profreshinal Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 5, D:1) 15 bolts (3, 15, D:1) a +0 dagger 2 stones (4, -10, D:1) a +0 short sword (5, 14, D:1) 2 stones (7, 25, D:1) a potion of curing (26, 19, D:1) 15 sling bullets (27, 4, D:1) a +0 club (27, 15, D:1) a cursed -2 ring mail (30, 9, D:1) a ration (38, 4, D:1) a +0 short sword (46, 25, D:1) a +0 dagger (52, -15, D:1) a +1 dagger of draining Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, -7, D:2) 15 stones (5, -6, D:2) 10 sling bullets (15, 7, D:2) 18 stones (16, -20, D:2) a +0 whip (19, -9, D:2) a stone (19, -7, D:2) a stone (20, -2, D:2) a +4 spear (20, 21, D:2) 8 stones (21, -9, D:2) a +0 club 11 stones (23, -9, D:2) a stone a +0 whip (34, 23, D:2) a potion of agility (38, 8, D:2) a +0 short sword (46, -12, D:2) a dart slug corpse (57, 7, D:2) a +0 club (57, 8, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a ration (6, 10, D:3) 16 stones (7, -33, D:3) a leopard gecko corpse (skeletalised by now) (8, -23, D:3) a stone (9, -21, D:3) a +0 club a stone (10, -24, D:3) a +0 hand axe (10, -3, D:3) 11 gold pieces (11, 10, D:3) a +0 robe (16, -18, D:3) 2 potions of curing (16, -9, D:3) a scroll of identify (17, -11, D:3) 25 sling bullets (17, -10, D:3) 8 gold pieces (17, -8, D:3) the +0 shield of Qazlal's Castigation {SInv} It lets you see invisible. (17, -6, D:3) a potion of haste (17, -4, D:3) 3 gold pieces (17, -3, D:3) the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (18, -31, D:3) a bat corpse (skeletalised by now) (25, -19, D:3) a +0 robe a +0 dagger (31, -24, D:3) a +0 whip (31, 10, D:3) a +0 club (32, 16, D:3) a potion of haste (33, 15, D:3) a +0 long sword (43, -34, D:3) a cursed +0 leather armour (43, 18, D:3) a cursed +0 robe (45, -16, D:3) a +0 hand crossbow (48, -18, D:3) a stone (48, -17, D:3) a stone (56, -21, D:3) a jackal corpse