper of Vehumet 7117 | D:5 | Entered Level 5 of the Dungeon 7311 | D:4 | Reached skill level 5 in Fighting 7347 | D:5 | Noticed Duvessa 7347 | D:5 | Noticed Dowan 7350 | D:5 | Killed Dowan 7554 | D:5 | Gained mutation: You have a small tail. [demonic ancestry] 7554 | D:5 | Reached XP level 8. HP: 39/63 MP: 10/15 7566 | D:5 | Reached skill level 5 in Spellcasting 7576 | D:5 | Killed Duvessa 7868 | D:4 | HP: 3/64 [poisoned by a scorpion] 8668 | D:5 | Learned a level 5 spell: Borgnjor's Vile Clutch 8781 | D:6 | Identified the +2 scale mail of the King of the Hill {Harm | Will+ rCorr} 8795 | D:6 | Found a transporter. 8943 | D:6 | You fall into a shaft and drop 3 floors! 8954 | D:9 | Reached skill level 1 in Armour 8954 | D:9 | Reached skill level 1 in Necromancy 8954 | D:9 | Reached skill level 1 in Earth Magic 9004 | D:8 | HP: 3/64 [poisoned by a killer bee] 9376 | D:8 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, kennysheep_another_room, minmay_small_reverse_x D:2: layout_loops_cross, hellmonk_ecumenical_altar_run_dry, kennysheep_cross_room, roderic_cross_of_infinity, minmay_fountain_box D:3: layout_rooms D:4: layout_rooms, mainiacjoe_overflow_boulevard, minmay_temple_entry_proselytizer, roderic_lattice_a D:5: layout_loops_ring, uniq_duvessa D:6: layout_basic, gammafunk_ghost_gnarly_gnolls, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_balcony], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_wall], aquarium_window_corner, aquarium_window_corridor_3, aquarium_view_2c, aquarium_view_2e, aquarium_balcony_3a, aquarium_pool_2 D:8: layout_basic, mainiacjoe_overflow_large_starburst, lair_entry_dummy, uniq_pikel D:9: layout_long_grid, okawaru_humans, minmay_holes, minmay_misc_feat_enclosed, grunt_decor_mini_mirrors Temple: dpeg_five_rooms_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 5 6 | 6.3 Spellcasting | 3 4 5 | 5.8 Dodging | 2 3 | 3.0 Stealth | 2 3 | 3.0 Conjurations | 5 6 | 6.5 Armour | 1 | 1.4 Necromancy | 1 | 1.8 Earth Magic | 1 | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 11 | | || 11 Dagger | 14 | 38 | || 52 Spear | | 6 | || 6 Scimitar | | 15 | || 15 Great sword | | 5 | || 5 Whip | | | 38 || 38 Tailslap | | | 1 || 1 Cast: Magic Dart | 47 | 28 | 11 || 86 Searing Ray | 1 | 20 | 35 || 56 Use: Scroll | 2 | 4 | 6 || 12 Potion | | | 3 || 3 Stab: Sleeping | | 3 | 1 || 4 Armor: Ring mail | 10 | | || 10 Robe | 1 | 24 | 23 || 48 Dodge: Dodged | 20 | 59 | 66 || 145