protoss039 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 35, D:1) a +0 club (5, 37, D:1) a +0 leather armour (17, 25, D:1) a +0 dagger (23, 6, D:1) a +0 leather armour (28, 6, D:1) a +0 whip (28, 35, D:1) a +0 whip (44, 42, D:1) 3 poisoned darts Level 2 of the Dungeon [Shop] Rodoych's Jewellery Boutique a ring of poison resistance (220 gold) a ring of ice (275 gold) an amulet of guardian spirit (330 gold) the amulet of the Four Winds {rN+ Will+++ Clar} (482 gold) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. the ring of Cemig {Ice rElec Dex+2 SInv} (521 gold) [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of protection from fire (275 gold) an amulet of faith (440 gold) a +6 ring of dexterity (643 gold) [Shop] Godwureb's Book Emporium a book of Debilitation (200 gold) a book of Necromancy (160 gold) a book of Conjurations (200 gold) a book of Dreams (240 gold) a manual of Short Blades (800 gold) a book of Callings (200 gold) a book of Flames (300 gold) a book of Blood (280 gold) the Handbook of the Glacier (420 gold) Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Simulacrum Ice/Necromancy 6 no d - Ozocubu's Refrigeration Ice 7 no a book of Beasts (380 gold) [Shop] Saab's Jewellery Shop a ring of wizardry (420 gold) a +6 ring of dexterity (819 gold) a ring of resist corrosion (280 gold) a ring of wizardry (420 gold) the amulet of Asiawk {Spirit Harm Will+ SInv} (655 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Will: It increases your willpower. a +4 ring of protection (504 gold) the ring of the Hare {EV+8} (1792 gold) [ring of evasion] EV: It affects your evasion (+8). a ring of fire (350 gold) a +4 ring of protection (504 gold) (0, 0, D:2) a +0 leather armour (9, 8, D:2) a +0 dagger (12, 11, D:2) a +0 trident (15, 2, D:2) a +0 spear (18, 22, D:2) a +0 club (19, 5, D:2) a +0 robe (21, -3, D:2) a +0 club (24, -15, D:2) a +0 club (25, 17, D:2) a +0 short sword (27, -15, D:2) a +0 dagger (28, -10, D:2) a +0 whip (30, 8, D:2) a +0 whip (32, -6, D:2) a +0 dagger a +0 spear (32, -5, D:2) a +0 flail (32, 9, D:2) a +0 club (35, -19, D:2) a +0 club (36, -10, D:2) a +0 ring mail (38, 0, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (15, -6, D:3) an adder corpse (skeletalised by now) (18, -11, D:3) a +0 club (19, 1, D:3) 5 gold pieces (22, 18, D:3) a +0 dagger (31, -12, D:3) a bat corpse (skeletalised by now) (34, -10, D:3) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (29, 16, D:5) a +0 leather armour (32, 29, D:5) a +0 whip (33, 33, D:5) a +0 ring mail